PMfun :: Lineage 2 Drop Calculator


Skills - DarkElf AbyssWalker

DarkElf AbyssWalker
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Backstab Backstab (1) Active 53 40 9300 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.
Backstab Backstab (2) Active 55 40 9300 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1176.
Backstab Backstab (3) Active 57 40 9300 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1249.
Confusion Confusion (5) Active
Magical
35 600 28000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (1) Active 36 40 9300 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1107.
Deadly Blow Deadly Blow (2) Active 37 40 9300 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1176.
Deadly Blow Deadly Blow (3) Active 38 40 9300 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1249.
Drain Health Drain Health (17) Active
Magical
25 600 9300 Transfers HP from a target to yourself. Power 49.
Drain Health Drain Health (18) Active
Magical
27 600 9300 Transfers HP from a target to yourself. Power 50.
Drain Health Drain Health (19) Active
Magical
27 600 9300 Transfers HP from a target to yourself. Power 52.
Unlock Unlock (6) Active 35 40 28000 Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (3) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing Strike Freezing Strike (4) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
Hex Hex (1) (spellbook) Active
Magical
18 600 28000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (3) Active
Magical
18 600 28000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (13) Active 40 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
Sting Sting (14) Active 41 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
Sting Sting (15) Active 43 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
Critical Power Critical Power (3) Passive 0 0 28000 Increases the power of a critical attack.
Dagger Mastery Dagger Mastery (9) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (10) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (11) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 9300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 9300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 9300 Increases P. Def. when wearing light armor.
Silent Move Silent Move (1) Toggle 7 0 28000 Disables preemptive attacks from enemies. Continuously consumes MP.
Vicious Stance Vicious Stance (6) Toggle 7 0 28000 Increases one's critical attack power. MP will be consumed continuously.
Level 43
Backstab Backstab (4) Active 57 40 9600 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1325.
Backstab Backstab (5) Active 58 40 9600 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1405.
Backstab Backstab (6) Active 60 40 9600 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1488.
Confusion Confusion (6) Active
Magical
38 600 29000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (4) Active 38 40 9600 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1325.
Deadly Blow Deadly Blow (5) Active 40 40 9600 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1405.
Deadly Blow Deadly Blow (6) Active 41 40 9600 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1488.
Drain Health Drain Health (20) Active
Magical
28 600 9600 Transfers HP from a target to yourself. Power 53.
Drain Health Drain Health (21) Active
Magical
28 600 9600 Transfers HP from a target to yourself. Power 55.
Drain Health Drain Health (22) Active
Magical
29 600 9600 Transfers HP from a target to yourself. Power 57.
Unlock Unlock (7) Active 39 40 29000 Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (5) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing Strike Freezing Strike (6) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
Hex Hex (2) (spellbook) Active
Magical
19 600 29000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (4) Active
Magical
19 600 29000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (16) Active 43 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
Sting Sting (17) Active 44 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
Sting Sting (18) Active 45 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
Veil Veil (1) Active 45 500 29000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic Move Acrobatic Move (2) Passive 0 0 29000 Dodging abilities increase when running.
Dagger Mastery Dagger Mastery (12) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (13) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (14) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Esprit Esprit (2) Passive 0 0 29000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 9600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 9600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 9600 Increases P. Def. when wearing light armor.
Quick Step Quick Step (2) Passive 0 0 29000 Moving speed increases.
Vicious Stance Vicious Stance (7) Toggle 8 0 29000 Increases one's critical attack power. MP will be consumed continuously.
Level 46
Backstab Backstab (7) Active 62 40 13000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1574.
Backstab Backstab (8) Active 64 40 13000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1664.
Backstab Backstab (9) Active 66 40 13000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1757.
Confusion Confusion (7) Active
Magical
42 600 38000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (7) Active 42 40 13000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1574.
Deadly Blow Deadly Blow (8) Active 43 40 13000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1664.
Deadly Blow Deadly Blow (9) Active 44 40 13000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1757.
Drain Health Drain Health (23) Active
Magical
30 600 13000 Transfers HP from a target to yourself. Power 58.
Drain Health Drain Health (24) Active
Magical
30 600 13000 Transfers HP from a target to yourself. Power 60.
Drain Health Drain Health (25) Active
Magical
32 600 13000 Transfers HP from a target to yourself. Power 61.
Summon Treasure Key Summon Treasure Key (1) Active 0 0 38000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
Unlock Unlock (8) Active 43 40 38000 Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (7) Active
Magical
20 600 19000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing Strike Freezing Strike (8) Active
Magical
22 600 19000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
Hex Hex (3) (spellbook) Active
Magical
22 600 38000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (5) Active
Magical
22 600 38000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (19) Active 47 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
Sting Sting (20) Active 48 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
Sting Sting (21) Active 49 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
Veil Veil (2) Active 49 500 38000 Blurs enemy's vision, discouraging aggressive behavior.
Boost Evasion Boost Evasion (2) Passive 0 0 38000 Increase evasion.
Dagger Mastery Dagger Mastery (15) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (16) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (17) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Esprit Esprit (3) Passive 0 0 38000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (8) Toggle 9 0 38000 Increases one's critical attack power. MP will be consumed continuously.
Level 49
Backstab Backstab (10) Active 67 40 20000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1853.
Backstab Backstab (11) Active 69 40 20000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1953.
Backstab Backstab (12) Active 71 40 20000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2057.
Confusion Confusion (8) Active
Magical
44 600 61000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (10) Active 46 40 20000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1853.
Deadly Blow Deadly Blow (11) Active 47 40 20000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1953.
Deadly Blow Deadly Blow (12) Active 48 40 20000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2057.
Drain Health Drain Health (26) Active
Magical
32 600 20000 Transfers HP from a target to yourself. Power 63.
Drain Health Drain Health (27) Active
Magical
33 600 20000 Transfers HP from a target to yourself. Power 65.
Drain Health Drain Health (28) Active
Magical
34 600 20000 Transfers HP from a target to yourself. Power 66.
Trick Trick (1) Active 54 400 61000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Bleed Bleed (3) Active 67 40 61000 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
Freezing Strike Freezing Strike (9) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing Strike Freezing Strike (10) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
Hex Hex (4) (spellbook) Active
Magical
23 600 61000 Instantly decreases enemy's P. Def. Effect 3.
Poison Poison (2) Active
Magical
23 600 61000 Instantly poisons enemy. Effect 5.
Power Break Power Break (6) Active
Magical
23 600 61000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (22) Active 51 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
Sting Sting (23) Active 52 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
Sting Sting (24) Active 54 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
Veil Veil (3) Active 54 500 61000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Esprit Esprit (4) Passive 0 0 61000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 20000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 20000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 20000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (9) Toggle 9 0 61000 Increases one's critical attack power. MP will be consumed continuously.
Level 52
Backstab Backstab (13) Active 73 40 31000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2164.
Backstab Backstab (14) Active 73 40 31000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2274.
Backstab Backstab (15) Active 75 40 31000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2388.
Confusion Confusion (9) Active
Magical
48 600 94000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (13) Active 50 40 31000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2164.
Deadly Blow Deadly Blow (14) Active 50 40 31000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2274.
Deadly Blow Deadly Blow (15) Active 51 40 31000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2388.
Drain Health Drain Health (29) Active
Magical
34 600 31000 Transfers HP from a target to yourself. Power 68.
Drain Health Drain Health (30) Active
Magical
35 600 31000 Transfers HP from a target to yourself. Power 70.
Drain Health Drain Health (31) Active
Magical
35 600 31000 Transfers HP from a target to yourself. Power 72.
Lure Lure (1) Active 44 400 115000 Quietly lures an enemy.
Trick Trick (2) Active 56 400 94000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Unlock Unlock (9) Active 47 40 94000 Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (11) Active
Magical
24 600 47000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing Strike Freezing Strike (12) Active
Magical
24 600 47000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
Hex Hex (5) (spellbook) Active
Magical
24 600 94000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (7) Active
Magical
24 600 94000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (25) Active 55 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
Sting Sting (26) Active 55 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
Sting Sting (27) Active 56 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
Veil Veil (4) Active 56 500 94000 Blurs enemy's vision, discouraging aggressive behavior.
Critical Power Critical Power (4) Passive 0 0 94000 Increases the power of a critical attack.
Dagger Mastery Dagger Mastery (21) Passive 0 0 31000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (22) Passive 0 0 31000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (23) Passive 0 0 31000 Increases P. Atk. when using a dagger.
Esprit Esprit (5) Passive 0 0 94000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 31000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 31000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 31000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (10) Toggle 10 0 94000 Increases one's critical attack power. MP will be consumed continuously.
Level 55
Backstab Backstab (16) Active 77 40 39000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2505.
Backstab Backstab (17) Active 79 40 39000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2625.
Backstab Backstab (18) Active 81 40 39000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2748.
Confusion Confusion (10) Active
Magical
50 600 116000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (16) Active 52 40 39000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2505.
Deadly Blow Deadly Blow (17) Active 53 40 39000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2625.
Deadly Blow Deadly Blow (18) Active 55 40 39000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2748.
Drain Health Drain Health (32) Active
Magical
37 600 39000 Transfers HP from a target to yourself. Power 73.
Drain Health Drain Health (33) Active
Magical
38 600 39000 Transfers HP from a target to yourself. Power 75.
Drain Health Drain Health (34) Active
Magical
38 600 39000 Transfers HP from a target to yourself. Power 77.
Sand Bomb Sand Bomb (1) Active 0 0 116000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (3) Active 61 400 116000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Unlock Unlock (10) Active 51 40 116000 Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (13) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing Strike Freezing Strike (14) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
Hex Hex (6) (spellbook) Active
Magical
25 600 116000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (8) Active
Magical
25 600 116000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (28) Active 58 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
Sting Sting (29) Active 59 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
Sting Sting (30) Active 61 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
Ultimate Evasion Ultimate Evasion (2) Active 50 0 116000 Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
Veil Veil (5) Active 61 500 116000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic Move Acrobatic Move (3) Passive 0 0 116000 Dodging abilities increase when running.
Acrobatics Acrobatics (2) Passive 0 0 116000 Reduces falling damage.
Breath Boost Breath Boost (2) Passive 0 0 116000 Increases lung capacity.
Dagger Mastery Dagger Mastery (24) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (25) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (26) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 39000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 39000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 39000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (11) Toggle 10 0 116000 Increases one's critical attack power. MP will be consumed continuously.
Level 58
Backstab Backstab (19) Active 83 40 42000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2875.
Backstab Backstab (20) Active 84 40 42000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3004.
Backstab Backstab (21) Active 86 40 42000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3136.
Confusion Confusion (11) Active
Magical
54 600 126000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (19) Active 56 40 42000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2875.
Deadly Blow Deadly Blow (20) Active 57 40 42000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3004.
Deadly Blow Deadly Blow (21) Active 58 40 42000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3136.
Drain Health Drain Health (35) Active
Magical
39 600 42000 Transfers HP from a target to yourself. Power 78.
Drain Health Drain Health (36) Active
Magical
40 600 42000 Transfers HP from a target to yourself. Power 80.
Drain Health Drain Health (37) Active
Magical
40 600 42000 Transfers HP from a target to yourself. Power 82.
Mortal Strike Mortal Strike (1) Active 0 0 126000 Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.
Sand Bomb Sand Bomb (2) Active 0 0 126000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Summon Treasure Key Summon Treasure Key (2) Active 0 0 126000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
Trick Trick (4) Active 65 400 126000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Bleed Bleed (4) Active 81 40 126000 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
Freezing Strike Freezing Strike (15) Active
Magical
27 600 63000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing Strike Freezing Strike (16) Active
Magical
28 600 63000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
Hex Hex (7) (spellbook) Active
Magical
28 600 126000 Instantly decreases enemy's P. Def. Effect 3.
Poison Poison (3) Active
Magical
28 600 126000 Instantly poisons enemy. Effect 6.
Power Break Power Break (9) Active
Magical
28 600 126000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (31) Active 62 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
Sting Sting (32) Active 63 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
Sting Sting (33) Active 65 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
Veil Veil (6) Active 65 500 126000 Blurs enemy's vision, discouraging aggressive behavior.
Boost Evasion Boost Evasion (3) Passive 0 0 126000 Increase evasion.
Dagger Mastery Dagger Mastery (27) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (28) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (29) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 42000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 42000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 42000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (12) Toggle 11 0 126000 Increases one's critical attack power. MP will be consumed continuously.
Level 60
Backstab Backstab (22) Active 88 40 91000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3271.
Backstab Backstab (23) Active 90 40 91000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3408.
Confusion Confusion (12) Active
Magical
55 600 181000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (22) Active 60 40 91000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3271.
Deadly Blow Deadly Blow (23) Active 61 40 91000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3408.
Drain Health Drain Health (38) Active
Magical
42 600 91000 Transfers HP from a target to yourself. Power 84
Drain Health Drain Health (39) Active
Magical
42 600 91000 Transfers HP from a target to yourself. Power 85
Escape Shackle Escape Shackle (1) Active 60 0 181000 Allows you to escape from a captured state.
Sand Bomb Sand Bomb (3) Active 0 0 181000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (5) Active 68 400 181000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Unlock Unlock (11) Active 55 40 181000 Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (17) Active
Magical
28 600 181000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
Hex Hex (8) (spellbook) Active
Magical
28 600 181000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (10) Active
Magical
28 600 181000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (34) Active 66 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
Sting Sting (35) Active 68 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
Veil Veil (7) Active 68 500 181000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (30) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (31) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 91000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 91000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (13) Toggle 11 0 181000 Increases one's critical attack power. MP will be consumed continuously.
Level 62
Backstab Backstab (24) Active 90 40 130000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3548.
Backstab Backstab (25) Active 92 40 130000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3690.
Confusion Confusion (13) Active
Magical
58 600 270000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (24) Active 61 40 130000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3548.
Deadly Blow Deadly Blow (25) Active 62 40 130000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3690.
Drain Health Drain Health (40) Active
Magical
43 600 130000 Transfers HP from a target to yourself. Power 87
Drain Health Drain Health (41) Active
Magical
44 600 130000 Transfers HP from a target to yourself. Power 89
Sand Bomb Sand Bomb (4) Active 0 0 270000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (6) Active 69 400 270000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Freezing Strike Freezing Strike (18) Active
Magical
29 600 270000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
Hex Hex (9) (spellbook) Active
Magical
29 600 270000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (11) Active
Magical
29 600 270000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (36) Active 68 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
Sting Sting (37) Active 69 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
Veil Veil (8) Active 69 500 270000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (32) Passive 0 0 130000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (33) Passive 0 0 130000 Increases P. Atk. when using a dagger.
Esprit Esprit (6) Passive 0 0 270000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 130000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 130000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (14) Toggle 12 0 270000 Increases one's critical attack power. MP will be consumed continuously.
Level 64
Backstab Backstab (26) Active 94 40 150000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3834.
Backstab Backstab (27) Active 95 40 150000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3980.
Confusion Confusion (14) Active
Magical
60 600 300000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (26) Active 63 40 150000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3834.
Deadly Blow Deadly Blow (27) Active 65 40 150000 Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3980.
Drain Health Drain Health (42) Active
Magical
44 600 150000 Transfers HP from a target to yourself. Power 90
Drain Health Drain Health (43) Active
Magical
45 600 150000 Transfers HP from a target to yourself. Power 92
Sand Bomb Sand Bomb (5) Active 0 0 300000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (7) Active 72 400 300000 Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
Unlock Unlock (12) Active 59 40 300000 Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (19) Active
Magical
30 600 300000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
Hex Hex (10) (spellbook) Active
Magical
30 600 300000 Instantly decreases enemy's P. Def. Effect 3.
Power Break Power Break (12) Active
Magical
30 600 300000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (38) Active 70 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
Sting Sting (39) Active 72 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
Veil Veil (9) Active 72 500 300000 Blurs enemy's vision, discouraging aggressive behavior.
Critical Power Critical Power (5) Passive 0 0 300000 Increases the power of a critical attack.
Dagger Mastery Dagger Mastery (34) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (35) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 150000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 150000 Increases P. Def. when wearing light armor.
Vicious Stance Vicious Stance (15) Toggle 12 0 300000 Increases one's critical attack power. MP will be consumed continuously.
Level 66
Backstab Backstab (28) Active 97 40 180000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4127.
Backstab Backstab (29) Active 99 40 180000 Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4275.
Blinding Blow Blinding Blow (1) Active 133 40 180000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporar