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Skills - Human Adventurer

Human Adventurer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 76
Lethal Blow Lethal Blow (1) Active 85 40 12500000 A potentially deadly attack. Requires a dagger. Power 5773.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.
Wisdom Wisdom (1) Passive 0 0 12500000 Increases resistance to Hold, Sleep, and Mental attacks.
Level 77
Bluff Bluff (1) Active 35 40 14670000 Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly stuns the enemy. Requires a dagger.
Skill Mastery Skill Mastery (1) Passive 0 0 14670000 Masters excellence in skills. Low possibility of being able to reuse skills without delay or doubles the duration. Influenced by STR.
Level 78
Focus Chance Focus Chance (1) Active 71 0 16000000 Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger.
Focus Power Focus Power (1) Active 71 0 16000000 Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger.
Assassination Assassination (1) Passive 0 0 16000000 Increases attack strength and the rate of deadly attack while using a dagger.
Focus Skill Mastery Focus Skill Mastery (1) Toggle 36 0 16000000 Significantly increases excellent skill rate triggered by Skill Mastery. Consumes MP continuously.
Level 79
Critical Wound Critical Wound (1) Active 43 0 80000000 Increases the critical damage a target receives. Requires a dagger. Effect 1.
Mirage Mirage (1) Active 0 0 80000000 Has a chance to cancel the target of an enemy who attacks you.
Level 80
Symbol of the Assassin Symbol of the Assassin (1) (spellbook) Active 0 0 150000000 Generates a symbol that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
Expertise S80 Expertise S80 (6) Passive 0 0 Free You become familiar with S80-Grade equipment.
Level 81
Dual Dagger Mastery Dual Dagger Mastery (1) - - Free (no description yet)
Hide Hide (1) - - Free (no description yet)
Archers Will Archers Will (1) Active 0 0 Free P. Atk increases when using bow/crossbow and when attacking with bow/crossbow, both accuracy and shooting distance increase instantly.
Exciting Adventure Exciting Adventure (1) Active 0 0 Free Feel extreme excitement in melee. Instantly increase your Spd./Evasion/Deadly attack rate/Physical skill Evasion ability.
Expose Weak Point Expose Weak Point (1) Active 0 0 Free Give flesh, and take bone. Decrease P. Def. of enemy by weakness exposure, and increase accuracy rate of critical hit of general attack.
Fighters Will Fighters Will (1) Active 0 0 Free Increase P. Atk. and Atk. Spd. when using a short-range weapon.
Sixth Sense Sixth Sense (1) Active 0 0 Free When stamina is almost used up, the sense reaches its peak. Increases Evasion when HP is lower than 30 percent.
Level 82
Protection of Alignment Protection of Alignment (1) Active 0 0 Free Increase resistance to characteristic attacks, and instantly increase additional resistance to characteristic attacks if serious damage is caused.
Protection of Elemental Protection of Elemental (1) Active 0 0 Free Increase resistance to elemental attacks, and instantly increase additional resistance to elemental attacks if serious damage is caused.
Protection of Rune Protection of Rune (1) Active 0 0 Free Increase M. Def., and instantly increase additional M. Def. if serious damage is caused.