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Skills - Dwarf Warsmith

Dwarf Warsmith
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Armor Golem Armor Golem (1) - - 33000 (no description yet)
Repair Golem Repair Golem (1) - - 33000 (no description yet)
Fatal Strike Fatal Strike (1) Active 40 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 615.
Fatal Strike Fatal Strike (2) Active 41 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 654.
Fatal Strike Fatal Strike (3) Active 43 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 694.
Whirlwind Whirlwind (1) Active 40 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
Whirlwind Whirlwind (2) Active 41 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
Whirlwind Whirlwind (3) Active 43 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
Hammer Crush Hammer Crush (1) Active 40 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer Crush Hammer Crush (2) Active 41 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer Crush Hammer Crush (3) Active 43 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
Blunt Weapon Mastery Blunt Weapon Mastery (9) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (10) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (11) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (2) Passive 0 0 33000 Makes crystallization possible.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Fast HP Recovery Fast HP Recovery (3) Passive 0 0 33000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (14) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (15) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (16) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (9) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (10) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (11) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (3) Passive 0 0 33000 Allows quick recovery while one is sitting.
Level 43
Strengthen Golem Strengthen Golem (1) - - 38000 (no description yet)
Fatal Strike Fatal Strike (4) Active 43 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 737.
Fatal Strike Fatal Strike (5) Active 44 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 781.
Fatal Strike Fatal Strike (6) Active 45 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 827.
Summon Mechanic Golem Summon Mechanic Golem (3) (spellbook) Active 75 0 38000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (4) Active 43 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
Whirlwind Whirlwind (5) Active 44 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
Whirlwind Whirlwind (6) Active 45 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
Hammer Crush Hammer Crush (4) Active 43 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer Crush Hammer Crush (5) Active 44 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer Crush Hammer Crush (6) Active 45 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
Blunt Weapon Mastery Blunt Weapon Mastery (12) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (13) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (14) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (4) Passive 0 0 38000 Increases Max. HP.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Create Item Create Item (5) Passive 0 0 46000 Level 5 items can be manufactured.
Fast HP Recovery Fast HP Recovery (4) Passive 0 0 38000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (12) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (13) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (14) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Level 46
Case Harden Case Harden (1) - - 46000 (no description yet)
Embroider Embroider (1) - - 46000 (no description yet)
Hard Tanning Hard Tanning (1) - - 46000 (no description yet)
Bandage Bandage (2) Active 41 0 46000 Heals your own bleeding up to Effect 7.
Fatal Strike Fatal Strike (7) Active 47 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 875.
Fatal Strike Fatal Strike (8) Active 48 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 924.
Fatal Strike Fatal Strike (9) Active 49 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 976.
Whirlwind Whirlwind (7) Active 47 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
Whirlwind Whirlwind (8) Active 48 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
Whirlwind Whirlwind (9) Active 49 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
Hammer Crush Hammer Crush (7) Active 47 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer Crush Hammer Crush (8) Active 48 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer Crush Hammer Crush (9) Active 49 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
Blunt Weapon Mastery Blunt Weapon Mastery (15) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (16) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (17) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (20) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (21) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (22) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (15) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (16) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (17) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (4) Passive 0 0 46000 Allows quick recovery while one is sitting.
Weight Limit Weight Limit (3) Passive 0 0 46000 Quadruple the weight limit.
Level 49
Armor Golem Armor Golem (2) - - 46000 (no description yet)
Repair Golem Repair Golem (2) - - 46000 (no description yet)
Restring Restring (1) - - 61000 (no description yet)
Sharp Edge Sharp Edge (1) - - 61000 (no description yet)
Spike Spike (1) - - 61000 (no description yet)
Fatal Strike Fatal Strike (10) Active 51 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1030.
Fatal Strike Fatal Strike (11) Active 52 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1085.
Fatal Strike Fatal Strike (12) Active 54 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1143.
Summon Mechanic Golem Summon Mechanic Golem (4) (spellbook) Active 88 0 61000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Summon Siege Golem Summon Siege Golem (1) (spellbook) Active 530 0 700000 Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
Whirlwind Whirlwind (10) Active 51 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
Whirlwind Whirlwind (11) Active 52 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
Whirlwind Whirlwind (12) Active 54 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
Hammer Crush Hammer Crush (10) Active 51 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer Crush Hammer Crush (11) Active 52 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer Crush Hammer Crush (12) Active 54 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
Blunt Weapon Mastery Blunt Weapon Mastery (18) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (19) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (20) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (5) Passive 0 0 61000 Increases Max. HP.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Create Item Create Item (6) Passive 0 0 98000 Level 6 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (23) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (24) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (25) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Level 52
Strengthen Golem Strengthen Golem (2) - - 125000 (no description yet)
Summon Merchant Golem Summon Merchant Golem (1) (spellbook) - - 125000 (no description yet)
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Fatal Strike Fatal Strike (13) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1202.
Fatal Strike Fatal Strike (14) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1264.
Fatal Strike Fatal Strike (15) Active 56 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1327.
Whirlwind Whirlwind (13) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
Whirlwind Whirlwind (14) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
Whirlwind Whirlwind (15) Active 56 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
Hammer Crush Hammer Crush (13) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer Crush Hammer Crush (14) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer Crush Hammer Crush (15) Active 56 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
Blunt Weapon Mastery Blunt Weapon Mastery (21) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (22) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (23) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (3) Passive 0 0 125000 Makes crystallization possible.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Fast HP Recovery Fast HP Recovery (5) Passive 0 0 125000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (26) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (27) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (28) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (21) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (22) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (23) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (5) Passive 0 0 125000 Allows quick recovery while one is sitting.
Level 55
Armor Golem Armor Golem (3) - - 171000 (no description yet)
Repair Golem Repair Golem (3) - - 171000 (no description yet)
Fatal Strike Fatal Strike (16) Active 58 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1392.
Fatal Strike Fatal Strike (17) Active 59 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1459.
Fatal Strike Fatal Strike (18) Active 61 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1527.
Summon Mechanic Golem Summon Mechanic Golem (5) (spellbook) Active 100 0 171000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (16) Active 58 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
Whirlwind Whirlwind (17) Active 59 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
Whirlwind Whirlwind (18) Active 61 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
Hammer Crush Hammer Crush (16) Active 58 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer Crush Hammer Crush (17) Active 59 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer Crush Hammer Crush (18) Active 61 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
Blunt Weapon Mastery Blunt Weapon Mastery (24) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (25) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (26) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (6) Passive 0 0 171000 Increases Max. HP.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Create Item Create Item (7) Passive 0 0 189000 Level 7 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (29) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (30) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (31) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (24) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (25) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (26) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Level 58
Strengthen Golem Strengthen Golem (3) - - 183000 (no description yet)
Fatal Strike Fatal Strike (19) Active 62 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1597.
Fatal Strike Fatal Strike (20) Active 63 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1669.
Fatal Strike Fatal Strike (21) Active 65 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1743.
Polearm Accuracy Polearm Accuracy (1) Active 0 0 183000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (1) (spellbook) Active 74 0 183000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Summon Wild Hog Cannon Summon Wild Hog Cannon (1) (spellbook) Active 530 0 800000 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
War Frenzy War Frenzy (1) Active 0 0 183000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (19) Active 62 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
Whirlwind Whirlwind (20) Active 63 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
Whirlwind Whirlwind (21) Active 65 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
Hammer Crush Hammer Crush (19) Active 62 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer Crush Hammer Crush (20) Active 63 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer Crush Hammer Crush (21) Active 65 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
Blunt Weapon Mastery Blunt Weapon Mastery (27) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (28) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (29) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Fast HP Recovery Fast HP Recovery (6) Passive 0 0 183000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (32) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (33) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (34) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (27) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (28) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (29) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (6) Passive 0 0 183000 Allows quick recovery while one is sitting.
Level 60
Fatal Strike Fatal Strike (22) Active 66 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1817.
Fatal Strike Fatal Strike (23) Active 68 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1894.
Summon Mechanic Golem Summon Mechanic Golem (6) (spellbook) Active 110 0 322000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (22) Active 66 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
Whirlwind Whirlwind (23) Active 68 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
Hammer Crush Hammer Crush (22) Active 66 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer Crush Hammer Crush (23) Active 68 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
Blunt Weapon Mastery Blunt Weapon Mastery (30) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (31) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
Crystallize Crystallize (4) Passive 0 0 322000 Makes crystallization possible.
Heavy Armor Mastery Heavy Armor Mastery (35) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (36) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (30) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (31) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Bandage Bandage (3) Active 55 0 360000 Heals your own bleeding up to Effect 9.
Fatal Strike Fatal Strike (24) Active 68 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1971.
Fatal Strike Fatal Strike (25) Active 69 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2050.
Summon Big Boom Summon Big Boom (2) (spellbook) Active 82 0 360000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Whirlwind Whirlwind (24) Active 68 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
Whirlwind Whirlwind (25) Active 69 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
Hammer Crush Hammer Crush (24) Active 68 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer Crush Hammer Crush (25) Active 69 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
Blunt Weapon Mastery Blunt Weapon Mastery (32) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (33) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (7) Passive 0 0 360000 Increases Max. HP.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Create Item Create Item (8) Passive 0 0 400000 Level 8 items can be manufactured.
Heavy Armor Mastery Heavy Armor Mastery (37) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (38) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (38) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (32) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (33) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Level 64
Fatal Strike Fatal Strike (26) Active 70 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2130.
Fatal Strike Fatal Strike (27) Active 72 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2211.
Summon Mechanic Golem Summon Mechanic Golem (7) (spellbook) Active 118 0 530000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (26) Active 70 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
Whirlwind Whirlwind (27) Active 72 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
Hammer Crush Hammer Crush (26) Active 70 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer Crush Hammer Crush (27) Active 72 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
Blunt Weapon Mastery Blunt Weapon Mastery (34) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (35) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (39) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (40) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (39) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (40) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (34) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (35) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (7) Passive 0 0 530000 Allows quick recovery while one is sitting.
Level 66
Fatal Strike Fatal Strike (28) Active 73 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2293.
Fatal Strike Fatal Strike (29) Active 74 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2375.
Polearm Accuracy Polearm Accuracy (2) Active 0 0 580000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (3) (spellbook) Active 88 0 580000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War Frenzy War Frenzy (2) Active 0 0 580000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (28) Active 73 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
Whirlwind Whirlwind (29) Active 74 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
Wrath Wrath (1) Active 73 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
Wrath Wrath (2) Active 74 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
Hammer Crush Hammer Crush (28) Active 73 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer Crush Hammer Crush (29) Active 74 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
Blunt Weapon Mastery Blunt Weapon Mastery (36) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (37) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (8) Passive 0 0 580000 Increases Max. HP.
Heavy Armor Mastery Heavy Armor Mastery (41) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (42) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (41) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (42) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (36) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (37) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Level 68
Fatal Strike Fatal Strike (30) Active 75 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2459.
Fatal Strike Fatal Strike (31) Active 77 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2542.
Summon Mechanic Golem Summon Mechanic Golem (8) (spellbook) Active 126 0 710000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Summon Swoop Cannon Summon Swoop Cannon (1) (spellbook) Active 0 0 3300000 Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
Whirlwind Whirlwind (30) Active 75 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
Whirlwind Whirlwind (31) Active 77 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
Wrath Wrath (3) Active 75 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
Wrath Wrath (4) Active 77 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
Hammer Crush Hammer Crush (30) Active 75 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer Crush Hammer Crush (31) Active 77 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
Blunt Weapon Mastery Blunt Weapon Mastery (38) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (39) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Fast HP Recovery Fast HP Recovery (7) Passive 0 0 710000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (43) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (44) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (43) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (44) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (38) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (39) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Level 70
Fatal Strike Fatal Strike (32) Active 78 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2626.
Fatal Strike Fatal Strike (33) Active 79 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2710.
Summon Big Boom Summon Big Boom (4) (spellbook) Active 94 0 780000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Whirlwind Whirlwind (32) Active 78 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
Whirlwind Whirlwind (33) Active 79 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
Wrath Wrath (5) Active 78 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
Wrath Wrath (6) Active 79 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
Hammer Crush Hammer Crush (32) Active 78 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer Crush Hammer Crush (33) Active 79 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
Blunt Weapon Mastery Blunt Weapon Mastery (40) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (41) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (9) Passive 0 0 780000 Increases Max. HP.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Create Item Create Item (9) Passive 0 0 870000 Level 9 items can be manufactured.
Crystallize Crystallize (5) Passive 0 0 780000 Makes crystallization possible.
Heavy Armor Mastery Heavy Armor Mastery (45) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (46) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (45) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (46) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (40) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (41) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Level 72
Fatal Strike Fatal Strike (34) Active 80 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2794.
Fatal Strike Fatal Strike (35) Active 81 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2878.
Summon Mechanic Golem Summon Mechanic Golem (9) (spellbook) Active 133 0 1200000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Whirlwind Whirlwind (34) Active 80 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
Whirlwind Whirlwind (35) Active 81 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
Wrath Wrath (7) Active 80 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
Wrath Wrath (8) Active 81 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
Hammer Crush Hammer Crush (34) Active 80 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer Crush Hammer Crush (35) Active 81 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
Blunt Weapon Mastery Blunt Weapon Mastery (42) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (43) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor Mastery Heavy Armor Mastery (47) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (48) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (47) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (48) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (42) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (43) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Vital Force Vital Force (8) Passive 0 0 1200000 Allows quick recovery while one is sitting.
Level 74
Fatal Strike Fatal Strike (36) Active 82 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2961.
Fatal Strike Fatal Strike (37) Active 83 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 3044.
Polearm Accuracy Polearm Accuracy (3) Active 0 0 2000000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big Boom Summon Big Boom (5) (spellbook) Active 100 0 2000000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War Frenzy War Frenzy (3) Active 0 0 2000000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (36) Active 82 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
Whirlwind Whirlwind (37) Active 83 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
Wrath Wrath (9) Active 82 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
Wrath Wrath (10) Active 83 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
Hammer Crush Hammer Crush (36) Active 82 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer Crush Hammer Crush (37) Active 83 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
Blunt Weapon Mastery Blunt Weapon Mastery (44) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon Mastery Blunt Weapon Mastery (45) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Boost HP Boost HP (10) Passive 0 0 2000000 Increases Max. HP.
Fast HP Recovery Fast HP Recovery (8) Passive 0 0 2000000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (44) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (45) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.