Lineage 2 Drop & Spoil Calculator



Kamael Female Arbalester - Lineage 2 Skills

Explore all available skills for Kamael Female Arbalester, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Kamael Female Arbalester
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Binding Trap Binding Trap (1) (spellbook) Active 0 0 35000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Crossbow Mastery Crossbow Mastery (9) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (10) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (11) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Increase Range Increase Range (2) Active 0 0 35000 Increases crossbow range.
Life to Soul Life to Soul (1) (spellbook) Active 0 0 35000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (14) Active 0 0 12000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Active 0 0 12000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Active 0 0 12000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (19) Active 0 0 12000 Increases M. Def.
Magic Immunity Magic Immunity (20) Active 0 0 12000 Increases M. Def.
Magic Immunity Magic Immunity (21) Active 0 0 12000 Increases M. Def.
Real Target Real Target (1) (spellbook) Active 0 0 35000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 1.
Shift Target Shift Target (1) (spellbook) Active 0 0 35000 Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. Consumes 3 soul.
Soul Mastery Soul Mastery (9) Active 0 0 35000 Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
Soul Shock Soul Shock (4) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 443.
Soul Shock Soul Shock (5) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 471.
Soul Shock Soul Shock (6) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 500.
Twin Shot Twin Shot (1) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 984.
Twin Shot Twin Shot (2) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1046.
Twin Shot Twin Shot (3) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1110.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Fast Recovery Fast Recovery (1) - - 33000 (no description yet)
Bleeding Shot Bleeding Shot (1) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 530.
Bleeding Shot Bleeding Shot (2) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 562.
Bleeding Shot Bleeding Shot (3) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 595.
Create Special Bolt Create Special Bolt (1) (spellbook) Active 0 0 33000 Creates a bolt to be used with a special skill.
Critical Sense Critical Sense (1) Active 0 0 33000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (12) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (13) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (14) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Decoy Decoy (1) (spellbook) Active 0 0 33000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Fire Trap Fire Trap (3) (spellbook) Active 0 0 33000 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (17) Active 0 0 11000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Active 0 0 11000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Active 0 0 11000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (22) Active 0 0 11000 Increases M. Def.
Magic Immunity Magic Immunity (23) Active 0 0 11000 Increases M. Def.
Magic Immunity Magic Immunity (24) Active 0 0 11000 Increases M. Def.
Soul Mastery Soul Mastery (10) Active 0 0 33000 Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Soul Shock Soul Shock (7) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 530.
Soul Shock Soul Shock (8) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 562.
Soul Shock Soul Shock (9) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 595.
Twin Shot Twin Shot (4) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1178.
Twin Shot Twin Shot (5) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1249.
Twin Shot Twin Shot (6) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1322.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 46
Binding Trap Binding Trap (2) (spellbook) Active 0 0 50000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (4) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 630.
Bleeding Shot Bleeding Shot (5) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 666.
Bleeding Shot Bleeding Shot (6) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 703.
Crossbow Mastery Crossbow Mastery (15) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (16) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (17) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Defuse Trap Defuse Trap (4) (spellbook) Active 0 0 50000 Disarm traps below Level 48. Consumes 1 Soul.
Light Armor Mastery Light Armor Mastery (20) Active 0 0 17000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Active 0 0 17000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Active 0 0 17000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (25) Active 0 0 17000 Increases M. Def.
Magic Immunity Magic Immunity (26) Active 0 0 17000 Increases M. Def.
Magic Immunity Magic Immunity (27) Active 0 0 17000 Increases M. Def.
Rising Shot Rising Shot (1) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 350.
Rising Shot Rising Shot (2) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 370.
Rising Shot Rising Shot (3) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 391.
Soul Gathering Soul Gathering (1) (spellbook) Active 0 0 50000 Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
Soul Mastery Soul Mastery (11) Active 0 0 50000 Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Soul Shock Soul Shock (10) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 630.
Soul Shock Soul Shock (11) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 666.
Soul Shock Soul Shock (12) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 703.
Twin Shot Twin Shot (7) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1399.
Twin Shot Twin Shot (8) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1479.
Twin Shot Twin Shot (9) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1562.
Level 49
Bleeding Shot Bleeding Shot (7) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 742.
Bleeding Shot Bleeding Shot (8) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 782.
Bleeding Shot Bleeding Shot (9) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 823.
Crossbow Mastery Crossbow Mastery (18) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (19) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (20) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Fire Trap Fire Trap (4) (spellbook) Active 0 0 82000 Summon a trap that damages a single target. Consumes 2 soul.
Life to Soul Life to Soul (2) (spellbook) Active 0 0 82000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (23) Active 0 0 27000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Active 0 0 27000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Active 0 0 27000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (28) Active 0 0 27000 Increases M. Def.
Magic Immunity Magic Immunity (29) Active 0 0 27000 Increases M. Def.
Magic Immunity Magic Immunity (30) Active 0 0 27000 Increases M. Def.
Poison Trap Poison Trap (1) (spellbook) Active 0 0 82000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (4) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 412.
Rising Shot Rising Shot (5) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 434.
Rising Shot Rising Shot (6) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 457.
Soul Mastery Soul Mastery (12) Active 0 0 82000 Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Soul Shock Soul Shock (13) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 742.
Soul Shock Soul Shock (14) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 782.
Soul Shock Soul Shock (15) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 823.
Temptation Temptation (1) (spellbook) Active 0 0 82000 Quietly lures an enemy. Consumes 1 Soul.
Twin Shot Twin Shot (10) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1647.
Twin Shot Twin Shot (11) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1736.
Twin Shot Twin Shot (12) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1828.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Ultimate Escape Ultimate Escape (2) (spellbook) Active 0 0 100000 Greatly increases own Evasion rate and speed instantly. Consumes 3 soul.
Binding Trap Binding Trap (3) (spellbook) Active 0 0 107000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (10) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 866.
Bleeding Shot Bleeding Shot (11) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 910.
Bleeding Shot Bleeding Shot (12) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 955.
Critical Sense Critical Sense (2) Active 0 0 107000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (21) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (22) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (23) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Decoy Decoy (2) (spellbook) Active 0 0 107000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Light Armor Mastery Light Armor Mastery (26) Active 0 0 36000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Active 0 0 36000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Active 0 0 36000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (31) Active 0 0 36000 Increases M. Def.
Magic Immunity Magic Immunity (32) Active 0 0 36000 Increases M. Def.
Magic Immunity Magic Immunity (33) Active 0 0 36000 Increases M. Def.
Quiver of Bolts - Grade B Quiver of Bolts - Grade B (1) (spellbook) Active 0 0 107000 Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade.
Real Target Real Target (2) (spellbook) Active 0 0 107000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 2.
Rising Shot Rising Shot (7) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 481.
Rising Shot Rising Shot (8) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 506.
Rising Shot Rising Shot (9) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 531.
Slow Trap Slow Trap (1) (spellbook) Active 0 0 107000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (13) Active 0 0 107000 Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Soul Shock Soul Shock (16) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 866.
Soul Shock Soul Shock (17) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 910.
Soul Shock Soul Shock (18) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 955.
Twin Shot Twin Shot (13) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1923.
Twin Shot Twin Shot (14) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2021.
Twin Shot Twin Shot (15) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2123.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Bleeding Shot Bleeding Shot (13) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1002.
Bleeding Shot Bleeding Shot (14) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1050.
Bleeding Shot Bleeding Shot (15) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1100.
Crossbow Mastery Crossbow Mastery (24) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (25) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (26) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Defuse Trap Defuse Trap (5) (spellbook) Active 0 0 157000 Disarm traps below Level 58. Consumes 1 Soul.
Fast Shot Fast Shot (2) (spellbook) Active 0 0 157000 Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 2.
Fire Trap Fire Trap (5) (spellbook) Active 0 0 157000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (1) (spellbook) Active 0 0 157000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Light Armor Mastery Light Armor Mastery (29) Active 0 0 52000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Active 0 0 52000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Active 0 0 52000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (34) Active 0 0 52000 Increases M. Def.
Magic Immunity Magic Immunity (35) Active 0 0 52000 Increases M. Def.
Magic Immunity Magic Immunity (36) Active 0 0 52000 Increases M. Def.
Poison Trap Poison Trap (2) (spellbook) Active 0 0 157000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (10) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 557.
Rising Shot Rising Shot (11) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 584.
Rising Shot Rising Shot (12) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 611.
Soul Mastery Soul Mastery (14) Active 0 0 157000 Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Soul Shock Soul Shock (19) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1002.
Soul Shock Soul Shock (20) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1050.
Soul Shock Soul Shock (21) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1100.
Twin Shot Twin Shot (16) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2227.
Twin Shot Twin Shot (17) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2333.
Twin Shot Twin Shot (18) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2443.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 58
Binding Trap Binding Trap (4) (spellbook) Active 0 0 185000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (16) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1150.
Bleeding Shot Bleeding Shot (17) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1202.
Bleeding Shot Bleeding Shot (18) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1255.
Crossbow Mastery Crossbow Mastery (27) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (28) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (29) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Life to Soul Life to Soul (3) (spellbook) Active 0 0 185000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (32) Active 0 0 62000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Active 0 0 62000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (34) Active 0 0 62000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (37) Active 0 0 62000 Increases M. Def.
Magic Immunity Magic Immunity (38) Active 0 0 62000 Increases M. Def.
Magic Immunity Magic Immunity (39) Active 0 0 62000 Increases M. Def.
Rising Shot Rising Shot (13) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 639.
Rising Shot Rising Shot (14) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 668.
Rising Shot Rising Shot (15) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 697.
Slow Trap Slow Trap (2) (spellbook) Active 0 0 185000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Barrier Soul Barrier (1) (spellbook) Active 0 0 185000 Spread soul shield. Increase resistance to arrow and M. Def. resistance. Consumes 3 souls.
Soul Mastery Soul Mastery (15) Active 0 0 185000 Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Soul Shock Soul Shock (22) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1150.
Soul Shock Soul Shock (23) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1202.
Soul Shock Soul Shock (24) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1255.
Twin Shot Twin Shot (19) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2555.
Twin Shot Twin Shot (20) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2670.
Twin Shot Twin Shot (21) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2788.
Level 60
Bleeding Shot Bleeding Shot (19) (spellbook) Active 0 0 97000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1309.
Bleeding Shot Bleeding Shot (20) (spellbook) Active 0 0 97000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1364.
Critical Sense Critical Sense (3) Active 0 0 193000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (30) Active 0 0 97000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (31) Active 0 0 97000 Increases P. Atk. when using a crossbow.
Decoy Decoy (3) (spellbook) Active 0 0 193000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Fire Trap Fire Trap (6) (spellbook) Active 0 0 193000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (2) (spellbook) Active 0 0 193000 Summon a trap which cancels a nearby target and instantly puts target into shock with intense light. Consumes 2 Souls.
Light Armor Mastery Light Armor Mastery (35) Active 0 0 97000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (36) Active 0 0 97000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (40) Active 0 0 97000 Increases M. Def.
Magic Immunity Magic Immunity (41) Active 0 0 97000 Increases M. Def.
Poison Trap Poison Trap (3) (spellbook) Active 0 0 193000 Summon a trap that sprays poison around. Consumes 2 Souls.
Quiver of Bolts: A-Grade Quiver of Bolts: A-Grade (1) (spellbook) Active 0 0 193000 Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade.
Rising Shot Rising Shot (16) (spellbook) Active 0 0 97000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 727.
Rising Shot Rising Shot (17) (spellbook) Active 0 0 97000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 758.
Sharpshooting Sharpshooting (1) (spellbook) Active 0 0 193000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 1.
Soul Mastery Soul Mastery (16) Active 0 0 193000 Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Soul Shock Soul Shock (25) (spellbook) Active 0 0 97000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1309.
Soul Shock Soul Shock (26) (spellbook) Active 0 0 97000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1364.
Twin Shot Twin Shot (22) (spellbook) Active 0 0 97000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2908.
Twin Shot Twin Shot (23) (spellbook) Active 0 0 97000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3030.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Binding Trap Binding Trap (5) (spellbook) Active 0 0 290000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (21) (spellbook) Active 0 0 140000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1420.
Bleeding Shot Bleeding Shot (22) (spellbook) Active 0 0 140000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1476.
Create Dark Seed Create Dark Seed (1) (spellbook) Active 0 0 290000 Transform a soul into a seed of darkness. Consumes 1 Soul.
Crossbow Mastery Crossbow Mastery (32) Active 0 0 140000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (33) Active 0 0 140000 Increases P. Atk. when using a crossbow.
Fire Trap Fire Trap (7) (spellbook) Active 0 0 290000 Summon a trap that damages a single target. Consumes 2 soul.
Imbue Dark Seed Imbue Dark Seed (1) (spellbook) Active 0 0 290000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (37) Active 0 0 140000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (38) Active 0 0 140000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (42) Active 0 0 140000 Increases M. Def.
Magic Immunity Magic Immunity (43) Active 0 0 140000 Increases M. Def.
Real Target Real Target (3) (spellbook) Active 0 0 290000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 3.
Rising Shot Rising Shot (18) (spellbook) Active 0 0 140000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 789.
Rising Shot Rising Shot (19) (spellbook) Active 0 0 140000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 820.
Sharpshooting Sharpshooting (2) (spellbook) Active 0 0 290000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 2.
Slow Trap Slow Trap (3) (spellbook) Active 0 0 290000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (17) Active 0 0 290000 Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Soul Shock Soul Shock (27) (spellbook) Active 0 0 140000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1420.
Soul Shock Soul Shock (28) (spellbook) Active 0 0 140000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1476.
Twin Shot Twin Shot (24) (spellbook) Active 0 0 140000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3154.
Twin Shot Twin Shot (25) (spellbook) Active 0 0 140000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3280.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 64
Oblivion Trap Oblivion Trap (1) (spellbook) - - 160000 (no description yet)
Bleeding Shot Bleeding Shot (23) (spellbook) Active 0 0 160000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1534.
Bleeding Shot Bleeding Shot (24) (spellbook) Active 0 0 160000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1592.
Crossbow Mastery Crossbow Mastery (34) Active 0 0 160000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (35) Active 0 0 160000 Increases P. Atk. when using a crossbow.
Cure Dark Seed Cure Dark Seed (1) (spellbook) Active 0 0 320000 Eliminates the affliction caused by a dark seed. Consumes 1 Soul.
Flash Trap Flash Trap (3) (spellbook) Active 0 0 320000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (2) (spellbook) Active 0 0 320000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (39) Active 0 0 160000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (40) Active 0 0 160000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (44) Active 0 0 160000 Increases M. Def.
Magic Immunity Magic Immunity (45) Active 0 0 160000 Increases M. Def.
Poison Trap Poison Trap (4) (spellbook) Active 0 0 320000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (20) (spellbook) Active 0 0 160000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 852.
Rising Shot Rising Shot (21) (spellbook) Active 0 0 160000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 885.
Sharpshooting Sharpshooting (3) (spellbook) Active 0 0 320000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 3.
Soul Mastery Soul Mastery (18) Active 0 0 320000 Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Soul Shock Soul Shock (29) (spellbook) Active 0 0 160000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1534.
Soul Shock Soul Shock (30) (spellbook) Active 0 0 160000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1592.
Twin Shot Twin Shot (26) (spellbook) Active 0 0 160000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3408.
Twin Shot Twin Shot (27) (spellbook) Active 0 0 160000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3537.
Level 66
Binding Trap Binding Trap (6) (spellbook) Active 0 0 350000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (25) (spellbook) Active 0 0 180000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1651.
Bleeding Shot Bleeding Shot (26) (spellbook) Active 0 0 180000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1710.
Critical Sense Critical Sense (4) Active 0 0 350000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (36) Active 0 0 180000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (37) Active 0 0 180000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (1) (spellbook) Active 0 0 350000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (4) (spellbook) Active 0 0 350000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Defuse Trap Defuse Trap (6) (spellbook) Active 0 0 350000 Disarm traps below Level 68. Consumes 1 Soul.
Imbue Dark Seed Imbue Dark Seed (3) (spellbook) Active 0 0 350000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Life to Soul Life to Soul (4) (spellbook) Active 0 0 350000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (41) Active 0 0 180000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (42) Active 0 0 180000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (46) Active 0 0 180000 Increases M. Def.
Magic Immunity Magic Immunity (47) Active 0 0 180000 Increases M. Def.
Rising Shot Rising Shot (22) (spellbook) Active 0 0 180000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 917.
Rising Shot Rising Shot (23) (spellbook) Active 0 0 180000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 950.
Sharpshooting Sharpshooting (4) (spellbook) Active 0 0 350000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 4.
Slow Trap Slow Trap (4) (spellbook) Active 0 0 350000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Cleanse Soul Cleanse (1) (spellbook) Active 0 0 350000 Cancel all of your debuffs. Consumes 2 souls.
Soul Mastery Soul Mastery (19) Active 0 0 350000 Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Soul Shock Soul Shock (31) (spellbook) Active 0 0 180000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1651.
Soul Shock Soul Shock (32) (spellbook) Active 0 0 180000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1710.
Twin Shot Twin Shot (28) (spellbook) Active 0 0 180000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3668.
Twin Shot Twin Shot (29) (spellbook) Active 0 0 180000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3800.
Level 68
Imbue Seed of Destruction Imbue Seed of Destruction (1) (spellbook) - - 490000 (no description yet)
Oblivion Trap Oblivion Trap (2) (spellbook) - - 490000 (no description yet)
Bleeding Shot Bleeding Shot (27) (spellbook) Active 0 0 240000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1770.
Bleeding Shot Bleeding Shot (28) (spellbook) Active 0 0 240000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1830.
Crossbow Mastery Crossbow Mastery (38) Active 0 0 240000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (39) Active 0 0 240000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (2) (spellbook) Active 0 0 490000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Fire Trap Fire Trap (8) (spellbook) Active 0 0 490000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (4) (spellbook) Active 0 0 490000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (4) (spellbook) Active 0 0 490000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (43) Active 0 0 240000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (44) Active 0 0 240000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (48) Active 0 0 240000 Increases M. Def.
Magic Immunity Magic Immunity (49) Active 0 0 240000 Increases M. Def.
Poison Trap Poison Trap (5) (spellbook) Active 0 0 490000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (24) (spellbook) Active 0 0 240000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 984.
Rising Shot Rising Shot (25) (spellbook) Active 0 0 240000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1017.
Sharpshooting Sharpshooting (5) (spellbook) Active 0 0 490000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 5.
Soul Mastery Soul Mastery (20) Active 0 0 490000 Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed.
Soul Shock Soul Shock (33) (spellbook) Active 0 0 240000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1770.
Soul Shock Soul Shock (34) (spellbook) Active 0 0 240000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1830.
Twin Shot Twin Shot (30) (spellbook) Active 0 0 240000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3933.
Twin Shot Twin Shot (31) (spellbook) Active 0 0 240000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4067.
Level 70
Imbue Seed of Destruction Imbue Seed of Destruction (2) (spellbook) - - 580000 (no description yet)
Binding Trap Binding Trap (7) (spellbook) Active 0 0 580000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (29) (spellbook) Active 0 0 290000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1891.
Bleeding Shot Bleeding Shot (30) (spellbook) Active 0 0 290000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1951.
Crossbow Mastery Crossbow Mastery (40) Active 0 0 290000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (41) Active 0 0 290000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (3) (spellbook) Active 0 0 580000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (5) (spellbook) Active 0 0 580000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Imbue Dark Seed Imbue Dark Seed (5) (spellbook) Active 0 0 580000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (45) Active 0 0 290000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (46) Active 0 0 290000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (50) Active 0 0 290000 Increases M. Def.
Magic Immunity Magic Immunity (51) Active 0 0 290000 Increases M. Def.
Real Target Real Target (4) (spellbook) Active 0 0 580000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 4.
Rising Shot Rising Shot (26) (spellbook) Active 0 0 290000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1051.
Rising Shot Rising Shot (27) (spellbook) Active 0 0 290000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1084.
Sharpshooting Sharpshooting (6) (spellbook) Active 0 0 580000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 6.
Slow Trap Slow Trap (5) (spellbook) Active 0 0 580000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (21) Active 0 0 580000 Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Soul Shock Soul Shock (35) (spellbook) Active 0 0 290000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1891.
Soul Shock Soul Shock (36) (spellbook) Active 0 0 290000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1951.
Twin Shot Twin Shot (32) (spellbook) Active 0 0 290000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4201.
Twin Shot Twin Shot (33) (spellbook) Active 0 0 290000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4336.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 72
Imbue Seed of Destruction Imbue Seed of Destruction (3) (spellbook) - - 710000 (no description yet)
Oblivion Trap Oblivion Trap (3) (spellbook) - - 710000 (no description yet)
Bleeding Shot Bleeding Shot (31) (spellbook) Active 0 0 350000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2012.
Bleeding Shot Bleeding Shot (32) (spellbook) Active 0 0 350000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2072.
Crossbow Mastery Crossbow Mastery (42) Active 0 0 350000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (43) Active 0 0 350000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (4) (spellbook) Active 0 0 710000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Fire Trap Fire Trap (9) (spellbook) Active 0 0 710000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (5) (spellbook) Active 0 0 710000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (6) (spellbook) Active 0 0 710000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Life to Soul Life to Soul (5) (spellbook) Active 0 0 710000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (47) Active 0 0 350000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (48) Active 0 0 350000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (52) Active 0 0 350000 Increases M. Def.
Magic Immunity Magic Immunity (53) Active 0 0 350000 Increases M. Def.
Poison Trap Poison Trap (6) (spellbook) Active 0 0 710000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (28) (spellbook) Active 0 0 350000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1118.
Rising Shot Rising Shot (29) (spellbook) Active 0 0 350000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1151.
Sharpshooting Sharpshooting (7) (spellbook) Active 0 0 710000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 7.
Soul Mastery Soul Mastery (22) Active 0 0 710000 Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed.
Soul Shock Soul Shock (37) (spellbook) Active 0 0 350000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2012.
Soul Shock Soul Shock (38) (spellbook) Active 0 0 350000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2072.
Twin Shot Twin Shot (34) (spellbook) Active 0 0 350000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4470.
Twin Shot Twin Shot (35) (spellbook) Active 0 0 350000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4604.
Level 74
Imbue Seed of Destruction Imbue Seed of Destruction (4) (spellbook) - - 1400000 (no description yet)
Binding Trap Binding Trap (8) (spellbook) Active 0 0 1400000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (33) (spellbook) Active 0 0 720000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2132.
Bleeding Shot Bleeding Shot (34) (spellbook) Active 0 0 720000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2192.
Crossbow Mastery Crossbow Mastery (44) Active 0 0 720000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (45) Active 0 0 720000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (5) (spellbook) Active 0 0 1400000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (6) (spellbook) Active 0 0 1400000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Defuse Trap Defuse Trap (7) (spellbook) Active 0 0 1400000 Disarm traps below Level 78. Consumes 1 Soul.
Imbue Dark Seed Imbue Dark Seed (7) (spellbook) Active 0 0 1400000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (49) Active 0 0 720000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (50) Active 0 0 720000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (54) Active 0 0 720000 Increases M. Def.
Magic Immunity Magic Immunity (55) Active 0 0 720000 Increases M. Def.
Quiver of Bolts: S-Grade Quiver of Bolts: S-Grade (1) (spellbook) Active 0 0 720000 Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade.
Rising Shot Rising Shot (30) (spellbook) Active 0 0 720000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1185.
Rising Shot Rising Shot (31) (spellbook) Active 0 0 720000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1218.
Sharpshooting Sharpshooting (8) (spellbook) Active 0 0 1400000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 8.
Slow Trap Slow Trap (6) (spellbook) Active 0 0 1400000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (23) Active 0 0 1400000 Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed.
Soul Shock Soul Shock (39) (spellbook) Active 0 0 720000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2132.
Soul Shock Soul Shock (40) (spellbook) Active 0 0 720000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2192.
Twin Shot Twin Shot (36) (spellbook) Active 0 0 720000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4738.
Twin Shot Twin Shot (37) (spellbook) Active 0 0 720000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4870.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Final Flying Form Final Flying Form (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.