PMfun :: Lineage 2 Game Drop Calculator


Skills - DarkElf Mage

DarkElf Mage
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 1
Common Craft Common Craft (1) Active 0 0 Free Can read common recipe books.
Self Heal Self Heal (1) Active
Magical
9 0 Free Recover HP. Power 42.
Wind Strike Wind Strike (1) Active
Magical
9 600 Free Blasts a target with violent winds. Power 12.
Lucky Lucky (1) Passive 0 0 Free Prevents the Death Penalty while you are Level 9 or lower.
Magician's Movement Magician's Movement (1) Passive 0 0 Free Increases attack speed when wearing a robe jacket and robe pants.
Mana Recovery Mana Recovery (1) Passive 0 0 Free Increases MP regeneration when wearing a robe jacket and robe pants.
Spellcraft Spellcraft (1) Passive 0 0 Free Doubles the spell Casting spd. when wearing a robe jacket and robe pants.
Level 5
Create Common Item Create Common Item (1) Passive 0 0 Free Creates level 1 common items.
Level 7
Cure Poison Cure Poison (1) (spellbook) Active
Magical
10 600 470 Cures poisoning up to Effect 3.
Heal Heal (1) (spellbook) Active
Magical
10 600 160 Recovers HP. Power 50.
Heal Heal (2) (spellbook) Active
Magical
13 600 160 Recovers HP. Power 58.
Heal Heal (3) (spellbook) Active
Magical
14 600 160 Recovers HP. Power 67.
Wind Strike Wind Strike (2) Active
Magical
9 600 240 Blasts a target with violent winds. Power 13.
Wind Strike Wind Strike (3) Active
Magical
10 600 240 Blasts a target with violent winds. Power 15.
Curse: Poison Curse: Poison (1) (spellbook) Active
Magical
10 600 470 Instantaneous poisonous curse. Effect 1.
Ice Bolt Ice Bolt (1) (spellbook) Active
Magical
9 600 240 Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Ice Bolt Ice Bolt (2) (spellbook) Active
Magical
10 600 240 Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.
Might Might (1) (spellbook) Active
Magical
10 400 470 Temporarily increases P. Atk. Effect 1.
Shield Shield (1) (spellbook) Active
Magical
10 400 470 Temporarily increases P. Def. Effect 1.
Anti Magic Anti Magic (1) Passive 0 0 240 Increases M. Def.
Anti Magic Anti Magic (2) Passive 0 0 240 Increases M. Def.
Armor Mastery Armor Mastery (1) Passive 0 0 470 Defense increase.
Weapon Mastery Weapon Mastery (1) Passive 0 0 470 Increases P. Atk. and M. Atk.
Level 14
Children of Shilen Children of Shilen (1) - - 1900 (no description yet)
Battle Heal Battle Heal (1) (spellbook) Active
Magical
25 600 700 Quickly recovers HP. Power 83.
Battle Heal Battle Heal (2) (spellbook) Active
Magical
28 600 700 Quickly recovers HP. Power 95.
Battle Heal Battle Heal (3) (spellbook) Active
Magical
32 600 700 Quickly recovers HP. Power 107.
Group Heal Group Heal (1) (spellbook) Active
Magical
33 0 700 Recovers all party members' HP. Power 66.
Group Heal Group Heal (2) (spellbook) Active
Magical
38 0 700 Recovers all party members' HP. Power 76.
Group Heal Group Heal (3) (spellbook) Active
Magical
43 0 700 Recovers all party members' HP. Power 86.
Heal Heal (4) (spellbook) Active
Magical
17 600 700 Recovers HP. Power 83.
Heal Heal (5) (spellbook) Active
Magical
19 600 700 Recovers HP. Power 95.
Heal Heal (6) (spellbook) Active
Magical
22 600 700 Recovers HP. Power 107.
Vampiric Touch Vampiric Touch (1) (spellbook) Active
Magical
20 600 1100 Absorbs HP. Power 18.
Vampiric Touch Vampiric Touch (2) (spellbook) Active
Magical
23 600 1100 Absorbs HP. Power 21.
Wind Strike Wind Strike (4) Active
Magical
14 600 1100 Blasts a target with violent winds. Power 18.
Wind Strike Wind Strike (5) Active
Magical
15 600 1100 Blasts a target with violent winds. Power 21.
Ice Bolt Ice Bolt (3) (spellbook) Active
Magical
14 600 1100 Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.
Ice Bolt Ice Bolt (4) (spellbook) Active
Magical
15 600 1100 Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.
Wind Shackle Wind Shackle (1) (spellbook) Active
Magical
3 600 2100 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Anti Magic Anti Magic (3) Passive 0 0 1100 Increases M. Def.
Anti Magic Anti Magic (4) Passive 0 0 1100 Increases M. Def.
Armor Mastery Armor Mastery (2) Passive 0 0 1100 Defense increase.
Armor Mastery Armor Mastery (3) Passive 0 0 1100 Defense increase.
Weapon Mastery Weapon Mastery (2) Passive 0 0 2100 Increases P. Atk. and M. Atk.
Level 20
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 28
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 36
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Level 40
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 49
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 61
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 70
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.
Level 80
Expertise S80 Expertise S80 (6) Passive 0 0 Free You become familiar with S80-Grade equipment.
Level 84
Expertise S84 Expertise S84 (7) Passive 0 0 Free You become familiar with S84-Grade equipment.