PMfun :: Lineage 2 Game Drop Calculator
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Skills - DarkElf PalusKnight

DarkElf PalusKnight
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Drain Health Drain Health (3) (spellbook) Active
Magical
14 600 2300 Absorb the target's HP. Power 24.
Drain Health Drain Health (4) (spellbook) Active
Magical
15 600 2300 Absorb the target's HP. Power 26.
Defense Aura Defense Aura (2) (spellbook) Active
Magical
20 0 4700 Temporarily increases P. Def. Effect 2.
Poison Poison (1) (spellbook) Active
Magical
10 600 4700 Instantly poisons enemy. Effect 3.
Ultimate Defense Ultimate Defense (1) Active 19 0 4700 Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 1.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor Mastery Heavy Armor Mastery (1) Passive 0 0 1500 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (2) Passive 0 0 1500 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (3) Passive 0 0 1500 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (1) Passive 0 0 2300 Increases M. Def.
Magic Resistance Magic Resistance (2) Passive 0 0 2300 Increases M. Def.
Shield Mastery Shield Mastery (1) Passive 0 0 4700 Shield P. Def. and defense rate are increased.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (1) Passive 0 0 4700 Increases P. Atk. when using a sword or blunt weapon.
Level 24
Aggression Aggression (1) Active 20 400 2900 Provokes your opponent into attacking. Power 2183.
Aggression Aggression (2) Active 21 400 2900 Provokes your opponent into attacking. Power 2261.
Aggression Aggression (3) Active 22 400 2900 Provokes your opponent into attacking. Power 2341.
Confusion Confusion (1) (spellbook) Active
Magical
22 600 8800 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (5) (spellbook) Active
Magical
15 600 2900 Absorb the target's HP. Power 28.
Drain Health Drain Health (6) (spellbook) Active
Magical
17 600 2900 Absorb the target's HP. Power 29.
Drain Health Drain Health (7) (spellbook) Active
Magical
17 600 2900 Absorb the target's HP. Power 31.
Deflect Arrow Deflect Arrow (1) Active 22 0 8800 Temporarily increases defense against bow attacks. Effect 1.
Sting Sting (1) Active 23 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3.
Sting Sting (2) Active 24 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3.
Sting Sting (3) Active 25 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3.
Heavy Armor Mastery Heavy Armor Mastery (4) Passive 0 0 2900 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (5) Passive 0 0 2900 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (6) Passive 0 0 2900 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (3) Passive 0 0 2900 Increases M. Def.
Magic Resistance Magic Resistance (4) Passive 0 0 2900 Increases M. Def.
Magic Resistance Magic Resistance (5) Passive 0 0 2900 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (2) Passive 0 0 8800 Increases P. Atk. when using a sword or blunt weapon.
Level 28
Aggression Aggression (4) Active 23 400 4400 Provokes your opponent into attacking. Power 2505.
Aggression Aggression (5) Active 24 400 4400 Provokes your opponent into attacking. Power 2589.
Aggression Aggression (6) Active 25 400 4400 Provokes your opponent into attacking. Power 2675.
Confusion Confusion (2) (spellbook) Active
Magical
25 600 13000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (8) (spellbook) Active
Magical
18 600 4400 Absorb the target's HP. Power 33.
Drain Health Drain Health (9) (spellbook) Active
Magical
19 600 4400 Absorb the target's HP. Power 34.
Drain Health Drain Health (10) (spellbook) Active
Magical
19 600 4400 Absorb the target's HP. Power 35.
Attack Aura Attack Aura (2) (spellbook) Active
Magical
25 0 13000 Temporarily increases P. Atk. Effect 2.
Sting Sting (4) Active 27 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3.
Sting Sting (5) Active 29 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3.
Sting Sting (6) Active 30 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Heavy Armor Mastery Heavy Armor Mastery (7) Passive 0 0 4400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (8) Passive 0 0 4400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (9) Passive 0 0 4400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (6) Passive 0 0 4400 Increases M. Def.
Magic Resistance Magic Resistance (7) Passive 0 0 4400 Increases M. Def.
Magic Resistance Magic Resistance (8) Passive 0 0 4400 Increases M. Def.
Shield Mastery Shield Mastery (2) Passive 0 0 13000 Shield P. Def. and defense rate are increased.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (3) Passive 0 0 6700 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (4) Passive 0 0 6700 Increases P. Atk. when using a sword or blunt weapon.
Level 32
Aggression Aggression (7) Active 26 400 7400 Provokes your opponent into attacking. Power 2850.
Aggression Aggression (8) Active 27 400 7400 Provokes your opponent into attacking. Power 2940.
Aggression Aggression (9) Active 28 400 7400 Provokes your opponent into attacking. Power 3030.
Confusion Confusion (3) (spellbook) Active
Magical
28 600 22000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (11) (spellbook) Active
Magical
20 600 7400 Absorb the target's HP. Power 38.
Drain Health Drain Health (12) (spellbook) Active
Magical
20 600 7400 Absorb the target's HP. Power 39.
Drain Health Drain Health (13) (spellbook) Active
Magical
22 600 7400 Absorb the target's HP. Power 40.
Deflect Arrow Deflect Arrow (2) Active 28 0 22000 Temporarily increases defense against bow attacks. Effect 2.
Power Break Power Break (1) (spellbook) Active
Magical
8 600 22000 Instantly reduces enemy's P. Atk Effect 2.
Sting Sting (7) Active 31 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4.
Sting Sting (8) Active 31 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4.
Sting Sting (9) Active 33 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4.
Heavy Armor Mastery Heavy Armor Mastery (10) Passive 0 0 7400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (11) Passive 0 0 7400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (12) Passive 0 0 7400 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (9) Passive 0 0 7400 Increases M. Def.
Magic Resistance Magic Resistance (10) Passive 0 0 7400 Increases M. Def.
Magic Resistance Magic Resistance (11) Passive 0 0 7400 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (5) Passive 0 0 11000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (6) Passive 0 0 11000 Increases P. Atk. when using a sword or blunt weapon.
Level 36
Aggression Aggression (10) Active 29 400 9000 Provokes your opponent into attacking. Power 3215.
Aggression Aggression (11) Active 30 400 9000 Provokes your opponent into attacking. Power 3308.
Aggression Aggression (12) Active 31 400 9000 Provokes your opponent into attacking. Power 3403.
Confusion Confusion (4) (spellbook) Active
Magical
32 600 28000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain Health Drain Health (14) (spellbook) Active
Magical
23 600 9000 Absorb the target's HP. Power 43.
Drain Health Drain Health (15) (spellbook) Active
Magical
23 600 9000 Absorb the target's HP. Power 44.
Drain Health Drain Health (16) (spellbook) Active
Magical
24 600 9000 Absorb the target's HP. Power 46.
Freezing Strike Freezing Strike (1) (spellbook) Active
Magical
15 600 14000 Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Freezing Strike Freezing Strike (2) (spellbook) Active
Magical
17 600 14000 Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
Power Break Power Break (2) (spellbook) Active
Magical
9 600 28000 Instantly reduces enemy's P. Atk Effect 2.
Sting Sting (10) Active 35 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4.
Sting Sting (11) Active 36 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4.
Sting Sting (12) Active 37 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Focus Mind Focus Mind (1) Passive 0 0 28000 Increases MP regeneration.
Heavy Armor Mastery Heavy Armor Mastery (13) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (14) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Heavy Armor Mastery Heavy Armor Mastery (15) Passive 0 0 9000 Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Magic Resistance Magic Resistance (12) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (13) Passive 0 0 9000 Increases M. Def.
Magic Resistance Magic Resistance (14) Passive 0 0 9000 Increases M. Def.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (7) Passive 0 0 14000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery (8) Passive 0 0 14000 Increases P. Atk. when using a sword or blunt weapon.