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Skills - DarkElf AbyssWalker

DarkElf AbyssWalker
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Backstab Backstab (1) Active 53 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1107.
Backstab Backstab (2) Active 55 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1176.
Backstab Backstab (3) Active 57 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1249.
Confusion Confusion (5) (spellbook) Active
Magical
35 600 28000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (1) Active 36 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1107.
Deadly Blow Deadly Blow (2) Active 37 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1176.
Deadly Blow Deadly Blow (3) Active 38 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1249.
Drain Health Drain Health (17) (spellbook) Active
Magical
25 600 9300 Absorb the target's HP. Power 49.
Drain Health Drain Health (18) (spellbook) Active
Magical
27 600 9300 Absorb the target's HP. Power 50.
Drain Health Drain Health (19) (spellbook) Active
Magical
27 600 9300 Absorb the target's HP. Power 52.
Unlock Unlock (6) Active 35 40 28000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (3) (spellbook) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing Strike Freezing Strike (4) (spellbook) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
Hex Hex (1) (spellbook) Active
Magical
18 600 28000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (3) (spellbook) Active
Magical
18 600 28000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (13) Active 40 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
Sting Sting (14) Active 41 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
Sting Sting (15) Active 43 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Critical Power Critical Power (3) Passive 0 0 28000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (9) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (10) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (11) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Silent Move Silent Move (1) Toggle 7 0 28000 Disables preemptive attacks from enemies. Continuously consumes MP.
Vicious Stance Vicious Stance (6) Toggle 7 0 28000 Increases critical attack power. MP will be consumed continuously.
Level 43
Backstab Backstab (4) Active 57 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1325.
Backstab Backstab (5) Active 58 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1405.
Backstab Backstab (6) Active 60 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1488.
Confusion Confusion (6) (spellbook) Active
Magical
38 600 29000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (4) Active 38 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1325.
Deadly Blow Deadly Blow (5) Active 40 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1405.
Deadly Blow Deadly Blow (6) Active 41 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1488.
Drain Health Drain Health (20) (spellbook) Active
Magical
28 600 9600 Absorb the target's HP. Power 53.
Drain Health Drain Health (21) (spellbook) Active
Magical
28 600 9600 Absorb the target's HP. Power 55.
Drain Health Drain Health (22) (spellbook) Active
Magical
29 600 9600 Absorb the target's HP. Power 57.
Unlock Unlock (7) Active 39 40 29000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (5) (spellbook) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing Strike Freezing Strike (6) (spellbook) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
Hex Hex (2) (spellbook) Active
Magical
19 600 29000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (4) (spellbook) Active
Magical
19 600 29000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (16) Active 43 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
Sting Sting (17) Active 44 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
Sting Sting (18) Active 45 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
Veil Veil (1) Active 45 500 29000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic Move Acrobatic Move (2) Passive 0 0 29000 Dodging abilities increase when running.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Dagger Mastery Dagger Mastery (12) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (13) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (14) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Esprit Esprit (2) Passive 0 0 29000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Quick Step Quick Step (2) Passive 0 0 29000 Increases Speed.
Vicious Stance Vicious Stance (7) Toggle 8 0 29000 Increases critical attack power. MP will be consumed continuously.
Level 46
Backstab Backstab (7) Active 62 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1574.
Backstab Backstab (8) Active 64 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1664.
Backstab Backstab (9) Active 66 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1757.
Confusion Confusion (7) (spellbook) Active
Magical
42 600 38000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (7) Active 42 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1574.
Deadly Blow Deadly Blow (8) Active 43 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1664.
Deadly Blow Deadly Blow (9) Active 44 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1757.
Drain Health Drain Health (23) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 58.
Drain Health Drain Health (24) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 60.
Drain Health Drain Health (25) (spellbook) Active
Magical
32 600 13000 Absorb the target's HP. Power 61.
Summon Treasure Key Summon Treasure Key (1) Active 0 0 38000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
Unlock Unlock (8) Active 43 40 38000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (7) (spellbook) Active
Magical
20 600 19000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing Strike Freezing Strike (8) (spellbook) Active
Magical
22 600 19000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
Hex Hex (3) (spellbook) Active
Magical
22 600 38000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (5) (spellbook) Active
Magical
22 600 38000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (19) Active 47 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
Sting Sting (20) Active 48 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
Sting Sting (21) Active 49 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
Veil Veil (2) Active 49 500 38000 Blurs enemy's vision, discouraging aggressive behavior.
Boost Evasion Boost Evasion (2) Passive 0 0 38000 Increases Evasion.
Dagger Mastery Dagger Mastery (15) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (16) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (17) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Esprit Esprit (3) Passive 0 0 38000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (8) Toggle 9 0 38000 Increases critical attack power. MP will be consumed continuously.
Level 49
Backstab Backstab (10) Active 67 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1853.
Backstab Backstab (11) Active 69 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1953.
Backstab Backstab (12) Active 71 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2057.
Confusion Confusion (8) (spellbook) Active
Magical
44 600 61000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (10) Active 46 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1853.
Deadly Blow Deadly Blow (11) Active 47 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1953.
Deadly Blow Deadly Blow (12) Active 48 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2057.
Drain Health Drain Health (26) (spellbook) Active
Magical
32 600 20000 Absorb the target's HP. Power 63.
Drain Health Drain Health (27) (spellbook) Active
Magical
33 600 20000 Absorb the target's HP. Power 65.
Drain Health Drain Health (28) (spellbook) Active
Magical
34 600 20000 Absorb the target's HP. Power 66.
Trick Trick (1) Active 54 400 61000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Bleed Bleed (3) Active 67 40 61000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 5.
Freezing Strike Freezing Strike (9) (spellbook) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing Strike Freezing Strike (10) (spellbook) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
Hex Hex (4) (spellbook) Active
Magical
23 600 61000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (2) (spellbook) Active
Magical
23 600 61000 Instantly poisons enemy. Effect 5.
Power Break Power Break (6) (spellbook) Active
Magical
23 600 61000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (22) Active 51 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
Sting Sting (23) Active 52 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
Sting Sting (24) Active 54 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
Veil Veil (3) Active 54 500 61000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Dagger Mastery Dagger Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Esprit Esprit (4) Passive 0 0 61000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (9) Toggle 9 0 61000 Increases critical attack power. MP will be consumed continuously.
Level 52
Backstab Backstab (13) Active 73 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2164.
Backstab Backstab (14) Active 73 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2274.
Backstab Backstab (15) Active 75 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2388.
Confusion Confusion (9) (spellbook) Active
Magical
48 600 88000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (13) Active 50 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2164.
Deadly Blow Deadly Blow (14) Active 50 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2274.
Deadly Blow Deadly Blow (15) Active 51 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2388.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Drain Health Drain Health (29) (spellbook) Active
Magical
34 600 29000 Absorb the target's HP. Power 68.
Drain Health Drain Health (30) (spellbook) Active
Magical
35 600 29000 Absorb the target's HP. Power 70.
Drain Health Drain Health (31) (spellbook) Active
Magical
35 600 29000 Absorb the target's HP. Power 72.
Lure Lure (1) Active 44 400 88000 Quietly lures an enemy.
Trick Trick (2) Active 56 400 88000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (9) Active 47 40 88000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (11) (spellbook) Active
Magical
24 600 44000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing Strike Freezing Strike (12) (spellbook) Active
Magical
24 600 44000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
Hex Hex (5) (spellbook) Active
Magical
24 600 88000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (7) (spellbook) Active
Magical
24 600 88000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (25) Active 55 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
Sting Sting (26) Active 55 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
Sting Sting (27) Active 56 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
Veil Veil (4) Active 56 500 88000 Blurs enemy's vision, discouraging aggressive behavior.
Critical Power Critical Power (4) Passive 0 0 88000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (21) Passive 0 0 29000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (22) Passive 0 0 29000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (23) Passive 0 0 29000 Increases P. Atk. when using a dagger.
Esprit Esprit (5) Passive 0 0 88000 Increases HP/MP regeneration while running.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (10) Toggle 10 0 88000 Increases critical attack power. MP will be consumed continuously.
Level 55
Backstab Backstab (16) Active 77 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2505.
Backstab Backstab (17) Active 79 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2625.
Backstab Backstab (18) Active 81 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2748.
Confusion Confusion (10) (spellbook) Active
Magical
50 600 116000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (16) Active 52 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2505.
Deadly Blow Deadly Blow (17) Active 53 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2625.
Deadly Blow Deadly Blow (18) Active 55 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2748.
Drain Health Drain Health (32) (spellbook) Active
Magical
37 600 39000 Absorb the target's HP. Power 73.
Drain Health Drain Health (33) (spellbook) Active
Magical
38 600 39000 Absorb the target's HP. Power 75.
Drain Health Drain Health (34) (spellbook) Active
Magical
38 600 39000 Absorb the target's HP. Power 77.
Sand Bomb Sand Bomb (1) Active 0 0 116000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (3) Active 61 400 116000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (10) Active 51 40 116000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (13) (spellbook) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing Strike Freezing Strike (14) (spellbook) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
Hex Hex (6) (spellbook) Active
Magical
25 600 116000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (8) (spellbook) Active
Magical
25 600 116000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (28) Active 58 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
Sting Sting (29) Active 59 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
Sting Sting (30) Active 61 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Ultimate Evasion Ultimate Evasion (2) Active 50 0 116000 Significantly increases Evasion and resistance to debuff attacks. Effect 2.
Veil Veil (5) Active 61 500 116000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic Move Acrobatic Move (3) Passive 0 0 116000 Dodging abilities increase when running.
Acrobatics Acrobatics (2) Passive 0 0 116000 Reduces falling damage.
Breath Boost Breath Boost (2) Passive 0 0 116000 Increases lung capacity.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Dagger Mastery Dagger Mastery (24) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (25) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (26) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (28) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (11) Toggle 10 0 116000 Increases critical attack power. MP will be consumed continuously.
Level 58
Backstab Backstab (19) Active 83 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2875.
Backstab Backstab (20) Active 84 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3004.
Backstab Backstab (21) Active 86 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3136.
Confusion Confusion (11) (spellbook) Active
Magical
54 600 126000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (19) Active 56 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2875.
Deadly Blow Deadly Blow (20) Active 57 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3004.
Deadly Blow Deadly Blow (21) Active 58 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3136.
Drain Health Drain Health (35) (spellbook) Active
Magical
39 600 42000 Absorb the target's HP. Power 78.
Drain Health Drain Health (36) (spellbook) Active
Magical
40 600 42000 Absorb the target's HP. Power 80.
Drain Health Drain Health (37) (spellbook) Active
Magical
40 600 42000 Absorb the target's HP. Power 82.
Mortal Strike Mortal Strike (1) Active 0 0 126000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
Sand Bomb Sand Bomb (2) Active 0 0 126000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Summon Treasure Key Summon Treasure Key (2) Active 0 0 126000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
Trick Trick (4) Active 65 400 126000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Bleed Bleed (4) Active 81 40 126000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 6.
Freezing Strike Freezing Strike (15) (spellbook) Active
Magical
27 600 63000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing Strike Freezing Strike (16) (spellbook) Active
Magical
28 600 63000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
Hex Hex (7) (spellbook) Active
Magical
28 600 126000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (3) (spellbook) Active
Magical
28 600 126000 Instantly poisons enemy. Effect 6.
Power Break Power Break (9) (spellbook) Active
Magical
28 600 126000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (31) Active 62 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
Sting Sting (32) Active 63 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
Sting Sting (33) Active 65 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
Veil Veil (6) Active 65 500 126000 Blurs enemy's vision, discouraging aggressive behavior.
Boost Evasion Boost Evasion (3) Passive 0 0 126000 Increases Evasion.
Dagger Mastery Dagger Mastery (27) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (28) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (29) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (29) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (30) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (31) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (12) Toggle 11 0 126000 Increases critical attack power. MP will be consumed continuously.
Level 60
Backstab Backstab (22) Active 88 40 91000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3271.
Backstab Backstab (23) Active 90 40 91000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3408.
Confusion Confusion (12) (spellbook) Active
Magical
55 600 181000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (22) Active 60 40 91000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3271.
Deadly Blow Deadly Blow (23) Active 61 40 91000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3408.
Drain Health Drain Health (38) (spellbook) Active
Magical
42 600 91000 Absorb the target's HP. Power 84
Drain Health Drain Health (39) (spellbook) Active
Magical
42 600 91000 Absorb the target's HP. Power 85
Escape Shackle Escape Shackle (1) Active 60 0 181000 Allows you to escape from a captured state.
Sand Bomb Sand Bomb (3) Active 0 0 181000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (5) Active 68 400 181000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (11) Active 55 40 181000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (17) (spellbook) Active
Magical
28 600 181000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
Hex Hex (8) (spellbook) Active
Magical
28 600 181000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (10) (spellbook) Active
Magical
28 600 181000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (34) Active 66 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
Sting Sting (35) Active 68 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
Veil Veil (7) Active 68 500 181000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (30) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (31) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (32) Passive 0 0 91000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (33) Passive 0 0 91000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (13) Toggle 11 0 181000 Increases critical attack power. MP will be consumed continuously.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Backstab Backstab (24) Active 90 40 130000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3548.
Backstab Backstab (25) Active 92 40 130000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3690.
Confusion Confusion (13) (spellbook) Active
Magical
58 600 270000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (24) Active 61 40 130000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3548.
Deadly Blow Deadly Blow (25) Active 62 40 130000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3690.
Drain Health Drain Health (40) (spellbook) Active
Magical
43 600 130000 Absorb the target's HP. Power 87
Drain Health Drain Health (41) (spellbook) Active
Magical
44 600 130000 Absorb the target's HP. Power 89
Sand Bomb Sand Bomb (4) Active 0 0 270000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (6) Active 69 400 270000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Freezing Strike Freezing Strike (18) (spellbook) Active
Magical
29 600 270000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
Hex Hex (9) (spellbook) Active
Magical
29 600 270000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (11) (spellbook) Active
Magical
29 600 270000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (36) Active 68 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
Sting Sting (37) Active 69 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
Veil Veil (8) Active 69 500 270000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Dagger Mastery Dagger Mastery (32) Passive 0 0 130000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (33) Passive 0 0 130000 Increases P. Atk. when using a dagger.
Esprit Esprit (6) Passive 0 0 270000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (34) Passive 0 0 130000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (35) Passive 0 0 130000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (14) Toggle 12 0 270000 Increases critical attack power. MP will be consumed continuously.
Level 64
Backstab Backstab (26) Active 94 40 150000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3834.
Backstab Backstab (27) Active 95 40 150000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3980.
Confusion Confusion (14) (spellbook) Active
Magical
60 600 300000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (26) Active 63 40 150000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3834.
Deadly Blow Deadly Blow (27) Active 65 40 150000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3980.
Drain Health Drain Health (42) (spellbook) Active
Magical
44 600 150000 Absorb the target's HP. Power 90
Drain Health Drain Health (43) (spellbook) Active
Magical
45 600 150000 Absorb the target's HP. Power 92
Sand Bomb Sand Bomb (5) Active 0 0 300000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Trick Trick (7) Active 72 400 300000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (12) Active 59 40 300000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (19) (spellbook) Active
Magical
30 600 300000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
Hex Hex (10) (spellbook) Active
Magical
30 600 300000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (12) (spellbook) Active
Magical
30 600 300000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (38) Active 70 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
Sting Sting (39) Active 72 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
Veil Veil (9) Active 72 500 300000 Blurs enemy's vision, discouraging aggressive behavior.
Critical Power Critical Power (5) Passive 0 0 300000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (34) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (35) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (36) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (37) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (15) Toggle 12 0 300000 Increases critical attack power. MP will be consumed continuously.
Level 66
Backstab Backstab (28) Active 97 40 180000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4127.
Backstab Backstab (29) Active 99 40 180000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4275.
Blinding Blow Blinding Blow (1) Active 133 40 180000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2751.
Blinding Blow Blinding Blow (2) Active 135 40 180000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
Confusion Confusion (15) (spellbook) Active
Magical
62 600 370000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (28) Active 66 40 180000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4127.
Deadly Blow Deadly Blow (29) Active 67 40 180000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4275.
Drain Health Drain Health (44) (spellbook) Active
Magical
45 600 180000 Absorb the target's HP. Power 94
Drain Health Drain Health (45) (spellbook) Active
Magical
47 600 180000 Absorb the target's HP. Power 96
Mortal Strike Mortal Strike (2) Active 0 0 370000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
Sand Bomb Sand Bomb (6) Active 0 0 370000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Summon Treasure Key Summon Treasure Key (3) Active 0 0 370000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
Trick Trick (8) Active 74 400 370000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Bleed Bleed (5) Active 93 40 370000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 7.
Freezing Strike Freezing Strike (20) (spellbook) Active
Magical
32 600 370000 Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
Hex Hex (11) (spellbook) Active
Magical
32 600 370000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (4) (spellbook) Active
Magical
32 600 370000 Instantly poisons enemy. Effect 7.
Power Break Power Break (13) (spellbook) Active
Magical
32 600 370000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (40) Active 73 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
Sting Sting (41) Active 74 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
Veil Veil (10) Active 74 500 370000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (36) Passive 0 0 180000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (37) Passive 0 0 180000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (38) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (39) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (16) Toggle 13 0 370000 Increases critical attack power. MP will be consumed continuously.
Level 68
Backstab Backstab (30) Active 100 40 230000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4425.
Backstab Backstab (31) Active 102 40 230000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4575.
Blinding Blow Blinding Blow (3) Active 137 40 230000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
Blinding Blow Blinding Blow (4) Active 139 40 230000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3050.
Confusion Confusion (16) (spellbook) Active
Magical
64 600 460000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (30) Active 68 40 230000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4425.
Deadly Blow Deadly Blow (31) Active 69 40 230000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4575.
Drain Health Drain Health (46) (spellbook) Active
Magical
48 600 230000 Absorb the target's HP. Power 97
Drain Health Drain Health (47) (spellbook) Active
Magical
48 600 230000 Absorb the target's HP. Power 99
Sand Bomb Sand Bomb (7) Active 0 0 460000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Trick Trick (9) Active 77 400 460000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (13) Active 63 40 460000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (21) (spellbook) Active
Magical
33 600 460000 Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
Hex Hex (12) (spellbook) Active
Magical
33 600 460000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (14) (spellbook) Active
Magical
33 600 460000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (42) Active 75 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
Sting Sting (43) Active 77 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
Veil Veil (11) Active 77 500 460000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (38) Passive 0 0 230000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (39) Passive 0 0 230000 Increases P. Atk. when using a dagger.
Esprit Esprit (7) Passive 0 0 460000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (40) Passive 0 0 230000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (41) Passive 0 0 230000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (17) Toggle 13 0 460000 Increases critical attack power. MP will be consumed continuously.
Level 70
Backstab Backstab (32) Active 104 40 290000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4726.
Backstab Backstab (33) Active 105 40 290000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4878.
Blinding Blow Blinding Blow (5) Active 141 40 290000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3151.
Blinding Blow Blinding Blow (6) Active 143 40 290000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3252.
Confusion Confusion (17) (spellbook) Active
Magical
65 600 580000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (32) Active 70 40 290000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4726.
Deadly Blow Deadly Blow (33) Active 71 40 290000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4878.
Drain Health Drain Health (48) (spellbook) Active
Magical
49 600 290000 Absorb the target's HP. Power 100
Drain Health Drain Health (49) (spellbook) Active
Magical
49 600 290000 Absorb the target's HP. Power 102
Sand Bomb Sand Bomb (8) Active 0 0 580000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Trick Trick (10) Active 79 400 580000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Bleed Bleed (6) Active 99 40 580000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 8.
Freezing Strike Freezing Strike (22) (spellbook) Active
Magical
33 600 580000 Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
Hex Hex (13) (spellbook) Active
Magical
33 600 580000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (15) (spellbook) Active
Magical
33 600 580000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (44) Active 78 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
Sting Sting (45) Active 79 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
Veil Veil (12) Active 79 500 580000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Dagger Mastery Dagger Mastery (40) Passive 0 0 290000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (41) Passive 0 0 290000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (42) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (43) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (18) Toggle 13 0 580000 Increases critical attack power. MP will be consumed continuously.
Level 72
Shadow Step Shadow Step (1) (spellbook) - - Free (no description yet)
Backstab Backstab (34) Active 107 40 350000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5029.
Backstab Backstab (35) Active 108 40 350000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5180.
Blinding Blow Blinding Blow (7) Active 145 40 350000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3353.
Blinding Blow Blinding Blow (8) Active 147 40 350000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3453.
Confusion Confusion (18) (spellbook) Active
Magical
67 600 710000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly Blow Deadly Blow (34) Active 72 40 350000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5029.
Deadly Blow Deadly Blow (35) Active 73 40 350000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5180.
Drain Health Drain Health (50) (spellbook) Active
Magical
50 600 350000 Absorb the target's HP. Power 104
Drain Health Drain Health (51) (spellbook) Active
Magical
50 600 350000 Absorb the target's HP. Power 105
Sand Bomb Sand Bomb (9) Active 0 0 710000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Trick Trick (11) Active 81 400 710000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Unlock Unlock (14) Active 67 40 710000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (23) (spellbook) Active
Magical
34 600 710000 Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
Hex Hex (14) (spellbook) Active
Magical
34 600 710000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (16) (spellbook) Active
Magical
34 600 710000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (46) Active 80 40 350000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
Sting Sting (47) Active 81 40 350000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
Veil Veil (13) Active 81 500 710000 Blurs enemy's vision, discouraging aggressive behavior.
Critical Power Critical Power (6) Passive 0 0 710000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (42) Passive 0 0 350000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (43) Passive 0 0 350000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (44) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (45) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (19) Toggle 14 0 710000 Increases critical attack power. MP will be consumed continuously.
Level 74
Evasion Counter Evasion Counter (1) (spellbook) - - Free (no description yet)
Backstab Backstab (36) Active 110 40 680000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5330.
Backstab Backstab (37) Active 111 40 680000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5479.
Blinding Blow Blinding Blow (9) Active 149 40 680000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3553.
Blinding Blow Blinding Blow (10) Active 151 40 680000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3653.
Confusion Confusion (19) (spellbook) Active
Magical
69 600 1370000 Throws the enemy into confusion and gets them to change the target of their attack.
Critical Power Critical Power (7) Active 0 0 1180000 Inflicts additional damage during critical attacks.
Deadly Blow Deadly Blow (36) Active 74 40 680000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5330.
Deadly Blow Deadly Blow (37) Active 75 40 680000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5479.
Drain Health Drain Health (52) (spellbook) Active
Magical
52 600 680000 Absorb the target's HP. Power 107
Drain Health Drain Health (53) (spellbook) Active
Magical
52 600 680000 Absorb the target's HP. Power 108
Find Trap Find Trap (1) Active 0 0 1180000 Detects traps below Level 78.
Mortal Strike Mortal Strike (3) Active 0 0 1370000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
Remove Trap Remove Trap (1) Active 0 0 1180000 Disarms traps below Level 78.
Sand Bomb Sand Bomb (10) Active 0 0 1370000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
Summon Treasure Key Summon Treasure Key (4) Active 0 0 1370000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
Trick Trick (12) Active 83 400 1370000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Freezing Strike Freezing Strike (24) (spellbook) Active
Magical
35 600 1370000 Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
Hex Hex (15) (spellbook) Active
Magical
35 600 1370000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (5) (spellbook) Active
Magical
35 600 1370000 Instantly poisons enemy. Effect 8.
Power Break Power Break (17) (spellbook) Active
Magical
35 600 1370000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (48) Active 82 40 680000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
Sting Sting (49) Active 83 40 680000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
Veil Veil (14) Active 83 500 1370000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger Mastery Dagger Mastery (44) Passive 0 0 680000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (45) Passive 0 0 680000 Increases P. Atk. when using a dagger.
Esprit Esprit (8) Passive 0 0 1370000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (46) Passive 0 0 680000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (47) Passive 0 0 680000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (20) Toggle 14 0 1370000 Increases critical attack power. MP will be consumed continuously.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.