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Skills - Elf Oracle

Elf Oracle
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Battle Heal Battle Heal (4) Active
Magical
35 600 1100 Quickly recovers HP. Power 121.
Battle Heal Battle Heal (5) Active
Magical
40 600 1100 Quickly recovers HP. Power 135.
Battle Heal Battle Heal (6) Active
Magical
44 600 1100 Quickly recovers HP. Power 151.
Disrupt Undead Disrupt Undead (1) Active
Magical
18 400 1600 Does damage to undead monsters. Power 19.
Disrupt Undead Disrupt Undead (2) Active
Magical
20 400 1600 Does damage to undead monsters. Power 21.
Group Heal Group Heal (4) Active
Magical
48 0 1100 Recovers party member's HP. Power 97.
Group Heal Group Heal (5) Active
Magical
53 0 1100 Recovers party member's HP. Power 108.
Group Heal Group Heal (6) Active
Magical
59 0 1100 Recovers party member's HP. Power 121.
Heal Heal (7) Active
Magical
24 600 1100 Recovers HP. Power 121.
Heal Heal (8) Active
Magical
27 600 1100 Recovers HP. Power 135.
Heal Heal (9) Active
Magical
30 600 1100 Recovers HP. Power 151.
Resurrection Resurrection (1) Active
Magical
59 400 3300 Resurrects a corpse.
Concentration Concentration (1) Active
Magical
20 400 3300 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Kiss of Eva Kiss of Eva (1) Active
Magical
20 400 3300 Temporarily increases lung capacity. Effect 1.
Might Might (2) Active
Magical
20 400 3300 Temporarily increases P. Atk. Effect 2.
Wind Shackle Wind Shackle (2) Active
Magical
10 600 3300 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind Walk Wind Walk (1) Active
Magical
20 400 3300 Temporarily increases Speed. Effect 1.
Anti Magic Anti Magic (5) Passive 0 0 1600 Increases M. Def.
Anti Magic Anti Magic (6) Passive 0 0 1600 Increases M. Def.
Boost Mana Boost Mana (1) Passive 0 0 3300 Increases maximum MP.
Light Armor Mastery Light Armor Mastery (1) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick Recycle Quick Recycle (1) Passive 0 0 3300 Time between magic reuse shortens.
Robe Mastery Robe Mastery (1) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (2) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (3) Passive 0 0 3300 Increases P. Atk. and M. Atk.
Level 25
Battle Heal Battle Heal (7) Active
Magical
49 600 2200 Quickly recovers HP. Power 176.
Battle Heal Battle Heal (8) Active
Magical
52 600 2200 Quickly recovers HP. Power 185.
Battle Heal Battle Heal (9) Active
Magical
54 600 2200 Quickly recovers HP. Power 195.
Disrupt Undead Disrupt Undead (3) Active
Magical
22 400 3200 Does damage to undead monsters. Power 24.
Disrupt Undead Disrupt Undead (4) Active
Magical
23 400 3200 Does damage to undead monsters. Power 25.
Group Heal Group Heal (7) Active
Magical
65 0 2200 Recovers party member's HP. Power 141.
Group Heal Group Heal (8) Active
Magical
69 0 2200 Recovers party member's HP. Power 148.
Group Heal Group Heal (9) Active
Magical
72 0 2200 Recovers party member's HP. Power 156.
Heal Heal (10) Active
Magical
33 600 2200 Recovers HP. Power 176.
Heal Heal (11) Active
Magical
35 600 2200 Recovers HP. Power 185.
Heal Heal (12) Active
Magical
37 600 2200 Recovers HP. Power 195.
Agility Agility (1) Active
Magical
23 400 6500 Temporarily increases Evasion. Effect 1.
Dryad Root Dryad Root (1) Active
Magical
22 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (2) Active
Magical
22 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (3) Active
Magical
23 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Holy Weapon Holy Weapon (1) Active
Magical
23 400 6500 A temporary holy enhancement of a physical attack. Can be used on one's party members.
Mental Shield Mental Shield (1) Active
Magical
23 400 6500 Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.
Shield Shield (2) Active
Magical
23 400 6500 Temporarily increases P. Def. Effect 2.
Sleep Sleep (1) Active
Magical
22 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (2) Active
Magical
22 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (3) Active
Magical
23 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind Shackle Wind Shackle (3) Active
Magical
12 600 6500 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (7) Passive 0 0 3200 Increases M. Def.
Anti Magic Anti Magic (8) Passive 0 0 3200 Increases M. Def.
Fast Mana Recovery Fast Mana Recovery (1) Passive 0 0 6500 Increases MP regeneration.
Fast Spell Casting Fast Spell Casting (1) Passive 0 0 6500 Spell casting speed increases.
Light Armor Mastery Light Armor Mastery (3) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (3) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (4) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (4) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (5) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Level 30
Battle Heal Battle Heal (10) Active
Magical
62 600 4100 Quickly recovers HP. Power 224.
Battle Heal Battle Heal (11) Active
Magical
65 600 4100 Quickly recovers HP. Power 234.
Battle Heal Battle Heal (12) Active
Magical
67 600 4100 Quickly recovers HP. Power 245.
Disrupt Undead Disrupt Undead (5) Active
Magical
25 400 6200 Does damage to undead monsters. Power 28.
Disrupt Undead Disrupt Undead (6) Active
Magical
27 400 6200 Does damage to undead monsters. Power 30.
Group Heal Group Heal (10) Active
Magical
83 0 4100 Recovers party member's HP. Power 179.
Group Heal Group Heal (11) Active
Magical
87 0 4100 Recovers party member's HP. Power 188.
Group Heal Group Heal (12) Active
Magical
88 0 4100 Recovers party member's HP. Power 196.
Heal Heal (13) Active
Magical
42 600 4100 Recovers HP. Power 224.
Heal Heal (14) Active
Magical
44 600 4100 Recovers HP. Power 234.
Heal Heal (15) Active
Magical
44 600 4100 Recovers HP. Power 245.
Recharge Recharge (1) Active
Magical
49 400 6200 Regenerates MP. Cannot be used on a class that has Recharge. Power 49.
Recharge Recharge (2) Active
Magical
53 400 6200 Regenerates MP. Cannot be used on a class that has Recharge. Power 52.
Resurrection Resurrection (2) Active
Magical
88 400 12000 Resurrects a corpse. In addition, restores about 20% of Exp.
Concentration Concentration (2) Active
Magical
27 400 12000 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
Dryad Root Dryad Root (4) Active
Magical
25 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (5) Active
Magical
27 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (6) Active
Magical
27 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Sleep Sleep (4) Active
Magical
25 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (5) Active
Magical
27 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (6) Active
Magical
27 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind Shackle Wind Shackle (4) Active
Magical
14 600 12000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind Walk Wind Walk (2) Active
Magical
27 400 12000 Temporarily increases Speed. Effect 2.
Anti Magic Anti Magic (9) Passive 0 0 6200 Increases M. Def.
Anti Magic Anti Magic (10) Passive 0 0 6200 Increases M. Def.
Boost Mana Boost Mana (2) Passive 0 0 12000 Increases maximum MP.
Light Armor Mastery Light Armor Mastery (5) Passive 0 0 6200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Passive 0 0 6200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick Recycle Quick Recycle (2) Passive 0 0 12000 Time between magic reuse shortens.
Robe Mastery Robe Mastery (5) Passive 0 0 6200 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (6) Passive 0 0 6200 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (6) Passive 0 0 6200 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (7) Passive 0 0 6200 Increases P. Atk. and M. Atk.
Level 35
Battle Heal Battle Heal (13) Active
Magical
72 600 6900 Quickly recovers HP. Power 278.
Battle Heal Battle Heal (14) Active
Magical
74 600 6900 Quickly recovers HP. Power 289.
Battle Heal Battle Heal (15) Active
Magical
78 600 6900 Quickly recovers HP. Power 301.
Cure Poison Cure Poison (2) Active
Magical
30 600 21000 Cures poisoning up to Effect 7.
Disrupt Undead Disrupt Undead (7) Active
Magical
29 400 10000 Does damage to undead monsters. Power 33.
Disrupt Undead Disrupt Undead (8) Active
Magical
30 400 10000 Does damage to undead monsters. Power 36.
Group Heal Group Heal (13) Active
Magical
95 0 6900 Recovers party member's HP. Power 222.
Group Heal Group Heal (14) Active
Magical
99 0 6900 Recovers party member's HP. Power 231.
Group Heal Group Heal (15) Active
Magical
103 0 6900 Recovers party member's HP. Power 241.
Heal Heal (16) Active
Magical
48 600 6900 Recovers HP. Power 278.
Heal Heal (17) Active
Magical
50 600 6900 Recovers HP. Power 289.
Heal Heal (18) Active
Magical
52 600 6900 Recovers HP. Power 301.
Recharge Recharge (3) Active
Magical
57 400 10000 Regenerates MP. Cannot be used on a class that has Recharge. Power 57.
Recharge Recharge (4) Active
Magical
60 400 10000 Regenerates MP. Cannot be used on a class that has Recharge. Power 60.
Decrease Weight Decrease Weight (1) Active
Magical
15 400 21000 Makes body lighter. Effect 1.
Dryad Root Dryad Root (7) Active
Magical
29 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (8) Active
Magical
30 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad Root Dryad Root (9) Active
Magical
30 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Regeneration Regeneration (1) Active
Magical
30 400 21000 Temporarily increases HP recovery. Effect 1.
Resist Poison Resist Poison (1) Active
Magical
30 400 21000 Temporarily increases resistance to poison. Effect 1.
Sleep Sleep (7) Active
Magical
29 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (8) Active
Magical
30 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (9) Active
Magical
30 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind Shackle Wind Shackle (5) Active
Magical
15 600 21000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (11) Passive 0 0 10000 Increases M. Def.
Anti Magic Anti Magic (12) Passive 0 0 10000 Increases M. Def.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 21000 Increases HP regeneration.
Fast Mana Recovery Fast Mana Recovery (2) Passive 0 0 21000 Increases MP regeneration.
Light Armor Mastery Light Armor Mastery (7) Passive 0 0 10000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (8) Passive 0 0 10000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (7) Passive 0 0 10000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (8) Passive 0 0 10000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (8) Passive 0 0 10000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (9) Passive 0 0 10000 Increases P. Atk. and M. Atk.