DarkElf AbyssWalker |
Skill Name (Level) |
Type |
MP Consume |
Range |
SP Cost |
Description |
Level 40 |
Backstab (1) |
Active |
53 |
40 |
9300 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1107. |
Backstab (2) |
Active |
55 |
40 |
9300 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1176. |
Backstab (3) |
Active |
57 |
40 |
9300 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1249. |
Confusion (5) (spellbook) |
Active Magical |
35 |
600 |
28000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (1) |
Active |
36 |
40 |
9300 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1107. |
Deadly Blow (2) |
Active |
37 |
40 |
9300 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1176. |
Deadly Blow (3) |
Active |
38 |
40 |
9300 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1249. |
Drain Health (17) (spellbook) |
Active Magical |
25 |
600 |
9300 |
Absorb the target's HP. Power 49. |
Drain Health (18) (spellbook) |
Active Magical |
27 |
600 |
9300 |
Absorb the target's HP. Power 50. |
Drain Health (19) (spellbook) |
Active Magical |
27 |
600 |
9300 |
Absorb the target's HP. Power 52. |
Unlock (6) |
Active |
35 |
40 |
28000 |
Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests. |
Freezing Strike (3) (spellbook) |
Active Magical |
18 |
600 |
14000 |
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2. |
Freezing Strike (4) (spellbook) |
Active Magical |
18 |
600 |
14000 |
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2. |
Hex (1) (spellbook) |
Active Magical |
18 |
600 |
28000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (3) (spellbook) |
Active Magical |
18 |
600 |
28000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (13) |
Active |
40 |
40 |
9300 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4. |
Sting (14) |
Active |
41 |
40 |
9300 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4. |
Sting (15) |
Active |
43 |
40 |
9300 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5. |
Critical Power (3) |
Passive |
0 |
0 |
28000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (9) |
Passive |
0 |
0 |
9300 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (10) |
Passive |
0 |
0 |
9300 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (11) |
Passive |
0 |
0 |
9300 |
Increases P. Atk. when using a dagger. |
Expertise C (2) |
Passive |
0 |
0 |
Free |
You become familiar with C-Grade equipment. |
Light Armor Mastery (11) |
Passive |
0 |
0 |
9300 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (12) |
Passive |
0 |
0 |
9300 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (13) |
Passive |
0 |
0 |
9300 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Silent Move (1) |
Toggle |
7 |
0 |
28000 |
Disables preemptive attacks from enemies. Continuously consumes MP. |
Vicious Stance (6) |
Toggle |
7 |
0 |
28000 |
Increases critical attack power. MP will be consumed continuously. |
Level 43 |
Backstab (4) |
Active |
57 |
40 |
9600 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1325. |
Backstab (5) |
Active |
58 |
40 |
9600 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1405. |
Backstab (6) |
Active |
60 |
40 |
9600 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1488. |
Confusion (6) (spellbook) |
Active Magical |
38 |
600 |
29000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (4) |
Active |
38 |
40 |
9600 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1325. |
Deadly Blow (5) |
Active |
40 |
40 |
9600 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1405. |
Deadly Blow (6) |
Active |
41 |
40 |
9600 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1488. |
Drain Health (20) (spellbook) |
Active Magical |
28 |
600 |
9600 |
Absorb the target's HP. Power 53. |
Drain Health (21) (spellbook) |
Active Magical |
28 |
600 |
9600 |
Absorb the target's HP. Power 55. |
Drain Health (22) (spellbook) |
Active Magical |
29 |
600 |
9600 |
Absorb the target's HP. Power 57. |
Unlock (7) |
Active |
39 |
40 |
29000 |
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests. |
Freezing Strike (5) (spellbook) |
Active Magical |
19 |
600 |
14000 |
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2. |
Freezing Strike (6) (spellbook) |
Active Magical |
19 |
600 |
14000 |
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2. |
Hex (2) (spellbook) |
Active Magical |
19 |
600 |
29000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (4) (spellbook) |
Active Magical |
19 |
600 |
29000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (16) |
Active |
43 |
40 |
9600 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5. |
Sting (17) |
Active |
44 |
40 |
9600 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5. |
Sting (18) |
Active |
45 |
40 |
9600 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5. |
Veil (1) |
Active |
45 |
500 |
29000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Acrobatic Move (2) |
Passive |
0 |
0 |
29000 |
Dodging abilities increase when running. |
Create Common Item (5) |
Passive |
0 |
0 |
Free |
Creates level 5 common items. |
Dagger Mastery (12) |
Passive |
0 |
0 |
9600 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (13) |
Passive |
0 |
0 |
9600 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (14) |
Passive |
0 |
0 |
9600 |
Increases P. Atk. when using a dagger. |
Esprit (2) |
Passive |
0 |
0 |
29000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (14) |
Passive |
0 |
0 |
9600 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (15) |
Passive |
0 |
0 |
9600 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (16) |
Passive |
0 |
0 |
9600 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Quick Step (2) |
Passive |
0 |
0 |
29000 |
Increases Speed. |
Vicious Stance (7) |
Toggle |
8 |
0 |
29000 |
Increases critical attack power. MP will be consumed continuously. |
Level 46 |
Backstab (7) |
Active |
62 |
40 |
13000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1574. |
Backstab (8) |
Active |
64 |
40 |
13000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1664. |
Backstab (9) |
Active |
66 |
40 |
13000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1757. |
Confusion (7) (spellbook) |
Active Magical |
42 |
600 |
38000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (7) |
Active |
42 |
40 |
13000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1574. |
Deadly Blow (8) |
Active |
43 |
40 |
13000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1664. |
Deadly Blow (9) |
Active |
44 |
40 |
13000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1757. |
Drain Health (23) (spellbook) |
Active Magical |
30 |
600 |
13000 |
Absorb the target's HP. Power 58. |
Drain Health (24) (spellbook) |
Active Magical |
30 |
600 |
13000 |
Absorb the target's HP. Power 60. |
Drain Health (25) (spellbook) |
Active Magical |
32 |
600 |
13000 |
Absorb the target's HP. Power 61. |
Summon Treasure Key (1) |
Active |
0 |
0 |
38000 |
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys. |
Unlock (8) |
Active |
43 |
40 |
38000 |
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests. |
Freezing Strike (7) (spellbook) |
Active Magical |
20 |
600 |
19000 |
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2. |
Freezing Strike (8) (spellbook) |
Active Magical |
22 |
600 |
19000 |
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2. |
Hex (3) (spellbook) |
Active Magical |
22 |
600 |
38000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (5) (spellbook) |
Active Magical |
22 |
600 |
38000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (19) |
Active |
47 |
40 |
13000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5. |
Sting (20) |
Active |
48 |
40 |
13000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5. |
Sting (21) |
Active |
49 |
40 |
13000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5. |
Veil (2) |
Active |
49 |
500 |
38000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Boost Evasion (2) |
Passive |
0 |
0 |
38000 |
Increases Evasion. |
Dagger Mastery (15) |
Passive |
0 |
0 |
13000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (16) |
Passive |
0 |
0 |
13000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (17) |
Passive |
0 |
0 |
13000 |
Increases P. Atk. when using a dagger. |
Esprit (3) |
Passive |
0 |
0 |
38000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (17) |
Passive |
0 |
0 |
13000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (18) |
Passive |
0 |
0 |
13000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (19) |
Passive |
0 |
0 |
13000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (8) |
Toggle |
9 |
0 |
38000 |
Increases critical attack power. MP will be consumed continuously. |
Level 49 |
Backstab (10) |
Active |
67 |
40 |
20000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1853. |
Backstab (11) |
Active |
69 |
40 |
20000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1953. |
Backstab (12) |
Active |
71 |
40 |
20000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2057. |
Confusion (8) (spellbook) |
Active Magical |
44 |
600 |
61000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (10) |
Active |
46 |
40 |
20000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1853. |
Deadly Blow (11) |
Active |
47 |
40 |
20000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1953. |
Deadly Blow (12) |
Active |
48 |
40 |
20000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2057. |
Drain Health (26) (spellbook) |
Active Magical |
32 |
600 |
20000 |
Absorb the target's HP. Power 63. |
Drain Health (27) (spellbook) |
Active Magical |
33 |
600 |
20000 |
Absorb the target's HP. Power 65. |
Drain Health (28) (spellbook) |
Active Magical |
34 |
600 |
20000 |
Absorb the target's HP. Power 66. |
Trick (1) |
Active |
54 |
400 |
61000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Bleed (3) |
Active |
67 |
40 |
61000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 5. |
Freezing Strike (9) (spellbook) |
Active Magical |
23 |
600 |
31000 |
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2. |
Freezing Strike (10) (spellbook) |
Active Magical |
23 |
600 |
31000 |
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2. |
Hex (4) (spellbook) |
Active Magical |
23 |
600 |
61000 |
Temporarily reduces a target's P. Def. Effect 3. |
Poison (2) (spellbook) |
Active Magical |
23 |
600 |
61000 |
Instantly poisons enemy. Effect 5. |
Power Break (6) (spellbook) |
Active Magical |
23 |
600 |
61000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (22) |
Active |
51 |
40 |
20000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5. |
Sting (23) |
Active |
52 |
40 |
20000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5. |
Sting (24) |
Active |
54 |
40 |
20000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5. |
Veil (3) |
Active |
54 |
500 |
61000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Create Common Item (6) |
Passive |
0 |
0 |
Free |
Creates level 6 common items. |
Dagger Mastery (18) |
Passive |
0 |
0 |
20000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (19) |
Passive |
0 |
0 |
20000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (20) |
Passive |
0 |
0 |
20000 |
Increases P. Atk. when using a dagger. |
Esprit (4) |
Passive |
0 |
0 |
61000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (20) |
Passive |
0 |
0 |
20000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (21) |
Passive |
0 |
0 |
20000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (22) |
Passive |
0 |
0 |
20000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (9) |
Toggle |
9 |
0 |
61000 |
Increases critical attack power. MP will be consumed continuously. |
Level 52 |
Backstab (13) |
Active |
73 |
40 |
29000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2164. |
Backstab (14) |
Active |
73 |
40 |
29000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2274. |
Backstab (15) |
Active |
75 |
40 |
29000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2388. |
Confusion (9) (spellbook) |
Active Magical |
48 |
600 |
88000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (13) |
Active |
50 |
40 |
29000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2164. |
Deadly Blow (14) |
Active |
50 |
40 |
29000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2274. |
Deadly Blow (15) |
Active |
51 |
40 |
29000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2388. |
Divine Inspiration (1) |
Active |
0 |
0 |
Free |
Increases the number of buffs you can receive. |
Drain Health (29) (spellbook) |
Active Magical |
34 |
600 |
29000 |
Absorb the target's HP. Power 68. |
Drain Health (30) (spellbook) |
Active Magical |
35 |
600 |
29000 |
Absorb the target's HP. Power 70. |
Drain Health (31) (spellbook) |
Active Magical |
35 |
600 |
29000 |
Absorb the target's HP. Power 72. |
Lure (1) |
Active |
44 |
400 |
88000 |
Quietly lures an enemy. |
Trick (2) |
Active |
56 |
400 |
88000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (9) |
Active |
47 |
40 |
88000 |
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests. |
Freezing Strike (11) (spellbook) |
Active Magical |
24 |
600 |
44000 |
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2. |
Freezing Strike (12) (spellbook) |
Active Magical |
24 |
600 |
44000 |
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2. |
Hex (5) (spellbook) |
Active Magical |
24 |
600 |
88000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (7) (spellbook) |
Active Magical |
24 |
600 |
88000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (25) |
Active |
55 |
40 |
29000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6. |
Sting (26) |
Active |
55 |
40 |
29000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6. |
Sting (27) |
Active |
56 |
40 |
29000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6. |
Veil (4) |
Active |
56 |
500 |
88000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Critical Power (4) |
Passive |
0 |
0 |
88000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (21) |
Passive |
0 |
0 |
29000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (22) |
Passive |
0 |
0 |
29000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (23) |
Passive |
0 |
0 |
29000 |
Increases P. Atk. when using a dagger. |
Esprit (5) |
Passive |
0 |
0 |
88000 |
Increases HP/MP regeneration while running. |
Expertise B (3) |
Passive |
0 |
0 |
Free |
You become familiar with B-Grade equipment. |
Light Armor Mastery (23) |
Passive |
0 |
0 |
29000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (24) |
Passive |
0 |
0 |
29000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (25) |
Passive |
0 |
0 |
29000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (10) |
Toggle |
10 |
0 |
88000 |
Increases critical attack power. MP will be consumed continuously. |
Level 55 |
Backstab (16) |
Active |
77 |
40 |
39000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2505. |
Backstab (17) |
Active |
79 |
40 |
39000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2625. |
Backstab (18) |
Active |
81 |
40 |
39000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2748. |
Confusion (10) (spellbook) |
Active Magical |
50 |
600 |
116000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (16) |
Active |
52 |
40 |
39000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2505. |
Deadly Blow (17) |
Active |
53 |
40 |
39000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2625. |
Deadly Blow (18) |
Active |
55 |
40 |
39000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2748. |
Drain Health (32) (spellbook) |
Active Magical |
37 |
600 |
39000 |
Absorb the target's HP. Power 73. |
Drain Health (33) (spellbook) |
Active Magical |
38 |
600 |
39000 |
Absorb the target's HP. Power 75. |
Drain Health (34) (spellbook) |
Active Magical |
38 |
600 |
39000 |
Absorb the target's HP. Power 77. |
Sand Bomb (1) |
Active |
0 |
0 |
116000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. |
Trick (3) |
Active |
61 |
400 |
116000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (10) |
Active |
51 |
40 |
116000 |
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests. |
Freezing Strike (13) (spellbook) |
Active Magical |
25 |
600 |
58000 |
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2. |
Freezing Strike (14) (spellbook) |
Active Magical |
25 |
600 |
58000 |
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2. |
Hex (6) (spellbook) |
Active Magical |
25 |
600 |
116000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (8) (spellbook) |
Active Magical |
25 |
600 |
116000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (28) |
Active |
58 |
40 |
39000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6. |
Sting (29) |
Active |
59 |
40 |
39000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6. |
Sting (30) |
Active |
61 |
40 |
39000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6. |
Ultimate Evasion (2) |
Active |
50 |
0 |
116000 |
Significantly increases Evasion and resistance to debuff attacks. Effect 2. |
Veil (5) |
Active |
61 |
500 |
116000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Acrobatic Move (3) |
Passive |
0 |
0 |
116000 |
Dodging abilities increase when running. |
Acrobatics (2) |
Passive |
0 |
0 |
116000 |
Reduces falling damage. |
Breath Boost (2) |
Passive |
0 |
0 |
116000 |
Increases lung capacity. |
Create Common Item (7) |
Passive |
0 |
0 |
Free |
Creates level 7 common items. |
Dagger Mastery (24) |
Passive |
0 |
0 |
39000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (25) |
Passive |
0 |
0 |
39000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (26) |
Passive |
0 |
0 |
39000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (26) |
Passive |
0 |
0 |
39000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (27) |
Passive |
0 |
0 |
39000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (28) |
Passive |
0 |
0 |
39000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (11) |
Toggle |
10 |
0 |
116000 |
Increases critical attack power. MP will be consumed continuously. |
Level 58 |
Backstab (19) |
Active |
83 |
40 |
42000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2875. |
Backstab (20) |
Active |
84 |
40 |
42000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3004. |
Backstab (21) |
Active |
86 |
40 |
42000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3136. |
Confusion (11) (spellbook) |
Active Magical |
54 |
600 |
126000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (19) |
Active |
56 |
40 |
42000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2875. |
Deadly Blow (20) |
Active |
57 |
40 |
42000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3004. |
Deadly Blow (21) |
Active |
58 |
40 |
42000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3136. |
Drain Health (35) (spellbook) |
Active Magical |
39 |
600 |
42000 |
Absorb the target's HP. Power 78. |
Drain Health (36) (spellbook) |
Active Magical |
40 |
600 |
42000 |
Absorb the target's HP. Power 80. |
Drain Health (37) (spellbook) |
Active Magical |
40 |
600 |
42000 |
Absorb the target's HP. Power 82. |
Mortal Strike (1) |
Active |
0 |
0 |
126000 |
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1. |
Sand Bomb (2) |
Active |
0 |
0 |
126000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. |
Summon Treasure Key (2) |
Active |
0 |
0 |
126000 |
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys. |
Trick (4) |
Active |
65 |
400 |
126000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Bleed (4) |
Active |
81 |
40 |
126000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 6. |
Freezing Strike (15) (spellbook) |
Active Magical |
27 |
600 |
63000 |
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2. |
Freezing Strike (16) (spellbook) |
Active Magical |
28 |
600 |
63000 |
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2. |
Hex (7) (spellbook) |
Active Magical |
28 |
600 |
126000 |
Temporarily reduces a target's P. Def. Effect 3. |
Poison (3) (spellbook) |
Active Magical |
28 |
600 |
126000 |
Instantly poisons enemy. Effect 6. |
Power Break (9) (spellbook) |
Active Magical |
28 |
600 |
126000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (31) |
Active |
62 |
40 |
42000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6. |
Sting (32) |
Active |
63 |
40 |
42000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6. |
Sting (33) |
Active |
65 |
40 |
42000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6. |
Veil (6) |
Active |
65 |
500 |
126000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Boost Evasion (3) |
Passive |
0 |
0 |
126000 |
Increases Evasion. |
Dagger Mastery (27) |
Passive |
0 |
0 |
42000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (28) |
Passive |
0 |
0 |
42000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (29) |
Passive |
0 |
0 |
42000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (29) |
Passive |
0 |
0 |
42000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (30) |
Passive |
0 |
0 |
42000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (31) |
Passive |
0 |
0 |
42000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (12) |
Toggle |
11 |
0 |
126000 |
Increases critical attack power. MP will be consumed continuously. |
Level 60 |
Backstab (22) |
Active |
88 |
40 |
91000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3271. |
Backstab (23) |
Active |
90 |
40 |
91000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3408. |
Confusion (12) (spellbook) |
Active Magical |
55 |
600 |
181000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (22) |
Active |
60 |
40 |
91000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3271. |
Deadly Blow (23) |
Active |
61 |
40 |
91000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3408. |
Drain Health (38) (spellbook) |
Active Magical |
42 |
600 |
91000 |
Absorb the target's HP. Power 84 |
Drain Health (39) (spellbook) |
Active Magical |
42 |
600 |
91000 |
Absorb the target's HP. Power 85 |
Escape Shackle (1) |
Active |
60 |
0 |
181000 |
Allows you to escape from a captured state. |
Sand Bomb (3) |
Active |
0 |
0 |
181000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. |
Trick (5) |
Active |
68 |
400 |
181000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (11) |
Active |
55 |
40 |
181000 |
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests. |
Freezing Strike (17) (spellbook) |
Active Magical |
28 |
600 |
181000 |
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2. |
Hex (8) (spellbook) |
Active Magical |
28 |
600 |
181000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (10) (spellbook) |
Active Magical |
28 |
600 |
181000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (34) |
Active |
66 |
40 |
91000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6. |
Sting (35) |
Active |
68 |
40 |
91000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7. |
Veil (7) |
Active |
68 |
500 |
181000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Dagger Mastery (30) |
Passive |
0 |
0 |
91000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (31) |
Passive |
0 |
0 |
91000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (32) |
Passive |
0 |
0 |
91000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (33) |
Passive |
0 |
0 |
91000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (13) |
Toggle |
11 |
0 |
181000 |
Increases critical attack power. MP will be consumed continuously. |
Level 61 |
Divine Inspiration (2) |
Active |
0 |
0 |
Free |
Increases the number of buffs you can receive. |
Expertise A (4) |
Passive |
0 |
0 |
Free |
You become familiar with A-Grade equipment. |
Level 62 |
Backstab (24) |
Active |
90 |
40 |
130000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3548. |
Backstab (25) |
Active |
92 |
40 |
130000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3690. |
Confusion (13) (spellbook) |
Active Magical |
58 |
600 |
270000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (24) |
Active |
61 |
40 |
130000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3548. |
Deadly Blow (25) |
Active |
62 |
40 |
130000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3690. |
Drain Health (40) (spellbook) |
Active Magical |
43 |
600 |
130000 |
Absorb the target's HP. Power 87 |
Drain Health (41) (spellbook) |
Active Magical |
44 |
600 |
130000 |
Absorb the target's HP. Power 89 |
Sand Bomb (4) |
Active |
0 |
0 |
270000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. |
Trick (6) |
Active |
69 |
400 |
270000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Freezing Strike (18) (spellbook) |
Active Magical |
29 |
600 |
270000 |
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2. |
Hex (9) (spellbook) |
Active Magical |
29 |
600 |
270000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (11) (spellbook) |
Active Magical |
29 |
600 |
270000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (36) |
Active |
68 |
40 |
130000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7. |
Sting (37) |
Active |
69 |
40 |
130000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7. |
Veil (8) |
Active |
69 |
500 |
270000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Create Common Item (8) |
Passive |
0 |
0 |
Free |
Creates level 8 common items. |
Dagger Mastery (32) |
Passive |
0 |
0 |
130000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (33) |
Passive |
0 |
0 |
130000 |
Increases P. Atk. when using a dagger. |
Esprit (6) |
Passive |
0 |
0 |
270000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (34) |
Passive |
0 |
0 |
130000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (35) |
Passive |
0 |
0 |
130000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (14) |
Toggle |
12 |
0 |
270000 |
Increases critical attack power. MP will be consumed continuously. |
Level 64 |
Backstab (26) |
Active |
94 |
40 |
150000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3834. |
Backstab (27) |
Active |
95 |
40 |
150000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3980. |
Confusion (14) (spellbook) |
Active Magical |
60 |
600 |
300000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (26) |
Active |
63 |
40 |
150000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3834. |
Deadly Blow (27) |
Active |
65 |
40 |
150000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3980. |
Drain Health (42) (spellbook) |
Active Magical |
44 |
600 |
150000 |
Absorb the target's HP. Power 90 |
Drain Health (43) (spellbook) |
Active Magical |
45 |
600 |
150000 |
Absorb the target's HP. Power 92 |
Sand Bomb (5) |
Active |
0 |
0 |
300000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. |
Trick (7) |
Active |
72 |
400 |
300000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (12) |
Active |
59 |
40 |
300000 |
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests. |
Freezing Strike (19) (spellbook) |
Active Magical |
30 |
600 |
300000 |
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2. |
Hex (10) (spellbook) |
Active Magical |
30 |
600 |
300000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (12) (spellbook) |
Active Magical |
30 |
600 |
300000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (38) |
Active |
70 |
40 |
150000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7. |
Sting (39) |
Active |
72 |
40 |
150000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7. |
Veil (9) |
Active |
72 |
500 |
300000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Critical Power (5) |
Passive |
0 |
0 |
300000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (34) |
Passive |
0 |
0 |
150000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (35) |
Passive |
0 |
0 |
150000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (36) |
Passive |
0 |
0 |
150000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (37) |
Passive |
0 |
0 |
150000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (15) |
Toggle |
12 |
0 |
300000 |
Increases critical attack power. MP will be consumed continuously. |
Level 66 |
Backstab (28) |
Active |
97 |
40 |
180000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4127. |
Backstab (29) |
Active |
99 |
40 |
180000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4275. |
Blinding Blow (1) |
Active |
133 |
40 |
180000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2751. |
Blinding Blow (2) |
Active |
135 |
40 |
180000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850. |
Confusion (15) (spellbook) |
Active Magical |
62 |
600 |
370000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (28) |
Active |
66 |
40 |
180000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4127. |
Deadly Blow (29) |
Active |
67 |
40 |
180000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4275. |
Drain Health (44) (spellbook) |
Active Magical |
45 |
600 |
180000 |
Absorb the target's HP. Power 94 |
Drain Health (45) (spellbook) |
Active Magical |
47 |
600 |
180000 |
Absorb the target's HP. Power 96 |
Mortal Strike (2) |
Active |
0 |
0 |
370000 |
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2. |
Sand Bomb (6) |
Active |
0 |
0 |
370000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2. |
Summon Treasure Key (3) |
Active |
0 |
0 |
370000 |
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys. |
Trick (8) |
Active |
74 |
400 |
370000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Bleed (5) |
Active |
93 |
40 |
370000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 7. |
Freezing Strike (20) (spellbook) |
Active Magical |
32 |
600 |
370000 |
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2. |
Hex (11) (spellbook) |
Active Magical |
32 |
600 |
370000 |
Temporarily reduces a target's P. Def. Effect 3. |
Poison (4) (spellbook) |
Active Magical |
32 |
600 |
370000 |
Instantly poisons enemy. Effect 7. |
Power Break (13) (spellbook) |
Active Magical |
32 |
600 |
370000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (40) |
Active |
73 |
40 |
180000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7. |
Sting (41) |
Active |
74 |
40 |
180000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7. |
Veil (10) |
Active |
74 |
500 |
370000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Dagger Mastery (36) |
Passive |
0 |
0 |
180000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (37) |
Passive |
0 |
0 |
180000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (38) |
Passive |
0 |
0 |
180000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (39) |
Passive |
0 |
0 |
180000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (16) |
Toggle |
13 |
0 |
370000 |
Increases critical attack power. MP will be consumed continuously. |
Level 68 |
Backstab (30) |
Active |
100 |
40 |
230000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4425. |
Backstab (31) |
Active |
102 |
40 |
230000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4575. |
Blinding Blow (3) |
Active |
137 |
40 |
230000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850. |
Blinding Blow (4) |
Active |
139 |
40 |
230000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3050. |
Confusion (16) (spellbook) |
Active Magical |
64 |
600 |
460000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (30) |
Active |
68 |
40 |
230000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4425. |
Deadly Blow (31) |
Active |
69 |
40 |
230000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4575. |
Drain Health (46) (spellbook) |
Active Magical |
48 |
600 |
230000 |
Absorb the target's HP. Power 97 |
Drain Health (47) (spellbook) |
Active Magical |
48 |
600 |
230000 |
Absorb the target's HP. Power 99 |
Sand Bomb (7) |
Active |
0 |
0 |
460000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2. |
Trick (9) |
Active |
77 |
400 |
460000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (13) |
Active |
63 |
40 |
460000 |
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests. |
Freezing Strike (21) (spellbook) |
Active Magical |
33 |
600 |
460000 |
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2. |
Hex (12) (spellbook) |
Active Magical |
33 |
600 |
460000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (14) (spellbook) |
Active Magical |
33 |
600 |
460000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (42) |
Active |
75 |
40 |
230000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7. |
Sting (43) |
Active |
77 |
40 |
230000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7. |
Veil (11) |
Active |
77 |
500 |
460000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Dagger Mastery (38) |
Passive |
0 |
0 |
230000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (39) |
Passive |
0 |
0 |
230000 |
Increases P. Atk. when using a dagger. |
Esprit (7) |
Passive |
0 |
0 |
460000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (40) |
Passive |
0 |
0 |
230000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (41) |
Passive |
0 |
0 |
230000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (17) |
Toggle |
13 |
0 |
460000 |
Increases critical attack power. MP will be consumed continuously. |
Level 70 |
Backstab (32) |
Active |
104 |
40 |
290000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4726. |
Backstab (33) |
Active |
105 |
40 |
290000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4878. |
Blinding Blow (5) |
Active |
141 |
40 |
290000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3151. |
Blinding Blow (6) |
Active |
143 |
40 |
290000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3252. |
Confusion (17) (spellbook) |
Active Magical |
65 |
600 |
580000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (32) |
Active |
70 |
40 |
290000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4726. |
Deadly Blow (33) |
Active |
71 |
40 |
290000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4878. |
Drain Health (48) (spellbook) |
Active Magical |
49 |
600 |
290000 |
Absorb the target's HP. Power 100 |
Drain Health (49) (spellbook) |
Active Magical |
49 |
600 |
290000 |
Absorb the target's HP. Power 102 |
Sand Bomb (8) |
Active |
0 |
0 |
580000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2. |
Trick (10) |
Active |
79 |
400 |
580000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Bleed (6) |
Active |
99 |
40 |
580000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 8. |
Freezing Strike (22) (spellbook) |
Active Magical |
33 |
600 |
580000 |
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2. |
Hex (13) (spellbook) |
Active Magical |
33 |
600 |
580000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (15) (spellbook) |
Active Magical |
33 |
600 |
580000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (44) |
Active |
78 |
40 |
290000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7. |
Sting (45) |
Active |
79 |
40 |
290000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8. |
Veil (12) |
Active |
79 |
500 |
580000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Create Common Item (9) |
Passive |
0 |
0 |
Free |
Creates level 9 common items. |
Dagger Mastery (40) |
Passive |
0 |
0 |
290000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (41) |
Passive |
0 |
0 |
290000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (42) |
Passive |
0 |
0 |
290000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (43) |
Passive |
0 |
0 |
290000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (18) |
Toggle |
13 |
0 |
580000 |
Increases critical attack power. MP will be consumed continuously. |
Level 72 |
Shadow Step (1) (spellbook) |
|
- |
- |
Free |
(no description yet) |
Backstab (34) |
Active |
107 |
40 |
350000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5029. |
Backstab (35) |
Active |
108 |
40 |
350000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5180. |
Blinding Blow (7) |
Active |
145 |
40 |
350000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3353. |
Blinding Blow (8) |
Active |
147 |
40 |
350000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3453. |
Confusion (18) (spellbook) |
Active Magical |
67 |
600 |
710000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Deadly Blow (34) |
Active |
72 |
40 |
350000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5029. |
Deadly Blow (35) |
Active |
73 |
40 |
350000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5180. |
Drain Health (50) (spellbook) |
Active Magical |
50 |
600 |
350000 |
Absorb the target's HP. Power 104 |
Drain Health (51) (spellbook) |
Active Magical |
50 |
600 |
350000 |
Absorb the target's HP. Power 105 |
Sand Bomb (9) |
Active |
0 |
0 |
710000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2. |
Trick (11) |
Active |
81 |
400 |
710000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Unlock (14) |
Active |
67 |
40 |
710000 |
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests. |
Freezing Strike (23) (spellbook) |
Active Magical |
34 |
600 |
710000 |
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2. |
Hex (14) (spellbook) |
Active Magical |
34 |
600 |
710000 |
Temporarily reduces a target's P. Def. Effect 3. |
Power Break (16) (spellbook) |
Active Magical |
34 |
600 |
710000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (46) |
Active |
80 |
40 |
350000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8. |
Sting (47) |
Active |
81 |
40 |
350000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8. |
Veil (13) |
Active |
81 |
500 |
710000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Critical Power (6) |
Passive |
0 |
0 |
710000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (42) |
Passive |
0 |
0 |
350000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (43) |
Passive |
0 |
0 |
350000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (44) |
Passive |
0 |
0 |
350000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (45) |
Passive |
0 |
0 |
350000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (19) |
Toggle |
14 |
0 |
710000 |
Increases critical attack power. MP will be consumed continuously. |
Level 74 |
Evasion Counter (1) (spellbook) |
|
- |
- |
Free |
(no description yet) |
Backstab (36) |
Active |
110 |
40 |
680000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5330. |
Backstab (37) |
Active |
111 |
40 |
680000 |
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5479. |
Blinding Blow (9) |
Active |
149 |
40 |
680000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3553. |
Blinding Blow (10) |
Active |
151 |
40 |
680000 |
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3653. |
Confusion (19) (spellbook) |
Active Magical |
69 |
600 |
1370000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Critical Power (7) |
Active |
0 |
0 |
1180000 |
Inflicts additional damage during critical attacks. |
Deadly Blow (36) |
Active |
74 |
40 |
680000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5330. |
Deadly Blow (37) |
Active |
75 |
40 |
680000 |
Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5479. |
Drain Health (52) (spellbook) |
Active Magical |
52 |
600 |
680000 |
Absorb the target's HP. Power 107 |
Drain Health (53) (spellbook) |
Active Magical |
52 |
600 |
680000 |
Absorb the target's HP. Power 108 |
Find Trap (1) |
Active |
0 |
0 |
1180000 |
Detects traps below Level 78. |
Mortal Strike (3) |
Active |
0 |
0 |
1370000 |
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3. |
Remove Trap (1) |
Active |
0 |
0 |
1180000 |
Disarms traps below Level 78. |
Sand Bomb (10) |
Active |
0 |
0 |
1370000 |
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3. |
Summon Treasure Key (4) |
Active |
0 |
0 |
1370000 |
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys. |
Trick (12) |
Active |
83 |
400 |
1370000 |
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger. |
Freezing Strike (24) (spellbook) |
Active Magical |
35 |
600 |
1370000 |
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2. |
Hex (15) (spellbook) |
Active Magical |
35 |
600 |
1370000 |
Temporarily reduces a target's P. Def. Effect 3. |
Poison (5) (spellbook) |
Active Magical |
35 |
600 |
1370000 |
Instantly poisons enemy. Effect 8. |
Power Break (17) (spellbook) |
Active Magical |
35 |
600 |
1370000 |
Instantly reduces enemy's P. Atk Effect 3. |
Sting (48) |
Active |
82 |
40 |
680000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8. |
Sting (49) |
Active |
83 |
40 |
680000 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8. |
Veil (14) |
Active |
83 |
500 |
1370000 |
Blurs enemy's vision, discouraging aggressive behavior. |
Dagger Mastery (44) |
Passive |
0 |
0 |
680000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (45) |
Passive |
0 |
0 |
680000 |
Increases P. Atk. when using a dagger. |
Esprit (8) |
Passive |
0 |
0 |
1370000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (46) |
Passive |
0 |
0 |
680000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (47) |
Passive |
0 |
0 |
680000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (20) |
Toggle |
14 |
0 |
1370000 |
Increases critical attack power. MP will be consumed continuously. |
Level 75 |
Aura Bird - Falcon (1) |
|
- |
- |
Free |
(no description yet) |
Aura Bird - Owl (1) |
|
- |
- |
Free |
(no description yet) |
Level 76 |
Divine Inspiration (3) |
Active |
0 |
0 |
Free |
Increases the number of buffs you can receive. |
Divine Inspiration (4) |
Active |
0 |
0 |
Free |
Increases the number of buffs you can receive. |
Expertise S (5) |
Passive |
0 |
0 |
Free |
You become familiar with S-Grade equipment. |