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Skills - DarkElf Assassin

DarkElf Assassin
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Drain Health Drain Health (3) (spellbook) Active
Magical
14 600 1500 Absorb the target's HP. Power 24.
Drain Health Drain Health (4) (spellbook) Active
Magical
15 600 1500 Absorb the target's HP. Power 26.
Mortal Blow Mortal Blow (10) Active 19 40 1000 A potentially deadly attack. Requires a dagger. Power 268.
Mortal Blow Mortal Blow (11) Active 20 40 1000 A potentially deadly attack. Requires a dagger. Power 291.
Mortal Blow Mortal Blow (12) Active 20 40 1000 A potentially deadly attack. Requires a dagger. Power 314.
Power Shot Power Shot (10) Active 43 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 239.
Power Shot Power Shot (11) Active 44 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 258.
Power Shot Power Shot (12) Active 44 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 279.
Unlock Unlock (1) Active 19 40 2800 Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests.
Defense Aura Defense Aura (2) (spellbook) Active
Magical
20 0 2800 Temporarily increases P. Def. Effect 2.
Poison Poison (1) (spellbook) Active
Magical
10 600 2800 Instantly poisons enemy. Effect 3.
Acrobatics Acrobatics (1) Passive 0 0 2800 Reduces falling damage.
Bow Mastery Bow Mastery (1) Passive 0 0 950 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (2) Passive 0 0 950 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (3) Passive 0 0 950 Increases P. Atk. when using a bow.
Breath Boost Breath Boost (1) Passive 0 0 2800 Increases lung capacity.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Dagger Mastery Dagger Mastery (1) Passive 0 0 2800 Increases P. Atk. when using a dagger.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Light Armor Mastery Light Armor Mastery (1) Passive 0 0 1400 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (2) Passive 0 0 1400 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Long Shot Long Shot (1) Passive 0 0 2800 Increase the range of your bow.
Vicious Stance Vicious Stance (1) Toggle 4 0 2800 Increases critical attack power. MP will be consumed continuously.
Level 24
Confusion Confusion (1) (spellbook) Active
Magical
22 600 5000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (5) (spellbook) Active
Magical
15 600 1700 Absorb the target's HP. Power 28.
Drain Health Drain Health (6) (spellbook) Active
Magical
17 600 1700 Absorb the target's HP. Power 29.
Drain Health Drain Health (7) (spellbook) Active
Magical
17 600 1700 Absorb the target's HP. Power 31.
Mortal Blow Mortal Blow (13) Active 21 40 1700 A potentially deadly attack. Requires a dagger. Power 367.
Mortal Blow Mortal Blow (14) Active 22 40 1700 A potentially deadly attack. Requires a dagger. Power 396.
Mortal Blow Mortal Blow (15) Active 23 40 1700 A potentially deadly attack. Requires a dagger. Power 427.
Power Shot Power Shot (13) Active 46 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 326.
Power Shot Power Shot (14) Active 48 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 352.
Power Shot Power Shot (15) Active 50 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 379.
Unlock Unlock (2) Active 22 40 5000 Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests.
Bleed Bleed (1) Active 32 40 5000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 3.
Sting Sting (1) Active 23 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3.
Sting Sting (2) Active 24 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3.
Sting Sting (3) Active 25 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3.
Boost Evasion Boost Evasion (1) Passive 0 0 5000 Increases Evasion.
Bow Mastery Bow Mastery (4) Passive 0 0 1700 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (5) Passive 0 0 1700 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (6) Passive 0 0 1700 Increases P. Atk. when using a bow.
Critical Power Critical Power (1) Passive 0 0 5000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (2) Passive 0 0 5000 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (3) Passive 0 0 2500 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (4) Passive 0 0 2500 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Accuracy Accuracy (1) Toggle 1 0 5000 Increases Accuracy. Continuously consumes MP.
Vicious Stance Vicious Stance (2) Toggle 5 0 5000 Increases critical attack power. MP will be consumed continuously.
Level 28
Confusion Confusion (2) (spellbook) Active
Magical
25 600 8500 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (8) (spellbook) Active
Magical
18 600 2900 Absorb the target's HP. Power 33.
Drain Health Drain Health (9) (spellbook) Active
Magical
19 600 2900 Absorb the target's HP. Power 34.
Drain Health Drain Health (10) (spellbook) Active
Magical
19 600 2900 Absorb the target's HP. Power 35.
Mortal Blow Mortal Blow (16) Active 25 40 2900 A potentially deadly attack. Requires a dagger. Power 494.
Mortal Blow Mortal Blow (17) Active 26 40 2900 A potentially deadly attack. Requires a dagger. Power 531.
Mortal Blow Mortal Blow (18) Active 27 40 2900 A potentially deadly attack. Requires a dagger. Power 571.
Power Shot Power Shot (16) Active 54 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 440.
Power Shot Power Shot (17) Active 57 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 472.
Power Shot Power Shot (18) Active 59 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 507.
Unlock Unlock (3) Active 25 40 8500 Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests.
Attack Aura Attack Aura (2) (spellbook) Active
Magical
25 0 8500 Temporarily increases P. Atk. Effect 2.
Sting Sting (4) Active 27 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3.
Sting Sting (5) Active 29 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3.
Sting Sting (6) Active 30 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3.
Ultimate Evasion Ultimate Evasion (1) Active 25 0 8500 Significantly increases Evasion and resistance to debuff attacks. Effect 1.
Acrobatic Move Acrobatic Move (1) Passive 0 0 8500 Dodging abilities increase when running.
Bow Mastery Bow Mastery (7) Passive 0 0 2900 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (8) Passive 0 0 2900 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (9) Passive 0 0 2900 Increases P. Atk. when using a bow.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Dagger Mastery Dagger Mastery (3) Passive 0 0 4300 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (4) Passive 0 0 4300 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (5) Passive 0 0 4300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (6) Passive 0 0 4300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Quick Step Quick Step (1) Passive 0 0 8500 Increases Speed.
Vicious Stance Vicious Stance (3) Toggle 5 0 8500 Increases critical attack power. MP will be consumed continuously.
Level 32
Confusion Confusion (3) (spellbook) Active
Magical
28 600 14000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (11) (spellbook) Active
Magical
20 600 4800 Absorb the target's HP. Power 38.
Drain Health Drain Health (12) (spellbook) Active
Magical
20 600 4800 Absorb the target's HP. Power 39.
Drain Health Drain Health (13) (spellbook) Active
Magical
22 600 4800 Absorb the target's HP. Power 40.
Mortal Blow Mortal Blow (19) Active 28 40 4800 A potentially deadly attack. Requires a dagger. Power 656.
Mortal Blow Mortal Blow (20) Active 28 40 4800 A potentially deadly attack. Requires a dagger. Power 703.
Mortal Blow Mortal Blow (21) Active 29 40 4800 A potentially deadly attack. Requires a dagger. Power 752.
Power Shot Power Shot (19) Active 62 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 584.
Power Shot Power Shot (20) Active 62 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 625.
Power Shot Power Shot (21) Active 65 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 669.
Unlock Unlock (4) Active 28 40 14000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests.
Bleed Bleed (2) Active 41 40 14000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 4.
Power Break Power Break (1) (spellbook) Active
Magical
8 600 14000 Instantly reduces enemy's P. Atk Effect 2.
Rapid Shot Rapid Shot (1) Active 28 0 14000 Increases speed of arrow launch. Effect 1.
Sting Sting (7) Active 31 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4.
Sting Sting (8) Active 31 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4.
Sting Sting (9) Active 33 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4.
Bow Mastery Bow Mastery (10) Passive 0 0 4800 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (11) Passive 0 0 4800 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (12) Passive 0 0 4800 Increases P. Atk. when using a bow.
Critical Power Critical Power (2) Passive 0 0 14000 Inflicts additional damage during critical attacks.
Dagger Mastery Dagger Mastery (5) Passive 0 0 7100 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (6) Passive 0 0 7100 Increases P. Atk. when using a dagger.
Light Armor Mastery Light Armor Mastery (7) Passive 0 0 7100 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (8) Passive 0 0 7100 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (4) Toggle 6 0 14000 Increases critical attack power. MP will be consumed continuously.
Level 36
Confusion Confusion (4) (spellbook) Active
Magical
32 600 22000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (14) (spellbook) Active
Magical
23 600 7400 Absorb the target's HP. Power 43.
Drain Health Drain Health (15) (spellbook) Active
Magical
23 600 7400 Absorb the target's HP. Power 44.
Drain Health Drain Health (16) (spellbook) Active
Magical
24 600 7400 Absorb the target's HP. Power 46.
Mortal Blow Mortal Blow (22) Active 32 40 7400 A potentially deadly attack. Requires a dagger. Power 859.
Mortal Blow Mortal Blow (23) Active 33 40 7400 A potentially deadly attack. Requires a dagger. Power 916.
Mortal Blow Mortal Blow (24) Active 34 40 7400 A potentially deadly attack. Requires a dagger. Power 977.
Power Shot Power Shot (22) Active 69 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 763.
Power Shot Power Shot (23) Active 72 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 814.
Power Shot Power Shot (24) Active 74 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 865.
Unlock Unlock (5) Active 31 40 22000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests.
Freezing Strike Freezing Strike (1) (spellbook) Active
Magical
15 600 11000 Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Freezing Strike Freezing Strike (2) (spellbook) Active
Magical
17 600 11000 Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
Power Break Power Break (2) (spellbook) Active
Magical
9 600 22000 Instantly reduces enemy's P. Atk Effect 2.
Sting Sting (10) Active 35 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4.
Sting Sting (11) Active 36 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4.
Sting Sting (12) Active 37 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4.
Stunning Shot Stunning Shot (1) Active 69 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344.
Stunning Shot Stunning Shot (2) Active 72 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367.
Stunning Shot Stunning Shot (3) Active 74 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391.
Bow Mastery Bow Mastery (13) Passive 0 0 7400 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (14) Passive 0 0 7400 Increases P. Atk. when using a bow.
Bow Mastery Bow Mastery (15) Passive 0 0 7400 Increases P. Atk. when using a bow.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Dagger Mastery Dagger Mastery (7) Passive 0 0 11000 Increases P. Atk. when using a dagger.
Dagger Mastery Dagger Mastery (8) Passive 0 0 11000 Increases P. Atk. when using a dagger.
Esprit Esprit (1) Passive 0 0 22000 Increases HP/MP regeneration while running.
Light Armor Mastery Light Armor Mastery (9) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor Mastery Light Armor Mastery (10) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious Stance Vicious Stance (5) Toggle 7 0 22000 Increases critical attack power. MP will be consumed continuously.