Overview
New with C3 is the Seven Signs competition. This will be a description
of what the war of dawn and dusk means to the players: what are the benefits
of joining sides, which side to join, what the effects of the competition
are.
As the Seven Seals that bind the power of Shilen, Goddess of Death, are
opened one by one, the world moves closer to the brink of chaos. Each
Seal contains a great power that can make the world tremble. The one who
opens the Seals can control the power contained within them. The Revolutionary
Army of Dusk and the Lords of Dawn compete against each other toward this
end. Players join one of these two cabals, which vie for control over
the power of the Seals.
An unlimited number of players can join the Seven Signs quest, which
repeats in two-week intervals. By participating in the Seven Signs, players
are given to the opportunity to shape their server in ways that were not
possible until now.
The war between the Cabals is between those who hold a castle and those
who do not. Players who have not yet reached their second occupation fall
into the neutral group and may participate in either side.
Joining and Withdrawing from the Seven Signs Cabals
Players who want to participate in the Seven Signs must join one of the
Cabals, either the Revolutionary Army of Dusk (hereinafter "Dusk")
or the Lords of Dawn (hereinafter "Dawn"). Once they join one
of the Cabals, it is impossible for them to withdraw until a new Seven
Signs starts after two weeks. At the time they join, they must vote upon
the Seal they wish to possess.
Characters With a Second Class Transfer
Lords of Dawn
Members of clans who own a castle may join the Lords of Dawn. Players
who are not members of castle-holding clans or alliances, but who are
willing to pay 50,000 adena, will be able to choose Dawn through the
Priests of Dawn in each village during the competition period. At this
time, the Lord of each castle may purchase an additional 300 Approval
Certificates through the Chamberlain and transfer them to other characters.
Characters who are not members of castle-holding clans need to get
an Approval Certificate from their castle's Lord to join Dawn, or pay
50,000 adena. Approval Certificates never expire and are re-usable.
Revolutionary Army of Dusk
Only characters who are not members of the castle-holding clans and
guilds may join Dusk. During the registration period, they may join
through the Priests of Dusk in each village.
Characters Without a Second Class Transfer
They may freely join either the Lords of Dawn or the Revolutionary Army
of Dusk.
Characters Without a First Class Transfer
They may not participate in the Seven Signs.
Competition Period
Characters who joined a Cabal may participate in the competition period
from the first Monday until the Monday of the following week. Each Cabal
may hunt the Seven Signs monsters (Lilim, Nephilim, Lilith, and Gigant),
within the Catacombs and Necropolis to acquire Seal Stones. They
can participate in two kinds of competitions: acquiring items necessary
for their Cabal, and participating in the Festival of Darkness.
Collecting Seal stones (Blue, Green, and Red)
Each Cabal may hunt monsters within the Catacombs and Necropolis
to acquire Seal Stones. Items acquired in this way are entrusted to the
Priest of each side. Scores contributed to the Priests by each player
are accumulated and included in the total score of the whole Cabal. [Contribution
points to the Cabal will be different based on stone color: Blue (1),
Green (5), and Red (10)]. Seal Stones are items that can be exchanged
among players. Even if these items are not entrusted to the Priest during
the competition period, they do not disappear and can be used during the
next competition period. Players hunt the monsters in Necropolis' or Catacomb
to get Seal Stones.
The Festival of Darkness
Among the players participating in the Festival of Darkness, the party
that records the best score in each level will contribute points to their
Cabal. The Festival of Darkness is divided by level and any players belonging
to either of the Cabals can participate.
A party comprised of 5 to 9 members participates in the Festival of Darkness.
- How to Participate: Players may participate only during the competition
period. The party wishing to participate should pay Seal Stones to the
Guide of the Festival in the Oracle. Priests in towns will teleport
you to the Festival for free. Entry fees vary depending on level, and
must be paid by party leaders. Parties must consist of a minimum of
5 members belonging to the same Cabal. Members of each party must correspond
to the level of the Festival in which they want to participate. Characters
who correspond to the level of the Festival, but who have higher level
skills than the party members, may not participate. This happens when
the character is de-leveled, but his skills learned from the previous
higher level remain. These challenges are always possible during the
competition period and there is no limit in the number of challenges.
- Place of the Festival: During the Festival, items are not dropped
on death and experience loss is reduced by one-fourth. However, chaotic
players may still drop items upon death. In the center magic array of
the Festival, recovery of MP is faster than elsewhere. Players can be
teleported to the Festival and can return to their original location
free of charge through the Priest of each village. Upon death, players
restart inside the room. The place where the Festival of Darkness occurs.
- Festival Costs: The Festival of Darkness is divided into five grades,
such as less than a 32 level, less than a 43 level, less than a 54 level,
less than a 65 level and an unlimited level.
- For each level listed below, pay the indicated amount of either Blue,
Green or Red Stones.
Level |
Blue Seal Stones |
Green Seal Stones |
Red Seal Stones |
Below 32 |
900 |
540 |
270 |
Below 43 |
1500 |
900 |
450 |
Below 54 |
3000 |
1800 |
900 |
Below 65 |
4500 |
2700 |
1350 |
No Limit |
6000 |
3600 |
1800 |
- Process
Teleporting to the battleground is possible only two minutes before
the Festival of Darkness begins. Once enrollment is completed through
the Festival Guide, parties are immediately teleported to the Festival
location. After two minutes of prep time, the Festival begins and
continues for 18 minutes while the participants kill the monsters
and collect the 'Blood of Sacrifice'. The number collected corresponds
to the score registered in the Festival of Darkness. All of the 'Blood
of Sacrifice' acquired from the hunt is automatically given to the
party leader.
During the Festival the party leader will obtain 'Blood of Sacrifice'.
If the party feels the need to leave the Festival early they can
do so via the Festival Witch located in the center of the room. If
they think the Festival needed added challenge, then they can request
stronger minions from the Festival Witch. The stronger the monster
killed, the more Blood of Sacrifice they can acquire.
If pets are used to hunt in the Festival then the drop chances for
Blood of Sacrifice will be lowered.
- Registering Your Score: After the Festival ends, the leader of the
party must register the result to the Guide of the Festival within 40
minutes. Please note that if the party fails to register within this
time, the result will become invalid. If the registered result is lower
than the previous highest record, the record is not updated.
- Prize: After the competition period ends and their Cabal has won,
party members who set the highest score for each grade can receive Ancient
Adena as compensation from the Festival Guide. Although a party may
set the high score for a specific level, they cannot receive a prize
if the Cabal they belong to loses. Please note that the prize is paid
only before the start of the next competition period.
End of the Competition Period, Victory and Defeat
Determination of Victory and Defeat
Victory is determined by combining the high scores recorded in the Festival
of Darkness along with the amount of Seal Stones each Cabal has entrusted
to their priest.
Maximum Level |
Points |
32 |
70 |
43 |
70 |
54 |
80 |
65 |
80 |
Unlimited |
100 |
Settlement of Ancient Adena
Once the Seal Effective period begins, the Priest in the village rewards
Ancient Adena to the player on the winning Cabal based on the amount of
Seal Stones turned in during the competition period. If the player kept
their Seal Stones and did not turn them in, they are still able to turn
them into the Priest in exchange for Ancient Adena. The only time one
may receive Ancient Adena is if they are on the winning Cabal of this
particular Seal Period. The losing side may not turn in their Seal Stones
until their Cabal is able to win a competition period.
Purchasing Items
The winner can purchase a variety of items that cannot be purchased in
the general stores by paying with Ancient Adena to the Priest of Dusk
or Dawn.
Change in the Ownership of the Seal
Seals are owned based on being victorious during the competition period
and having the required voting percentage for the Seal.
If the seal was not in effect or owned by the opposing Cabal, then the
new winner must receive 35% or more of the total votes to obtain it. If
the vote is less then 35% then they cannot own the Seal.
If the cabal owned the Seal in the previous Seven Signs competition,
then they can retain the seal if 10% or more members have voted for it.
Change in the Environment
If Dawn wins, a solar eclipse occurs and the sky turns violet; if Dusk
wins, an eye is created in the moon and the sky turns green.
Seal Effects
If a party owns each Seal, the following changes will occur.
Seal of Avarice
- The teleport NPC at the entrance of the Necropolis moves the winner
inside the dungeon, and they can purchase various kinds of buffs with
Ancient Adena.
- Able to enter all 8 Necropolis freely.
- In the Necropolis, monsters are generated for the winner to hunt.
- They can meet Anakim or Lilith in the Disciples Necropolis. Anakim
and Lilith are part of the quest in which you can enhance your A-grade
weapon.
- The Trader of Mammon appears inside the dungeon. They can purchase
a variety of items that cannot be purchased in general stores by paying
with Ancient Adena. The Trader of Mammon does not stay in one place,
but often moves around each dungeon.
Seal of Gnosis
- The teleport NPC at the entrance of the Catacombs moves only the winner
inside the dungeon.
- Able to enter all 6 Catacombs freely.
- The winner can purchase teleports from the Priests to various hunting
areas with Ancient Adena.
- Hostile NPCs are located around each village, except starting towns,
and randomly cast various kinds of de-buffs onto the members of the
losing Cabal.
- Friendly NPCs are located around each village, except starting towns,
and randomly cast various kinds of buffs onto the members of the winning
Cabal.
- An NPC named The Blacksmith of Mammon will appear inside the Catacombs.
He accepts Ancient Adena for performing A-grade weapon enhancements,
removing the Seal on armor, equipment exchanges to higher-level items,
as well as free exchange for equipment of the same level. The Blacksmith
of Mammon wanders around each Catacomb.
Seal of Strife
If Owned by Dawn:
- During a siege, it is now possible to hire elite Dawn Mercenaries
in addition to the existing mercenaries.
- The cost required to upgrade the castle gates and walls is slightly
reduced.
- The defensive power of the castle gates and walls is slightly increased.
- The maximum tax rate that the lord of each castle can establish is
increased to 25%.
If Owned by Dusk:
- During a siege, defenders are unable to hire anything but low-level
mercenaries.
- The cost required to upgrade the castle gates and walls is greatly
increased.
- The defensive power of the castle gates and walls is greatly reduced.
- The maximum tax rate that the lord of each castle can establish is
decreased to 5%.
Catacombs, Necropolis', and The Oracle
Sixteen dungeons were added in relation to the Seven Signs. The Oracle
is the place where the Festival of Darkness is held. The Catacombs and
Necropolis are dungeons where the players can hunt monsters and
get Seal Stones necessary for the acquisition of the Seals. These monsters,
represented by Lilim and Nephilim, drop Seal Stones, but do not drop Adena.
Access to these dungeons is limited based on participation in the Cabal
and ownership of the Seals.
Necropolis
- Necropolis of Sacrifice: level 20~30 monsters appear and it is located
on the southern seashore of the Gludio Territory.
- Pilgrims Necropolis: level 30~40 monsters appear and it is located
near the Partisan's Hideaway in Dion Territory.
- Worshipers Necropolis: level 40~50 monsters appear and it is located
near the Alligator Island in the Innadril Territory.
- Patriots Necropolis: level 50~60 monsters appear and it is located
above the Gludio Castle in the Gludio Territory.
- Ascetics Necropolis: level 60~70 monsters appear and it is located
near the Altar of Rites in the Oren Territory.
- Martyrs Necropolis: level 60~70 monsters appear and it is located
near the Giran Castle in the Giran Territory.
- Saints Necropolis: level 70~80 monsters appear and it is located near
the Field of Whispers in the Innadril Territory.
- Disciples Necropolis: level 70~80 monsters appear and it is located
near the Devastated Castle in the Aden Territory. From here, the players
can move to the place where Anakim or Lilith appear, based on the ownership
of the Seals.
Catacomb
- Heretics Catacomb: level 30~40 monsters appear and it is located near
the Execution Ground in the Dion Territory.
- Catacomb of the Branded: level 40~50 monsters appear and it is located
near the Giran Port in the Giran Territory.
- Catacomb of the Apostate: level 50~60 monsters appear and it is located
near the Plains of the Lizardmen in the Oren Territory.
- Catacomb of the Witch: level 60~70 monsters appear and it is located
near the Forest of Mirrors in the Aden Territory.
- Catacomb of Dark Omens: level 70~80 monsters appear and it is located
near the Dark Elven Village in the Oren Territory.
- Catacomb of the Forbidden Path: level 70~80 monsters appear and it
is located near the Hunters Village in the Aden Territory.
Oracle
- Oracle of Dawn: located near the Orc Barracks in the Gludio Territory.
- Oracle of Dusk: located near the Windy Hill in the Gludio Territory.
- One cannot create a Private Store while inside the Oracle of Dusk
or Dawn. The Oracles are considered Peace Zones.
Access to the Dungeons
During the first week of the Seven Signs, the competition period, any
characters who join a Cabal can access the dungeons. After the competition
period is over and the Seals are effective, only the Cabal who owns the
appropriate Seal can have access. The loser, or even the winner who did
not achieve the voting percentage necessary to obtain the Seal, cannot
access the dungeons for the week following the competitions when the Seals
are in effect.
Any characters who joined the Cabal can access dungeons during the competition
period.
Other Matters
Seal Stones
Seal Stones are exchangeable and can be acquired by hunting Lilim, Nephilim,
and Gigant in the Catacombs and Necropolis. The value of the Stones
are higher in the order of Blue < Green < Red. If the player entrusts
the stones to the Priests in town, it will add points to your Cabal. Blue,
Green, and Red contribute 3, 5, and 10 points respectively.
Entrusted Seal Stones will contribute to grand total points of Cabal.
Ancient Adena
Ancient Adena is acquired through Seal Stones during the competition
period. Ancient Adena is used to purchase the items from the Priests of
Dawn or Dusk, Blacksmith of Mammon, Trade of Mammon, or to utilize various
functions. The Black Market Trader of Mammon will also convert Ancient
Adena to regular Adena at a one to one ratio.
The Record of Seven Signs
This is the item that allows you to see overall situations, main events
and Seal states of the Seven Signs at a glance. Anyone can buy this item
at 500 adena through the Priests of Dawn or Dusk.
Approval Certificates of the Lord
With this item characters that are not members of castle-holding clans,
who have done their second class transfer can join Dawn.
The Black Market Trader of Mammon
They exchange Seal Stones and also exchange Ancient Adena with Adena.
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