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1st Throne: Hellbound (Kamael +) Information
NEW SKILLS
All Classes
* Protection of Rune: Increases M. Def.
* Protection of Elemental: Increases resistance to elemental attacks
* Protection of Alignment: Increases resistance to Holy and Dark attacks
All Fighter Classes
* Fighter's Will: Increases P. Atk. when melee weapon is used
* Archer's Will: Increases P. Atk. when bow is used
Knight Classes
* Anti Magic Armor: Greatly increases M. Def. momentarily
Hell Knight
* Seed of Revenge: Increases P. Atk., and additionally increases Critical Rate depending on stage increase
* Insane Crusher: Ranged attack when Seed of Revenge reaches stage 3
* Hell Scream: Decreases P. Def and M. Atk. and causes fleeing
Phoenix Knight
* Spirit of Phoenix: Increases P. Def., and increases resistance to Darkness and Fire depending on stage increase
* Flame Icon: Greatly increases party members' battle abilities
Eva's Templar
* Eva's Will: Increases M. Def., and increases Water-type attack and Critical Rate depending on the stage increase
* Touch of Eva: Greatly restores party members' HP and increases HP regeneration.
Shillien Templar
* Pain of Shillien: Increases Critical Damage, increases Wind-type attack, and bestows Vampiric effect depending on the stage increase
* Touch of Shillien: Greatly decreases the maximum CP of nearby targets, and cancels buffs
Adventurer, Wind Rider, and Ghost Hunter
* Sixth Sense: Increases Evasion when HP is below 30%
* Expose Weak Point: Decreases the target's P. Def. and increases your target's chance to be critically hit
Adventurer
* Exciting Adventure: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Wind Rider
* Wind Riding: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Ghost Hunter
* Ghost Walking: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge
Sagittarius
* Flame Hawk: Range attack using a bow
Moonlight Sentinel
* Arrow Rain: Range attack using a bow
Ghost Sentinel
* Ghost Piercing: Range attack using a bow
Dreadnought
* Dread Pool: Decreases speed of nearby targets, causing fleeing
Duelist
* Weapon Blockade: Cancels the target's weapon
Grand Khavatari
* Force of Destruction: Inflicts damage and continuously decreases HP
Titan
* Demolition Impact: Range attack on surrounding targets
Maestro
* Golem Armor: Transforms into a golem with increased battle abilities
Archmage
* Flame Armor: Increases resistance to Fire / Added damage effect to attacking target
Mystic Muse
* Frost Armor: Increases resistance to Water / Decreases speed of attacking target
Storm Screamer
* Hurricane Armor: Increases resistance to Wind / Decreases attack speed of attacking target
Soultaker
* Vampiric Mist: Inflicts damage on nearby targets and absorbs HP
Arcana Lord, Elemental Master, and Spectral Master
* Servitor Barrier: Momentarily makes the servitor invincible
* Excessive Loyalty: When the master incurs damage, the servitor's battle skills are increased
* Mutual Response: When the master attacks, the servitor's HP/MP are restored
Cardinal
* Sublime Self-Sacrifice: Consumes HP and makes party members invincible
Eva's Saint
* Blessing of Eva: HP, MP, and CP are all restored, and debuffs have a chance of being deleted
Shillien Saint
* Lord of Vampire: Greatly absorbs as HP a portion of the damage inflicted on a target
* Throne Root: Causes Hold on nearby targets, and continuously consumes HP
Dominator
* Restricts the CP, HP, and MP recovery of nearby targets
Trickster
* Range attack using a crossbow
Soul Hound
* Causes Paralysis on nearby targets
Other New Skills
Skills Acquired through the Skill Trainer NPCs
New Kamael class skills that are below level 80 have been added. These skills can be acquired through the Skill Trainer NPCs.
All Kamael
* Soul Cleanse: Cancel all debuffs
Berserker and Arbalester
* Soul Barrier: Increases resistance for M. Def. and bow attacks
Soul Breaker
* Curse of Life Flow: HP recovery when attacking a cursed target
* Soul Strike: Soul-throwing attack
* Soul Vortex: Decreases the target's speed, attack speed, and casting speed
* Soul Vortex Extinction: Explodes the Soul Vortex to inflict damage
Trickster
* Betrayal Mark: Inflicts damage on the target's party while attacking
Berserker
* Rush Impact: Charges to inflict shock and damage
* Mass Disarm: Cancels nearby target weapons
Soul Breaker and Inspector
* Lightning Barrier: Inflicts Paralysis on the target who attacks you
Arcana Lords, Elemental Masters, Spectral Masters, Eva's Templars, and Shillien Templars who reach level 80 can acquire a new skill called Summon Smart Cubic. A Smart Cubic can fully check its master's condition and cancel every type of debuff.
A song/dance skill that raises resistance to bows has been added. These skills are acquired at level 75.
Sword Muse
* Song of Windstorm: Increases party members' resistance to bow attacks.
Spectral Dancer
* Dance of Blade Storm: Greatly incrases party members' resistances to bow attacks and decreases M. Atk.
A skill that permits battle efficiency by receiving two types of buff effects with just one buff has been added.
Prophet
* Improve Combat: Shield + Might (Level 70)
* Improve Condition: Bless the Body + Bless the Soul (Level 70)
Elven Elder
* Improve Shield Defense: Bless Shield + Advanced Block (Level 70)
* Improved Movement: Wind Walk + Agility (Level 70)
Shillien Elder
* Improve Magic: Empower + Magic Barrier (Level 70)
* Improve Critical: Focus + Death Whisper (Level 70)
Warcryer
* Chant of Combat: Shield + Might (Level 70)
* Chant of Critical: Focus + Death Whisper (Level 72)
* Chant of Blood Awakening: Vampiric Rage + Haste (Level 74)
NEW WEAPONS
Dynasty Staff
* Red Soul Crystal - Stage 14: Mana Up
* Green Soul Crystal - Stage 14: Conversion
* Blue Soul Crystal - Stage 14: Acumen
Dynasty Crusher
* Red Soul Crystal - Stage 14: Anger
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Rsk. Focus
Icarus Sawsword
* Red Soul Crystal - Stage 15: Focus
* Green Soul Crystal - Stage 15: Health
* Blue Soul Crystal - Stage 15: Light
Icarus Heavyarms
* Red Soul Crystal - Stage 15: Focus
* Green Soul Crystal - Stage 15: Health
* Blue Soul Crystal - Stage 15: Light
Icarus Spirit
* Red Soul Crystal - Stage 15: Acumen
* Green Soul Crystal - Stage 15: Mana Up
* Blue Soul Crystal - Stage 15: Conversion
Icarus Spitter
* Red Soul Crystal - Stage 15: Cheap Shot
* Green Soul Crystal - Stage 15: Guidance
* Blue Soul Crystal - Stage 15: Focus
Icarus Disperser
* Red Soul Crystal - Stage 15: Focus
* Green Soul Crystal - Stage 15: Evasion
* Blue Soul Crystal - Stage 15: Critical Damage
Icarus Trident
* Red Soul Crystal - Stage 15: Anger
* Green Soul Crystal - Stage 15: Critical Stun
* Blue Soul Crystal - Stage 15: Light
Icarus Hammer
* Red Soul Crystal - Stage 15: Anger
* Green Soul Crystal - Stage 15: Health
* Blue Soul Crystal - Stage 15: Rsk. Focus
Icarus Hall
* Red Soul Crystal - Stage 15: Mana Up
* Green Soul Crystal - Stage 15: Conversion
* Blue Soul Crystal - Stage 15: Acumen
Icarus Hand
* Red Soul Crystal - Stage 15: Rsk. Evasion
* Green Soul Crystal - Stage 15: Focus
* Blue Soul Crystal - Stage 15: Haste
Icarus Stinger
* Red Soul Crystal - Stage 15: Focus
* Green Soul Crystal - Stage 15: Health
* Blue Soul Crystal - Stage 15: Light
Icarus Wingblade
* Red Soul Crystal - Stage 15: Focus
* Green Soul Crystal - Stage 15: Health
* Blue Soul Crystal - Stage 15: Light
Icarus Shooter
* Red Soul Crystal - Stage 15: Cheap Shot
* Green Soul Crystal - Stage 15: Guidance
* Blue Soul Crystal - Stage 15: Focus
Armor
* Dynasty Platinum Plate: Shield Master, Weapon Master, Force Master, and Bard
* Dynasty Jewel Leather Mail: Dagger Master, Bow Master, Force Master, Weapon Master, Enchanter, and Summoner
* Dynasty Satin Tunic: Healer, Enchanter, Summoner, and Wizard
NEW KAMEAL WEAPONS
S-80 WEAPONS
Enhancement Options
Dynasty Rapier
* Red Soul Crystal - Stage 14: Focus
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Light
Dynasty Ancient Sword
* Red Soul Crystal - Stage 14: Focus
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Light
Dynasty Crossbow
* Red Soul Crystal - Stage 14: Cheap Shot
* Green Soul Crystal - Stage 14: Guidance
* Blue Soul Crystal - Stage 14: Focus
Dynasty Sword
* Red Soul Crystal - Stage 14: Focus
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Light
Dynasty Blade
* Red Soul Crystal - Stage 14: Focus
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Light
Dynasty Phantom
* Red Soul Crystal - Stage 14: Acumen
* Green Soul Crystal - Stage 14: Mana Up
* Blue Soul Crystal - Stage 14: Conversion
Dynasty Bow
* Red Soul Crystal - Stage 14: Cheap Shot
* Green Soul Crystal - Stage 14: Guidance
* Blue Soul Crystal - Stage 14: Focus
Dynasty Knife
* Red Soul Crystal - Stage 14: Focus
* Green Soul Crystal - Stage 14: Evasion
* Blue Soul Crystal - Stage 14: Crt. Damage
Dynasty Halberd
* Red Soul Crystal - Stage 14: Anger
* Green Soul Crystal - Stage 14: Critical Stun
* Blue Soul Crystal - Stage 14: Light
Dynasty Cudgel
* Red Soul Crystal - Stage 14: Anger
* Green Soul Crystal - Stage 14: Health
* Blue Soul Crystal - Stage 14: Rsk. Focus
Dynasty Mace
* Red Soul Crystal - Stage 14: Mana Up
* Green Soul Crystal - Stage 14: Conversion
* Blue Soul Crystal - Stage 14: Acumen
Dynasty Bagh-Nakh
* Red Soul Crystal - Stage 14: Rsk. Evasion
* Green Soul Crystal - Stage 14: Rsk. Haste
* Blue Soul Crystal - Stage 14: Haste
Dynasty Dual-Sword
Max HP/Critical Rate increase on +4 enchant or higher.
Character Stats Adjustments
Increased Maximum Level
The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80.
The following combat stats have been increased significantly for players who are level 70 and higher:
* Accuracy & Evasion
* Critical Rate
* Magic Resistance
These stats will increase even higher for players who are level 78 and higher.
CP Adjustments for Dagger Classes
The amount of the CP has been increased for all dagger classes. This changes applies to Rogues, Elven Scouts, Assassins, Treasure Hunters, Plains Walkers, and Abyss Walkers.
Skill Enchantments
Skill Enchanting Changes
The types of skills that can be enchanted have been increased. Skills acquired before the third class change can be enchanted up to stage 30. Skills acquired after the third class change can be enchanted up to stage 15.
The issue with MP not being recovered correctly at some skill levels when the Sweeper skill is enchanted to Power route has been fixed.
Some skills can be enchants with elemental attributes.
Safe Skill Enchant
Failing a skill enchantment does not decrease the enchant skill level.
The amount of SP and Exp. consumed is three times greater than that of a regular skill enchant.
Giant's Codex - Mastery is required.
New Enchantment Route
Active, Passive, and Toggle skills can be enchanted.
Various new enchantment types have been added.
Some skills can be enchants with elemental attributes.
Existing Skills Changes
Existing Skill Changes
The Over the Body skill's use condition has been changed. In order to use the skill, your CP must be above 80%. When the skill is used, all of your CP are consumed.
The duration of the Divine Power skill has been shortened, and the amount of HP that the skill Heal restores has been greatly increased.
The range increases at certain skill levels for the Shoulder Charge, Blade Rush, and Storm Assault skills.
The Seed of Fire skill's effect has been changed to increase your Fire elemental P. Atk.
The Seed of Water skill's effect has been changed to increase your Water elemental P. Atk.
The Seed of Wind skill's effect has been changed to increase your Wind elemental P. Atk.
The Final Form skill's P. Atk., M. Atk., P. Def., and M. Def. have been greatly increased.
An additional effect for Aggression and Hate Aura has been added. This new effect has a chance to lock your enemy's target onto you for three seconds.
The use condition has been changed for the following skills so that they can be used without having to receive elemental energy; this results in the re-use time and power being changed for these skills: Aura Symphony, Inferno, Blizzard, Demon Wind, Elemental Assault, Elemental Symphony, and Elemental Storm
When the following skills are acquired, your magic attack resistance rate is increased: Magic Resistance, Magic Immunity, and Anti Magic
An Overlord's overall clan buff has been changed to also apply to the clan members' summoned pets/servitors.
The amount of required SP to learn a skill for some Kamael classes has been changed.
The Harmony of Noblesse and Symphony of Noblesse skill effects have been changed. They are now buff skills that can be used only during a siege.
The following skills have been changed to passive skills (the effects are the same as before): Counter Chance, Counter Rapid Shot, Counter Dash, and Counter Mind
For the following post-level-40 skills, an additional effect has a chance to be triggered when you attack.
* Blunt Mastery: Decreased skill MP consumption and increased stun attack success rate
* Dagger Mastery: Decreased skill MP consumption and increased critical attack success rate
The enchant route of certain skills has been changed.
* Aggression: Enchant Additional Defense --> Enchant Additional Attack (decreased target P. Atk.)
* Hate Aura: Enchant Additional Defense --> Enchant Additional Attack (decreased target P. Atk.)
* Shield Stun: Elemental Break Fire/Water/Wind/Earth --> Elemental Reduce Fire/Water/Wind/Earth (weakens the target's resistance to fire/water/wind/earth)
When the passive skill Counter Rapidshot is triggered while a crossbow is equipped, the attack speed increase will now apply.
The amount of Exp. and SP required for skill enchants have been partially changed.
The error where the Holy battle attribute increased when enchanting the Dance of Light skill has been corrected.
The duration and re-use time of the Seal of Blockade skill have been changed, and there is now additional damage done to the target (decreased duration, increased re-use time).
The error where Exp. didn't fully restore when a class with a low WIT using an augmented weapon with a resurrection option has been corrected.
The issue with the Harmony of Noblesse and Symphony of Noblesse skills not working properly for the owners of Bandit Stronghold and the Beast Farm clan hall during the battle has been fixed.
The issue with the skill casting effect not showing properly when mounted on a pet has been fixed.
The HP recovery penalty for the Kamael Guilted Body passive skill has been decreased from 30% to 5%. For example, the amount of HP that the Kamael will receive from a 1,000HP heal is increased from 700HP to 950HP.
The reuse time information for skills and items is now displayed as system messages.
RAID JEWEL CHANGES
Earring of Antharas
BEFORE:
Resistance to Bleed: +80%
Resistance to Stun/Silence: +60%
AFTER:
Resistance to Bleed: +40%
Bleed Attack Success Rate: +40%
Resistance to Stun/Silence: +30%
Stun/Silence Attack Success Rate: +30%
Necklace of Valakas
BEFORE:
Resistance to Sleep: +80%
AFTER:
Resistance to Sleep: +40%
Sleep Attack Success Rate: +40%
Ring of Baium
BEFORE:
Resistance to Poison: +80%
Resistance to Hold: +60%
AFTER:
Resistance to Poison: 40%
Poison Attack Success Rate: 40%
Resistance to Hold: 30%
Hold Attack Success Rate: 30%
Zaken's Earring
BEFORE:
Resistance to Bleed: +60%
Resistance to Shock/Abnormal Mental State: +40%
AFTER:
Resistance to Bleed: +30%
Bleed Attack Success Rate: +30% Resistance to Shock/Abnormal Mental State: +20%
Shock/Abnormal Mental State Attack Success Rate: 20%
Ring of Queen Ant
BEFORE:
Resistance to Poison: +60%
Resistance to Hold: +40%
AFTER:
Resistance to Poison: +30%
Poison Attack Success Rate: +30% Resistance to Hold: +20%
Hold Attack Success Rate: 20%
Earring of Orfen
BEFORE:
Resistance to Bleed: +40%
AFTER:
Resistance to Bleed: 20%
Bleed Attack Success Rate: 20%
Ring of Core
BEFORE:
Resistance to Poison: +40%
AFTER:
Resistance to Poison: 20%
Poison Attack Success Rate: 20%
Frintezza's Necklace
BEFORE:
Resistance to Sleep/Paralysis/Shock: 30%
Resistance to Poison: 50%
AFTER:
Resistance to Sleep/Paralysis/Shock: 15%
Sleep/Paralysis/Shock Attack Success Rate: 15%
Resistance to Poison: 25%
Poison Attack Success Rate: 25%
ALSO ADDED: S-80 ACCESSORIES
The Blacksmith of Mammon can remove the seal from sealed S-80 accessories. There are three different types of Dynasty Accessories (earrings, necklaces, and rings).
Name
Dynasty Earrings
Dynasty Necklace
Dynasty Ring
THE HELLBOUND ITSELF
In order to talk with the different NPCs on Hellbound you will need to earn trust points and Caravan Certificates. There are three kinds of Caravan Certificates you can earn on Hellbound. If you do not have the proper certificate, or don't have the proper trust level the NPCs will tell you that you are not trustworthy enough to talk with them.
Trust Points:
Trust is the level of trust you have earned with the Natives on Hellbound. You earn this trust by killing the mobs on Hellbound.
Do not kill the Natives, this will earn you negative trust.
Darion Badges:
Needed to purchase a Native Set, Basic Caravan Certificate or Holy Water.
Also tradeable with Hude for random materials (Adamantine, Orichalcum and Leonards, must have Standard Caravan Certificate)
Drop from most mobs on Hellbound.
Ancient Tome of the Demon:
Needed to purchase Dynastic Essence.
Open them up to acquire Hidden pages and Demon Contracts:
Used to purchase Dynasty Recipes and Mats. (Must have Premium Caravan Certificate to trade)
Drop from mobs on Hellbound
Stingers of Scorpion:
Needed to acquire Standard Caravan Certificate and Magic Bottles
Drop from Desert Scorpions and Sand Scorpions (Found in the area between Hidden Oasis and Caravan Encampment.)
Marks of Betrayer:
Needed to acquire Standard Caravan Certificate
Drop from Wandering Caravans (Found in the area between Hidden Oasis and Caravan Encampment.)
Life Force:
Needed to acquire Premium Caravan Certificate.
Obtained by killing Chimera in the Battered Lands using Magic Bottles. For each 5 Life Forces you need to have a Magic Bottle.
Contained Life Force:
Needed to acquire Premium Caravan Certificate.
Obtained by killing Celtus. He is in the Battered Lands with the Chimera. He spawns once every 20 minutes.
He drops 5 Contained Life Forces. He is like a Mini Raid boss, be prepared.
Magic Bottle:
Needed to Collect Life Forces.
Acquire at Keif near Hidden Oasis (not far from Falk)
Requirements:
20 Scorpion Stingers (each bottle)
Standard Caravan Certificate
Holy Water:
Needed to Kill Remnant Diabolist and Remnant Diviner at the Ancient Temple. **
When their HP reaches 0, use the holy water on them.
Unlimited use.
Acquire at Bernarde near Hidden Oasis (not far from Falk)
Requirements:
5 Darion Badges
Dynastic Essence:
Needed to exchange Dynasty Armor top for one with an armband.
Acquire at Legendary Blacksmith Shadai
Requirements:
432 Ancient Tome of the Demon
Basic Caravan Certificate:
This is the first Caravan Certificate you can earn. This allows you to talk with Hude.
Acquire at Falk near the Hidden Oasis.
Requirements:
300,000 trust
20 Darion Badges
Native Set:
Needed to transform into a Native.
Acquire at Buron near the Gatekeeper (where you port in)
Requirements:
300,000 trust
30 Darion Badges
Basic Caravan Certificate
Put the set on, and you will get a new skill. Use that skill to transform to a Native.
Use the untransform skill to return to normal. Skill reuse time is 1 hour.
Standard Caravan Certificate:
Second Caravan Certificate you can earn, owning this allows you to acquire the Caravan's Secret Remedy, aka Sunblock from Hude.
It also allows you to trade with Hude for materials (Orichalcum, Adamantine, Leonards)
Acquire at Hude near the Caravan Encampment.
Requirements:
Basic Caravan Certificate
Transformed to a Native (use Native Set)
60 Stingers of Scorpion
20 Marks of Betrayer
Premium Caravan Certificate:
Final Caravan Certificate allows you to trade with Hude for Dynasty Armor Recipes and Mats
Acquire at Hude near Caravan Encampment.
Requirements:
Standard Caravan Certificate
Transformed to a Native (use Native Set)
20 Contained Life Forces
80 Life Forces
1,000,000 trust
Basic Caravan Certificate (A certificate of friendship with Caravans.)
Give 20 Darion Badges to NPC Falk at the Hidden Oasis. Darion Badges drop from nearly any mob on Hellbound in different quantities.
Rewards:
Tailor Buron (the Native NPC at the portin) will now exchanges 30 Darion Badges into Native Tunic, Native Pants and Native Helmet. Wearing these clothes transforms you into a native.
Standard Caravan Certificate (A certificate of business relations with Caravans.)
Give 30 Mark of Betrayal (drop from Wandering Caravan in the Sand Swept Dunes) and 60 Scorpion Poison Stingers (drop from the Sand and Desert Scorpion) to Hude at the Caravan Encampment.
Rewards:
Purchase Caravaner’s Remedy from the caravan trader for 25k adena each. This can cool down the heat of the Desert. The Effect lasts 60minutes.
Note:
Caravaner’s Remedy can not be traded.
Premium Caravan Certificate (A certificate indicating a unique friendship with Caravans.)
Purchase a Magical Bottle (that can hold the Chimera’s magic power) from Kaif at the Hidden Oasis for 20 Scorpion Poison Stingers. Use the Magical Bottle on Chimera’s with less than 10% HP to collect theyr Life Force.
Collect 80 Life Force from regular Chimeras and 20 Contained Life Forces from Celtus. Celtus spawns every 2-4 Hours at the Battered Land (QQ). Once handed over to Caravan Trader Hude at the Caravan Encampment you have gained Premium Caravan Certificate.
Rewards:
Hude will now exchange Hidden First Pages, Hidden Second Pages and Demon Contracts into S80 Armor / Jewelry Reciepes and Materials.
Note:
Chimeras are located at the Battered Lands.
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