Lineage 2 Drop & Spoil Calculator



Dwarf Warsmith - Lineage 2 Skills

Explore all available skills for Dwarf Warsmith, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Dwarf Warsmith
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Armor Golem Armor Golem (1) - - 33000 (no description yet)
Repair Golem Repair Golem (1) - - 33000 (no description yet)
Fatal Strike Fatal Strike (1) Active 40 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 615.
Fatal Strike Fatal Strike (2) Active 41 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 654.
Fatal Strike Fatal Strike (3) Active 43 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 694.
Whirlwind Whirlwind (1) Active 40 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
Whirlwind Whirlwind (2) Active 41 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
Whirlwind Whirlwind (3) Active 43 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
Hammer Crush Hammer Crush (1) Active 40 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer Crush Hammer Crush (2) Active 41 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer Crush Hammer Crush (3) Active 43 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
Blunt Weapon Mastery Blunt Weapon Mastery (9) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (10) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (11) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (2) Passive 0 0 33000 Makes crystallization possible.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Fast HP Recovery Fast HP Recovery (3) Passive 0 0 33000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (14) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (15) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (16) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (9) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (10) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (11) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (3) Passive 0 0 33000 Allows quick recovery while one is sitting.
Level 43
Strengthen Golem Strengthen Golem (1) - - 38000 (no description yet)
Fatal Strike Fatal Strike (4) Active 43 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 737.
Fatal Strike Fatal Strike (5) Active 44 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 781.
Fatal Strike Fatal Strike (6) Active 45 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 827.
Summon Mechanic Golem Summon Mechanic Golem (3) (spellbook) Active 75 0 38000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (4) Active 43 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
Whirlwind Whirlwind (5) Active 44 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
Whirlwind Whirlwind (6) Active 45 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
Hammer Crush Hammer Crush (4) Active 43 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer Crush Hammer Crush (5) Active 44 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer Crush Hammer Crush (6) Active 45 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
Blunt Weapon Mastery Blunt Weapon Mastery (12) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (13) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (14) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (4) Passive 0 0 38000 Increases Max. HP.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Create Item Create Item (5) Passive 0 0 46000 Level 5 items can be manufactured.
Fast HP Recovery Fast HP Recovery (4) Passive 0 0 38000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (12) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (13) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (14) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Level 46
Case Harden Case Harden (1) - - 46000 (no description yet)
Embroider Embroider (1) - - 46000 (no description yet)
Hard Tanning Hard Tanning (1) - - 46000 (no description yet)
Bandage Bandage (2) Active 41 0 46000 Heals your own bleeding up to Effect 7.
Fatal Strike Fatal Strike (7) Active 47 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 875.
Fatal Strike Fatal Strike (8) Active 48 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 924.
Fatal Strike Fatal Strike (9) Active 49 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 976.
Whirlwind Whirlwind (7) Active 47 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
Whirlwind Whirlwind (8) Active 48 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
Whirlwind Whirlwind (9) Active 49 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
Hammer Crush Hammer Crush (7) Active 47 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer Crush Hammer Crush (8) Active 48 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer Crush Hammer Crush (9) Active 49 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
Blunt Weapon Mastery Blunt Weapon Mastery (15) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (16) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (17) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (20) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (21) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (22) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (15) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (16) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (17) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (4) Passive 0 0 46000 Allows quick recovery while one is sitting.
Weight Limit Weight Limit (3) Passive 0 0 46000 Quadruple the weight limit.
Level 49
Armor Golem Armor Golem (2) - - 46000 (no description yet)
Repair Golem Repair Golem (2) - - 46000 (no description yet)
Restring Restring (1) - - 61000 (no description yet)
Sharp Edge Sharp Edge (1) - - 61000 (no description yet)
Spike Spike (1) - - 61000 (no description yet)
Fatal Strike Fatal Strike (10) Active 51 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1030.
Fatal Strike Fatal Strike (11) Active 52 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1085.
Fatal Strike Fatal Strike (12) Active 54 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1143.
Summon Mechanic Golem Summon Mechanic Golem (4) (spellbook) Active 88 0 61000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Summon Siege Golem Summon Siege Golem (1) (spellbook) Active 530 0 700000 Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
Whirlwind Whirlwind (10) Active 51 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
Whirlwind Whirlwind (11) Active 52 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
Whirlwind Whirlwind (12) Active 54 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
Hammer Crush Hammer Crush (10) Active 51 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer Crush Hammer Crush (11) Active 52 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer Crush Hammer Crush (12) Active 54 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
Blunt Weapon Mastery Blunt Weapon Mastery (18) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (19) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (20) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (5) Passive 0 0 61000 Increases Max. HP.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Create Item Create Item (6) Passive 0 0 98000 Level 6 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (23) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (24) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (25) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Level 52
Strengthen Golem Strengthen Golem (2) - - 125000 (no description yet)
Summon Merchant Golem Summon Merchant Golem (1) (spellbook) - - 125000 (no description yet)
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Fatal Strike Fatal Strike (13) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1202.
Fatal Strike Fatal Strike (14) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1264.
Fatal Strike Fatal Strike (15) Active 56 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1327.
Whirlwind Whirlwind (13) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
Whirlwind Whirlwind (14) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
Whirlwind Whirlwind (15) Active 56 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
Hammer Crush Hammer Crush (13) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer Crush Hammer Crush (14) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer Crush Hammer Crush (15) Active 56 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
Blunt Weapon Mastery Blunt Weapon Mastery (21) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (22) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (23) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (3) Passive 0 0 125000 Makes crystallization possible.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Fast HP Recovery Fast HP Recovery (5) Passive 0 0 125000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (26) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (27) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (28) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (21) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (22) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (23) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (5) Passive 0 0 125000 Allows quick recovery while one is sitting.
Level 55
Armor Golem Armor Golem (3) - - 171000 (no description yet)
Repair Golem Repair Golem (3) - - 171000 (no description yet)
Fatal Strike Fatal Strike (16) Active 58 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1392.
Fatal Strike Fatal Strike (17) Active 59 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1459.
Fatal Strike Fatal Strike (18) Active 61 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1527.
Summon Mechanic Golem Summon Mechanic Golem (5) (spellbook) Active 100 0 171000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (16) Active 58 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
Whirlwind Whirlwind (17) Active 59 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
Whirlwind Whirlwind (18) Active 61 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
Hammer Crush Hammer Crush (16) Active 58 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer Crush Hammer Crush (17) Active 59 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer Crush Hammer Crush (18) Active 61 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
Blunt Weapon Mastery Blunt Weapon Mastery (24) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (25) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (26) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (6) Passive 0 0 171000 Increases Max. HP.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Create Item Create Item (7) Passive 0 0 189000 Level 7 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (29) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (30) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (31) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (24) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (25) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (26) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Level 58
Strengthen Golem Strengthen Golem (3) - - 183000 (no description yet)
Fatal Strike Fatal Strike (19) Active 62 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1597.
Fatal Strike Fatal Strike (20) Active 63 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1669.
Fatal Strike Fatal Strike (21) Active 65 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1743.
Polearm Accuracy Polearm Accuracy (1) Active 0 0 183000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (1) (spellbook) Active 74 0 183000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Summon Wild Hog Cannon Summon Wild Hog Cannon (1) (spellbook) Active 530 0 800000 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
War Frenzy War Frenzy (1) Active 0 0 183000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (19) Active 62 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
Whirlwind Whirlwind (20) Active 63 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
Whirlwind Whirlwind (21) Active 65 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
Hammer Crush Hammer Crush (19) Active 62 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer Crush Hammer Crush (20) Active 63 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer Crush Hammer Crush (21) Active 65 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
Blunt Weapon Mastery Blunt Weapon Mastery (27) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (28) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (29) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Fast HP Recovery Fast HP Recovery (6) Passive 0 0 183000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (32) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (33) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (34) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (27) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (28) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (29) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (6) Passive 0 0 183000 Allows quick recovery while one is sitting.
Level 60
Fatal Strike Fatal Strike (22) Active 66 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1817.
Fatal Strike Fatal Strike (23) Active 68 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1894.
Summon Mechanic Golem Summon Mechanic Golem (6) (spellbook) Active 110 0 322000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (22) Active 66 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
Whirlwind Whirlwind (23) Active 68 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
Hammer Crush Hammer Crush (22) Active 66 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer Crush Hammer Crush (23) Active 68 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
Blunt Weapon Mastery Blunt Weapon Mastery (30) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (31) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (4) Passive 0 0 322000 Makes crystallization possible.
Heavy Armor Mastery Heavy Armor Mastery (35) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (36) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (30) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (31) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Bandage Bandage (3) Active 55 0 360000 Heals your own bleeding up to Effect 9.
Fatal Strike Fatal Strike (24) Active 68 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1971.
Fatal Strike Fatal Strike (25) Active 69 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2050.
Summon Big Boom Summon Big Boom (2) (spellbook) Active 82 0 360000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Whirlwind Whirlwind (24) Active 68 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
Whirlwind Whirlwind (25) Active 69 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
Hammer Crush Hammer Crush (24) Active 68 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer Crush Hammer Crush (25) Active 69 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
Blunt Weapon Mastery Blunt Weapon Mastery (32) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (33) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (7) Passive 0 0 360000 Increases Max. HP.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Create Item Create Item (8) Passive 0 0 400000 Level 8 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (37) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (38) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (38) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (32) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (33) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Level 64
Fatal Strike Fatal Strike (26) Active 70 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2130.
Fatal Strike Fatal Strike (27) Active 72 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2211.
Summon Mechanic Golem Summon Mechanic Golem (7) (spellbook) Active 118 0 530000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (26) Active 70 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
Whirlwind Whirlwind (27) Active 72 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
Hammer Crush Hammer Crush (26) Active 70 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer Crush Hammer Crush (27) Active 72 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
Blunt Weapon Mastery Blunt Weapon Mastery (34) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (35) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (39) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (40) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (39) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (40) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (34) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (35) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (7) Passive 0 0 530000 Allows quick recovery while one is sitting.
Level 66
Fatal Strike Fatal Strike (28) Active 73 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2293.
Fatal Strike Fatal Strike (29) Active 74 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2375.
Polearm Accuracy Polearm Accuracy (2) Active 0 0 580000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (3) (spellbook) Active 88 0 580000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War Frenzy War Frenzy (2) Active 0 0 580000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (28) Active 73 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
Whirlwind Whirlwind (29) Active 74 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
Wrath Wrath (1) Active 73 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
Wrath Wrath (2) Active 74 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
Hammer Crush Hammer Crush (28) Active 73 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer Crush Hammer Crush (29) Active 74 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
Blunt Weapon Mastery Blunt Weapon Mastery (36) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (37) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (8) Passive 0 0 580000 Increases Max. HP.
Heavy Armor Mastery Heavy Armor Mastery (41) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (42) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (41) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (42) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (36) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (37) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Level 68
Fatal Strike Fatal Strike (30) Active 75 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2459.
Fatal Strike Fatal Strike (31) Active 77 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2542.
Summon Mechanic Golem Summon Mechanic Golem (8) (spellbook) Active 126 0 710000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Summon Swoop Cannon Summon Swoop Cannon (1) (spellbook) Active 0 0 3300000 Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
Whirlwind Whirlwind (30) Active 75 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
Whirlwind Whirlwind (31) Active 77 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
Wrath Wrath (3) Active 75 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
Wrath Wrath (4) Active 77 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
Hammer Crush Hammer Crush (30) Active 75 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer Crush Hammer Crush (31) Active 77 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
Blunt Weapon Mastery Blunt Weapon Mastery (38) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (39) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Fast HP Recovery Fast HP Recovery (7) Passive 0 0 710000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (43) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (44) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (43) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (44) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (38) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (39) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Level 70
Fatal Strike Fatal Strike (32) Active 78 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2626.
Fatal Strike Fatal Strike (33) Active 79 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2710.
Summon Big Boom Summon Big Boom (4) (spellbook) Active 94 0 780000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Whirlwind Whirlwind (32) Active 78 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
Whirlwind Whirlwind (33) Active 79 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
Wrath Wrath (5) Active 78 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
Wrath Wrath (6) Active 79 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
Hammer Crush Hammer Crush (32) Active 78 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer Crush Hammer Crush (33) Active 79 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
Blunt Weapon Mastery Blunt Weapon Mastery (40) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (41) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (9) Passive 0 0 780000 Increases Max. HP.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Create Item Create Item (9) Passive 0 0 870000 Level 9 items can be manufactured.
Crystallize Crystallize (5) Passive 0 0 780000 Makes crystallization possible.
Heavy Armor Mastery Heavy Armor Mastery (45) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (46) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (45) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (46) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (40) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (41) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Level 72
Fatal Strike Fatal Strike (34) Active 80 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2794.
Fatal Strike Fatal Strike (35) Active 81 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2878.
Summon Mechanic Golem Summon Mechanic Golem (9) (spellbook) Active 133 0 1200000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (34) Active 80 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
Whirlwind Whirlwind (35) Active 81 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
Wrath Wrath (7) Active 80 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
Wrath Wrath (8) Active 81 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
Hammer Crush Hammer Crush (34) Active 80 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer Crush Hammer Crush (35) Active 81 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
Blunt Weapon Mastery Blunt Weapon Mastery (42) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (43) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (47) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (48) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (47) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (48) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (42) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (43) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (8) Passive 0 0 1200000 Allows quick recovery while one is sitting.
Level 74
Fatal Strike Fatal Strike (36) Active 82 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2961.
Fatal Strike Fatal Strike (37) Active 83 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 3044.
Polearm Accuracy Polearm Accuracy (3) Active 0 0 2000000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (5) (spellbook) Active 100 0 2000000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War Frenzy War Frenzy (3) Active 0 0 2000000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (36) Active 82 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
Whirlwind Whirlwind (37) Active 83 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
Wrath Wrath (9) Active 82 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
Wrath Wrath (10) Active 83 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
Hammer Crush Hammer Crush (36) Active 82 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer Crush Hammer Crush (37) Active 83 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
Blunt Weapon Mastery Blunt Weapon Mastery (44) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (45) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (10) Passive 0 0 2000000 Increases Max. HP.
Fast HP Recovery Fast HP Recovery (8) Passive 0 0 2000000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (44) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (45) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.