Lineage 2 Drop & Spoil Calculator



Human Warrior - Lineage 2 Skills

Explore all available skills for Human Warrior, including active, passive, and class transfer abilities. Perfect for planning your character’s development and progression.

Human Warrior
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Power Smash Power Smash (1) Active 22 40 1200 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit is possible.
Power Smash Power Smash (2) Active 22 40 1200 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit is possible.
Power Smash Power Smash (3) Active 22 40 1200 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit is possible.
Wild Sweep Wild Sweep (1) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit is possible.
Wild Sweep Wild Sweep (2) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit is possible.
Wild Sweep Wild Sweep (3) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit is possible.
Stun Attack Stun Attack (1) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun Attack Stun Attack (2) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun Attack Stun Attack (3) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
War Cry War Cry (1) Active 10 0 3700 Momentarily increases P. Atk. Effect 1.
Boost HP Boost HP (1) Passive 0 0 3700 Increases Max. HP.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor Mastery Heavy Armor Mastery (1) Passive 0 0 1900 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (2) Passive 0 0 1900 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (1) Passive 0 0 1900 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Passive 0 0 1900 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (1) Passive 0 0 3700 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (1) Passive 0 0 3700 Increases P. Atk when using a sword or blunt weapon.
Vicious Stance Vicious Stance (1) Toggle 4 0 3700 Increases critical attack power. MP will be consumed continuously.
Level 24
Power Smash Power Smash (4) Active 23 40 2100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit is possible.
Power Smash Power Smash (5) Active 24 40 2100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit is possible.
Power Smash Power Smash (6) Active 25 40 2100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit is possible.
Wild Sweep Wild Sweep (4) Active 23 40 2100 Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit is possible.
Wild Sweep Wild Sweep (5) Active 24 40 2100 Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit is possible.
Wild Sweep Wild Sweep (6) Active 25 40 2100 Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit is possible.
Stun Attack Stun Attack (4) Active 23 40 2100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun Attack Stun Attack (5) Active 24 40 2100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun Attack Stun Attack (6) Active 25 40 2100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 6400 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (3) Passive 0 0 3200 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (4) Passive 0 0 3200 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (3) Passive 0 0 3200 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Passive 0 0 3200 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (2) Passive 0 0 6400 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (2) Passive 0 0 6400 Increases P. Atk when using a sword or blunt weapon.
Vital Force Vital Force (1) Passive 0 0 6400 Allows quick recovery while one is sitting.
Accuracy Accuracy (1) Toggle 1 0 6400 Increases Accuracy. Continuously consumes MP.
Vicious Stance Vicious Stance (2) Toggle 5 0 6400 Increases critical attack power. MP will be consumed continuously.
Level 28
Power Smash Power Smash (7) Active 27 40 4000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit is possible.
Power Smash Power Smash (8) Active 29 40 4000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit is possible.
Power Smash Power Smash (9) Active 30 40 4000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit is possible.
Wild Sweep Wild Sweep (7) Active 27 40 4000 Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit is possible.
Wild Sweep Wild Sweep (8) Active 29 40 4000 Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit is possible.
Wild Sweep Wild Sweep (9) Active 30 40 4000 Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit is possible.
Battle Roar Battle Roar (1) Active 13 0 12000 Temporarily increases Max. HP and restores HP. Effect 1.
Stun Attack Stun Attack (7) Active 27 40 4000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun Attack Stun Attack (8) Active 29 40 4000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun Attack Stun Attack (9) Active 30 40 4000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Boost HP Boost HP (2) Passive 0 0 12000 Increases Max. HP.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Heavy Armor Mastery Heavy Armor Mastery (5) Passive 0 0 4000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (6) Passive 0 0 4000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (7) Passive 0 0 4000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (5) Passive 0 0 4000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Passive 0 0 4000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Passive 0 0 4000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (3) Passive 0 0 6000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (4) Passive 0 0 6000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (3) Passive 0 0 6000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (4) Passive 0 0 6000 Increases P. Atk when using a sword or blunt weapon.
Vicious Stance Vicious Stance (3) Toggle 5 0 12000 Increases critical attack power. MP will be consumed continuously.
Level 32
Power Smash Power Smash (10) Active 31 40 6100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit is possible.
Power Smash Power Smash (11) Active 31 40 6100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit is possible.
Power Smash Power Smash (12) Active 33 40 6100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit is possible.
Wild Sweep Wild Sweep (10) Active 31 40 6100 Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit is possible.
Wild Sweep Wild Sweep (11) Active 31 40 6100 Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit is possible.
Wild Sweep Wild Sweep (12) Active 33 40 6100 Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit is possible.
Detect Insect Weakness Detect Insect Weakness (1) Active 14 0 18000 Temporarily increases P. Atk. against insects.
Stun Attack Stun Attack (10) Active 31 40 6100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun Attack Stun Attack (11) Active 31 40 6100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun Attack Stun Attack (12) Active 33 40 6100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Fast HP Recovery Fast HP Recovery (2) Passive 0 0 18000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (8) Passive 0 0 6100 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (9) Passive 0 0 6100 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (10) Passive 0 0 6100 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (8) Passive 0 0 6100 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Passive 0 0 6100 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Passive 0 0 6100 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (5) Passive 0 0 9100 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (6) Passive 0 0 9100 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (5) Passive 0 0 9100 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (6) Passive 0 0 9100 Increases P. Atk when using a sword or blunt weapon.
Vital Force Vital Force (2) Passive 0 0 18000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (4) Toggle 6 0 18000 Increases critical attack power. MP will be consumed continuously.
Level 36
Power Smash Power Smash (13) Active 35 40 10000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit is possible.
Power Smash Power Smash (14) Active 36 40 10000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit is possible.
Power Smash Power Smash (15) Active 37 40 10000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit is possible.
Wild Sweep Wild Sweep (13) Active 35 40 10000 Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit is possible.
Wild Sweep Wild Sweep (14) Active 36 40 10000 Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit is possible.
Wild Sweep Wild Sweep (15) Active 37 40 10000 Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit is possible.
Lionheart Lionheart (1) Active 31 0 31000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 1.
Stun Attack Stun Attack (13) Active 35 40 10000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 96.
Stun Attack Stun Attack (14) Active 36 40 10000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 102.
Stun Attack Stun Attack (15) Active 37 40 10000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 109.
Boost HP Boost HP (3) Passive 0 0 31000 Increases Max. HP.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Heavy Armor Mastery Heavy Armor Mastery (11) Passive 0 0 10000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (12) Passive 0 0 10000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (13) Passive 0 0 10000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 10000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 10000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 10000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (7) Passive 0 0 16000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (8) Passive 0 0 16000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (7) Passive 0 0 16000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (8) Passive 0 0 16000 Increases P. Atk when using a sword or blunt weapon.
Vicious Stance Vicious Stance (5) Toggle 7 0 31000 Increases critical attack power. MP will be consumed continuously.