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Skills - Orc Shaman

Orc Shaman
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Fear Fear (2) (spellbook) Active
Magical
20 600 2900 Instills fear into an enemy causing it to flee.
Life Drain Life Drain (3) (spellbook) Active
Magical
39 600 2900 Absorbs target's HP. Power 26.
Madness Madness (1) (spellbook) Active
Magical
20 600 2900 Confuses the enemy into attacking random targets.
Chant of Fire Chant of Fire (1) (spellbook) Active
Magical
77 0 2900 Temporarily increases M. Def. of party members. Effect 1.
Chant of Life Chant of Life (1) (spellbook) Active
Magical
59 0 2900 Significantly enhances party members' HP regeneration. Effect 1.
Chant of Shielding Chant of Shielding (1) (spellbook) Active
Magical
77 0 2900 Temporarily increases P. Def. of party members. Effect 1.
Dreaming Spirit Dreaming Spirit (3) (spellbook) Active
Magical
20 600 2900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Frost Flame Frost Flame (1) (spellbook) Active
Magical
29 750 2900 Freezing flames that continuously drain enemy's HP. Effect 3.
Seal of Poison Seal of Poison (1) (spellbook) Active
Magical
29 0 2900 Instantly poisons nearby enemies. Effect 3.
Stun Attack Stun Attack (1) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun Attack Stun Attack (2) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun Attack Stun Attack (3) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
Venom Venom (3) (spellbook) Active
Magical
20 600 2900 Instantaneous poison attack. Effect 3.
Anti Magic Anti Magic (5) Passive 0 0 1400 Increases M. Def.
Anti Magic Anti Magic (6) Passive 0 0 1400 Increases M. Def.
Boost Mana Boost Mana (1) Passive 0 0 2900 Increases Max. MP.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor Mastery Heavy Armor Mastery (3) Passive 0 0 1400 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (4) Passive 0 0 1400 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (5) Passive 0 0 1400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Passive 0 0 1400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick Recycle Quick Recycle (1) Passive 0 0 2900 Time between magic reuse shortens.
Robe Mastery Robe Mastery (5) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (6) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (3) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Level 25
Fear Fear (3) (spellbook) Active
Magical
23 600 5800 Instills fear into an enemy causing it to flee.
Life Drain Life Drain (4) (spellbook) Active
Magical
44 600 5800 Absorbs target's HP. Power 32.
Madness Madness (2) (spellbook) Active
Magical
23 600 5800 Confuses the enemy into attacking random targets.
Aura Sink Aura Sink (1) (spellbook) Active
Magical
23 600 5800 Slowly drains enemy's MP. Power 16. Effect 3.
Blaze Quake Blaze Quake (1) (spellbook) Active
Magical
50 0 5800 A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.
Chant of Battle Chant of Battle (2) (spellbook) Active
Magical
88 0 5800 Temporarily increases P. Atk. of party members. Effect 2.
Chant of Life Chant of Life (2) (spellbook) Active
Magical
72 0 5800 Significantly enhances party members' HP regeneration. Effect 2.
Dreaming Spirit Dreaming Spirit (4) (spellbook) Active
Magical
23 600 5800 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Seal of Binding Seal of Binding (1) (spellbook) Active
Magical
34 0 5800 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Soul Shield Soul Shield (2) (spellbook) Active
Magical
23 400 5800 Temporarily increases P. Def. Effect 2.
Stun Attack Stun Attack (4) Active 23 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun Attack Stun Attack (5) Active 24 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun Attack Stun Attack (6) Active 25 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Anti Magic Anti Magic (7) Passive 0 0 2900 Increases M. Def.
Anti Magic Anti Magic (8) Passive 0 0 2900 Increases M. Def.
Fast Mana Recovery Fast Mana Recovery (1) Passive 0 0 5800 Increases MP regeneration.
Fast Spell Casting Fast Spell Casting (1) Passive 0 0 5800 Increases spell Casting spd.
Heavy Armor Mastery Heavy Armor Mastery (5) Passive 0 0 2900 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (6) Passive 0 0 2900 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (7) Passive 0 0 2900 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (8) Passive 0 0 2900 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (7) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (8) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (4) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (5) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Soul Cry Soul Cry (3) Toggle 5 0 5800 Increases P. Atk. Continuously consumes MP.
Level 28
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
Fear Fear (4) (spellbook) Active
Magical
27 600 11000 Instills fear into an enemy causing it to flee.
Life Drain Life Drain (5) (spellbook) Active
Magical
53 600 11000 Absorbs target's HP. Power 38.
Madness Madness (3) (spellbook) Active
Magical
27 600 11000 Confuses the enemy into attacking random targets.
Chant of Life Chant of Life (3) (spellbook) Active
Magical
88 0 11000 Significantly enhances party members' HP regeneration. Effect 3.
Chant of Shielding Chant of Shielding (2) (spellbook) Active
Magical
105 0 11000 Temporarily increases P. Def. of party members. Effect 2.
Dreaming Spirit Dreaming Spirit (5) (spellbook) Active
Magical
27 600 11000 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Flame Chant Flame Chant (1) (spellbook) Active
Magical
105 0 11000 Temporarily increases party members' Casting Spd. Effect 1.
Frost Flame Frost Flame (2) (spellbook) Active
Magical
40 750 11000 Freezing flames that continuously drain enemy's HP. Effect 4.
Pa'agrian Gift Pa'agrian Gift (1) (spellbook) Active
Magical
105 0 11000 Temporarily increases clan members' P. Atk. Effect 1.
Seal of Binding Seal of Binding (2) (spellbook) Active
Magical
40 0 11000 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Seal of Chaos Seal of Chaos (1) (spellbook) Active
Magical
20 0 11000 Instantly decreases Accuracy of nearby enemies. Effect 2.
Seal of Poison Seal of Poison (2) (spellbook) Active
Magical
40 0 11000 Instantly poisons nearby enemies. Effect 4.
Stun Attack Stun Attack (7) Active 27 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun Attack Stun Attack (8) Active 29 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun Attack Stun Attack (9) Active 30 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Anti Magic Anti Magic (9) Passive 0 0 5300 Increases M. Def.
Anti Magic Anti Magic (10) Passive 0 0 5300 Increases M. Def.
Boost Mana Boost Mana (2) Passive 0 0 11000 Increases Max. MP.
Heavy Armor Mastery Heavy Armor Mastery (7) Passive 0 0 5300 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (8) Passive 0 0 5300 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (9) Passive 0 0 5300 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Passive 0 0 5300 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick Recycle Quick Recycle (2) Passive 0 0 11000 Time between magic reuse shortens.
Robe Mastery Robe Mastery (9) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (10) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (6) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (7) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Level 35
Fear Fear (5) (spellbook) Active
Magical
30 600 18000 Instills fear into an enemy causing it to flee.
Life Drain Life Drain (6) (spellbook) Active
Magical
60 600 18000 Absorbs target's HP. Power 44.
Madness Madness (4) (spellbook) Active
Magical
30 600 18000 Confuses the enemy into attacking random targets.
Aura Sink Aura Sink (2) (spellbook) Active
Magical
30 600 18000 Slowly drains enemy's MP. Power 22. Effect 4.
Blaze Quake Blaze Quake (2) (spellbook) Active
Magical
68 0 18000 A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.
Blessings of Pa'agrio Blessings of Pa'agrio (1) (spellbook) Active
Magical
120 0 18000 Temporarily increases clan members' P. Def. Effect 1.
Chant of Life Chant of Life (4) (spellbook) Active
Magical
103 0 18000 Significantly enhances party members' HP regeneration. Effect 4.
Dreaming Spirit Dreaming Spirit (6) (spellbook) Active
Magical
30 600 18000 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Seal of Binding Seal of Binding (3) (spellbook) Active
Magical
45 0 18000 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Seal of Chaos Seal of Chaos (2) (spellbook) Active
Magical
23 0 18000 Instantly decreases Accuracy of nearby enemies. Effect 2.
Seal of Slow Seal of Slow (1) (spellbook) Active
Magical
45 0 18000 Instantly reduces the Speed of nearby enemies. Effect 2.
Soul Shield Soul Shield (3) (spellbook) Active
Magical
30 400 18000 Temporarily increases P. Def. Effect 3.
Stun Attack Stun Attack (10) Active 31 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun Attack Stun Attack (11) Active 31 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun Attack Stun Attack (12) Active 33 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Anti Magic Anti Magic (11) Passive 0 0 8800 Increases M. Def.
Anti Magic Anti Magic (12) Passive 0 0 8800 Increases M. Def.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 18000 Increases HP regeneration.
Fast Mana Recovery Fast Mana Recovery (2) Passive 0 0 18000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (9) Passive 0 0 8800 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (10) Passive 0 0 8800 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 8800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 8800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (11) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (12) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (8) Passive 0 0 8800 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (9) Passive 0 0 8800 Increases P. Atk. and M. Atk.
Soul Cry Soul Cry (4) Toggle 6 0 18000 Increases P. Atk. Continuously consumes MP.