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Skills - DarkElf ShillienKnight

DarkElf ShillienKnight
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Aggression Aggression (13) Active 33 600 9000 Provokes your opponent into attacking. Power 3594.
Aggression Aggression (14) Active 34 600 9000 Provokes your opponent into attacking. Power 3690.
Aggression Aggression (15) Active 35 600 9000 Provokes your opponent into attacking. Power 3787.
Aura of Hate Aura of Hate (1) Active 50 0 9000 Provokes nearby enemies to attack. Power 3594.
Aura of Hate Aura of Hate (2) Active 51 0 9000 Provokes nearby enemies to attack. Power 3690.
Aura of Hate Aura of Hate (3) Active 53 0 9000 Provokes nearby enemies to attack. Power 3787.
Confusion Confusion (5) (spellbook) Active
Magical
35 600 26000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (17) (spellbook) Active
Magical
25 600 9000 Absorb the target's HP. Power 49.
Drain Health Drain Health (18) (spellbook) Active
Magical
27 600 9000 Absorb the target's HP. Power 50.
Drain Health Drain Health (19) (spellbook) Active
Magical
27 600 9000 Absorb the target's HP. Power 52.
Life Leech Life Leech (1) (spellbook) Active
Magical
27 600 26000 Absorbs HP. Power 26
Summon Phantom Cubic Summon Phantom Cubic (1) (spellbook) Active
Magical
35 0 26000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
Freezing Strike Freezing Strike (3) (spellbook) Active
Magical
18 600 13000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing Strike Freezing Strike (4) (spellbook) Active
Magical
18 600 13000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
Hex Hex (1) (spellbook) Active
Magical
18 600 26000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (3) (spellbook) Active
Magical
18 600 26000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (13) Active 40 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
Sting Sting (14) Active 41 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
Sting Sting (15) Active 43 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Heavy Armor Mastery Heavy Armor Mastery (16) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (17) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (18) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (15) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (16) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (17) Passive 0 0 9000 Increases M. Def.
Shield Mastery Shield Mastery (3) Passive 0 0 26000 Shield P. Def. and defense rate are increased.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (9) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (10) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (11) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Level 43
Vanguard Vanguard (1) - - 78000 (no description yet)
Aggression Aggression (16) Active 36 600 9000 Provokes your opponent into attacking. Power 3885.
Aggression Aggression (17) Active 37 600 9000 Provokes your opponent into attacking. Power 3982.
Aggression Aggression (18) Active 38 600 9000 Provokes your opponent into attacking. Power 4080.
Aura of Hate Aura of Hate (4) Active 54 0 9000 Provokes nearby enemies to attack. Power 3885.
Aura of Hate Aura of Hate (5) Active 55 0 9000 Provokes nearby enemies to attack. Power 3982.
Aura of Hate Aura of Hate (6) Active 57 0 9000 Provokes nearby enemies to attack. Power 4080.
Confusion Confusion (6) (spellbook) Active
Magical
38 600 26000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (20) (spellbook) Active
Magical
28 600 9000 Absorb the target's HP. Power 53.
Drain Health Drain Health (21) (spellbook) Active
Magical
28 600 9000 Absorb the target's HP. Power 55.
Drain Health Drain Health (22) (spellbook) Active
Magical
29 600 9000 Absorb the target's HP. Power 57.
Life Leech Life Leech (2) (spellbook) Active
Magical
29 600 26000 Absorbs HP. Power 29
Summon Vampiric Cubic Summon Vampiric Cubic (1) (spellbook) Active
Magical
38 0 26000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Crystals: D-Grade.
Deflect Arrow Deflect Arrow (3) Active 38 0 26000 Temporarily increases defense against bow attacks. Effect 3.
Freezing Strike Freezing Strike (5) (spellbook) Active
Magical
19 600 13000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing Strike Freezing Strike (6) (spellbook) Active
Magical
19 600 13000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
Hex Hex (2) (spellbook) Active
Magical
19 600 26000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (4) (spellbook) Active
Magical
19 600 26000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (16) Active 43 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
Sting Sting (17) Active 44 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
Sting Sting (18) Active 45 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Cubic Mastery Cubic Mastery (1) Passive 0 0 26000 Ability to summon 2 Cubics at once.
Focus Mind Focus Mind (2) Passive 0 0 26000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (19) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (20) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (21) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (18) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (19) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (20) Passive 0 0 9000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (12) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (13) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (14) Passive 0 0 9000 Increases P. Atk. when using a sword or blunt weapon.
Guard Stance Guard Stance (1) Toggle 8 0 26000 Increases P. Def. and shield defense success rate. MP will be consumed continuously.
Level 46
Aggression Aggression (19) Active 39 600 13000 Provokes your opponent into attacking. Power 4178.
Aggression Aggression (20) Active 40 600 13000 Provokes your opponent into attacking. Power 4276.
Aggression Aggression (21) Active 41 600 13000 Provokes your opponent into attacking. Power 4374.
Aura of Hate Aura of Hate (7) Active 58 0 13000 Provokes nearby enemies to attack. Power 4178.
Aura of Hate Aura of Hate (8) Active 60 0 13000 Provokes nearby enemies to attack. Power 4276.
Aura of Hate Aura of Hate (9) Active 61 0 13000 Provokes nearby enemies to attack. Power 4374.
Confusion Confusion (7) (spellbook) Active
Magical
42 600 40000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (23) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 58.
Drain Health Drain Health (24) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 60.
Drain Health Drain Health (25) (spellbook) Active
Magical
32 600 13000 Absorb the target's HP. Power 61.
Life Leech Life Leech (3) (spellbook) Active
Magical
32 600 40000 Absorbs HP. Power 31
Summon Phantom Cubic Summon Phantom Cubic (2) (spellbook) Active
Magical
42 0 40000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
Corpse Plague Corpse Plague (1) (spellbook) Active
Magical
42 400 40000 Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
Freezing Strike Freezing Strike (7) (spellbook) Active
Magical
20 600 20000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing Strike Freezing Strike (8) (spellbook) Active
Magical
22 600 20000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
Hex Hex (3) (spellbook) Active
Magical
22 600 40000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (5) (spellbook) Active
Magical
22 600 40000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (19) Active 47 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
Sting Sting (20) Active 48 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
Sting Sting (21) Active 49 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
Ultimate Defense Ultimate Defense (2) Active 41 0 40000 Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 2.
Heavy Armor Mastery Heavy Armor Mastery (22) Passive 0 0 13000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (23) Passive 0 0 13000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (24) Passive 0 0 13000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (21) Passive 0 0 13000 Increases M. Def.
Magic Resistance Magic Resistance (22) Passive 0 0 13000 Increases M. Def.
Magic Resistance Magic Resistance (23) Passive 0 0 13000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (15) Passive 0 0 13000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (16) Passive 0 0 13000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (17) Passive 0 0 13000 Increases P. Atk. when using a sword or blunt weapon.
Level 49
Aggression Aggression (22) Active 42 600 19000 Provokes your opponent into attacking. Power 4471.
Aggression Aggression (23) Active 43 600 19000 Provokes your opponent into attacking. Power 4568.
Aggression Aggression (24) Active 44 600 19000 Provokes your opponent into attacking. Power 4665.
Aura of Hate Aura of Hate (10) Active 63 0 19000 Provokes nearby enemies to attack. Power 4471.
Aura of Hate Aura of Hate (11) Active 64 0 19000 Provokes nearby enemies to attack. Power 4568.
Aura of Hate Aura of Hate (12) Active 66 0 19000 Provokes nearby enemies to attack. Power 4665.
Confusion Confusion (8) (spellbook) Active
Magical
44 600 58000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (26) (spellbook) Active
Magical
32 600 19000 Absorb the target's HP. Power 63.
Drain Health Drain Health (27) (spellbook) Active
Magical
33 600 19000 Absorb the target's HP. Power 65.
Drain Health Drain Health (28) (spellbook) Active
Magical
34 600 19000 Absorb the target's HP. Power 66.
Life Leech Life Leech (4) (spellbook) Active
Magical
34 600 58000 Absorbs HP. Power 33
Summon Vampiric Cubic Summon Vampiric Cubic (2) (spellbook) Active
Magical
44 0 58000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 7 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (1) (spellbook) Active
Magical
44 0 58000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
Deflect Arrow Deflect Arrow (4) Active 44 0 58000 Temporarily increases defense against bow attacks. Effect 4.
Freezing Strike Freezing Strike (9) (spellbook) Active
Magical
23 600 29000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing Strike Freezing Strike (10) (spellbook) Active
Magical
23 600 29000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
Hex Hex (4) (spellbook) Active
Magical
23 600 58000 Temporarily reduces a target's P. Def. Effect 3.
Poison Poison (2) (spellbook) Active
Magical
23 600 58000 Instantly poisons enemy. Effect 5.
Power Break Power Break (6) (spellbook) Active
Magical
23 600 58000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (22) Active 51 40 19000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
Sting Sting (23) Active 52 40 19000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
Sting Sting (24) Active 54 40 19000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Focus Mind Focus Mind (3) Passive 0 0 58000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (25) Passive 0 0 19000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (26) Passive 0 0 19000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (27) Passive 0 0 19000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (24) Passive 0 0 19000 Increases M. Def.
Magic Resistance Magic Resistance (25) Passive 0 0 19000 Increases M. Def.
Magic Resistance Magic Resistance (26) Passive 0 0 19000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (18) Passive 0 0 19000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (19) Passive 0 0 19000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (20) Passive 0 0 19000 Increases P. Atk. when using a sword or blunt weapon.
Level 52
Combat Aura Combat Aura (1) - - 88000 (no description yet)
Aggression Aggression (25) Active 45 600 31000 Provokes your opponent into attacking. Power 4761.
Aggression Aggression (26) Active 46 600 31000 Provokes your opponent into attacking. Power 4856.
Aggression Aggression (27) Active 47 600 31000 Provokes your opponent into attacking. Power 4950.
Aura of Hate Aura of Hate (13) Active 67 0 31000 Provokes nearby enemies to attack. Power 4761.
Aura of Hate Aura of Hate (14) Active 69 0 31000 Provokes nearby enemies to attack. Power 4856.
Aura of Hate Aura of Hate (15) Active 70 0 31000 Provokes nearby enemies to attack. Power 4950.
Confusion Confusion (9) (spellbook) Active
Magical
48 600 94000 Throws the enemy into confusion and gets them to change the target of their attack.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Drain Health Drain Health (29) (spellbook) Active
Magical
34 600 31000 Absorb the target's HP. Power 68.
Drain Health Drain Health (30) (spellbook) Active
Magical
35 600 31000 Absorb the target's HP. Power 70.
Drain Health Drain Health (31) (spellbook) Active
Magical
35 600 31000 Absorb the target's HP. Power 72.
Life Leech Life Leech (5) (spellbook) Active
Magical
35 600 94000 Absorbs HP. Power 36
Summon Phantom Cubic Summon Phantom Cubic (3) (spellbook) Active
Magical
48 0 94000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
Freezing Strike Freezing Strike (11) (spellbook) Active
Magical
24 600 47000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing Strike Freezing Strike (12) (spellbook) Active
Magical
24 600 47000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
Hex Hex (5) (spellbook) Active
Magical
24 600 94000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (7) (spellbook) Active
Magical
24 600 94000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (25) Active 55 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
Sting Sting (26) Active 55 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
Sting Sting (27) Active 56 40 31000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Final Fortress Final Fortress (1) Passive 0 0 94000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (28) Passive 0 0 31000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (29) Passive 0 0 31000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (30) Passive 0 0 31000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (27) Passive 0 0 31000 Increases M. Def.
Magic Resistance Magic Resistance (28) Passive 0 0 31000 Increases M. Def.
Magic Resistance Magic Resistance (29) Passive 0 0 31000 Increases M. Def.
Shield Mastery Shield Mastery (4) Passive 0 0 94000 Shield P. Def. and defense rate are increased.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (21) Passive 0 0 31000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (22) Passive 0 0 31000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (23) Passive 0 0 31000 Increases P. Atk. when using a sword or blunt weapon.
Guard Stance Guard Stance (2) Toggle 10 0 94000 Increases P. Def. and shield defense success rate. MP will be consumed continuously.
Level 55
Aggression Aggression (28) Active 48 600 37000 Provokes your opponent into attacking. Power 5043.
Aggression Aggression (29) Active 49 600 37000 Provokes your opponent into attacking. Power 5135.
Aggression Aggression (30) Active 50 600 37000 Provokes your opponent into attacking. Power 5226.
Arrest Arrest (1) Active 0 0 110000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (16) Active 72 0 37000 Provokes nearby enemies to attack. Power 5043.
Aura of Hate Aura of Hate (17) Active 74 0 37000 Provokes nearby enemies to attack. Power 5135.
Aura of Hate Aura of Hate (18) Active 75 0 37000 Provokes nearby enemies to attack. Power 5226.
Banish Seraph Banish Seraph (1) Active 0 0 110000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
Confusion Confusion (10) (spellbook) Active
Magical
50 600 110000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (32) (spellbook) Active
Magical
37 600 37000 Absorb the target's HP. Power 73.
Drain Health Drain Health (33) (spellbook) Active
Magical
38 600 37000 Absorb the target's HP. Power 75.
Drain Health Drain Health (34) (spellbook) Active
Magical
38 600 37000 Absorb the target's HP. Power 77.
Judgment Judgment (1) Active 0 0 110000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
Life Leech Life Leech (6) (spellbook) Active
Magical
38 600 110000 Absorbs HP. Power 39
Summon Vampiric Cubic Summon Vampiric Cubic (3) (spellbook) Active
Magical
50 0 110000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 8 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (2) (spellbook) Active
Magical
50 0 110000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
Freezing Strike Freezing Strike (13) (spellbook) Active
Magical
25 600 55000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing Strike Freezing Strike (14) (spellbook) Active
Magical
25 600 55000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
Hex Hex (6) (spellbook) Active
Magical
25 600 110000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (8) (spellbook) Active
Magical
25 600 110000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (28) Active 58 40 37000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
Sting Sting (29) Active 59 40 37000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
Sting Sting (30) Active 61 40 37000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Cubic Mastery Cubic Mastery (2) Passive 0 0 110000 Ability to summon 3 Cubics at once.
Final Fortress Final Fortress (2) Passive 0 0 110000 Automatically increases P. Def. when HP level falls.
Focus Mind Focus Mind (4) Passive 0 0 110000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (31) Passive 0 0 37000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (32) Passive 0 0 37000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (33) Passive 0 0 37000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (30) Passive 0 0 37000 Increases M. Def.
Magic Resistance Magic Resistance (31) Passive 0 0 37000 Increases M. Def.
Magic Resistance Magic Resistance (32) Passive 0 0 37000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (24) Passive 0 0 37000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (25) Passive 0 0 37000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (26) Passive 0 0 37000 Increases P. Atk. when using a sword or blunt weapon.
Level 58
Aggression Aggression (31) Active 51 600 40000 Provokes your opponent into attacking. Power 5316.
Aggression Aggression (32) Active 52 600 40000 Provokes your opponent into attacking. Power 5403.
Aggression Aggression (33) Active 53 600 40000 Provokes your opponent into attacking. Power 5490.
Arrest Arrest (2) Active 0 0 120000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (19) Active 77 0 40000 Provokes nearby enemies to attack. Power 5316.
Aura of Hate Aura of Hate (20) Active 78 0 40000 Provokes nearby enemies to attack. Power 5403.
Aura of Hate Aura of Hate (21) Active 80 0 40000 Provokes nearby enemies to attack. Power 5490.
Banish Seraph Banish Seraph (2) Active 0 0 120000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.
Confusion Confusion (11) (spellbook) Active
Magical
54 600 120000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (35) (spellbook) Active
Magical
39 600 40000 Absorb the target's HP. Power 78.
Drain Health Drain Health (36) (spellbook) Active
Magical
40 600 40000 Absorb the target's HP. Power 80.
Drain Health Drain Health (37) (spellbook) Active
Magical
40 600 40000 Absorb the target's HP. Power 82.
Judgment Judgment (2) Active 0 0 120000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
Life Leech Life Leech (7) (spellbook) Active
Magical
40 600 120000 Absorbs HP. Power 41
Summon Phantom Cubic Summon Phantom Cubic (4) (spellbook) Active
Magical
54 0 120000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
Corpse Plague Corpse Plague (2) (spellbook) Active
Magical
54 400 120000 Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
Freezing Strike Freezing Strike (15) (spellbook) Active
Magical
27 600 60000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing Strike Freezing Strike (16) (spellbook) Active
Magical
28 600 60000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
Hex Hex (7) (spellbook) Active
Magical
28 600 120000 Temporarily reduces a target's P. Def. Effect 3.
Lightning Strike Lightning Strike (1) (spellbook) Active
Magical
54 400 120000 Strikes an enemy with lightning, instantly paralyzing them. Power 82.
Poison Poison (3) (spellbook) Active
Magical
28 600 120000 Instantly poisons enemy. Effect 6.
Power Break Power Break (9) (spellbook) Active
Magical
28 600 120000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (31) Active 62 40 40000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
Sting Sting (32) Active 63 40 40000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
Sting Sting (33) Active 65 40 40000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
Final Fortress Final Fortress (3) Passive 0 0 120000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (34) Passive 0 0 40000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (35) Passive 0 0 40000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (36) Passive 0 0 40000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (33) Passive 0 0 40000 Increases M. Def.
Magic Resistance Magic Resistance (34) Passive 0 0 40000 Increases M. Def.
Magic Resistance Magic Resistance (35) Passive 0 0 40000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (27) Passive 0 0 40000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (28) Passive 0 0 40000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (29) Passive 0 0 40000 Increases P. Atk. when using a sword or blunt weapon.
Level 60
Patience Patience (1) - - 140000 (no description yet)
Shield Deflect Magic Shield Deflect Magic (1) - - 150000 (no description yet)
Aggression Aggression (34) Active 54 800 76000 Provokes your opponent into attacking. Power 5574.
Aggression Aggression (35) Active 55 800 76000 Provokes your opponent into attacking. Power 5657.
Arrest Arrest (3) Active 0 0 153000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (22) Active 81 0 76000 Provokes nearby enemies to attack. Power 5574.
Aura of Hate Aura of Hate (23) Active 83 0 76000 Provokes nearby enemies to attack. Power 5657.
Banish Seraph Banish Seraph (3) Active 0 0 153000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
Confusion Confusion (12) (spellbook) Active
Magical
55 600 153000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (38) (spellbook) Active
Magical
42 600 76000 Absorb the target's HP. Power 84
Drain Health Drain Health (39) (spellbook) Active
Magical
42 600 76000 Absorb the target's HP. Power 85
Judgment Judgment (3) Active 0 0 153000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
Life Leech Life Leech (8) (spellbook) Active
Magical
42 600 153000 Absorbs the enemy's HP. Power 43.
Summon Vampiric Cubic Summon Vampiric Cubic (4) (spellbook) Active
Magical
55 0 153000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 9 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (3) (spellbook) Active
Magical
55 0 153000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
Freezing Strike Freezing Strike (17) (spellbook) Active
Magical
28 600 153000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
Hex Hex (8) (spellbook) Active
Magical
28 600 153000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (10) (spellbook) Active
Magical
28 600 153000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (34) Active 66 40 76000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
Sting Sting (35) Active 68 40 76000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
Aegis Aegis (1) Passive 0 0 153000 Provides defense from all directions when a shield is equipped.
Final Fortress Final Fortress (4) Passive 0 0 153000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (37) Passive 0 0 76000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (38) Passive 0 0 76000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (36) Passive 0 0 76000 Increases M. Def.
Magic Resistance Magic Resistance (37) Passive 0 0 76000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (30) Passive 0 0 76000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (31) Passive 0 0 76000 Increases P. Atk. when using a sword or blunt weapon.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Aggression Aggression (36) Active 57 800 100000 Provokes your opponent into attacking. Power 5737.
Aggression Aggression (37) Active 58 800 100000 Provokes your opponent into attacking. Power 5815.
Arrest Arrest (4) Active 0 0 200000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (24) Active 85 0 100000 Provokes nearby enemies to attack. Power 5737.
Aura of Hate Aura of Hate (25) Active 86 0 100000 Provokes nearby enemies to attack. Power 5815.
Banish Seraph Banish Seraph (4) Active 0 0 200000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
Confusion Confusion (13) (spellbook) Active
Magical
58 600 200000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (40) (spellbook) Active
Magical
43 600 100000 Absorb the target's HP. Power 87
Drain Health Drain Health (41) (spellbook) Active
Magical
44 600 100000 Absorb the target's HP. Power 89
Judgment Judgment (4) Active 0 0 200000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
Life Leech Life Leech (9) (spellbook) Active
Magical
44 600 200000 Absorbs the enemy's HP. Power 45.
Summon Phantom Cubic Summon Phantom Cubic (5) (spellbook) Active
Magical
58 0 200000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
Corpse Plague Corpse Plague (3) (spellbook) Active
Magical
58 400 200000 Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
Freezing Strike Freezing Strike (18) (spellbook) Active
Magical
29 600 200000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
Hex Hex (9) (spellbook) Active
Magical
29 600 200000 Temporarily reduces a target's P. Def. Effect 3.
Lightning Strike Lightning Strike (2) (spellbook) Active
Magical
58 400 200000 Strikes an enemy with lightning, instantly paralyzing them. Power 89.
Power Break Power Break (11) (spellbook) Active
Magical
29 600 200000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (36) Active 68 40 100000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
Sting Sting (37) Active 69 40 100000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Final Fortress Final Fortress (5) Passive 0 0 200000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (39) Passive 0 0 100000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (40) Passive 0 0 100000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (38) Passive 0 0 100000 Increases M. Def.
Magic Resistance Magic Resistance (39) Passive 0 0 100000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (32) Passive 0 0 100000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (33) Passive 0 0 100000 Increases P. Atk. when using a sword or blunt weapon.
Guard Stance Guard Stance (3) Toggle 12 0 200000 Increases P. Def. and shield defense success rate. MP will be consumed continuously.
Level 64
Combat Aura Combat Aura (2) - - 230000 (no description yet)
Shield Deflect Magic Shield Deflect Magic (2) - - 230000 (no description yet)
Aggression Aggression (38) Active 58 800 120000 Provokes your opponent into attacking. Power 5891.
Aggression Aggression (39) Active 59 800 120000 Provokes your opponent into attacking. Power 5965.
Arrest Arrest (5) Active 0 0 240000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (26) Active 87 0 120000 Provokes nearby enemies to attack. Power 5891.
Aura of Hate Aura of Hate (27) Active 89 0 120000 Provokes nearby enemies to attack. Power 5965.
Banish Seraph Banish Seraph (5) Active 0 0 240000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
Confusion Confusion (14) (spellbook) Active
Magical
60 600 240000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (42) (spellbook) Active
Magical
44 600 120000 Absorb the target's HP. Power 90
Drain Health Drain Health (43) (spellbook) Active
Magical
45 600 120000 Absorb the target's HP. Power 92
Judgment Judgment (5) Active 0 0 240000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
Life Leech Life Leech (10) (spellbook) Active
Magical
45 600 240000 Absorbs the enemy's HP. Power 46.
Summon Vampiric Cubic Summon Vampiric Cubic (5) (spellbook) Active
Magical
60 0 240000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 11 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (4) (spellbook) Active
Magical
60 0 240000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
Freezing Strike Freezing Strike (19) (spellbook) Active
Magical
30 600 240000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
Hex Hex (10) (spellbook) Active
Magical
30 600 240000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (12) (spellbook) Active
Magical
30 600 240000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (38) Active 70 40 120000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
Sting Sting (39) Active 72 40 120000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
Final Fortress Final Fortress (6) Passive 0 0 240000 Automatically increases P. Def. when HP level falls.
Focus Mind Focus Mind (5) Passive 0 0 240000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (41) Passive 0 0 120000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (42) Passive 0 0 120000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (40) Passive 0 0 120000 Increases M. Def.
Magic Resistance Magic Resistance (41) Passive 0 0 120000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (34) Passive 0 0 120000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (35) Passive 0 0 120000 Increases P. Atk. when using a sword or blunt weapon.
Shield Fortress Shield Fortress (1) Toggle 12 0 240000 Increases personal shield defense rate. Continuously consumes MP.
Level 66
Aggression Aggression (40) Active 60 800 180000 Provokes your opponent into attacking. Power 6036.
Aggression Aggression (41) Active 61 800 180000 Provokes your opponent into attacking. Power 6104.
Arrest Arrest (6) Active 0 0 350000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (28) Active 90 0 180000 Provokes nearby enemies to attack. Power 6036.
Aura of Hate Aura of Hate (29) Active 92 0 180000 Provokes nearby enemies to attack. Power 6104.
Banish Seraph Banish Seraph (6) Active 0 0 350000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
Confusion Confusion (15) (spellbook) Active
Magical
62 600 350000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (44) (spellbook) Active
Magical
45 600 180000 Absorb the target's HP. Power 94
Drain Health Drain Health (45) (spellbook) Active
Magical
47 600 180000 Absorb the target's HP. Power 96
Judgment Judgment (6) Active 0 0 350000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
Life Leech Life Leech (11) (spellbook) Active
Magical
47 600 350000 Absorbs the enemy's HP. Power 48.
Summon Phantom Cubic Summon Phantom Cubic (6) (spellbook) Active
Magical
62 0 350000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
Freezing Strike Freezing Strike (20) (spellbook) Active
Magical
32 600 350000 Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
Hex Hex (11) (spellbook) Active
Magical
32 600 350000 Temporarily reduces a target's P. Def. Effect 3.
Lightning Strike Lightning Strike (3) (spellbook) Active
Magical
62 400 350000 Strikes an enemy with lightning, instantly paralyzing them. Power 96.
Poison Poison (4) (spellbook) Active
Magical
32 600 350000 Instantly poisons enemy. Effect 7.
Power Break Power Break (13) (spellbook) Active
Magical
32 600 350000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (40) Active 73 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
Sting Sting (41) Active 74 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
Final Fortress Final Fortress (7) Passive 0 0 350000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (43) Passive 0 0 180000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (44) Passive 0 0 180000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (42) Passive 0 0 180000 Increases M. Def.
Magic Resistance Magic Resistance (43) Passive 0 0 180000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (36) Passive 0 0 180000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (37) Passive 0 0 180000 Increases P. Atk. when using a sword or blunt weapon.
Shield Fortress Shield Fortress (2) Toggle 13 0 350000 Increases personal shield defense rate. Continuously consumes MP.
Level 68
Shield Deflect Magic Shield Deflect Magic (3) - - 390000 (no description yet)
Aggression Aggression (42) Active 62 800 210000 Provokes your opponent into attacking. Power 6170.
Aggression Aggression (43) Active 63 800 210000 Provokes your opponent into attacking. Power 6232.
Arrest Arrest (7) Active 0 0 410000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (30) Active 93 0 210000 Provokes nearby enemies to attack. Power 6170.
Aura of Hate Aura of Hate (31) Active 95 0 210000 Provokes nearby enemies to attack. Power 6232.
Banish Seraph Banish Seraph (7) Active 0 0 410000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
Confusion Confusion (16) (spellbook) Active
Magical
64 600 410000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (46) (spellbook) Active
Magical
48 600 210000 Absorb the target's HP. Power 97
Drain Health Drain Health (47) (spellbook) Active
Magical
48 600 210000 Absorb the target's HP. Power 99
Judgment Judgment (7) Active 0 0 410000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
Life Leech Life Leech (12) (spellbook) Active
Magical
48 600 410000 Absorbs the enemy's HP. Power 50.
Summon Vampiric Cubic Summon Vampiric Cubic (6) (spellbook) Active
Magical
64 0 410000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 12 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (5) (spellbook) Active
Magical
64 0 410000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
Freezing Strike Freezing Strike (21) (spellbook) Active
Magical
33 600 410000 Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
Hex Hex (12) (spellbook) Active
Magical
33 600 410000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (14) (spellbook) Active
Magical
33 600 410000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (42) Active 75 40 210000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
Sting Sting (43) Active 77 40 210000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
Final Fortress Final Fortress (8) Passive 0 0 410000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (45) Passive 0 0 210000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (46) Passive 0 0 210000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (44) Passive 0 0 210000 Increases M. Def.
Magic Resistance Magic Resistance (45) Passive 0 0 210000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (38) Passive 0 0 210000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (39) Passive 0 0 210000 Increases P. Atk. when using a sword or blunt weapon.
Shield Fortress Shield Fortress (3) Toggle 13 0 410000 Increases personal shield defense rate. Continuously consumes MP.
Level 70
Combat Aura Combat Aura (3) - - 420000 (no description yet)
Aggression Aggression (44) Active 64 800 230000 Provokes your opponent into attacking. Power 6292.
Aggression Aggression (45) Active 65 800 230000 Provokes your opponent into attacking. Power 6349.
Arrest Arrest (8) Active 0 0 470000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (32) Active 96 0 230000 Provokes nearby enemies to attack. Power 6292.
Aura of Hate Aura of Hate (33) Active 97 0 230000 Provokes nearby enemies to attack. Power 6349.
Banish Seraph Banish Seraph (8) Active 0 0 470000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
Confusion Confusion (17) (spellbook) Active
Magical
65 600 470000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (48) (spellbook) Active
Magical
49 600 230000 Absorb the target's HP. Power 100
Drain Health Drain Health (49) (spellbook) Active
Magical
49 600 230000 Absorb the target's HP. Power 102
Judgment Judgment (8) Active 0 0 470000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
Life Leech Life Leech (13) (spellbook) Active
Magical
49 600 470000 Absorbs the enemy's HP. Power 51.
Summon Phantom Cubic Summon Phantom Cubic (7) (spellbook) Active
Magical
65 0 470000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
Corpse Plague Corpse Plague (4) (spellbook) Active
Magical
65 400 470000 Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
Freezing Strike Freezing Strike (22) (spellbook) Active
Magical
33 600 470000 Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
Hex Hex (13) (spellbook) Active
Magical
33 600 470000 Temporarily reduces a target's P. Def. Effect 3.
Lightning Strike Lightning Strike (4) (spellbook) Active
Magical
65 400 470000 Strikes an enemy with lightning, instantly paralyzing them. Power 102.
Power Break Power Break (15) (spellbook) Active
Magical
33 600 470000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (44) Active 78 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
Sting Sting (45) Active 79 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Final Fortress Final Fortress (9) Passive 0 0 470000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (47) Passive 0 0 230000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (48) Passive 0 0 230000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (46) Passive 0 0 230000 Increases M. Def.
Magic Resistance Magic Resistance (47) Passive 0 0 230000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (40) Passive 0 0 230000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (41) Passive 0 0 230000 Increases P. Atk. when using a sword or blunt weapon.
Guard Stance Guard Stance (4) Toggle 13 0 470000 Increases P. Def. and shield defense success rate. MP will be consumed continuously.
Shield Fortress Shield Fortress (4) Toggle 13 0 470000 Increases personal shield defense rate. Continuously consumes MP.
Level 72
Shield Deflect Magic Shield Deflect Magic (4) - - 570000 (no description yet)
Aggression Aggression (46) Active 66 800 300000 Provokes your opponent into attacking. Power 6402.
Aggression Aggression (47) Active 67 800 300000 Provokes your opponent into attacking. Power 6452.
Arrest Arrest (9) Active 0 0 600000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (34) Active 99 0 300000 Provokes nearby enemies to attack. Power 6402.
Aura of Hate Aura of Hate (35) Active 100 0 300000 Provokes nearby enemies to attack. Power 6452.
Banish Seraph Banish Seraph (9) Active 0 0 600000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
Confusion Confusion (18) (spellbook) Active
Magical
67 600 600000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (50) (spellbook) Active
Magical
50 600 300000 Absorb the target's HP. Power 104
Drain Health Drain Health (51) (spellbook) Active
Magical
50 600 300000 Absorb the target's HP. Power 105
Judgment Judgment (9) Active 0 0 600000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
Life Leech Life Leech (14) (spellbook) Active
Magical
50 600 600000 Absorbs the enemy's HP. Power 53.
Summon Vampiric Cubic Summon Vampiric Cubic (7) (spellbook) Active
Magical
67 0 600000 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 13 Crystals: D-Grade.
Summon Viper Cubic Summon Viper Cubic (6) (spellbook) Active
Magical
67 0 600000 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
Freezing Strike Freezing Strike (23) (spellbook) Active
Magical
34 600 600000 Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
Hex Hex (14) (spellbook) Active
Magical
34 600 600000 Temporarily reduces a target's P. Def. Effect 3.
Power Break Power Break (16) (spellbook) Active
Magical
34 600 600000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (46) Active 80 40 300000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
Sting Sting (47) Active 81 40 300000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
Final Fortress Final Fortress (10) Passive 0 0 600000 Automatically increases P. Def. when HP level falls.
Focus Mind Focus Mind (6) Passive 0 0 600000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (49) Passive 0 0 300000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (50) Passive 0 0 300000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (48) Passive 0 0 300000 Increases M. Def.
Magic Resistance Magic Resistance (49) Passive 0 0 300000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (42) Passive 0 0 300000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (43) Passive 0 0 300000 Increases P. Atk. when using a sword or blunt weapon.
Shield Fortress Shield Fortress (5) Toggle 14 0 600000 Increases personal shield defense rate. Continuously consumes MP.
Level 74
Aggression Aggression (48) Active 67 800 650000 Provokes your opponent into attacking. Power 6499.
Aggression Aggression (49) Active 68 800 650000 Provokes your opponent into attacking. Power 6542.
Arrest Arrest (10) Active 0 0 1300000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Aura of Hate Aura of Hate (36) Active 101 0 650000 Provokes nearby enemies to attack. Power 6499.
Aura of Hate Aura of Hate (37) Active 102 0 650000 Provokes nearby enemies to attack. Power 6542.
Banish Seraph Banish Seraph (10) Active 0 0 1300000 Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
Confusion Confusion (19) (spellbook) Active
Magical
69 600 1300000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (52) (spellbook) Active
Magical
52 600 650000 Absorb the target's HP. Power 107
Drain Health Drain Health (53) (spellbook) Active
Magical
52 600 650000 Absorb the target's HP. Power 108
Judgment Judgment (10) Active 0 0 1300000 Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
Life Leech Life Leech (15) (spellbook) Active
Magical
52 600 1300000 Absorbs the enemy's HP. Power 54.
Summon Phantom Cubic Summon Phantom Cubic (8) (spellbook) Active
Magical
69 0 1300000 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
Freezing Strike Freezing Strike (24) (spellbook) Active
Magical
35 600 1300000 Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
Hex Hex (15) (spellbook) Active
Magical
35 600 1300000 Temporarily reduces a target's P. Def. Effect 3.
Lightning Strike Lightning Strike (5) (spellbook) Active
Magical
69 400 1300000 Strikes an enemy with lightning, instantly paralyzing them. Power 108.
Poison Poison (5) (spellbook) Active
Magical
35 600 1300000 Instantly poisons enemy. Effect 8.
Power Break Power Break (17) (spellbook) Active
Magical
35 600 1300000 Instantly reduces enemy's P. Atk Effect 3.
Sting Sting (48) Active 82 40 650000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
Sting Sting (49) Active 83 40 650000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
Final Fortress Final Fortress (11) Passive 0 0 1300000 Automatically increases P. Def. when HP level falls.
Heavy Armor Mastery Heavy Armor Mastery (51) Passive 0 0 650000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (52) Passive 0 0 650000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (50) Passive 0 0 650000 Increases M. Def.
Magic Resistance Magic Resistance (51) Passive 0 0 650000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (44) Passive 0 0 650000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (45) Passive 0 0 650000 Increases P. Atk. when using a sword or blunt weapon.
Shield Fortress Shield Fortress (6) Toggle 14 0 1300000 Increases personal shield defense rate. Continuously consumes MP.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.