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Skills - Human Bishop

Human Bishop
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Greater Battle Heal Greater Battle Heal (1) (spellbook) Active
Magical
87 600 12000 Restores one`s HP quickly. Power 371.
Greater Battle Heal Greater Battle Heal (2) (spellbook) Active
Magical
90 600 12000 Restores one`s HP quickly. Power 384.
Greater Battle Heal Greater Battle Heal (3) (spellbook) Active
Magical
92 600 12000 Restores one`s HP quickly. Power 398.
Greater Group Heal Greater Group Heal (1) (spellbook) Active
Magical
115 0 12000 Restores party members` HP. Power 297.
Greater Group Heal Greater Group Heal (2) (spellbook) Active
Magical
119 0 12000 Restores party members` HP. Power 308.
Greater Group Heal Greater Group Heal (3) (spellbook) Active
Magical
122 0 12000 Restores party members` HP. Power 319.
Greater Heal Greater Heal (1) (spellbook) Active
Magical
58 600 12000 Restores HP. Power 371.
Greater Heal Greater Heal (2) (spellbook) Active
Magical
60 600 12000 Restores HP. Power 384.
Greater Heal Greater Heal (3) (spellbook) Active
Magical
62 600 12000 Restores HP. Power 398.
Mass Resurrection Mass Resurrection (1) (spellbook) Active
Magical
243 0 36000 Resurrects dead alliance members.
Might of Heaven Might of Heaven (1) (spellbook) Active
Magical
34 400 18000 Inflicts damage to undead monsters. Power 39.
Might of Heaven Might of Heaven (2) (spellbook) Active
Magical
35 400 18000 Inflicts damage to undead monsters. Power 42.
Peace Peace (2) Active
Magical
35 600 36000 Puts opponent`s mind at peace. Desire to attack is decreased.
Resurrection Resurrection (3) Active
Magical
122 400 36000 Resurrects a corpse. In addition, restores about 30% of Exp.
Requiem Requiem (1) (spellbook) Active
Magical
53 0 36000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (10) Active
Magical
34 600 12000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (11) Active
Magical
34 600 12000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (12) Active
Magical
35 600 12000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (13) Passive 0 0 12000 Increases M. Def.
Anti Magic Anti Magic (14) Passive 0 0 12000 Increases M. Def.
Anti Magic Anti Magic (15) Passive 0 0 12000 Increases M. Def.
Boost Mana Boost Mana (3) Passive 0 0 36000 Increases maximum MP.
Fast Spell Casting Fast Spell Casting (2) Passive 0 0 36000 Spell casting speed increases.
Light Armor Mastery Light Armor Mastery (9) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (11) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (9) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (10) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (11) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (10) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (11) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (12) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Level 44
Greater Battle Heal Greater Battle Heal (4) (spellbook) Active
Magical
95 600 14000 Restores one`s HP quickly. Power 426.
Greater Battle Heal Greater Battle Heal (5) (spellbook) Active
Magical
98 600 14000 Restores one`s HP quickly. Power 441.
Greater Battle Heal Greater Battle Heal (6) (spellbook) Active
Magical
102 600 14000 Restores one`s HP quickly. Power 455.
Greater Group Heal Greater Group Heal (4) (spellbook) Active
Magical
127 0 14000 Restores party members` HP. Power 341.
Greater Group Heal Greater Group Heal (5) (spellbook) Active
Magical
130 0 14000 Restores party members` HP. Power 353.
Greater Group Heal Greater Group Heal (6) (spellbook) Active
Magical
134 0 14000 Restores party members` HP. Power 364.
Greater Heal Greater Heal (4) (spellbook) Active
Magical
64 600 14000 Restores HP. Power 426.
Greater Heal Greater Heal (5) (spellbook) Active
Magical
65 600 14000 Restores HP. Power 441.
Greater Heal Greater Heal (6) (spellbook) Active
Magical
68 600 14000 Restores HP. Power 455.
Mass Resurrection Mass Resurrection (2) (spellbook) Active
Magical
268 0 41000 Resurrects dead alliance members and restores about 20% of their Exp.
Might of Heaven Might of Heaven (3) (spellbook) Active
Magical
38 400 21000 Inflicts damage to undead monsters. Power 44.
Might of Heaven Might of Heaven (4) (spellbook) Active
Magical
39 400 21000 Inflicts damage to undead monsters. Power 47.
Peace Peace (3) Active
Magical
39 600 41000 Puts opponent`s mind at peace. Desire to attack is decreased.
Purify Purify (1) (spellbook) Active
Magical
39 600 41000 Heals paralysis, cures poisoning and stops bleeding with the effect of 3 or less.
Repose Repose (1) (spellbook) Active
Magical
59 0 41000 Diminishes undead monster`s will to attack.
Restore Life Restore Life (1) (spellbook) Active
Magical
80 600 41000 Recovers HP by 15%.
Requiem Requiem (2) (spellbook) Active
Magical
59 0 41000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (13) Active
Magical
38 600 14000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (14) Active
Magical
38 600 14000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (15) Active
Magical
39 600 14000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (16) Passive 0 0 14000 Increases M. Def.
Anti Magic Anti Magic (17) Passive 0 0 14000 Increases M. Def.
Anti Magic Anti Magic (18) Passive 0 0 14000 Increases M. Def.
Fast HP Recovery Fast HP Recovery (2) Passive 0 0 41000 Increases HP recovery speed.
Fast Mana Recovery Fast Mana Recovery (3) Passive 0 0 41000 Increases MP Recovery Speed.
Light Armor Mastery Light Armor Mastery (12) Passive 0 0 14000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Passive 0 0 14000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (14) Passive 0 0 14000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (12) Passive 0 0 14000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (13) Passive 0 0 14000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (14) Passive 0 0 14000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (13) Passive 0 0 14000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (14) Passive 0 0 14000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (15) Passive 0 0 14000 Increases P. Atk. and M. Atk.
Level 48
Greater Battle Heal Greater Battle Heal (7) (spellbook) Active
Magical
108 600 21000 Restores one`s HP quickly. Power 484.
Greater Battle Heal Greater Battle Heal (8) (spellbook) Active
Magical
110 600 21000 Restores one`s HP quickly. Power 499.
Greater Battle Heal Greater Battle Heal (9) (spellbook) Active
Magical
114 600 21000 Restores one`s HP quickly. Power 514.
Greater Group Heal Greater Group Heal (7) (spellbook) Active
Magical
143 0 21000 Restores party members` HP. Power 388.
Greater Group Heal Greater Group Heal (8) (spellbook) Active
Magical
148 0 21000 Restores party members` HP. Power 399.
Greater Group Heal Greater Group Heal (9) (spellbook) Active
Magical
152 0 21000 Restores party members` HP. Power 411.
Greater Heal Greater Heal (7) (spellbook) Active
Magical
72 600 21000 Restores HP. Power 484.
Greater Heal Greater Heal (8) (spellbook) Active
Magical
74 600 21000 Restores HP. Power 499.
Greater Heal Greater Heal (9) (spellbook) Active
Magical
77 600 21000 Restores HP. Power 514.
Might of Heaven Might of Heaven (5) (spellbook) Active
Magical
42 400 32000 Inflicts damage to undead monsters. Power 49.
Might of Heaven Might of Heaven (6) (spellbook) Active
Magical
44 400 32000 Inflicts damage to undead monsters. Power 52.
Peace Peace (4) Active
Magical
44 600 63000 Puts opponent`s mind at peace. Desire to attack is decreased.
Repose Repose (2) (spellbook) Active
Magical
65 0 63000 Diminishes undead monster`s will to attack.
Restore Life Restore Life (2) (spellbook) Active
Magical
107 600 63000 Recovers HP by 20%.
Resurrection Resurrection (4) Active
Magical
152 400 63000 Resurrects a corpse. In addition, restores about 40% of Exp.
Vitalize Vitalize (1) (spellbook) Active
Magical
87 600 21000 Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 440.
Vitalize Vitalize (2) (spellbook) Active
Magical
89 600 21000 Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 454.
Vitalize Vitalize (3) (spellbook) Active
Magical
92 600 21000 Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 467.
Body of Avatar Body of Avatar (1) (spellbook) Active
Magical
342 0 63000 For a certain time period, increases one’s party members’ maximum HP and restores the increased portion of their HP. Effect 1.
Hold Undead Hold Undead (1) (spellbook) Active
Magical
129 400 63000 Temporarily paralyzes an undead monster. The target doesn`t get an additional paralysis while it takes effect.
Requiem Requiem (3) (spellbook) Active
Magical
65 0 63000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (16) Active
Magical
42 600 21000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (17) Active
Magical
43 600 21000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (18) Active
Magical
44 600 21000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (19) Passive 0 0 21000 Increases M. Def.
Anti Magic Anti Magic (20) Passive 0 0 21000 Increases M. Def.
Anti Magic Anti Magic (21) Passive 0 0 21000 Increases M. Def.
Boost Mana Boost Mana (4) Passive 0 0 63000 Increases maximum MP.
Light Armor Mastery Light Armor Mastery (15) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (17) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick Recycle Quick Recycle (3) Passive 0 0 63000 Time between magic reuse shortens.
Robe Mastery Robe Mastery (15) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (16) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (17) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (16) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (17) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (18) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Level 52
Greater Battle Heal Greater Battle Heal (10) (spellbook) Active
Magical
120 600 28000 Restores one`s HP quickly. Power 544.
Greater Battle Heal Greater Battle Heal (11) (spellbook) Active
Magical
121 600 28000 Restores one`s HP quickly. Power 559.
Greater Battle Heal Greater Battle Heal (12) (spellbook) Active
Magical
123 600 28000 Restores one`s HP quickly. Power 574.
Greater Group Heal Greater Group Heal (10) (spellbook) Active
Magical
159 0 28000 Restores party members` HP. Power 435.
Greater Group Heal Greater Group Heal (11) (spellbook) Active
Magical
159 0 28000 Restores party members` HP. Power 447.
Greater Group Heal Greater Group Heal (12) (spellbook) Active
Magical
164 0 28000 Restores party members` HP. Power 459.
Greater Heal Greater Heal (10) (spellbook) Active
Magical
80 600 28000 Restores HP. Power 544.
Greater Heal Greater Heal (11) (spellbook) Active
Magical
80 600 28000 Restores HP. Power 559.
Greater Heal Greater Heal (12) (spellbook) Active
Magical
83 600 28000 Restores HP. Power 574.
Mass Resurrection Mass Resurrection (3) (spellbook) Active
Magical
327 0 84000 Resurrects dead alliance members and restores about 30% of their Exp.
Might of Heaven Might of Heaven (7) (spellbook) Active
Magical
45 400 42000 Inflicts damage to undead monsters. Power 55.
Might of Heaven Might of Heaven (8) (spellbook) Active
Magical
48 400 42000 Inflicts damage to undead monsters. Power 57.
Peace Peace (5) Active
Magical
48 600 84000 Puts opponent`s mind at peace. Desire to attack is decreased.
Purify Purify (2) (spellbook) Active
Magical
48 600 84000 Heals paralysis, cures poisoning and stops bleeding with the effect of 7 or less.
Repose Repose (3) (spellbook) Active
Magical
70 0 84000 Diminishes undead monster`s will to attack.
Restore Life Restore Life (3) (spellbook) Active
Magical
133 600 84000 Recovers HP by 25%.
Vitalize Vitalize (4) (spellbook) Active
Magical
97 600 28000 Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 494.
Vitalize Vitalize (5) (spellbook) Active
Magical
97 600 28000 Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 508.
Vitalize Vitalize (6) (spellbook) Active
Magical
99 600 28000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 521.
Hold Undead Hold Undead (2) (spellbook) Active
Magical
140 400 84000 Temporarily paralyzes an undead monster. The target doesn`t get an additional paralysis while it takes effect.
Requiem Requiem (4) (spellbook) Active
Magical
70 0 84000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (19) Active
Magical
45 600 28000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (20) Active
Magical
47 600 28000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (21) Active
Magical
48 600 28000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (22) Passive 0 0 28000 Increases M. Def.
Anti Magic Anti Magic (23) Passive 0 0 28000 Increases M. Def.
Anti Magic Anti Magic (24) Passive 0 0 28000 Increases M. Def.
Fast HP Recovery Fast HP Recovery (3) Passive 0 0 84000 Increases HP recovery speed.
Fast Mana Recovery Fast Mana Recovery (4) Passive 0 0 84000 Increases MP Recovery Speed.
Light Armor Mastery Light Armor Mastery (18) Passive 0 0 28000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Passive 0 0 28000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (20) Passive 0 0 28000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (18) Passive 0 0 28000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (19) Passive 0 0 28000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (20) Passive 0 0 28000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (19) Passive 0 0 28000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (20) Passive 0 0 28000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (21) Passive 0 0 28000 Increases P. Atk. and M. Atk.
Level 56
Erase Erase (1) (spellbook) Active 0 0 81000 Your enemy's servitor is cast out into another dimension. Spirit Ores are required.
Invocation Invocation (1) (spellbook) Active 27 0 81000 Meditate to increase the MP regeneration rate significantly while your body remains immobile. P. Def is significantly decreased and the meditation cancels when attacked.
Magical Backfire Magical Backfire (1) (spellbook) Active 0 0 81000 Instantly increases the MP consumption rate of your enemy's skills.
Major Heal Major Heal (1) (spellbook) Active 0 0 81000 Your target instantly recovers their HP. Spirit Ores are required.
Mana Burn Mana Burn (1) (spellbook) Active 0 0 81000 Your enemies' MP is reduced.
Trance Trance (1) (spellbook) Active 0 0 81000 Instantly puts enemies to sleep. The target(s) may not be put to sleep again while the spell remains in effect.
Turn Undead Turn Undead (1) (spellbook) Active 0 0 81000 The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Spirit Ores are required.
Greater Battle Heal Greater Battle Heal (13) (spellbook) Active
Magical
129 600 27000 Restores one`s HP quickly. Power 603.
Greater Battle Heal Greater Battle Heal (14) (spellbook) Active
Magical
133 600 27000 Restores one`s HP quickly. Power 618.
Greater Battle Heal Greater Battle Heal (15) (spellbook) Active
Magical
135 600 27000 Restores one`s HP quickly. Power 633.
Greater Group Heal Greater Group Heal (13) (spellbook) Active
Magical
173 0 27000 Restores party members` HP. Power 483.
Greater Group Heal Greater Group Heal (14) (spellbook) Active
Magical
177 0 27000 Restores party members` HP. Power 495.
Greater Group Heal Greater Group Heal (15) (spellbook) Active
Magical
180 0 27000 Restores party members` HP. Power 506.
Greater Heal Greater Heal (13) (spellbook) Active
Magical
87 600 27000 Restores HP. Power 603.
Greater Heal Greater Heal (14) (spellbook) Active
Magical
89 600 27000 Restores HP. Power 618.
Greater Heal Greater Heal (15) (spellbook) Active
Magical
90 600 27000 Restores HP. Power 633.
Mass Resurrection Mass Resurrection (4) (spellbook) Active
Magical
360 0 81000 Resurrects dead alliance members and restores about 40% of their Exp.
Might of Heaven Might of Heaven (9) (spellbook) Active
Magical
49 400 41000 Inflicts damage to undead monsters. Power 60.
Might of Heaven Might of Heaven (10) (spellbook) Active
Magical
52 400 41000 Inflicts damage to undead monsters. Power 63.
Peace Peace (6) Active
Magical
52 600 81000 Puts opponent`s mind at peace. Desire to attack is decreased.
Repose Repose (4) (spellbook) Active
Magical
77 0 81000 Diminishes undead monster`s will to attack.
Restore Life Restore Life (4) (spellbook) Active
Magical
159 600 81000 Recovers HP by 30%.
Resurrection Resurrection (5) Active
Magical
180 400 81000 Resurrects a corpse. In addition, restores about 50% of Exp.
Vitalize Vitalize (7) (spellbook) Active
Magical
104 600 27000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 548.
Vitalize Vitalize (8) (spellbook) Active
Magical
107 600 27000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 562.
Vitalize Vitalize (9) (spellbook) Active
Magical
109 600 27000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 575.
Body of Avatar Body of Avatar (2) (spellbook) Active
Magical
408 0 81000 For a certain time period, increases one’s party members’ maximum HP and restores the increased portion of their HP. Effect 2.
Hold Undead Hold Undead (3) (spellbook) Active
Magical
153 400 81000 Temporarily paralyzes an undead monster. The target doesn`t get an additional paralysis while it takes effect.
Requiem Requiem (5) (spellbook) Active
Magical
77 0 81000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (22) Active
Magical
49 600 27000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (23) Active
Magical
50 600 27000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (24) Active
Magical
52 600 27000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (25) Passive 0 0 27000 Increases M. Def.
Anti Magic Anti Magic (26) Passive 0 0 27000 Increases M. Def.
Anti Magic Anti Magic (27) Passive 0 0 27000 Increases M. Def.
Boost Mana Boost Mana (5) Passive 0 0 81000 Increases maximum MP.
Fast Spell Casting Fast Spell Casting (3) Passive 0 0 81000 Spell casting speed increases.
Light Armor Mastery Light Armor Mastery (21) Passive 0 0 27000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Passive 0 0 27000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (23) Passive 0 0 27000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (21) Passive 0 0 27000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (22) Passive 0 0 27000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (23) Passive 0 0 27000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (22) Passive 0 0 27000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (23) Passive 0 0 27000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (24) Passive 0 0 27000 Increases P. Atk. and M. Atk.
Level 58
Erase Erase (2) (spellbook) Active 0 0 88000 Your enemy's servitor is cast out into another dimension. Spirit Ores are required.
Magical Backfire Magical Backfire (2) (spellbook) Active 0 0 88000 Instantly increases the MP consumption rate of your enemy's skills.
Major Group Heal Major Group Heal (1) (spellbook) Active 0 0 88000 Your party instantly recovers their HP.
Major Heal Major Heal (2) (spellbook) Active 0 0 88000 Your target instantly recovers their HP. Spirit Ores are required.
Mana Burn Mana Burn (2) (spellbook) Active 0 0 88000 Your enemies' MP is reduced.
Mana Storm Mana Storm (1) (spellbook) Active 0 0 88000 All nearby enemies have their MP reduced.
Trance Trance (2) (spellbook) Active 0 0 88000 Instantly puts enemies to sleep. The target(s) may not be put to sleep again while the spell remains in effect.
Turn Undead Turn Undead (2) (spellbook) Active 0 0 88000 The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Spirit Ores are required.
Cure Poison Cure Poison (3) Active
Magical
55 600 88000 Cures poisoning up to Effect 9.
Greater Battle Heal Greater Battle Heal (16) (spellbook) Active
Magical
139 600 44000 Restores one`s HP quickly. Power 647.
Greater Battle Heal Greater Battle Heal (17) (spellbook) Active
Magical
142 600 44000 Restores one`s HP quickly. Power 662.
Greater Group Heal Greater Group Heal (16) (spellbook) Active
Magical
185 0 44000 Restores party members` HP. Power 518.
Greater Group Heal Greater Group Heal (17) (spellbook) Active
Magical
189 0 44000 Restores party members` HP. Power 529.
Greater Heal Greater Heal (16) (spellbook) Active
Magical
93 600 44000 Restores HP. Power 647.
Greater Heal Greater Heal (17) (spellbook) Active
Magical
95 600 44000 Restores HP. Power 662.
Mass Resurrection Mass Resurrection (5) (spellbook) Active
Magical
377 0 88000 Resurrects dead alliance members and restores about 50% of their Exp.
Might of Heaven Might of Heaven (11) (spellbook) Active
Magical
54 400 88000 Inflicts damage to an undead monster. Power 66.
Peace Peace (7) Active
Magical
54 600 88000 Puts opponent`s mind at peace. Desire to attack is decreased.
Repose Repose (5) (spellbook) Active
Magical
80 0 88000 Diminishes undead monster`s will to attack.
Vitalize Vitalize (10) (spellbook) Active
Magical
112 600 44000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 588.
Vitalize Vitalize (11) (spellbook) Active
Magical
114 600 44000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 602.
Hold Undead Hold Undead (4) (spellbook) Active
Magical
159 400 88000 Temporarily paralyzes an undead monster. The target doesn`t get an additional paralysis while it takes effect.
Requiem Requiem (6) (spellbook) Active
Magical
80 0 88000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (25) Active
Magical
53 600 44000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (26) Active
Magical
54 600 44000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (28) Passive 0 0 44000 Increases M. Def.
Anti Magic Anti Magic (29) Passive 0 0 44000 Increases M. Def.
Fast HP Recovery Fast HP Recovery (4) Passive 0 0 88000 Increases HP recovery speed.
Light Armor Mastery Light Armor Mastery (24) Passive 0 0 44000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Passive 0 0 44000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (24) Passive 0 0 44000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (25) Passive 0 0 44000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (25) Passive 0 0 44000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (26) Passive 0 0 44000 Increases P. Atk. and M. Atk.
Level 60
Erase Erase (3) (spellbook) Active 0 0 120000 Your enemy's servitor is cast out into another dimension. Spirit Ores are required.
Invocation Invocation (2) (spellbook) Active 27 0 120000 Meditate to increase the MP regeneration rate significantly while your body remains immobile. P. Def is significantly decreased and the meditation cancels when attacked.
Magical Backfire Magical Backfire (3) (spellbook) Active 0 0 120000 Instantly increases the MP consumption rate of your enemy's skills.
Major Heal Major Heal (3) (spellbook) Active 0 0 120000 Your target instantly recovers their HP. Spirit Ores are required.
Mana Burn Mana Burn (3) (spellbook) Active 0 0 120000 Your enemies' MP is reduced.
Trance Trance (3) (spellbook) Active 0 0 120000 Instantly puts enemies to sleep. The target(s) may not be put to sleep again while the spell remains in effect.
Turn Undead Turn Undead (3) (spellbook) Active 0 0 120000 The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Spirit Ores are required.
Greater Battle Heal Greater Battle Heal (18) (spellbook) Active
Magical
145 600 60000 Restores one`s HP quickly. Power 676.
Greater Battle Heal Greater Battle Heal (19) (spellbook) Active
Magical
147 600 60000 Restores one`s HP quickly. Power 690.
Greater Group Heal Greater Group Heal (18) (spellbook) Active
Magical
193 0 60000 Restores party members` HP. Power 541.
Greater Group Heal Greater Group Heal (19) (spellbook) Active
Magical
195 0 60000 Restores party members` HP. Power 552.
Greater Heal Greater Heal (18) (spellbook) Active
Magical
97 600 60000 Restores HP. Power 676.
Greater Heal Greater Heal (19) (spellbook) Active
Magical
98 600 60000 Restores HP. Power 690.
Might of Heaven Might of Heaven (12) (spellbook) Active
Magical
55 400 120000 Inflicts damage to an undead monster. Power 68.
Peace Peace (8) Active
Magical
55 600 120000 Puts opponent`s mind at peace. Desire to attack is decreased.
Repose Repose (6) (spellbook) Active
Magical
83 0 120000 Diminishes undead monster`s will to attack.
Resurrection Resurrection (6) Active
Magical
195 400 120000 Resurrects a corpse. In addition, restores about 55% of Exp.
Vitalize Vitalize (12) (spellbook) Active
Magical
117 600 60000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 615.
Vitalize Vitalize (13) (spellbook) Active
Magical
118 600 60000 Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 627.
Body of Avatar Body of Avatar (3) (spellbook) Active
Magical
440 0 120000 For a certain time period, increases one’s party members’ maximum HP and restores the increased portion of their HP. Effect 3.
Hold Undead Hold Undead (5) (spellbook) Active
Magical
165 400 120000 Temporarily paralyzes an undead monster. The target doesn`t get an additional paralysis while it takes effect.
Requiem Requiem (7) (spellbook) Active
Magical
83 0 120000 A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
Sleep Sleep (27) Active
Magical
55 600 60000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Sleep Sleep (28) Active
Magical
55 600 60000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Anti Magic Anti Magic (30) Passive 0 0 60000 Increases M. Def.
Anti Magic Anti Magic (31) Passive 0 0 60000 Increases M. Def.
Boost Mana Boost Mana (6) Passive 0 0 120000 Increases maximum MP.
Fast Mana Recovery Fast Mana Recovery (5) Passive 0 0 120000 Increases MP Recovery Speed.
Light Armor Mastery Light Armor Mastery (26) Passive 0 0 60000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Passive 0 0 60000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe Mastery Robe Mastery (26) Passive 0 0 60000 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (27) Passive 0 0 60000 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (27) Passive 0 0 60000 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (28) Passive 0 0 60000 Increases P. Atk. and M. Atk.
Level 62
Erase Erase (4) (spellbook) Active 0 0 170000 Your enemy's servitor is cast out into another dimension. Spirit Ores are required.
Magical Backfire Magical Backfire (4) (spellbook) Active 0 0 170000 Instantly increases the MP consumption rate of your enemy's skills.
Major Group Heal Major Group Heal (2) (spellbook) Active 0 0 170000 Your party instantly recovers their HP.
Major Heal Major Heal (4) (spellbook) Active 0 0 170000 Your target instantly recovers their HP. Spirit Ores are required.
Mana Burn Mana Burn (4) (spellbook) Active 0 0 170000 Your enemies' MP is reduced.
Mana Storm Mana Storm (2) (spellbook) Active 0 0 170000 All nearby enemies have their MP reduced.
Trance Trance (4) (spellbook) Active 0 0 170000 Instantly puts enemies to sleep.