Lineage 2 Drop & Spoil Calculator



Kamael Male Trooper - Lineage 2 Skills

Explore all available skills for Kamael Male Trooper, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Kamael Male Trooper
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Abyssal Blaze Abyssal Blaze (1) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 24.
Abyssal Blaze Abyssal Blaze (2) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 26.
Ancient Sword Mastery Ancient Sword Mastery (1) Active 0 0 3700 Increases P. Atk. when using an ancient sword.
Change Weapon Change Weapon (1) (spellbook) Active 0 0 3700 Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Dark Strike Dark Strike (1) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 90.
Dark Strike Dark Strike (2) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 97.
Dark Strike Dark Strike (3) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 105.
Double Thrust Double Thrust (1) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 90.
Double Thrust Double Thrust (2) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 97.
Double Thrust Double Thrust (3) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 105.
Light Armor Mastery Light Armor Mastery (1) Active 0 0 1800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Active 0 0 1800 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (6) Active 0 0 1800 Increases M. Def.
Magic Immunity Magic Immunity (7) Active 0 0 1800 Increases M. Def.
Rapier Mastery Rapier Mastery (1) Active 0 0 4100 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (4) Active 0 0 3700 Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
Strike Back Strike Back (1) Active 0 0 3700 Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active. Consumes 1 Soul.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 24
Abyssal Blaze Abyssal Blaze (3) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 28.
Abyssal Blaze Abyssal Blaze (4) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 31.
Ancient Sword Mastery Ancient Sword Mastery (2) Active 0 0 5800 Increases P. Atk. when using an ancient sword.
Dark Explosion Dark Explosion (1) (spellbook) Active 0 0 5800 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
Dark Strike Dark Strike (4) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 123.
Dark Strike Dark Strike (5) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 132.
Dark Strike Dark Strike (6) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 143.
Death Mark Death Mark (1) (spellbook) Active 0 0 5800 Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
Double Thrust Double Thrust (4) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 123.
Double Thrust Double Thrust (5) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 132.
Double Thrust Double Thrust (6) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 143.
Erase Mark Erase Mark (1) (spellbook) Active 0 0 5800 Cures the death mark for up to Effect 3.
Furious Soul Furious Soul (1) (spellbook) Active 0 0 5800 Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 1.
Light Armor Mastery Light Armor Mastery (3) Active 0 0 2900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Active 0 0 2900 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (8) Active 0 0 2900 Increases M. Def.
Magic Immunity Magic Immunity (9) Active 0 0 2900 Increases M. Def.
Rapier Mastery Rapier Mastery (2) Active 0 0 5800 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (5) Active 0 0 5800 Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Level 28
Abyssal Blaze Abyssal Blaze (5) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 33.
Abyssal Blaze Abyssal Blaze (6) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 35.
Ancient Sword Mastery Ancient Sword Mastery (3) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (4) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Dark Explosion Dark Explosion (2) (spellbook) Active 0 0 10000 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
Dark Strike Dark Strike (7) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 165.
Dark Strike Dark Strike (8) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 177.
Dark Strike Dark Strike (9) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 191.
Double Thrust Double Thrust (7) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 165.
Double Thrust Double Thrust (8) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 177.
Double Thrust Double Thrust (9) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 191.
Hard March Hard March (1) Active 0 0 10000 Increases own speed. Consumes 1 Soul. MP continually decreases.
Increase Power Increase Power (2) (spellbook) Active 0 0 10000 Temporarily increase your P. Atk. Consumes 1 Soul. Effect 2.
Light Armor Mastery Light Armor Mastery (5) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Active 0 0 3300 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (10) Active 0 0 3300 Increases M. Def.
Magic Immunity Magic Immunity (11) Active 0 0 3300 Increases M. Def.
Magic Immunity Magic Immunity (12) Active 0 0 3300 Increases M. Def.
Rapier Mastery Rapier Mastery (3) Active 0 0 5000 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (4) Active 0 0 5000 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (6) Active 0 0 10000 Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (1) (spellbook) Active 0 0 10000 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 32
Abyssal Blaze Abyssal Blaze (7) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 38.
Abyssal Blaze Abyssal Blaze (8) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 40.
Ancient Sword Mastery Ancient Sword Mastery (5) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (6) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Dark Armor Dark Armor (1) Active 0 0 15300 Increases resistance to dark attacks. Consumes 1 Soul.
Dark Explosion Dark Explosion (3) (spellbook) Active 0 0 15300 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
Dark Strike Dark Strike (10) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 219.
Dark Strike Dark Strike (11) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 235.
Dark Strike Dark Strike (12) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 251.
Death Mark Death Mark (2) (spellbook) Active 0 0 15300 Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
Double Thrust Double Thrust (10) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 219.
Double Thrust Double Thrust (11) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 235.
Double Thrust Double Thrust (12) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 251.
Light Armor Mastery Light Armor Mastery (8) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Active 0 0 5000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (13) Active 0 0 5000 Increases M. Def.
Magic Immunity Magic Immunity (14) Active 0 0 5000 Increases M. Def.
Magic Immunity Magic Immunity (15) Active 0 0 5000 Increases M. Def.
Rapier Mastery Rapier Mastery (5) Active 0 0 7700 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (6) Active 0 0 7700 Increases P. Atk. when using rapiers.
Rush Rush (1) (spellbook) Active 0 0 15300 Charge an enemy. Requires an ancient sword or short sword. Consumes 1 Soul.
Soul Mastery Soul Mastery (7) Active 0 0 15300 Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (2) (spellbook) Active 0 0 15300 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Level 36
Abyssal Blaze Abyssal Blaze (9) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 43.
Abyssal Blaze Abyssal Blaze (10) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 46.
Ancient Sword Mastery Ancient Sword Mastery (7) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (8) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
Courage Courage (1) (spellbook) Active 0 0 22100 Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 1.
Dark Blade Dark Blade (1) Active 0 0 22100 Grants the ability to do dark damage. Consumes 1 Soul.
Dark Explosion Dark Explosion (4) (spellbook) Active 0 0 22100 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
Dark Strike Dark Strike (13) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 287.
Dark Strike Dark Strike (14) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 306.
Dark Strike Dark Strike (15) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 326.
Disarm Disarm (1) (spellbook) Active 0 0 22100 Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 Soul.
Double Thrust Double Thrust (13) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 287.
Double Thrust Double Thrust (14) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 306.
Double Thrust Double Thrust (15) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 326.
Light Armor Mastery Light Armor Mastery (11) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Active 0 0 7400 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (16) Active 0 0 7400 Increases M. Def.
Magic Immunity Magic Immunity (17) Active 0 0 7400 Increases M. Def.
Magic Immunity Magic Immunity (18) Active 0 0 7400 Increases M. Def.
Rapier Mastery Rapier Mastery (7) Active 0 0 11000 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (8) Active 0 0 11000 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (8) Active 0 0 22100 Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (3) (spellbook) Active 0 0 22100 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Sword Shield Sword Shield (1) (spellbook) Active 0 0 22100 Greatly increases own P. Def instantly. Greatly decreases own speed while duration of effect lasts. Consumes 2 soul. Effect 1.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.