Lineage 2 Drop & Spoil Calculator



Orc Raider - Lineage 2 Skills

Explore all available skills for Orc Raider, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Orc Raider
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Bandage Bandage (1) Active 19 0 3400 Heals your own bleeding up to Effect 3.
Power Smash Power Smash (1) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit is possible.
Power Smash Power Smash (2) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit is possible.
Power Smash Power Smash (3) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit is possible.
Wild Sweep Wild Sweep (1) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit is possible.
Wild Sweep Wild Sweep (2) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit is possible.
Wild Sweep Wild Sweep (3) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit is possible.
Stun Attack Stun Attack (1) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun Attack Stun Attack (2) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun Attack Stun Attack (3) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
Boost HP Boost HP (1) Passive 0 0 3400 Increases Max. HP.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor Mastery Heavy Armor Mastery (1) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (2) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (1) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (1) Passive 0 0 3400 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (1) Toggle 4 0 3400 Increases critical attack power. MP will be consumed continuously.
Level 24
Power Smash Power Smash (4) Active 23 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit is possible.
Power Smash Power Smash (5) Active 24 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit is possible.
Power Smash Power Smash (6) Active 25 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit is possible.
Wild Sweep Wild Sweep (4) Active 23 40 1800 Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit is possible.
Wild Sweep Wild Sweep (5) Active 24 40 1800 Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit is possible.
Wild Sweep Wild Sweep (6) Active 25 40 1800 Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit is possible.
Rage Rage (1) Active 11 0 5300 Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
Stun Attack Stun Attack (4) Active 23 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun Attack Stun Attack (5) Active 24 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun Attack Stun Attack (6) Active 25 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 5300 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (3) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (4) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (3) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (2) Passive 0 0 5300 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (1) Passive 0 0 5300 Allows quick recovery while one is sitting.
Accuracy Accuracy (1) Toggle 1 0 5300 Increases Accuracy. Continuously consumes MP.
Vicious Stance Vicious Stance (2) Toggle 5 0 5300 Increases critical attack power. MP will be consumed continuously.
Level 28
Power Smash Power Smash (7) Active 27 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit is possible.
Power Smash Power Smash (8) Active 29 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit is possible.
Power Smash Power Smash (9) Active 30 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit is possible.
Wild Sweep Wild Sweep (7) Active 27 40 3600 Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit is possible.
Wild Sweep Wild Sweep (8) Active 29 40 3600 Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit is possible.
Wild Sweep Wild Sweep (9) Active 30 40 3600 Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit is possible.
Battle Roar Battle Roar (1) Active 13 0 11000 Temporarily increases Max. HP and restores HP. Effect 1.
Stun Attack Stun Attack (7) Active 27 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun Attack Stun Attack (8) Active 29 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun Attack Stun Attack (9) Active 30 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Boost HP Boost HP (2) Passive 0 0 11000 Increases Max. HP.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Heavy Armor Mastery Heavy Armor Mastery (5) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (6) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (7) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (5) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (3) Passive 0 0 5500 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (4) Passive 0 0 5500 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (3) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (4) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (3) Passive 0 0 11000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (3) Toggle 5 0 11000 Increases critical attack power. MP will be consumed continuously.
Level 32
Power Smash Power Smash (10) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit is possible.
Power Smash Power Smash (11) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit is possible.
Power Smash Power Smash (12) Active 33 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit is possible.
Wild Sweep Wild Sweep (10) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit is possible.
Wild Sweep Wild Sweep (11) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit is possible.
Wild Sweep Wild Sweep (12) Active 33 40 5600 Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit is possible.
Frenzy Frenzy (1) Active 14 0 17000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 1.
Stun Attack Stun Attack (10) Active 31 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun Attack Stun Attack (11) Active 31 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun Attack Stun Attack (12) Active 33 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Fast HP Recovery Fast HP Recovery (2) Passive 0 0 17000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (8) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (9) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (10) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (8) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (5) Passive 0 0 8300 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (6) Passive 0 0 8300 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (5) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (6) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (4) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (2) Passive 0 0 17000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (4) Toggle 6 0 17000 Increases critical attack power. MP will be consumed continuously.
Level 36
Power Smash Power Smash (13) Active 35 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit is possible.
Power Smash Power Smash (14) Active 36 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit is possible.
Power Smash Power Smash (15) Active 37 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit is possible.
Wild Sweep Wild Sweep (13) Active 35 40 8600 Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit is possible.
Wild Sweep Wild Sweep (14) Active 36 40 8600 Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit is possible.
Wild Sweep Wild Sweep (15) Active 37 40 8600 Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit is possible.
Guts Guts (1) Active 16 0 17000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 1.
Lionheart Lionheart (1) Active 31 0 17000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 1.
Stun Attack Stun Attack (13) Active 35 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 96.
Stun Attack Stun Attack (14) Active 36 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 102.
Stun Attack Stun Attack (15) Active 37 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 109.
Boost HP Boost HP (3) Passive 0 0 17000 Increases Max. HP.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Heavy Armor Mastery Heavy Armor Mastery (11) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (12) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (13) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (7) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (8) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (7) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (8) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (5) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (5) Toggle 7 0 17000 Increases critical attack power. MP will be consumed continuously.