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Skills - Elf PlainsWalker

Elf PlainsWalker
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Backstab Backstab (1) Active 53 40 9000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1107.
Backstab Backstab (2) Active 55 40 9000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1176.
Backstab Backstab (3) Active 57 40 9000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1249.
Charm Charm (16) (spellbook) Active
Magical
67 600 9000 Reduces target's desire to attack. Power 252.
Charm Charm (17) (spellbook) Active
Magical
68 600 9000 Reduces target's desire to attack. Power 259.
Charm Charm (18) (spellbook) Active
Magical
70 600 9000 Reduces target's desire to attack. Power 266.
Deadly Blow Deadly Blow (1) Active 36 40 9000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1107.
Deadly Blow Deadly Blow (2) Active 37 40 9000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1176.
Deadly Blow Deadly Blow (3) Active 38 40 9000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1249.
Elemental Heal Elemental Heal (19) (spellbook) Active
Magical
115 0 9000 Regenerates HP. Power 236.
Elemental Heal Elemental Heal (20) (spellbook) Active
Magical
119 0 9000 Regenerates HP. Power 245.
Elemental Heal Elemental Heal (21) (spellbook) Active
Magical
122 0 9000 Regenerates HP. Power 254.
Poison Recovery Poison Recovery (2) (spellbook) Active
Magical
35 0 28000 Self-cures poison. Effect less than 7.
Unlock Unlock (6) Active 35 40 28000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
Entangle Entangle (2) (spellbook) Active
Magical
18 600 28000 Instantly reduces enemy's Speed. Effect 3.
Spirit Barrier Spirit Barrier (1) (spellbook) Active
Magical
35 0 28000 Temporarily increases M. Def. Effect 1.
Critical Chance Critical Chance (2) Passive 0 0 28000 Critical rate is increased.
Dagger Mastery Dagger Mastery (9) Passive 0 0 9000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (10) Passive 0 0 9000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (11) Passive 0 0 9000 Increases P. Atk. when using a dagger.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 9000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 9000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 9000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Fake Death Fake Death (1) Toggle 200 0 28000 Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
Silent Move Silent Move (1) Toggle 7 0 28000 Disables preemptive attacks from enemies. Continuously consumes MP.
Vicious Stance Vicious Stance (6) Toggle 7 0 28000 Increases critical attack power. MP will be consumed continuously.
Level 43
Backstab Backstab (4) Active 57 40 12000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1325.
Backstab Backstab (5) Active 58 40 12000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1405.
Backstab Backstab (6) Active 60 40 12000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1488.
Charm Charm (19) (spellbook) Active
Magical
72 600 12000 Reduces target's desire to attack. Power 272.
Charm Charm (20) (spellbook) Active
Magical
74 600 12000 Reduces target's desire to attack. Power 279.
Charm Charm (21) (spellbook) Active
Magical
75 600 12000 Reduces target's desire to attack. Power 286.
Deadly Blow Deadly Blow (4) Active 38 40 12000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1325.
Deadly Blow Deadly Blow (5) Active 40 40 12000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1405.
Deadly Blow Deadly Blow (6) Active 41 40 12000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1488.
Elemental Heal Elemental Heal (22) (spellbook) Active
Magical
122 0 12000 Regenerates HP. Power 262.
Elemental Heal Elemental Heal (23) (spellbook) Active
Magical
127 0 12000 Regenerates HP. Power 271.
Elemental Heal Elemental Heal (24) (spellbook) Active
Magical
130 0 12000 Regenerates HP. Power 281.
Switch Switch (1) Active 45 600 35000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (7) Active 39 40 35000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
Entangle Entangle (3) (spellbook) Active
Magical
19 600 35000 Instantly reduces enemy's Speed. Effect 3.
Acrobatic Move Acrobatic Move (2) Passive 0 0 35000 Dodging abilities increase when running.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Dagger Mastery Dagger Mastery (12) Passive 0 0 12000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (13) Passive 0 0 12000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (14) Passive 0 0 12000 Increases P. Atk. when using a dagger.
Esprit Esprit (2) Passive 0 0 35000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 12000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 12000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 12000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Quick Step Quick Step (2) Passive 0 0 35000 Increases Speed.
Vicious Stance Vicious Stance (7) Toggle 8 0 35000 Increases critical attack power. MP will be consumed continuously.
Level 46
Backstab Backstab (7) Active 62 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1574.
Backstab Backstab (8) Active 64 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1664.
Backstab Backstab (9) Active 66 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1757.
Charm Charm (22) (spellbook) Active
Magical
78 600 13000 Reduces target's desire to attack. Power 293.
Charm Charm (23) (spellbook) Active
Magical
80 600 13000 Reduces target's desire to attack. Power 300.
Charm Charm (24) (spellbook) Active
Magical
82 600 13000 Reduces target's desire to attack. Power 307.
Cure Bleeding Cure Bleeding (2) (spellbook) Active
Magical
42 0 40000 Heal your wounds. Effect less than 7
Deadly Blow Deadly Blow (7) Active 42 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1574.
Deadly Blow Deadly Blow (8) Active 43 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1664.
Deadly Blow Deadly Blow (9) Active 44 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1757.
Elemental Heal Elemental Heal (25) (spellbook) Active
Magical
134 0 13000 Regenerates HP. Power 290.
Elemental Heal Elemental Heal (26) (spellbook) Active
Magical
139 0 13000 Regenerates HP. Power 299.
Elemental Heal Elemental Heal (27) (spellbook) Active
Magical
143 0 13000 Regenerates HP. Power 308.
Summon Treasure Key Summon Treasure Key (1) Active 0 0 40000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
Switch Switch (2) Active 49 600 40000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (8) Active 43 40 40000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
Entangle Entangle (4) (spellbook) Active
Magical
22 600 40000 Instantly reduces enemy's Speed. Effect 3.
Boost Evasion Boost Evasion (2) Passive 0 0 40000 Increases Evasion.
Dagger Mastery Dagger Mastery (15) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (16) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (17) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Esprit Esprit (3) Passive 0 0 40000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Chameleon Rest Chameleon Rest (1) Toggle 9 0 40000 Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
Vicious Stance Vicious Stance (8) Toggle 9 0 40000 Increases critical attack power. MP will be consumed continuously.
Level 49
Backstab Backstab (10) Active 67 40 25000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1853.
Backstab Backstab (11) Active 69 40 25000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1953.
Backstab Backstab (12) Active 71 40 25000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2057.
Charm Charm (25) (spellbook) Active
Magical
84 600 25000 Reduces target's desire to attack. Power 313.
Charm Charm (26) (spellbook) Active
Magical
87 600 25000 Reduces target's desire to attack. Power 320.
Charm Charm (27) (spellbook) Active
Magical
88 600 25000 Reduces target's desire to attack. Power 327.
Deadly Blow Deadly Blow (10) Active 46 40 25000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1853.
Deadly Blow Deadly Blow (11) Active 47 40 25000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1953.
Deadly Blow Deadly Blow (12) Active 48 40 25000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2057.
Elemental Heal Elemental Heal (28) (spellbook) Active
Magical
148 0 25000 Regenerates HP. Power 318.
Elemental Heal Elemental Heal (29) (spellbook) Active
Magical
152 0 25000 Regenerates HP. Power 327.
Elemental Heal Elemental Heal (30) (spellbook) Active
Magical
157 0 25000 Regenerates HP. Power 337.
Switch Switch (3) Active 54 600 75000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Bleed Bleed (3) Active 67 40 75000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 5.
Entangle Entangle (5) (spellbook) Active
Magical
23 600 75000 Instantly reduces enemy's Speed. Effect 3.
Spirit Barrier Spirit Barrier (2) (spellbook) Active
Magical
44 0 75000 Temporarily increases M. Def. Effect 2.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Critical Chance Critical Chance (3) Passive 0 0 75000 Critical rate is increased.
Dagger Mastery Dagger Mastery (18) Passive 0 0 25000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (19) Passive 0 0 25000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (20) Passive 0 0 25000 Increases P. Atk. when using a dagger.
Esprit Esprit (4) Passive 0 0 75000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 25000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 25000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 25000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (9) Toggle 9 0 75000 Increases critical attack power. MP will be consumed continuously.
Level 52
Backstab Backstab (13) Active 73 40 38000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2164.
Backstab Backstab (14) Active 73 40 38000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2274.
Backstab Backstab (15) Active 75 40 38000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2388.
Charm Charm (28) (spellbook) Active
Magical
90 600 38000 Reduces target's desire to attack. Power 334.
Charm Charm (29) (spellbook) Active
Magical
92 600 38000 Reduces target's desire to attack. Power 340.
Charm Charm (30) (spellbook) Active
Magical
94 600 38000 Reduces target's desire to attack. Power 347.
Deadly Blow Deadly Blow (13) Active 50 40 38000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2164.
Deadly Blow Deadly Blow (14) Active 50 40 38000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2274.
Deadly Blow Deadly Blow (15) Active 51 40 38000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2388.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Elemental Heal Elemental Heal (31) (spellbook) Active
Magical
159 0 38000 Regenerates HP. Power 346.
Elemental Heal Elemental Heal (32) (spellbook) Active
Magical
159 0 38000 Regenerates HP. Power 356.
Elemental Heal Elemental Heal (33) (spellbook) Active
Magical
164 0 38000 Regenerates HP. Power 365.
Lure Lure (1) Active 44 400 115000 Quietly lures an enemy.
Switch Switch (4) Active 56 600 115000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (9) Active 47 40 115000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
Entangle Entangle (6) (spellbook) Active
Magical
24 600 115000 Instantly reduces enemy's Speed. Effect 3.
Sprint Sprint (2) (spellbook) Active
Magical
48 0 115000 Temporarily increases Speed. Effect 2.
Dagger Mastery Dagger Mastery (21) Passive 0 0 38000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (22) Passive 0 0 38000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (23) Passive 0 0 38000 Increases P. Atk. when using a dagger.
Esprit Esprit (5) Passive 0 0 115000 Increases HP/MP regeneration while running.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 38000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 38000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 38000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (10) Toggle 10 0 115000 Increases critical attack power. MP will be consumed continuously.
Level 55
Backstab Backstab (16) Active 77 40 49000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2505.
Backstab Backstab (17) Active 79 40 49000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2625.
Backstab Backstab (18) Active 81 40 49000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2748.
Charm Charm (31) (spellbook) Active
Magical
97 600 49000 Reduces target's desire to attack. Power 353.
Charm Charm (32) (spellbook) Active
Magical
98 600 49000 Reduces target's desire to attack. Power 360.
Charm Charm (33) (spellbook) Active
Magical
100 600 49000 Reduces target's desire to attack. Power 366.
Deadly Blow Deadly Blow (16) Active 52 40 49000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2505.
Deadly Blow Deadly Blow (17) Active 53 40 49000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2625.
Deadly Blow Deadly Blow (18) Active 55 40 49000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2748.
Elemental Heal Elemental Heal (34) (spellbook) Active
Magical
168 0 49000 Regenerates HP. Power 375.
Elemental Heal Elemental Heal (35) (spellbook) Active
Magical
173 0 49000 Regenerates HP. Power 384.
Elemental Heal Elemental Heal (36) (spellbook) Active
Magical
177 0 49000 Regenerates HP. Power 393.
Sand Bomb Sand Bomb (1) Active 0 0 147000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Switch Switch (5) Active 61 600 147000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (10) Active 51 40 147000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
Entangle Entangle (7) (spellbook) Active
Magical
25 600 147000 Instantly reduces enemy's Speed. Effect 3.
Ultimate Evasion Ultimate Evasion (2) Active 50 0 147000 Significantly increases Evasion and resistance to debuff attacks. Effect 2.
Acrobatic Move Acrobatic Move (3) Passive 0 0 147000 Dodging abilities increase when running.
Acrobatics Acrobatics (2) Passive 0 0 147000 Reduces falling damage.
Breath Boost Breath Boost (2) Passive 0 0 147000 Increases lung capacity.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Dagger Mastery Dagger Mastery (24) Passive 0 0 49000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (25) Passive 0 0 49000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (26) Passive 0 0 49000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 49000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 49000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 49000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (11) Toggle 10 0 147000 Increases critical attack power. MP will be consumed continuously.
Level 58
Backstab Backstab (19) Active 83 40 53000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2875.
Backstab Backstab (20) Active 84 40 53000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3004.
Backstab Backstab (21) Active 86 40 53000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3136.
Charm Charm (34) (spellbook) Active
Magical
103 600 53000 Reduces target's desire to attack. Power 373.
Charm Charm (35) (spellbook) Active
Magical
104 600 53000 Reduces target's desire to attack. Power 379.
Charm Charm (36) (spellbook) Active
Magical
107 600 53000 Reduces target's desire to attack. Power 385.
Critical Chance Critical Chance (4) Active 0 0 150000 Critical rate increases.
Deadly Blow Deadly Blow (19) Active 56 40 53000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2875.
Deadly Blow Deadly Blow (20) Active 57 40 53000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3004.
Deadly Blow Deadly Blow (21) Active 58 40 53000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3136.
Elemental Heal Elemental Heal (37) (spellbook) Active
Magical
180 0 53000 Regenerates HP. Power 403.
Elemental Heal Elemental Heal (38) (spellbook) Active
Magical
185 0 53000 Regenerates HP. Power 412.
Elemental Heal Elemental Heal (39) (spellbook) Active
Magical
189 0 53000 Regenerates HP. Power 421.
Mortal Strike Mortal Strike (1) Active 0 0 160000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
Sand Bomb Sand Bomb (2) Active 0 0 160000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Summon Treasure Key Summon Treasure Key (2) Active 0 0 160000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
Switch Switch (6) Active 65 600 160000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Bleed Bleed (4) Active 81 40 160000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 6.
Entangle Entangle (8) (spellbook) Active
Magical
28 600 160000 Instantly reduces enemy's Speed. Effect 3.
Spirit Barrier Spirit Barrier (3) (spellbook) Active
Magical
54 0 160000 Temporarily increases M. Def. Effect 3.
Boost Evasion Boost Evasion (3) Passive 0 0 160000 Increases Evasion.
Dagger Mastery Dagger Mastery (27) Passive 0 0 53000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (28) Passive 0 0 53000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (29) Passive 0 0 53000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 53000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 53000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 53000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (12) Toggle 11 0 160000 Increases critical attack power. MP will be consumed continuously.
Level 60
Backstab Backstab (22) Active 88 40 112000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3271.
Backstab Backstab (23) Active 90 40 112000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3408.
Charm Charm (37) (spellbook) Active
Magical
109 600 112000 Reduces target's desire to attack. Power 391.
Charm Charm (38) (spellbook) Active
Magical
110 600 112000 Reduces target's desire to attack. Power 396.
Deadly Blow Deadly Blow (22) Active 60 40 112000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3271.
Deadly Blow Deadly Blow (23) Active 61 40 112000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3408.
Elemental Heal Elemental Heal (40) (spellbook) Active
Magical
193 0 112000 Regenerates HP. Power 430.
Elemental Heal Elemental Heal (41) (spellbook) Active
Magical
195 0 112000 Regenerates HP. Power 439.
Escape Shackle Escape Shackle (1) Active 60 0 223000 Allows you to escape from a captured state.
Poison Recovery Poison Recovery (3) (spellbook) Active
Magical
55 0 223000 Self-cures poison. Effect less than 9.
Sand Bomb Sand Bomb (3) Active 0 0 223000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Switch Switch (7) Active 68 600 223000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (11) Active 55 40 223000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
Entangle Entangle (9) (spellbook) Active
Magical
28 600 223000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (30) Passive 0 0 112000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (31) Passive 0 0 112000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 112000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 112000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (13) Toggle 11 0 223000 Increases critical attack power. MP will be consumed continuously.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Backstab Backstab (24) Active 90 40 170000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3548.
Backstab Backstab (25) Active 92 40 170000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3690.
Charm Charm (39) (spellbook) Active
Magical
113 600 170000 Reduces target's desire to attack. Power 402.
Charm Charm (40) (spellbook) Active
Magical
115 600 170000 Reduces target's desire to attack. Power 407.
Cure Bleeding Cure Bleeding (3) (spellbook) Active
Magical
55 0 330000 Heal your wounds. Effect less than 9.
Deadly Blow Deadly Blow (24) Active 61 40 170000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3548.
Deadly Blow Deadly Blow (25) Active 62 40 170000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3690.
Elemental Heal Elemental Heal (42) (spellbook) Active
Magical
195 0 170000 Regenerates HP. Power 448.
Elemental Heal Elemental Heal (43) (spellbook) Active
Magical
199 0 170000 Regenerates HP. Power 457.
Sand Bomb Sand Bomb (4) Active 0 0 330000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Switch Switch (8) Active 69 600 330000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Entangle Entangle (10) (spellbook) Active
Magical
29 600 330000 Instantly reduces enemy's Speed. Effect 3.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Dagger Mastery Dagger Mastery (32) Passive 0 0 170000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (33) Passive 0 0 170000 Increases P. Atk. when using a dagger.
Esprit Esprit (6) Passive 0 0 330000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 170000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 170000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (14) Toggle 12 0 330000 Increases critical attack power. MP will be consumed continuously.
Level 64
Backstab Backstab (26) Active 94 40 220000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3834.
Backstab Backstab (27) Active 95 40 220000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3980.
Charm Charm (41) (spellbook) Active
Magical
117 600 220000 Reduces target's desire to attack. Power 413.
Charm Charm (42) (spellbook) Active
Magical
119 600 220000 Reduces target's desire to attack. Power 418.
Deadly Blow Deadly Blow (26) Active 63 40 220000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3834.
Deadly Blow Deadly Blow (27) Active 65 40 220000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3980.
Elemental Heal Elemental Heal (44) (spellbook) Active
Magical
203 0 220000 Regenerates HP. Power 466.
Elemental Heal Elemental Heal (45) (spellbook) Active
Magical
207 0 220000 Regenerates HP. Power 474.
Sand Bomb Sand Bomb (5) Active 0 0 440000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Switch Switch (9) Active 72 600 440000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (12) Active 59 40 440000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
Entangle Entangle (11) (spellbook) Active
Magical
30 600 440000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (34) Passive 0 0 220000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (35) Passive 0 0 220000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (15) Toggle 12 0 440000 Increases critical attack power. MP will be consumed continuously.
Level 66
Backstab Backstab (28) Active 97 40 250000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4127.
Backstab Backstab (29) Active 99 40 250000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4275.
Blinding Blow Blinding Blow (1) Active 133 40 250000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2751.
Blinding Blow Blinding Blow (2) Active 135 40 250000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
Charm Charm (43) (spellbook) Active
Magical
120 600 250000 Reduces target's desire to attack. Power 423.
Charm Charm (44) (spellbook) Active
Magical
123 600 250000 Reduces target's desire to attack. Power 428.
Deadly Blow Deadly Blow (28) Active 66 40 250000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4127.
Deadly Blow Deadly Blow (29) Active 67 40 250000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4275.
Elemental Heal Elemental Heal (46) (spellbook) Active
Magical
210 0 250000 Regenerates HP. Power 482.
Elemental Heal Elemental Heal (47) (spellbook) Active
Magical
214 0 250000 Regenerates HP. Power 490.
Mortal Strike Mortal Strike (2) Active 0 0 500000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
Sand Bomb Sand Bomb (6) Active 0 0 500000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Summon Treasure Key Summon Treasure Key (3) Active 0 0 500000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
Switch Switch (10) Active 74 600 500000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Bleed Bleed (5) Active 93 40 500000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 7.
Entangle Entangle (12) (spellbook) Active
Magical
32 600 500000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (36) Passive 0 0 250000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (37) Passive 0 0 250000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (38) Passive 0 0 250000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (39) Passive 0 0 250000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (16) Toggle 13 0 500000 Increases critical attack power. MP will be consumed continuously.
Level 68
Backstab Backstab (30) Active 100 40 300000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4425.
Backstab Backstab (31) Active 102 40 300000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4575.
Blinding Blow Blinding Blow (3) Active 137 40 300000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
Blinding Blow Blinding Blow (4) Active 139 40 300000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3050.
Charm Charm (45) (spellbook) Active
Magical
124 600 300000 Reduces target's desire to attack. Power 432.
Charm Charm (46) (spellbook) Active
Magical
127 600 300000 Reduces target's desire to attack. Power 437.
Deadly Blow Deadly Blow (30) Active 68 40 300000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4425.
Deadly Blow Deadly Blow (31) Active 69 40 300000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4575.
Elemental Heal Elemental Heal (48) (spellbook) Active
Magical
218 0 300000 Regenerates HP. Power 498.
Elemental Heal Elemental Heal (49) (spellbook) Active
Magical
222 0 300000 Regenerates HP. Power 506.
Sand Bomb Sand Bomb (7) Active 0 0 600000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Switch Switch (11) Active 77 600 600000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (13) Active 63 40 600000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
Entangle Entangle (13) (spellbook) Active
Magical
33 600 600000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (38) Passive 0 0 300000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (39) Passive 0 0 300000 Increases P. Atk. when using a dagger.
Esprit Esprit (7) Passive 0 0 600000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (40) Passive 0 0 300000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (41) Passive 0 0 300000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (17) Toggle 13 0 600000 Increases critical attack power. MP will be consumed continuously.
Level 70
Backstab Backstab (32) Active 104 40 390000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4726.
Backstab Backstab (33) Active 105 40 390000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4878.
Blinding Blow Blinding Blow (5) Active 141 40 390000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3151.
Blinding Blow Blinding Blow (6) Active 143 40 390000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3252.
Charm Charm (47) (spellbook) Active
Magical
128 600 390000 Reduces target's desire to attack. Power 441.
Charm Charm (48) (spellbook) Active
Magical
130 600 390000 Reduces target's desire to attack. Power 445.
Deadly Blow Deadly Blow (32) Active 70 40 390000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4726.
Deadly Blow Deadly Blow (33) Active 71 40 390000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4878.
Elemental Heal Elemental Heal (50) (spellbook) Active
Magical
224 0 390000 Regenerates HP. Power 513.
Elemental Heal Elemental Heal (51) (spellbook) Active
Magical
228 0 390000 Regenerates HP. Power 520.
Sand Bomb Sand Bomb (8) Active 0 0 780000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Switch Switch (12) Active 79 600 780000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Bleed Bleed (6) Active 99 40 780000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 8.
Entangle Entangle (14) (spellbook) Active
Magical
33 600 780000 Instantly reduces enemy's Speed. Effect 3.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Dagger Mastery Dagger Mastery (40) Passive 0 0 390000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (41) Passive 0 0 390000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (42) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (43) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (18) Toggle 13 0 780000 Increases critical attack power. MP will be consumed continuously.
Level 72
Shadow Step Shadow Step (1) (spellbook) - - Free (no description yet)
Backstab Backstab (34) Active 107 40 500000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5029.
Backstab Backstab (35) Active 108 40 500000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5180.
Blinding Blow Blinding Blow (7) Active 145 40 500000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3353.
Blinding Blow Blinding Blow (8) Active 147 40 500000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3453.
Charm Charm (49) (spellbook) Active
Magical
132 600 500000 Reduces target's desire to attack. Power 449.
Charm Charm (50) (spellbook) Active
Magical
133 600 500000 Reduces target's desire to attack. Power 452.
Deadly Blow Deadly Blow (34) Active 72 40 500000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5029.
Deadly Blow Deadly Blow (35) Active 73 40 500000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5180.
Elemental Heal Elemental Heal (52) (spellbook) Active
Magical
230 0 500000 Regenerates HP. Power 527.
Elemental Heal Elemental Heal (53) (spellbook) Active
Magical
233 0 500000 Regenerates HP. Power 534.
Sand Bomb Sand Bomb (9) Active 0 0 1000000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Switch Switch (13) Active 81 600 1000000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Unlock Unlock (14) Active 67 40 1000000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
Entangle Entangle (15) (spellbook) Active
Magical
34 600 1000000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (42) Passive 0 0 500000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (43) Passive 0 0 500000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (44) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (45) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (19) Toggle 14 0 1000000 Increases critical attack power. MP will be consumed continuously.
Level 74
Evasion Chance Evasion Chance (1) (spellbook) - - Free (no description yet)
Backstab Backstab (36) Active 110 40 930000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5330.
Backstab Backstab (37) Active 111 40 930000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5479.
Blinding Blow Blinding Blow (9) Active 149 40 930000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3553.
Blinding Blow Blinding Blow (10) Active 151 40 930000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3653.
Charm Charm (51) (spellbook) Active
Magical
135 600 930000 Reduces target's desire to attack. Power 455.
Charm Charm (52) (spellbook) Active
Magical
137 600 930000 Reduces target's desire to attack. Power 458.
Deadly Blow Deadly Blow (36) Active 74 40 930000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5330.
Deadly Blow Deadly Blow (37) Active 75 40 930000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5479.
Elemental Heal Elemental Heal (54) (spellbook) Active
Magical
237 0 930000 Regenerates HP. Power 540.
Elemental Heal Elemental Heal (55) (spellbook) Active
Magical
239 0 930000 Regenerates HP. Power 546.
Find Trap Find Trap (1) Active 0 0 1630000 Detects traps below Level 78.
Mortal Strike Mortal Strike (3) Active 0 0 1860000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
Remove Trap Remove Trap (1) Active 0 0 1630000 Disarms traps below Level 78.
Sand Bomb Sand Bomb (10) Active 0 0 1860000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
Summon Treasure Key Summon Treasure Key (4) Active 0 0 1860000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
Switch Switch (14) Active 83 600 1860000 Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
Entangle Entangle (16) (spellbook) Active
Magical
35 600 1860000 Instantly reduces enemy's Speed. Effect 3.
Dagger Mastery Dagger Mastery (44) Passive 0 0 930000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (45) Passive 0 0 930000 Increases P. Atk. when using a dagger.
Esprit Esprit (8) Passive 0 0 1860000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (46) Passive 0 0 930000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (47) Passive 0 0 930000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (20) Toggle 14 0 1860000 Increases critical attack power. MP will be consumed continuously.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.