Lineage 2 Drop & Spoil Calculator



Kamael Female Warder - Lineage 2 Skills

Explore all available skills for Kamael Female Warder, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Kamael Female Warder
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Abyssal Blaze Abyssal Blaze (1) (spellbook) Active 0 0 2100 Disperses a materialized soul. Consumes 1 Soul. Power 24.
Abyssal Blaze Abyssal Blaze (2) (spellbook) Active 0 0 2100 Disperses a materialized soul. Consumes 1 Soul. Power 26.
Change Weapon Change Weapon (1) (spellbook) Active 0 0 4100 Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Crossbow Mastery Crossbow Mastery (1) Active 0 0 4100 Increases P. Atk. when using a crossbow.
Double Thrust Double Thrust (1) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 90.
Double Thrust Double Thrust (2) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 97.
Double Thrust Double Thrust (3) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 105.
Light Armor Mastery Light Armor Mastery (1) Active 0 0 2100 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Active 0 0 2100 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (6) Active 0 0 2100 Increases M. Def.
Magic Immunity Magic Immunity (7) Active 0 0 2100 Increases M. Def.
Penetrating Shot Penetrating Shot (1) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 179.
Penetrating Shot Penetrating Shot (2) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 194.
Penetrating Shot Penetrating Shot (3) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 210.
Rapier Mastery Rapier Mastery (1) Active 0 0 4100 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (4) Active 0 0 4100 Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 24
Abyssal Blaze Abyssal Blaze (3) (spellbook) Active 0 0 2300 Disperses a materialized soul. Consumes 1 Soul. Power 28.
Abyssal Blaze Abyssal Blaze (4) (spellbook) Active 0 0 2300 Disperses a materialized soul. Consumes 1 Soul. Power 31.
Crossbow Mastery Crossbow Mastery (2) Active 0 0 4700 Increases P. Atk. when using a crossbow.
Dark Explosion Dark Explosion (1) (spellbook) Active 0 0 4700 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
Death Mark Death Mark (1) (spellbook) Active 0 0 4700 Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
Defuse Trap Defuse Trap (2) (spellbook) Active 0 0 2300 Disarm traps below Level 28. Consumes 1 Soul.
Detect Trap Detect Trap (2) (spellbook) Active 0 0 2300 Detect traps below Level 28. Consumes 1 Soul.
Double Thrust Double Thrust (4) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 123.
Double Thrust Double Thrust (5) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 132.
Double Thrust Double Thrust (6) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 143.
Erase Mark Erase Mark (1) (spellbook) Active 0 0 4700 Cures the death mark for up to Effect 3.
Furious Soul Furious Soul (1) (spellbook) Active 0 0 2200 Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 1.
Hard March Hard March (1) Active 0 0 4700 Increases own speed. Consumes 1 Soul. MP continually decreases.
Increase Range Increase Range (1) Active 0 0 4700 Increases crossbow range.
Light Armor Mastery Light Armor Mastery (3) Active 0 0 2300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Active 0 0 2300 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (8) Active 0 0 2300 Increases M. Def.
Magic Immunity Magic Immunity (9) Active 0 0 2300 Increases M. Def.
Penetrating Shot Penetrating Shot (4) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 245.
Penetrating Shot Penetrating Shot (5) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 264.
Penetrating Shot Penetrating Shot (6) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 285.
Rapier Mastery Rapier Mastery (2) Active 0 0 4700 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (5) Active 0 0 4700 Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Level 28
Abyssal Blaze Abyssal Blaze (5) (spellbook) Active 0 0 5500 Disperses a materialized soul. Consumes 1 Soul. Power 33.
Abyssal Blaze Abyssal Blaze (6) (spellbook) Active 0 0 5500 Disperses a materialized soul. Consumes 1 Soul. Power 35.
Crossbow Mastery Crossbow Mastery (3) Active 0 0 5500 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (4) Active 0 0 5500 Increases P. Atk. when using a crossbow.
Dark Explosion Dark Explosion (2) (spellbook) Active 0 0 10900 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
Double Thrust Double Thrust (7) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 165.
Double Thrust Double Thrust (8) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 177.
Double Thrust Double Thrust (9) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 191.
Fire Trap Fire Trap (1) (spellbook) Active 0 0 10900 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (5) Active 0 0 3600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Active 0 0 3600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Active 0 0 3600 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (10) Active 0 0 3600 Increases M. Def.
Magic Immunity Magic Immunity (11) Active 0 0 3600 Increases M. Def.
Magic Immunity Magic Immunity (12) Active 0 0 3600 Increases M. Def.
Penetrating Shot Penetrating Shot (7) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 330.
Penetrating Shot Penetrating Shot (8) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 354.
Penetrating Shot Penetrating Shot (9) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 381.
Rapier Mastery Rapier Mastery (3) Active 0 0 5500 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (4) Active 0 0 5500 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (6) Active 0 0 10900 Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (1) (spellbook) Active 0 0 10900 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 32
Abyssal Blaze Abyssal Blaze (7) (spellbook) Active 0 0 7200 Disperses a materialized soul. Consumes 1 Soul. Power 38.
Abyssal Blaze Abyssal Blaze (8) (spellbook) Active 0 0 7200 Disperses a materialized soul. Consumes 1 Soul. Power 40.
Crossbow Mastery Crossbow Mastery (5) Active 0 0 7200 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (6) Active 0 0 7200 Increases P. Atk. when using a crossbow.
Dark Armor Dark Armor (1) Active 0 0 14300 Increases resistance to dark attacks. Consumes 1 Soul.
Dark Explosion Dark Explosion (3) (spellbook) Active 0 0 14300 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
Death Mark Death Mark (2) (spellbook) Active 0 0 14300 Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
Double Thrust Double Thrust (10) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 219.
Double Thrust Double Thrust (11) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 235.
Double Thrust Double Thrust (12) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 251.
Fast Shot Fast Shot (1) (spellbook) Active 0 0 14300 Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 1.
Light Armor Mastery Light Armor Mastery (8) Active 0 0 4800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Active 0 0 4800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Active 0 0 4800 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (13) Active 0 0 4800 Increases M. Def.
Magic Immunity Magic Immunity (14) Active 0 0 4800 Increases M. Def.
Magic Immunity Magic Immunity (15) Active 0 0 4800 Increases M. Def.
Penetrating Shot Penetrating Shot (10) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 438.
Penetrating Shot Penetrating Shot (11) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 469.
Penetrating Shot Penetrating Shot (12) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 502.
Rapier Mastery Rapier Mastery (5) Active 0 0 7200 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (6) Active 0 0 7200 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (7) Active 0 0 14300 Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (2) (spellbook) Active 0 0 14300 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Warp Warp (1) (spellbook) Active 0 0 14300 Teleports you to the battlefront. Consumes 1 Soul.
Level 36
Abyssal Blaze Abyssal Blaze (9) (spellbook) Active 0 0 10400 Disperses a materialized soul. Consumes 1 Soul. Power 43.
Abyssal Blaze Abyssal Blaze (10) (spellbook) Active 0 0 10400 Disperses a materialized soul. Consumes 1 Soul. Power 46.
Crossbow Mastery Crossbow Mastery (7) Active 0 0 10400 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (8) Active 0 0 10400 Increases P. Atk. when using a crossbow.
Dark Blade Dark Blade (1) Active 0 0 20700 Grants the ability to do dark damage. Consumes 1 Soul.
Dark Explosion Dark Explosion (4) (spellbook) Active 0 0 20700 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
Defuse Trap Defuse Trap (3) (spellbook) Active 0 0 10400 Disarm traps below Level 38. Consumes 1 Soul.
Detect Trap Detect Trap (3) (spellbook) Active 0 0 10400 Detect traps below Level 38. Consumes 1 Soul.
Double Thrust Double Thrust (13) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 287.
Double Thrust Double Thrust (14) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 306.
Double Thrust Double Thrust (15) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 326.
Fire Trap Fire Trap (2) (spellbook) Active 0 0 20700 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (11) Active 0 0 6900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Active 0 0 6900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Active 0 0 6900 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (16) Active 0 0 6900 Increases M. Def.
Magic Immunity Magic Immunity (17) Active 0 0 6900 Increases M. Def.
Magic Immunity Magic Immunity (18) Active 0 0 6900 Increases M. Def.
Penetrating Shot Penetrating Shot (13) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 573.
Penetrating Shot Penetrating Shot (14) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 611.
Penetrating Shot Penetrating Shot (15) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 651.
Rapier Mastery Rapier Mastery (7) Active 0 0 10400 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (8) Active 0 0 10400 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (8) Active 0 0 20700 Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
Soul Shock Soul Shock (1) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 344.
Soul Shock Soul Shock (2) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 367.
Soul Shock Soul Shock (3) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 391.
Surrender to the Unholy Surrender to the Unholy (3) (spellbook) Active 0 0 20700 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Ultimate Escape Ultimate Escape (1) (spellbook) Active 0 0 19000 Greatly increases own Evasion rate and speed instantly. Consumes 3 soul.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.