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Skills - DarkElf BladeDancer

DarkElf BladeDancer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Confusion Confusion (5) (spellbook) Active
Magical
35 600 43000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (17) (spellbook) Active
Magical
25 600 14000 Absorb the target's HP. Power 49.
Drain Health Drain Health (18) (spellbook) Active
Magical
27 600 14000 Absorb the target's HP. Power 50.
Drain Health Drain Health (19) (spellbook) Active
Magical
27 600 14000 Absorb the target's HP. Power 52.
Dance of Fire Dance of Fire (1) Active 60 0 43000 Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (3) (spellbook) Active
Magical
18 600 22000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing Strike Freezing Strike (4) (spellbook) Active
Magical
18 600 22000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
Hex Hex (1) (spellbook) Active
Magical
18 600 43000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (3) (spellbook) Active
Magical
18 600 43000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (13) Active 40 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
Sting Sting (14) Active 41 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
Sting Sting (15) Active 43 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Dual Weapon Mastery Dual Weapon Mastery (1) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (2) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (3) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Magic Resistance Magic Resistance (15) Passive 0 0 14000 Increases M. Def.
Magic Resistance Magic Resistance (16) Passive 0 0 14000 Increases M. Def.
Magic Resistance Magic Resistance (17) Passive 0 0 14000 Increases M. Def.
Level 43
Confusion Confusion (6) (spellbook) Active
Magical
38 600 46000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (20) (spellbook) Active
Magical
28 600 15000 Absorb the target's HP. Power 53.
Drain Health Drain Health (21) (spellbook) Active
Magical
28 600 15000 Absorb the target's HP. Power 55.
Drain Health Drain Health (22) (spellbook) Active
Magical
29 600 15000 Absorb the target's HP. Power 57.
Dance of Light Dance of Light (1) Active 60 0 46000 Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (5) (spellbook) Active
Magical
19 600 23000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing Strike Freezing Strike (6) (spellbook) Active
Magical
19 600 23000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
Hex Hex (2) (spellbook) Active
Magical
19 600 46000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (4) (spellbook) Active
Magical
19 600 46000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (16) Active 43 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
Sting Sting (17) Active 44 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
Sting Sting (18) Active 45 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Dual Weapon Mastery Dual Weapon Mastery (4) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (5) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (6) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Focus Mind Focus Mind (2) Passive 0 0 46000 Increases MP regeneration.
Magic Resistance Magic Resistance (18) Passive 0 0 15000 Increases M. Def.
Magic Resistance Magic Resistance (19) Passive 0 0 15000 Increases M. Def.
Magic Resistance Magic Resistance (20) Passive 0 0 15000 Increases M. Def.
Level 46
Confusion Confusion (7) (spellbook) Active
Magical
42 600 67000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (23) (spellbook) Active
Magical
30 600 22000 Absorb the target's HP. Power 58.
Drain Health Drain Health (24) (spellbook) Active
Magical
30 600 22000 Absorb the target's HP. Power 60.
Drain Health Drain Health (25) (spellbook) Active
Magical
32 600 22000 Absorb the target's HP. Power 61.
Dance of Inspiration Dance of Inspiration (1) Active 60 0 67000 Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (7) (spellbook) Active
Magical
20 600 33000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing Strike Freezing Strike (8) (spellbook) Active
Magical
22 600 33000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
Hex Hex (3) (spellbook) Active
Magical
22 600 67000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (5) (spellbook) Active
Magical
22 600 67000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (19) Active 47 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
Sting Sting (20) Active 48 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
Sting Sting (21) Active 49 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
Dual Weapon Mastery Dual Weapon Mastery (7) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (8) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (9) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (21) Passive 0 0 22000 Increases M. Def.
Magic Resistance Magic Resistance (22) Passive 0 0 22000 Increases M. Def.
Magic Resistance Magic Resistance (23) Passive 0 0 22000 Increases M. Def.
Level 49
Confusion Confusion (8) (spellbook) Active
Magical
44 600 89000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (26) (spellbook) Active
Magical
32 600 30000 Absorb the target's HP. Power 63.
Drain Health Drain Health (27) (spellbook) Active
Magical
33 600 30000 Absorb the target's HP. Power 65.
Drain Health Drain Health (28) (spellbook) Active
Magical
34 600 30000 Absorb the target's HP. Power 66.
Dance of the Mystic Dance of the Mystic (1) Active 60 0 89000 Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (9) (spellbook) Active
Magical
23 600 45000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing Strike Freezing Strike (10) (spellbook) Active
Magical
23 600 45000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
Hex Hex (4) (spellbook) Active
Magical
23 600 89000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (2) (spellbook) Active
Magical
23 600 89000 Instantly poisons enemy. Effect 5.
Power Break Power Break (6) (spellbook) Active
Magical
23 600 89000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (22) Active 51 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
Sting Sting (23) Active 52 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
Sting Sting (24) Active 54 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Dual Weapon Mastery Dual Weapon Mastery (10) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (11) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (12) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Focus Mind Focus Mind (3) Passive 0 0 89000 Increases MP regeneration.
Magic Resistance Magic Resistance (24) Passive 0 0 30000 Increases M. Def.
Magic Resistance Magic Resistance (25) Passive 0 0 30000 Increases M. Def.
Magic Resistance Magic Resistance (26) Passive 0 0 30000 Increases M. Def.
Level 52
Confusion Confusion (9) (spellbook) Active
Magical
48 600 167000 Throws the enemy into confusion and gets them to change the target of their attack.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Drain Health Drain Health (29) (spellbook) Active
Magical
34 600 56000 Absorb the target's HP. Power 68.
Drain Health Drain Health (30) (spellbook) Active
Magical
35 600 56000 Absorb the target's HP. Power 70.
Drain Health Drain Health (31) (spellbook) Active
Magical
35 600 56000 Absorb the target's HP. Power 72.
Dance of Concentration Dance of Concentration (1) Active 60 0 167000 Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (11) (spellbook) Active
Magical
24 600 83000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing Strike Freezing Strike (12) (spellbook) Active
Magical
24 600 83000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
Hex Hex (5) (spellbook) Active
Magical
24 600 167000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (7) (spellbook) Active
Magical
24 600 167000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (25) Active 55 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
Sting Sting (26) Active 55 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
Sting Sting (27) Active 56 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
Dual Weapon Mastery Dual Weapon Mastery (13) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (14) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (15) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Magic Resistance Magic Resistance (27) Passive 0 0 56000 Increases M. Def.
Magic Resistance Magic Resistance (28) Passive 0 0 56000 Increases M. Def.
Magic Resistance Magic Resistance (29) Passive 0 0 56000 Increases M. Def.
Level 55
Arrest Arrest (1) Active 0 0 170000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (10) (spellbook) Active
Magical
50 600 170000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (1) Active 0 0 170000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 229. Effect 1.
Drain Health Drain Health (32) (spellbook) Active
Magical
37 600 56000 Absorb the target's HP. Power 73.
Drain Health Drain Health (33) (spellbook) Active
Magical
38 600 56000 Absorb the target's HP. Power 75.
Drain Health Drain Health (34) (spellbook) Active
Magical
38 600 56000 Absorb the target's HP. Power 77.
Dance of the Warrior Dance of the Warrior (1) Active 60 0 170000 Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (13) (spellbook) Active
Magical
25 600 85000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing Strike Freezing Strike (14) (spellbook) Active
Magical
25 600 85000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
Hex Hex (6) (spellbook) Active
Magical
25 600 170000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade Dance Poison Blade Dance (1) Active 100 0 170000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 6.
Power Break Power Break (8) (spellbook) Active
Magical
25 600 170000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (28) Active 58 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
Sting Sting (29) Active 59 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
Sting Sting (30) Active 61 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Dual Weapon Mastery Dual Weapon Mastery (16) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (17) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (18) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Focus Mind Focus Mind (4) Passive 0 0 170000 Increases MP regeneration.
Magic Resistance Magic Resistance (30) Passive 0 0 56000 Increases M. Def.
Magic Resistance Magic Resistance (31) Passive 0 0 56000 Increases M. Def.
Magic Resistance Magic Resistance (32) Passive 0 0 56000 Increases M. Def.
Level 58
Arrest Arrest (2) Active 0 0 200000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (11) (spellbook) Active
Magical
54 600 200000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (2) Active 0 0 200000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 262. Effect 1.
Drain Health Drain Health (35) (spellbook) Active
Magical
39 600 67000 Absorb the target's HP. Power 78.
Drain Health Drain Health (36) (spellbook) Active
Magical
40 600 67000 Absorb the target's HP. Power 80.
Drain Health Drain Health (37) (spellbook) Active
Magical
40 600 67000 Absorb the target's HP. Power 82.
Dance of Fury Dance of Fury (1) Active 60 0 200000 Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (15) (spellbook) Active
Magical
27 600 100000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing Strike Freezing Strike (16) (spellbook) Active
Magical
28 600 100000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
Hex Hex (7) (spellbook) Active
Magical
28 600 200000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (3) (spellbook) Active
Magical
28 600 200000 Instantly poisons enemy. Effect 6.
Power Break Power Break (9) (spellbook) Active
Magical
28 600 200000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (31) Active 62 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
Sting Sting (32) Active 63 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
Sting Sting (33) Active 65 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
Dual Weapon Mastery Dual Weapon Mastery (19) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (20) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (21) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (33) Passive 0 0 67000 Increases M. Def.
Magic Resistance Magic Resistance (34) Passive 0 0 67000 Increases M. Def.
Magic Resistance Magic Resistance (35) Passive 0 0 67000 Increases M. Def.
Level 60
Arrest Arrest (3) Active 0 0 264000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (12) (spellbook) Active
Magical
55 600 264000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (3) Active 0 0 264000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 284. Effect 1.
Drain Health Drain Health (38) (spellbook) Active
Magical
42 600 132000 Absorb the target's HP. Power 84
Drain Health Drain Health (39) (spellbook) Active
Magical
42 600 132000 Absorb the target's HP. Power 85
Freezing Strike Freezing Strike (17) (spellbook) Active
Magical
28 600 264000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
Hex Hex (8) (spellbook) Active
Magical
28 600 264000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade Dance Poison Blade Dance (2) Active 110 0 264000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 7.
Power Break Power Break (10) (spellbook) Active
Magical
28 600 264000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (34) Active 66 40 132000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
Sting Sting (35) Active 68 40 132000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
Dual Weapon Mastery Dual Weapon Mastery (22) Passive 0 0 132000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (23) Passive 0 0 132000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (36) Passive 0 0 132000 Increases M. Def.
Magic Resistance Magic Resistance (37) Passive 0 0 132000 Increases M. Def.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Arrest Arrest (4) Active 0 0 360000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (13) (spellbook) Active
Magical
58 600 360000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (4) Active 0 0 360000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 308. Effect 2.
Drain Health Drain Health (40) (spellbook) Active
Magical
43 600 180000 Absorb the target's HP. Power 87
Drain Health Drain Health (41) (spellbook) Active
Magical
44 600 180000 Absorb the target's HP. Power 89
Dance of Earth Guard Dance of Earth Guard (1) Active 60 0 360000 Temporarily increase your party members' resistance to earth attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (18) (spellbook) Active
Magical
29 600 360000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
Hex Hex (9) (spellbook) Active
Magical
29 600 360000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (11) (spellbook) Active
Magical
29 600 360000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (36) Active 68 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
Sting Sting (37) Active 69 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Dual Weapon Mastery Dual Weapon Mastery (24) Passive 0 0 180000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (25) Passive 0 0 180000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (38) Passive 0 0 180000 Increases M. Def.
Magic Resistance Magic Resistance (39) Passive 0 0 180000 Increases M. Def.
Level 64
Arrest Arrest (5) Active 0 0 440000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (14) (spellbook) Active
Magical
60 600 440000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (5) Active 0 0 440000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 332. Effect 2.
Drain Health Drain Health (42) (spellbook) Active
Magical
44 600 220000 Absorb the target's HP. Power 90
Drain Health Drain Health (43) (spellbook) Active
Magical
45 600 220000 Absorb the target's HP. Power 92
Freezing Strike Freezing Strike (19) (spellbook) Active
Magical
30 600 440000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
Hex Hex (10) (spellbook) Active
Magical
30 600 440000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (12) (spellbook) Active
Magical
30 600 440000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (38) Active 70 40 220000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
Sting Sting (39) Active 72 40 220000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
Dual Weapon Mastery Dual Weapon Mastery (26) Passive 0 0 220000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (27) Passive 0 0 220000 Increases P. Atk. when using dual weapons.
Focus Mind Focus Mind (5) Passive 0 0 440000 Increases MP regeneration.
Magic Resistance Magic Resistance (40) Passive 0 0 220000 Increases M. Def.
Magic Resistance Magic Resistance (41) Passive 0 0 220000 Increases M. Def.
Level 66
Arrest Arrest (6) Active 0 0 580000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (15) (spellbook) Active
Magical
62 600 580000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (6) Active 0 0 580000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 357. Effect 3.
Drain Health Drain Health (44) (spellbook) Active
Magical
45 600 290000 Absorb the target's HP. Power 94
Drain Health Drain Health (45) (spellbook) Active
Magical
47 600 290000 Absorb the target's HP. Power 96
Dance of Protection Dance of Protection (1) Active 60 0 580000 Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (20) (spellbook) Active
Magical
32 600 580000 Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
Hex Hex (11) (spellbook) Active
Magical
32 600 580000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (4) (spellbook) Active
Magical
32 600 580000 Instantly poisons enemy. Effect 7.
Power Break Power Break (13) (spellbook) Active
Magical
32 600 580000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (40) Active 73 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
Sting Sting (41) Active 74 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
Dual Weapon Mastery Dual Weapon Mastery (28) Passive 0 0 290000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (29) Passive 0 0 290000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (42) Passive 0 0 290000 Increases M. Def.
Magic Resistance Magic Resistance (43) Passive 0 0 290000 Increases M. Def.
Level 68
Arrest Arrest (7) Active 0 0 780000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (16) (spellbook) Active
Magical
64 600 780000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (7) Active 0 0 780000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 382. Effect 3.
Drain Health Drain Health (46) (spellbook) Active
Magical
48 600 390000 Absorb the target's HP. Power 97
Drain Health Drain Health (47) (spellbook) Active
Magical
48 600 390000 Absorb the target's HP. Power 99
Freezing Strike Freezing Strike (21) (spellbook) Active
Magical
33 600 780000 Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
Hex Hex (12) (spellbook) Active
Magical
33 600 780000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (14) (spellbook) Active
Magical
33 600 780000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (42) Active 75 40 390000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
Sting Sting (43) Active 77 40 390000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
Dual Weapon Mastery Dual Weapon Mastery (30) Passive 0 0 390000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (31) Passive 0 0 390000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (44) Passive 0 0 390000 Increases M. Def.
Magic Resistance Magic Resistance (45) Passive 0 0 390000 Increases M. Def.
Level 70
Arrest Arrest (8) Active 0 0 850000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (17) (spellbook) Active
Magical
65 600 850000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (8) Active 0 0 850000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 407. Effect 4.
Drain Health Drain Health (48) (spellbook) Active
Magical
49 600 420000 Absorb the target's HP. Power 100
Drain Health Drain Health (49) (spellbook) Active
Magical
49 600 420000 Absorb the target's HP. Power 102
Dance of Aqua Guard Dance of Aqua Guard (1) Active 60 0 850000 Temporarily increases party members' resistance to water attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (22) (spellbook) Active
Magical
33 600 850000 Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
Hex Hex (13) (spellbook) Active
Magical
33 600 850000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (15) (spellbook) Active
Magical
33 600 850000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (44) Active 78 40 420000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
Sting Sting (45) Active 79 40 420000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Dual Weapon Mastery Dual Weapon Mastery (32) Passive 0 0 420000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (33) Passive 0 0 420000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (46) Passive 0 0 420000 Increases M. Def.
Magic Resistance Magic Resistance (47) Passive 0 0 420000 Increases M. Def.
Level 72
Arrest Arrest (9) Active 0 0 1000000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (18) (spellbook) Active
Magical
67 600 1000000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (9) Active 0 0 1000000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 432. Effect 4.
Drain Health Drain Health (50) (spellbook) Active
Magical
50 600 500000 Absorb the target's HP. Power 104
Drain Health Drain Health (51) (spellbook) Active
Magical
50 600 500000 Absorb the target's HP. Power 105
Freezing Strike Freezing Strike (23) (spellbook) Active
Magical
34 600 1000000 Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
Hex Hex (14) (spellbook) Active
Magical
34 600 1000000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade Dance Poison Blade Dance (3) Active 133 0 1000000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 8.
Power Break Power Break (16) (spellbook) Active
Magical
34 600 1000000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (46) Active 80 40 500000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
Sting Sting (47) Active 81 40 500000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
Dual Weapon Mastery Dual Weapon Mastery (34) Passive 0 0 500000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (35) Passive 0 0 500000 Increases P. Atk. when using dual weapons.
Focus Mind Focus Mind (6) Passive 0 0 1000000 Increases MP regeneration.
Magic Resistance Magic Resistance (48) Passive 0 0 500000 Increases M. Def.
Magic Resistance Magic Resistance (49) Passive 0 0 500000 Increases M. Def.
Level 74
Arrest Arrest (10) Active 0 0 2170000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Confusion Confusion (19) (spellbook) Active
Magical
69 600 2170000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade Dance Demonic Blade Dance (10) Active 0 0 2170000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 457. Effect 5.
Drain Health Drain Health (52) (spellbook) Active
Magical
52 600 1080000 Absorb the target's HP. Power 107
Drain Health Drain Health (53) (spellbook) Active
Magical
52 600 1080000 Absorb the target's HP. Power 108
Dance of the Vampire Dance of the Vampire (1) Active 60 0 2170000 Party members absorb some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing Strike Freezing Strike (24) (spellbook) Active
Magical
35 600 2170000 Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
Hex Hex (15) (spellbook) Active
Magical
35 600 2170000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (5) (spellbook) Active
Magical
35 600 2170000 Instantly poisons enemy. Effect 8.
Power Break Power Break (17) (spellbook) Active
Magical
35 600 2170000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (48) Active 82 40 1080000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
Sting Sting (49) Active 83 40 1080000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
Dual Weapon Mastery Dual Weapon Mastery (36) Passive 0 0 1080000 Increases P. Atk. when using dual weapons.
Dual Weapon Mastery Dual Weapon Mastery (37) Passive 0 0 1080000 Increases P. Atk. when using dual weapons.
Magic Resistance Magic Resistance (50) Passive 0 0 1080000 Increases M. Def.
Magic Resistance Magic Resistance (51) Passive 0 0 1080000 Increases M. Def.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.