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Subclass Certification Skills Guide and Info

You can learn new skills on your main class according to the subclasses you have.

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

  • 65 level on your subclass - a Emergent skill certificate
  • 70 level on your subclass - another Emergent skill certificate
  • 75 level on your subclass - you have a choice between a Class-Specific or a Master skill certificate
  • 80 level on your subclass - a Divine Transformation certificate

Removing and resetting subclass skills

Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.

Subclass categories

Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

  • Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
  • Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
  • Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
  • Summoner: Warlock, Elemental Summoner, Phantom Summoner
  • Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
  • Healer: Bishop, Elven Elder, Shillien Elder
  • Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Inspector (Male), Inspector (Female)

Skills list and effects

What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).

Emergent Ability skills

These skills are avaialable regardless of the category your subclass falls to.

  Name Description Effect
Physical Defence Physical Defense Increase P.Def +18 Heavy/+13 Light/+9 Robe P.Def
Magic Defence Magic Defense Increase M.Def +15 M.Def
Physical Offence Physical Offence Increase P.Atk +22 P.Atk
Magic Offence Magic Offence Increase M.Atk +11 M.Atk

These skills can be stacked up, with maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.

Master Ability skills

These skills are avaialable regardless of the category your subclass falls to.

  Name Description Effect
Great Physical Defence Great Physical Defence Greatly increase P.Def +59 Heavy/+44 Light/+29 Robe P.Def
Great Magic Defence Great Magic Defence Greatly increase M.Def +50 M.Def
Great Physical Offence Great Physical Offense Greatly increase P.Atk +49 P.Atk
Great Magic Offence Great Magic Offense Greatly increase M.Atk +29 M.Atk
Critical Rate Critical Rate Increase critical rate +30 Crit.Rate
Magic Casting Magic Casting Increase Cast.Spd +11 Cast.Spd

Unlike Emergent Ability skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).

Class-Specific Ability skills

Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice.

Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

  Name Description Effect
Boost CP Boost CP Increase Max.CP +738 CP
Resist Mental Resist Mental Increase resistance to Sleep, Hold, Paralize, Shock and Buff-Cancel attacks +5%
Counter Haste Counter Haste 1% chance to increase Atk.Spd. when attacking +32% Atk.Spd for 15 seconds

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

  Name Description Effect
Boost Evasion (Subclass) Boost Evasion Increase evasion +4 Evasion
Long Shot (Subclass) Long Shot Increases the maximum range of bow and crossbow attacks +100 distance increase
Counter Focus Critical Chance 1% chance to increase Crit.Rate when attacking +30% Crit.Rate for 15 seconds

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

  Name Description Effect
Boost HP (Subclass) Boost HP Increase Max. HP. +6% HP
Crit.dmg Reduction Crit.dmg Reduction Reduce the amount of received critical damage 5% crit.dmg decrease
Counter Defense Counter Defense 3% chance to increase P.Def and M.Def when under attack +20% P.Def and M.Def for 15 seconds

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

  Name Description Effect
Boost HP MP Boost HP/MP Increase Max. HP and Max. MP +147 HP and +74 MP (+3-4% ?)
Resist Element Attribute Resist Element Attribute Increase Fire, Water, Wind and Earth Attributes resistance +5 to Elemental Attributes
Counter Spirit Counter Spirit 3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack Increase M.Atk, P.atk by 7% and Cast.Spd, Atk.Spd by 8% for 15 seconds

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

  Name Description Effect
Magic Defence Anti Magic Increase resistance to magic attacks +5% chance for attacking magic to fail
Mana Gain (Subclass) Mana Gain Increase the amount of MP gained from recharge +20 MP per recharge
Counter Mana Steal Counter Mana Steal 3% chance to steal MP from the opponent and recover it as your own when under attack +10 MP

Healer Class (Shillien Elder, Elven Elder, Bishop)

  Name Description Effect
Boost Pray Boost Pray Increases effectiveness of received healing +19 HP per heal
Resist Divine Attribute Resist Divine Attribute Increase Holy and Dark Attributes resistance +5 to Divine Attributes
Counter Heal Counter Heal 3% chance to restore HP when under attack +183 HP

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

  Name Description Effect
Boost Mana (Subclass) Boost Mana Increase Max. MP +148 MP (+5-6% ?)
Mana Recovery (Subclass) Mana Recovery Increase MP regeneration rate +10%
Counter Barrier Counter Barrier 3% chance to become temporarily invincible to damage (but not debuffs) when under attack Celestial Shield type of buff for 5 seconds

Divine Transformation Ability skills

You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.

Reuse time, Sacrifice Skill and Transformation level

Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.

Divine Transformations and their respective skills

What follows is a list of all Divine Transformations, along with their specific skills.

Divine Warrior


  • Attacking enemy using hurricane force, can critical, power 2904
  • Attacking enemy at range using sword force, can critical, power 2323
  • Attack surrounding enemies (earthquake), ignores shield defense, can critical, power 2323
  • For a short duration greatly increase your own attack strength, effect 2
  • Poison an enemy with a poison needle, power 1689, effect 3
  • Sacrifice your own life to increase party's attack power

Divine Knight


  • Hate, power 6752
  • Hate Aura, power 6752
  • Attack target while rushing at target, stuns target, can overhit, power 1162
  • Attack surrounding enemies, stuns enemies, ignores shield deffense, can overhit, power 775
  • Greatly increase your pdef, mdef and resistance to buff cancelling attacks, cannot move while in effect, effect 2
  • Swing your axe to hit enemies in front of you, power 2322
  • Rush attack, power 1900
  • Sacrifice your life, boosts party's defenses (pdef and mdef probably)

Divine Rouge

Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type...


  • When attacking enemy has chance of removing buffs (not sure..) and stunning target, can only be used with a bow, can overhit, power 2323
  • Shoot two arrows simultaneously, lethal strike is possible, can overhit, power 6195
  • bleed shot, can over hit, power 1549, effect 3
  • strong attack, can instant kill, can only be used with dagger equipped, power 6969
  • for a short duration increase your evasion
  • Attack enemies behind you, power 2111
  • Sacrifice your life, increases party's evasion

Divine Healer


  • Heal target's HP overtime, power 946
  • Instantly recover target's HP, power 826
  • Heals party's HP and increase HP regeneration, power 400, effect 5
  • Resurrection, recovers 70% of target's experience lost
  • Removes debuffs from target
  • Sacrifice your life, recovers HP and MP of all party members (not yours obviously)

Divine Wizard


  • Aura Flare, during PVP your matk will decrease, power 102
  • Sacred magic attack, can overhit, power 128
  • AoE sacred attack, power 64
  • AoE sleep, while slept target's resistance to sleep increases (doesn't say it won't land at all)
  • Increase dark resistance, decrease holy resistance, effect 3
  • Sacrifice your life, gives M.Atk to party members

Divine Enchanter


  • PoWater, consumes 5 spiritore
  • PoFire, consumes 5 spiritore
  • PoWind, consumes 5 spiritore
  • Target CoV (not party buff), consumes 5 spiritore
  • AoE Root, if target rooted already it has no effect
  • Sacrifice your left, increases all abilities of party

Divine Summoner


  • Summon sacred beast, summoning consumes 2 A Crystals, consumes 1 extra A crystal each time it usually consumes crystals
  • Transfer pain, continuously consumes MP
  • Final Servitor (CoV for summon), consumes 20 spirit ore
  • Servitor Heal, power 991
  • Sacrifice your life, increases party's critical rate


With special thanks to Mayu and