DarkElf Assassin |
Skill Name (Level) |
Type |
MP Consume |
Range |
SP Cost |
Description |
Level 20 |
Drain Health (3) (spellbook) |
Active Magical |
14 |
600 |
1500 |
Absorb the target's HP. Power 24. |
Drain Health (4) (spellbook) |
Active Magical |
15 |
600 |
1500 |
Absorb the target's HP. Power 26. |
Mortal Blow (10) |
Active |
19 |
40 |
1000 |
A potentially deadly attack. Requires a dagger. Power 268. |
Mortal Blow (11) |
Active |
20 |
40 |
1000 |
A potentially deadly attack. Requires a dagger. Power 291. |
Mortal Blow (12) |
Active |
20 |
40 |
1000 |
A potentially deadly attack. Requires a dagger. Power 314. |
Power Shot (10) |
Active |
43 |
700 |
1000 |
A damage-dealing volley from a bow. Over-hit is possible. Power 239. |
Power Shot (11) |
Active |
44 |
700 |
1000 |
A damage-dealing volley from a bow. Over-hit is possible. Power 258. |
Power Shot (12) |
Active |
44 |
700 |
1000 |
A damage-dealing volley from a bow. Over-hit is possible. Power 279. |
Unlock (1) |
Active |
19 |
40 |
2800 |
Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests. |
Defense Aura (2) (spellbook) |
Active Magical |
20 |
0 |
2800 |
Temporarily increases P. Def. Effect 2. |
Poison (1) (spellbook) |
Active Magical |
10 |
600 |
2800 |
Instantly poisons enemy. Effect 3. |
Acrobatics (1) |
Passive |
0 |
0 |
2800 |
Reduces falling damage. |
Bow Mastery (1) |
Passive |
0 |
0 |
950 |
Increases P. Atk. when using a bow. |
Bow Mastery (2) |
Passive |
0 |
0 |
950 |
Increases P. Atk. when using a bow. |
Bow Mastery (3) |
Passive |
0 |
0 |
950 |
Increases P. Atk. when using a bow. |
Breath Boost (1) |
Passive |
0 |
0 |
2800 |
Increases lung capacity. |
Create Common Item (2) |
Passive |
0 |
0 |
Free |
Creates level 2 common items. |
Dagger Mastery (1) |
Passive |
0 |
0 |
2800 |
Increases P. Atk. when using a dagger. |
Expertise D (1) |
Passive |
0 |
0 |
Free |
You become familiar with D-grade equipment. |
Light Armor Mastery (1) |
Passive |
0 |
0 |
1400 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (2) |
Passive |
0 |
0 |
1400 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Long Shot (1) |
Passive |
0 |
0 |
2800 |
Increase the range of your bow. |
Vicious Stance (1) |
Toggle |
4 |
0 |
2800 |
Increases critical attack power. MP will be consumed continuously. |
Level 24 |
Confusion (1) (spellbook) |
Active Magical |
22 |
600 |
5000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (5) (spellbook) |
Active Magical |
15 |
600 |
1700 |
Absorb the target's HP. Power 28. |
Drain Health (6) (spellbook) |
Active Magical |
17 |
600 |
1700 |
Absorb the target's HP. Power 29. |
Drain Health (7) (spellbook) |
Active Magical |
17 |
600 |
1700 |
Absorb the target's HP. Power 31. |
Mortal Blow (13) |
Active |
21 |
40 |
1700 |
A potentially deadly attack. Requires a dagger. Power 367. |
Mortal Blow (14) |
Active |
22 |
40 |
1700 |
A potentially deadly attack. Requires a dagger. Power 396. |
Mortal Blow (15) |
Active |
23 |
40 |
1700 |
A potentially deadly attack. Requires a dagger. Power 427. |
Power Shot (13) |
Active |
46 |
700 |
1700 |
A damage-dealing volley from a bow. Over-hit is possible. Power 326. |
Power Shot (14) |
Active |
48 |
700 |
1700 |
A damage-dealing volley from a bow. Over-hit is possible. Power 352. |
Power Shot (15) |
Active |
50 |
700 |
1700 |
A damage-dealing volley from a bow. Over-hit is possible. Power 379. |
Unlock (2) |
Active |
22 |
40 |
5000 |
Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests. |
Bleed (1) |
Active |
32 |
40 |
5000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 3. |
Sting (1) |
Active |
23 |
40 |
1700 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3. |
Sting (2) |
Active |
24 |
40 |
1700 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3. |
Sting (3) |
Active |
25 |
40 |
1700 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3. |
Boost Evasion (1) |
Passive |
0 |
0 |
5000 |
Increases Evasion. |
Bow Mastery (4) |
Passive |
0 |
0 |
1700 |
Increases P. Atk. when using a bow. |
Bow Mastery (5) |
Passive |
0 |
0 |
1700 |
Increases P. Atk. when using a bow. |
Bow Mastery (6) |
Passive |
0 |
0 |
1700 |
Increases P. Atk. when using a bow. |
Critical Power (1) |
Passive |
0 |
0 |
5000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (2) |
Passive |
0 |
0 |
5000 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (3) |
Passive |
0 |
0 |
2500 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (4) |
Passive |
0 |
0 |
2500 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Accuracy (1) |
Toggle |
1 |
0 |
5000 |
Increases Accuracy. Continuously consumes MP. |
Vicious Stance (2) |
Toggle |
5 |
0 |
5000 |
Increases critical attack power. MP will be consumed continuously. |
Level 28 |
Confusion (2) (spellbook) |
Active Magical |
25 |
600 |
8500 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (8) (spellbook) |
Active Magical |
18 |
600 |
2900 |
Absorb the target's HP. Power 33. |
Drain Health (9) (spellbook) |
Active Magical |
19 |
600 |
2900 |
Absorb the target's HP. Power 34. |
Drain Health (10) (spellbook) |
Active Magical |
19 |
600 |
2900 |
Absorb the target's HP. Power 35. |
Mortal Blow (16) |
Active |
25 |
40 |
2900 |
A potentially deadly attack. Requires a dagger. Power 494. |
Mortal Blow (17) |
Active |
26 |
40 |
2900 |
A potentially deadly attack. Requires a dagger. Power 531. |
Mortal Blow (18) |
Active |
27 |
40 |
2900 |
A potentially deadly attack. Requires a dagger. Power 571. |
Power Shot (16) |
Active |
54 |
700 |
2900 |
A damage-dealing volley from a bow. Over-hit is possible. Power 440. |
Power Shot (17) |
Active |
57 |
700 |
2900 |
A damage-dealing volley from a bow. Over-hit is possible. Power 472. |
Power Shot (18) |
Active |
59 |
700 |
2900 |
A damage-dealing volley from a bow. Over-hit is possible. Power 507. |
Unlock (3) |
Active |
25 |
40 |
8500 |
Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
Attack Aura (2) (spellbook) |
Active Magical |
25 |
0 |
8500 |
Temporarily increases P. Atk. Effect 2. |
Sting (4) |
Active |
27 |
40 |
2900 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3. |
Sting (5) |
Active |
29 |
40 |
2900 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3. |
Sting (6) |
Active |
30 |
40 |
2900 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3. |
Ultimate Evasion (1) |
Active |
25 |
0 |
8500 |
Significantly increases Evasion and resistance to debuff attacks. Effect 1. |
Acrobatic Move (1) |
Passive |
0 |
0 |
8500 |
Dodging abilities increase when running. |
Bow Mastery (7) |
Passive |
0 |
0 |
2900 |
Increases P. Atk. when using a bow. |
Bow Mastery (8) |
Passive |
0 |
0 |
2900 |
Increases P. Atk. when using a bow. |
Bow Mastery (9) |
Passive |
0 |
0 |
2900 |
Increases P. Atk. when using a bow. |
Create Common Item (3) |
Passive |
0 |
0 |
Free |
Creates level 3 common items. |
Dagger Mastery (3) |
Passive |
0 |
0 |
4300 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (4) |
Passive |
0 |
0 |
4300 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (5) |
Passive |
0 |
0 |
4300 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (6) |
Passive |
0 |
0 |
4300 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Quick Step (1) |
Passive |
0 |
0 |
8500 |
Increases Speed. |
Vicious Stance (3) |
Toggle |
5 |
0 |
8500 |
Increases critical attack power. MP will be consumed continuously. |
Level 32 |
Confusion (3) (spellbook) |
Active Magical |
28 |
600 |
14000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (11) (spellbook) |
Active Magical |
20 |
600 |
4800 |
Absorb the target's HP. Power 38. |
Drain Health (12) (spellbook) |
Active Magical |
20 |
600 |
4800 |
Absorb the target's HP. Power 39. |
Drain Health (13) (spellbook) |
Active Magical |
22 |
600 |
4800 |
Absorb the target's HP. Power 40. |
Mortal Blow (19) |
Active |
28 |
40 |
4800 |
A potentially deadly attack. Requires a dagger. Power 656. |
Mortal Blow (20) |
Active |
28 |
40 |
4800 |
A potentially deadly attack. Requires a dagger. Power 703. |
Mortal Blow (21) |
Active |
29 |
40 |
4800 |
A potentially deadly attack. Requires a dagger. Power 752. |
Power Shot (19) |
Active |
62 |
700 |
4800 |
A damage-dealing volley from a bow. Over-hit is possible. Power 584. |
Power Shot (20) |
Active |
62 |
700 |
4800 |
A damage-dealing volley from a bow. Over-hit is possible. Power 625. |
Power Shot (21) |
Active |
65 |
700 |
4800 |
A damage-dealing volley from a bow. Over-hit is possible. Power 669. |
Unlock (4) |
Active |
28 |
40 |
14000 |
Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
Bleed (2) |
Active |
41 |
40 |
14000 |
Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 4. |
Power Break (1) (spellbook) |
Active Magical |
8 |
600 |
14000 |
Instantly reduces enemy's P. Atk Effect 2. |
Rapid Shot (1) |
Active |
28 |
0 |
14000 |
Increases speed of arrow launch. Effect 1. |
Sting (7) |
Active |
31 |
40 |
4800 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4. |
Sting (8) |
Active |
31 |
40 |
4800 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4. |
Sting (9) |
Active |
33 |
40 |
4800 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4. |
Bow Mastery (10) |
Passive |
0 |
0 |
4800 |
Increases P. Atk. when using a bow. |
Bow Mastery (11) |
Passive |
0 |
0 |
4800 |
Increases P. Atk. when using a bow. |
Bow Mastery (12) |
Passive |
0 |
0 |
4800 |
Increases P. Atk. when using a bow. |
Critical Power (2) |
Passive |
0 |
0 |
14000 |
Inflicts additional damage during critical attacks. |
Dagger Mastery (5) |
Passive |
0 |
0 |
7100 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (6) |
Passive |
0 |
0 |
7100 |
Increases P. Atk. when using a dagger. |
Light Armor Mastery (7) |
Passive |
0 |
0 |
7100 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (8) |
Passive |
0 |
0 |
7100 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (4) |
Toggle |
6 |
0 |
14000 |
Increases critical attack power. MP will be consumed continuously. |
Level 36 |
Confusion (4) (spellbook) |
Active Magical |
32 |
600 |
22000 |
Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (14) (spellbook) |
Active Magical |
23 |
600 |
7400 |
Absorb the target's HP. Power 43. |
Drain Health (15) (spellbook) |
Active Magical |
23 |
600 |
7400 |
Absorb the target's HP. Power 44. |
Drain Health (16) (spellbook) |
Active Magical |
24 |
600 |
7400 |
Absorb the target's HP. Power 46. |
Mortal Blow (22) |
Active |
32 |
40 |
7400 |
A potentially deadly attack. Requires a dagger. Power 859. |
Mortal Blow (23) |
Active |
33 |
40 |
7400 |
A potentially deadly attack. Requires a dagger. Power 916. |
Mortal Blow (24) |
Active |
34 |
40 |
7400 |
A potentially deadly attack. Requires a dagger. Power 977. |
Power Shot (22) |
Active |
69 |
700 |
7400 |
A damage-dealing volley from a bow. Over-hit is possible. Power 763. |
Power Shot (23) |
Active |
72 |
700 |
7400 |
A damage-dealing volley from a bow. Over-hit is possible. Power 814. |
Power Shot (24) |
Active |
74 |
700 |
7400 |
A damage-dealing volley from a bow. Over-hit is possible. Power 865. |
Unlock (5) |
Active |
31 |
40 |
22000 |
Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests. |
Freezing Strike (1) (spellbook) |
Active Magical |
15 |
600 |
11000 |
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. |
Freezing Strike (2) (spellbook) |
Active Magical |
17 |
600 |
11000 |
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2. |
Power Break (2) (spellbook) |
Active Magical |
9 |
600 |
22000 |
Instantly reduces enemy's P. Atk Effect 2. |
Sting (10) |
Active |
35 |
40 |
7400 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4. |
Sting (11) |
Active |
36 |
40 |
7400 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4. |
Sting (12) |
Active |
37 |
40 |
7400 |
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4. |
Stunning Shot (1) |
Active |
69 |
900 |
7400 |
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344. |
Stunning Shot (2) |
Active |
72 |
900 |
7400 |
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367. |
Stunning Shot (3) |
Active |
74 |
900 |
7400 |
A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391. |
Bow Mastery (13) |
Passive |
0 |
0 |
7400 |
Increases P. Atk. when using a bow. |
Bow Mastery (14) |
Passive |
0 |
0 |
7400 |
Increases P. Atk. when using a bow. |
Bow Mastery (15) |
Passive |
0 |
0 |
7400 |
Increases P. Atk. when using a bow. |
Create Common Item (4) |
Passive |
0 |
0 |
Free |
Creates level 4 common items. |
Dagger Mastery (7) |
Passive |
0 |
0 |
11000 |
Increases P. Atk. when using a dagger. |
Dagger Mastery (8) |
Passive |
0 |
0 |
11000 |
Increases P. Atk. when using a dagger. |
Esprit (1) |
Passive |
0 |
0 |
22000 |
Increases HP/MP regeneration while running. |
Light Armor Mastery (9) |
Passive |
0 |
0 |
11000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (10) |
Passive |
0 |
0 |
11000 |
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (5) |
Toggle |
7 |
0 |
22000 |
Increases critical attack power. MP will be consumed continuously. |