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Skills - Elf Wizard

Elf Wizard
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Aqua Swirl Aqua Swirl (1) Active
Magical
18 750 1500 Attacks target with a burst of water. Power 23.
Aqua Swirl Aqua Swirl (2) Active
Magical
20 750 1500 Attacks target with a burst of water. Power 26.
Aura Burn Aura Burn (1) Active
Magical
18 150 1500 A short range magical attack. Power 19.
Aura Burn Aura Burn (2) Active
Magical
20 150 1500 A short range magical attack. Power 21.
Energy Bolt Energy Bolt (1) Active
Magical
10 400 3100 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Flame Strike Flame Strike (1) Active
Magical
29 500 3100 Toss flame that causes wide area to catch fire. Power 13.
Servitor Heal Servitor Heal (1) Active
Magical
24 600 1000 Recovers servitor's HP. Power 145.
Servitor Heal Servitor Heal (2) Active
Magical
27 600 1000 Recovers servitor's HP. Power 162.
Servitor Heal Servitor Heal (3) Active
Magical
30 600 1000 Recovers servitor's HP. Power 181.
Summon Boxer the Unicorn Summon Boxer the Unicorn (1) Active
Magical
39 0 3100 Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
Summon Mirage the Unicorn Summon Mirage the Unicorn (1) Active
Magical
39 0 3100 Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Concentration Concentration (1) Active
Magical
20 400 3100 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Curse: Weakness Curse: Weakness (2) Active
Magical
10 600 3100 Instantaneous curse that reduces target's P. Atk. Effect 2.
Ice Bolt Ice Bolt (5) Active
Magical
18 600 1500 Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.
Ice Bolt Ice Bolt (6) Active
Magical
20 600 1500 Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.
Wind Shackle Wind Shackle (2) Active
Magical
10 600 3100 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (5) Passive 0 0 1500 Increases M. Def.
Anti Magic Anti Magic (6) Passive 0 0 1500 Increases M. Def.
Boost Mana Boost Mana (1) Passive 0 0 3100 Increases maximum MP.
Higher Mana Gain Higher Mana Gain (1) Passive 0 0 1500 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (2) Passive 0 0 1500 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle Quick Recycle (1) Passive 0 0 3100 Time between magic reuse shortens.
Robe Mastery Robe Mastery (1) Passive 0 0 1500 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (2) Passive 0 0 1500 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (3) Passive 0 0 3100 Increases P. Atk. and M. Atk.
Level 25
Aqua Swirl Aqua Swirl (3) Active
Magical
22 750 2900 Attacks target with a burst of water. Power 29.
Aqua Swirl Aqua Swirl (4) Active
Magical
23 750 2900 Attacks target with a burst of water. Power 32.
Aura Burn Aura Burn (3) Active
Magical
22 150 2900 A short range magical attack. Power 24.
Aura Burn Aura Burn (4) Active
Magical
23 150 2900 A short range magical attack. Power 25.
Energy Bolt Energy Bolt (2) Active
Magical
12 400 5800 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.
Flame Strike Flame Strike (2) Active
Magical
34 500 5800 Toss flame that causes wide area to catch fire. Power 16.
Servitor Heal Servitor Heal (4) Active
Magical
33 600 1900 Recovers servitor's HP. Power 212.
Servitor Heal Servitor Heal (5) Active
Magical
35 600 1900 Recovers servitor's HP. Power 222.
Servitor Heal Servitor Heal (6) Active
Magical
37 600 1900 Recovers servitor's HP. Power 234.
Servitor Recharge Servitor Recharge (1) Active
Magical
42 400 2900 Recovers a Servitor's MP. Power 41.
Servitor Recharge Servitor Recharge (2) Active
Magical
44 400 2900 Recovers a Servitor's MP. Power 44.
Solar Spark Solar Spark (1) Active
Magical
28 750 5800 Unleashes a sacred magical attack. Over-hit is possible. Power 39.
Summon Boxer the Unicorn Summon Boxer the Unicorn (2) Active
Magical
44 0 5800 Summons a Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
Summon Mirage the Unicorn Summon Mirage the Unicorn (2) Active
Magical
44 0 5800 Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Curse: Weakness Curse: Weakness (3) Active
Magical
12 600 5800 Instantaneous curse that reduces target's P. Atk. Effect 2.
Resist Aqua Resist Aqua (1) Active
Magical
23 400 5800 Temporarily increases tolerance to attack by water. Effect 1.
Sleep Sleep (1) Active
Magical
22 600 1900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (2) Active
Magical
22 600 1900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (3) Active
Magical
23 600 1900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind Shackle Wind Shackle (3) Active
Magical
12 600 5800 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (7) Passive 0 0 2900 Increases M. Def.
Anti Magic Anti Magic (8) Passive 0 0 2900 Increases M. Def.
Fast Mana Recovery Fast Mana Recovery (1) Passive 0 0 5800 Increases MP regeneration.
Fast Spell Casting Fast Spell Casting (1) Passive 0 0 5800 Spell casting speed increases.
Higher Mana Gain Higher Mana Gain (3) Passive 0 0 2900 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (4) Passive 0 0 2900 Increases the recovery rate when MP is being recovered by recharge.
Robe Mastery Robe Mastery (3) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (4) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (4) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (5) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Level 30
Aqua Swirl Aqua Swirl (5) Active
Magical
25 750 5500 Attacks target with a burst of water. Power 35.
Aqua Swirl Aqua Swirl (6) Active
Magical
27 750 5500 Attacks target with a burst of water. Power 38.
Aura Burn Aura Burn (5) Active
Magical
25 150 5500 A short range magical attack. Power 28.
Aura Burn Aura Burn (6) Active
Magical
27 150 5500 A short range magical attack. Power 30.
Energy Bolt Energy Bolt (3) Active
Magical
14 400 11100 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.
Flame Strike Flame Strike (3) Active
Magical
40 500 11100 Toss flame that causes wide area to catch fire. Power 19.
Servitor Heal Servitor Heal (7) Active
Magical
42 600 3700 Recovers servitor's HP. Power 269.
Servitor Heal Servitor Heal (8) Active
Magical
44 600 3700 Recovers servitor's HP. Power 281.
Servitor Heal Servitor Heal (9) Active
Magical
44 600 3700 Recovers servitor's HP. Power 294.
Servitor Recharge Servitor Recharge (3) Active
Magical
49 400 5500 Recovers a Servitor's MP. Power 49.
Servitor Recharge Servitor Recharge (4) Active
Magical
53 400 5500 Recovers a Servitor's MP. Power 52.
Solar Spark Solar Spark (2) Active
Magical
33 750 11100 Unleashes a sacred magical attack. Over-hit is possible. Power 47.
Summon Boxer the Unicorn Summon Boxer the Unicorn (3) Active
Magical
53 0 11100 Summons a Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mirage the Unicorn Summon Mirage the Unicorn (3) Active
Magical
53 0 11100 Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Concentration Concentration (2) Active
Magical
27 400 11100 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
Curse: Weakness Curse: Weakness (4) Active
Magical
14 600 11100 Instantaneous curse that reduces target's P. Atk. Effect 2.
Sleep Sleep (4) Active
Magical
25 600 3700 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (5) Active
Magical
27 600 3700 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (6) Active
Magical
27 600 3700 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind Shackle Wind Shackle (4) Active
Magical
14 600 11100 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (9) Passive 0 0 5500 Increases M. Def.
Anti Magic Anti Magic (10) Passive 0 0 5500 Increases M. Def.
Boost Mana Boost Mana (2) Passive 0 0 11100 Increases maximum MP.
Higher Mana Gain Higher Mana Gain (5) Passive 0 0 5500 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (6) Passive 0 0 5500 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle Quick Recycle (2) Passive 0 0 11100 Time between magic reuse shortens.
Robe Mastery Robe Mastery (5) Passive 0 0 5500 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (6) Passive 0 0 5500 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (6) Passive 0 0 5500 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (7) Passive 0 0 5500 Increases P. Atk. and M. Atk.
Level 35
Aqua Swirl Aqua Swirl (7) Active
Magical
29 750 9700 Attacks target with a burst of water. Power 42.
Aqua Swirl Aqua Swirl (8) Active
Magical
30 750 9700 Attacks target with a burst of water. Power 44.
Aura Burn Aura Burn (7) Active
Magical
29 150 9700 A short range magical attack. Power 33.
Aura Burn Aura Burn (8) Active
Magical
30 150 9700 A short range magical attack. Power 36.
Energy Bolt Energy Bolt (4) Active
Magical
15 400 19500 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.
Servitor Heal Servitor Heal (10) Active
Magical
48 600 6500 Recovers servitor's HP. Power 333.
Servitor Heal Servitor Heal (11) Active
Magical
50 600 6500 Recovers servitor's HP. Power 347.
Servitor Heal Servitor Heal (12) Active
Magical
52 600 6500 Recovers servitor's HP. Power 361.
Servitor Recharge Servitor Recharge (5) Active
Magical
57 400 9700 Recovers a Servitor's MP. Power 57.
Servitor Recharge Servitor Recharge (6) Active
Magical
60 400 9700 Recovers a Servitor's MP. Power 60.
Solar Spark Solar Spark (3) Active
Magical
38 750 19500 Unleashes a sacred magical attack. Over-hit is possible. Power 55.
Summon Boxer the Unicorn Summon Boxer the Unicorn (4) Active
Magical
60 0 19500 Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mirage the Unicorn Summon Mirage the Unicorn (4) Active
Magical
60 0 19500 Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Bright Servitor Bright Servitor (1) Active
Magical
30 400 19500 Temporarily increases servitor's M. Atk. Effect 1.
Curse: Weakness Curse: Weakness (5) Active
Magical
15 600 19500 Instantaneous curse that reduces target's P. Atk. Effect 2.
Sleep Sleep (7) Active
Magical
29 600 6500 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (8) Active
Magical
30 600 6500 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (9) Active
Magical
30 600 6500 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Surrender To Earth Surrender To Earth (1) Active
Magical
15 750 19500 Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
Wind Shackle Wind Shackle (5) Active
Magical
15 600 19500 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti Magic Anti Magic (11) Passive 0 0 9700 Increases M. Def.
Anti Magic Anti Magic (12) Passive 0 0 9700 Increases M. Def.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 19500 Increases HP regeneration.
Fast Mana Recovery Fast Mana Recovery (2) Passive 0 0 19500 Increases MP regeneration.
Higher Mana Gain Higher Mana Gain (7) Passive 0 0 9700 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (8) Passive 0 0 9700 Increases the recovery rate when MP is being recovered by recharge.
Robe Mastery Robe Mastery (7) Passive 0 0 9700 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (8) Passive 0 0 9700 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (8) Passive 0 0 9700 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (9) Passive 0 0 9700 Increases P. Atk. and M. Atk.