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Skills - Orc Destroyer

Orc Destroyer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Fatal Strike Fatal Strike (1) Active 40 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 615.
Fatal Strike Fatal Strike (2) Active 41 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 654.
Fatal Strike Fatal Strike (3) Active 43 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 694.
Whirlwind Whirlwind (1) Active 40 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
Whirlwind Whirlwind (2) Active 41 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
Whirlwind Whirlwind (3) Active 43 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
Battle Roar Battle Roar (2) Active 18 0 33000 Temporarily increases Max. HP and restores HP. Effect 2.
Hammer Crush Hammer Crush (1) Active 40 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer Crush Hammer Crush (2) Active 41 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer Crush Hammer Crush (3) Active 43 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Fast HP Recovery Fast HP Recovery (3) Passive 0 0 33000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (14) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (15) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (16) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (9) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (10) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (11) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (9) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (10) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (11) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (6) Passive 0 0 33000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (3) Passive 0 0 33000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (6) Toggle 7 0 33000 Increases critical attack power. MP will be consumed continuously.
Level 43
Fatal Strike Fatal Strike (4) Active 43 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 737.
Fatal Strike Fatal Strike (5) Active 44 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 781.
Fatal Strike Fatal Strike (6) Active 45 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 827.
Whirlwind Whirlwind (4) Active 43 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
Whirlwind Whirlwind (5) Active 44 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
Whirlwind Whirlwind (6) Active 45 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
Guts Guts (2) Active 19 0 38000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 2.
Hammer Crush Hammer Crush (4) Active 43 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer Crush Hammer Crush (5) Active 44 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer Crush Hammer Crush (6) Active 45 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
Boost HP Boost HP (4) Passive 0 0 38000 Increases Max. HP.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Fast HP Recovery Fast HP Recovery (4) Passive 0 0 38000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (12) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (13) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (14) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (12) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (13) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (14) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (7) Passive 0 0 38000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (7) Toggle 8 0 38000 Increases critical attack power. MP will be consumed continuously.
Level 46
Bandage Bandage (2) Active 41 0 50000 Heals your own bleeding up to Effect 7.
Fatal Strike Fatal Strike (7) Active 47 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 875.
Fatal Strike Fatal Strike (8) Active 48 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 924.
Fatal Strike Fatal Strike (9) Active 49 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 976.
Whirlwind Whirlwind (7) Active 47 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
Whirlwind Whirlwind (8) Active 48 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
Whirlwind Whirlwind (9) Active 49 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
Frenzy Frenzy (2) Active 21 0 50000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 2.
Hammer Crush Hammer Crush (7) Active 47 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer Crush Hammer Crush (8) Active 48 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer Crush Hammer Crush (9) Active 49 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
Heavy Armor Mastery Heavy Armor Mastery (20) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (21) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (22) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (15) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (16) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (17) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (15) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (16) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (17) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (8) Passive 0 0 50000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (4) Passive 0 0 50000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (8) Toggle 9 0 50000 Increases critical attack power. MP will be consumed continuously.
Level 49
Fatal Strike Fatal Strike (10) Active 51 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1030.
Fatal Strike Fatal Strike (11) Active 52 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1085.
Fatal Strike Fatal Strike (12) Active 54 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1143.
Whirlwind Whirlwind (10) Active 51 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
Whirlwind Whirlwind (11) Active 52 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
Whirlwind Whirlwind (12) Active 54 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
Battle Roar Battle Roar (3) Active 22 0 82000 Temporarily increases Max. HP and restores HP. Effect 3.
Hammer Crush Hammer Crush (10) Active 51 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer Crush Hammer Crush (11) Active 52 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer Crush Hammer Crush (12) Active 54 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
Lionheart Lionheart (2) Active 44 0 82000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 2.
Boost HP Boost HP (5) Passive 0 0 82000 Increases Max. HP.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Heavy Armor Mastery Heavy Armor Mastery (23) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (24) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (25) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (18) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (19) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (20) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (18) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (19) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (20) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (9) Passive 0 0 82000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (9) Toggle 9 0 82000 Increases critical attack power. MP will be consumed continuously.
Level 52
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Fatal Strike Fatal Strike (13) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1202.
Fatal Strike Fatal Strike (14) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1264.
Fatal Strike Fatal Strike (15) Active 56 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1327.
Whirlwind Whirlwind (13) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
Whirlwind Whirlwind (14) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
Whirlwind Whirlwind (15) Active 56 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
Guts Guts (3) Active 24 0 125000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 3.
Hammer Crush Hammer Crush (13) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer Crush Hammer Crush (14) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer Crush Hammer Crush (15) Active 56 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Fast HP Recovery Fast HP Recovery (5) Passive 0 0 125000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (26) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (27) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (28) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (21) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (22) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (23) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (21) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (22) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (23) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (10) Passive 0 0 125000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (5) Passive 0 0 125000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (10) Toggle 10 0 125000 Increases critical attack power. MP will be consumed continuously.
Level 55
Fatal Strike Fatal Strike (16) Active 58 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1392.
Fatal Strike Fatal Strike (17) Active 59 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1459.
Fatal Strike Fatal Strike (18) Active 61 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1527.
Whirlwind Whirlwind (16) Active 58 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
Whirlwind Whirlwind (17) Active 59 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
Whirlwind Whirlwind (18) Active 61 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
Frenzy Frenzy (3) Active 25 0 142000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 3.
Hammer Crush Hammer Crush (16) Active 58 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer Crush Hammer Crush (17) Active 59 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer Crush Hammer Crush (18) Active 61 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
Rage Rage (2) Active 25 0 142000 Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.
Boost HP Boost HP (6) Passive 0 0 142000 Increases Max. HP.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Heavy Armor Mastery Heavy Armor Mastery (29) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (30) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (31) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (24) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (25) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (26) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (24) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (25) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (26) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (11) Passive 0 0 142000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (11) Toggle 10 0 142000 Increases critical attack power. MP will be consumed continuously.
Level 58
Dark Form Dark Form (1) Active 0 0 181000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal Strike Fatal Strike (19) Active 62 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1597.
Fatal Strike Fatal Strike (20) Active 63 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1669.
Fatal Strike Fatal Strike (21) Active 65 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1743.
Polearm Accuracy Polearm Accuracy (1) Active 0 0 181000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War Frenzy War Frenzy (1) Active 0 0 181000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (19) Active 62 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
Whirlwind Whirlwind (20) Active 63 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
Whirlwind Whirlwind (21) Active 65 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
Zealot Zealot (1) Active 0 0 181000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 1.
Battle Roar Battle Roar (4) Active 27 0 181000 Temporarily increases Max. HP and restores HP. Effect 4.
Hammer Crush Hammer Crush (19) Active 62 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer Crush Hammer Crush (20) Active 63 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer Crush Hammer Crush (21) Active 65 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
Fast HP Recovery Fast HP Recovery (6) Passive 0 0 181000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (32) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (33) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (34) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (27) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (28) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (29) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (27) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (28) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (29) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (12) Passive 0 0 181000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (6) Passive 0 0 181000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (12) Toggle 11 0 181000 Increases critical attack power. MP will be consumed continuously.
Level 60
Crush of Doom Crush of Doom (1) Active 0 40 145000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4558.
Crush of Doom Crush of Doom (2) Active 0 40 145000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4750.
Fatal Strike Fatal Strike (22) Active 66 40 145000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1817.
Fatal Strike Fatal Strike (23) Active 68 40 145000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1894.
Whirlwind Whirlwind (22) Active 66 0 145000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
Whirlwind Whirlwind (23) Active 68 0 145000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
Hammer Crush Hammer Crush (22) Active 66 40 145000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer Crush Hammer Crush (23) Active 68 40 145000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
Heavy Armor Mastery Heavy Armor Mastery (35) Passive 0 0 145000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (36) Passive 0 0 145000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 145000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 145000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (30) Passive 0 0 145000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (31) Passive 0 0 145000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (30) Passive 0 0 145000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (31) Passive 0 0 145000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (13) Passive 0 0 290000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (13) Toggle 11 0 290000 Increases critical attack power. MP will be consumed continuously.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Bandage Bandage (3) Active 55 0 310000 Heals your own bleeding up to Effect 9.
Crush of Doom Crush of Doom (3) Active 0 40 150000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4944.
Crush of Doom Crush of Doom (4) Active 0 40 150000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5142.
Fatal Strike Fatal Strike (24) Active 68 40 150000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1971.
Fatal Strike Fatal Strike (25) Active 69 40 150000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2050.
Whirlwind Whirlwind (24) Active 68 0 150000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
Whirlwind Whirlwind (25) Active 69 0 150000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
Hammer Crush Hammer Crush (24) Active 68 40 150000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer Crush Hammer Crush (25) Active 69 40 150000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
Lionheart Lionheart (3) Active 58 0 310000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 3.
Boost HP Boost HP (7) Passive 0 0 310000 Increases Max. HP.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Heavy Armor Mastery Heavy Armor Mastery (37) Passive 0 0 150000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (38) Passive 0 0 150000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (38) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (32) Passive 0 0 150000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (33) Passive 0 0 150000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (32) Passive 0 0 150000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (33) Passive 0 0 150000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (14) Passive 0 0 310000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (14) Toggle 12 0 310000 Increases critical attack power. MP will be consumed continuously.
Level 64
Crush of Doom Crush of Doom (5) Active 0 40 200000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5342.
Crush of Doom Crush of Doom (6) Active 0 40 200000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5545.
Fatal Strike Fatal Strike (26) Active 70 40 200000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2130.
Fatal Strike Fatal Strike (27) Active 72 40 200000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2211.
Whirlwind Whirlwind (26) Active 70 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
Whirlwind Whirlwind (27) Active 72 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
Battle Roar Battle Roar (5) Active 30 0 400000 Temporarily increases Max. HP and restores HP. Effect 5.
Hammer Crush Hammer Crush (26) Active 70 40 200000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer Crush Hammer Crush (27) Active 72 40 200000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
Heavy Armor Mastery Heavy Armor Mastery (39) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (40) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (39) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (40) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (34) Passive 0 0 200000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (35) Passive 0 0 200000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (34) Passive 0 0 200000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (35) Passive 0 0 200000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (15) Passive 0 0 400000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (7) Passive 0 0 400000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (15) Toggle 12 0 400000 Increases critical attack power. MP will be consumed continuously.
Level 66
Crush of Doom Crush of Doom (7) Active 0 40 220000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5751.
Crush of Doom Crush of Doom (8) Active 0 40 220000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5958.
Dark Form Dark Form (2) Active 0 0 440000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal Strike Fatal Strike (28) Active 73 40 220000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2293.
Fatal Strike Fatal Strike (29) Active 74 40 220000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2375.
Polearm Accuracy Polearm Accuracy (2) Active 0 0 440000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War Frenzy War Frenzy (2) Active 0 0 440000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (28) Active 73 0 220000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
Whirlwind Whirlwind (29) Active 74 0 220000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
Wrath Wrath (1) Active 73 40 220000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
Wrath Wrath (2) Active 74 40 220000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
Zealot Zealot (2) Active 0 0 440000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 2.
Hammer Crush Hammer Crush (28) Active 73 40 220000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer Crush Hammer Crush (29) Active 74 40 220000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
Boost HP Boost HP (8) Passive 0 0 440000 Increases Max. HP.
Heavy Armor Mastery Heavy Armor Mastery (41) Passive 0 0 220000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (42) Passive 0 0 220000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (41) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (42) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (36) Passive 0 0 220000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (37) Passive 0 0 220000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (36) Passive 0 0 220000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (37) Passive 0 0 220000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (16) Passive 0 0 440000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (16) Toggle 13 0 440000 Increases critical attack power. MP will be consumed continuously.
Level 68
Crush of Doom Crush of Doom (9) Active 0 40 330000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6166.
Crush of Doom Crush of Doom (10) Active 0 40 330000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6376.
Fatal Strike Fatal Strike (30) Active 75 40 330000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2459.
Fatal Strike Fatal Strike (31) Active 77 40 330000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2542.
Whirlwind Whirlwind (30) Active 75 0 330000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
Whirlwind Whirlwind (31) Active 77 0 330000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
Wrath Wrath (3) Active 75 40 330000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
Wrath Wrath (4) Active 77 40 330000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
Hammer Crush Hammer Crush (30) Active 75 40 330000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer Crush Hammer Crush (31) Active 77 40 330000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
Fast HP Recovery Fast HP Recovery (7) Passive 0 0 650000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (43) Passive 0 0 330000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (44) Passive 0 0 330000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (43) Passive 0 0 330000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (44) Passive 0 0 330000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (38) Passive 0 0 330000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (39) Passive 0 0 330000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (38) Passive 0 0 330000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (39) Passive 0 0 330000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (17) Passive 0 0 650000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (17) Toggle 13 0 650000 Increases critical attack power. MP will be consumed continuously.
Level 70
Crush of Doom Crush of Doom (11) Active 0 40 360000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6586.
Crush of Doom Crush of Doom (12) Active 0 40 360000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6797.
Fatal Strike Fatal Strike (32) Active 78 40 360000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2626.
Fatal Strike Fatal Strike (33) Active 79 40 360000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2710.
Whirlwind Whirlwind (32) Active 78 0 360000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
Whirlwind Whirlwind (33) Active 79 0 360000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
Wrath Wrath (5) Active 78 40 360000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
Wrath Wrath (6) Active 79 40 360000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
Battle Roar Battle Roar (6) Active 33 0 720000 Temporarily increases Max. HP and restores HP. Effect 6.
Hammer Crush Hammer Crush (32) Active 78 40 360000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer Crush Hammer Crush (33) Active 79 40 360000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
Boost HP Boost HP (9) Passive 0 0 720000 Increases Max. HP.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Heavy Armor Mastery Heavy Armor Mastery (45) Passive 0 0 360000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (46) Passive 0 0 360000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (45) Passive 0 0 360000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (46) Passive 0 0 360000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (40) Passive 0 0 360000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (41) Passive 0 0 360000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (40) Passive 0 0 360000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (41) Passive 0 0 360000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (18) Passive 0 0 720000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (18) Toggle 13 0 720000 Increases critical attack power. MP will be consumed continuously.
Level 72
Crush of Doom Crush of Doom (13) Active 0 40 500000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7008.
Crush of Doom Crush of Doom (14) Active 0 40 500000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7218.
Fatal Strike Fatal Strike (34) Active 80 40 500000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2794.
Fatal Strike Fatal Strike (35) Active 81 40 500000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2878.
Whirlwind Whirlwind (34) Active 80 0 500000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
Whirlwind Whirlwind (35) Active 81 0 500000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
Wrath Wrath (7) Active 80 40 500000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
Wrath Wrath (8) Active 81 40 500000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
Hammer Crush Hammer Crush (34) Active 80 40 500000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer Crush Hammer Crush (35) Active 81 40 500000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
Heavy Armor Mastery Heavy Armor Mastery (47) Passive 0 0 500000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (48) Passive 0 0 500000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (47) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (48) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (42) Passive 0 0 500000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (43) Passive 0 0 500000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (42) Passive 0 0 500000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (43) Passive 0 0 500000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (19) Passive 0 0 1000000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital Force Vital Force (8) Passive 0 0 1000000 Allows quick recovery while one is sitting.
Vicious Stance Vicious Stance (19) Toggle 14 0 1000000 Increases critical attack power. MP will be consumed continuously.
Level 74
Crush of Doom Crush of Doom (15) Active 0 40 760000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7427.
Crush of Doom Crush of Doom (16) Active 0 40 760000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7635.
Dark Form Dark Form (3) Active 0 0 1530000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal Strike Fatal Strike (36) Active 82 40 760000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2961.
Fatal Strike Fatal Strike (37) Active 83 40 760000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 3044.
Polearm Accuracy Polearm Accuracy (3) Active 0 0 1530000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War Frenzy War Frenzy (3) Active 0 0 1530000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
Whirlwind Whirlwind (36) Active 82 0 760000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
Whirlwind Whirlwind (37) Active 83 0 760000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
Wrath Wrath (9) Active 82 40 760000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
Wrath Wrath (10) Active 83 40 760000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
Zealot Zealot (3) Active 0 0 1530000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 3.
Hammer Crush Hammer Crush (36) Active 82 40 760000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer Crush Hammer Crush (37) Active 83 40 760000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
Boost HP Boost HP (10) Passive 0 0 1530000 Increases Max. HP.
Fast HP Recovery Fast HP Recovery (8) Passive 0 0 1530000 Increases HP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (49) Passive 0 0 760000 Increases P. Def. when wearing heavy armor.
Heavy Armor Mastery Heavy Armor Mastery (50) Passive 0 0 760000 Increases P. Def. when wearing heavy armor.
Light Armor Mastery Light Armor Mastery (49) Passive 0 0 760000 Increases P. Def. and Evasion when wearing light armor.
Light Armor Mastery Light Armor Mastery (50) Passive 0 0 760000 Increases P. Def. and Evasion when wearing light armor.
Polearm Mastery Polearm Mastery (44) Passive 0 0 760000 Increases P. Atk. when using a polearm.
Polearm Mastery Polearm Mastery (45) Passive 0 0 760000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (44) Passive 0 0 760000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (45) Passive 0 0 760000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery Two-handed Weapon Mastery (20) Passive 0 0 1530000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious Stance Vicious Stance (20) Toggle 14 0 1530000 Increases critical attack power. MP will be consumed continuously.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.