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Skills - Kamael Female Arbalester

Kamael Female Arbalester
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Binding Trap Binding Trap (1) (spellbook) Active 0 0 35000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Crossbow Mastery Crossbow Mastery (9) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (10) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (11) Active 0 0 12000 Increases P. Atk. when using a crossbow.
Increase Range Increase Range (2) Active 0 0 35000 Increases crossbow range.
Life to Soul Life to Soul (1) (spellbook) Active 0 0 35000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (14) Active 0 0 12000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (15) Active 0 0 12000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (16) Active 0 0 12000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (19) Active 0 0 12000 Increases M. Def.
Magic Immunity Magic Immunity (20) Active 0 0 12000 Increases M. Def.
Magic Immunity Magic Immunity (21) Active 0 0 12000 Increases M. Def.
Real Target Real Target (1) (spellbook) Active 0 0 35000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 1.
Shift Target Shift Target (1) (spellbook) Active 0 0 35000 Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. Consumes 3 soul.
Soul Mastery Soul Mastery (9) Active 0 0 35000 Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
Soul Shock Soul Shock (4) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 443.
Soul Shock Soul Shock (5) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 471.
Soul Shock Soul Shock (6) (spellbook) Active 0 0 11000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 500.
Twin Shot Twin Shot (1) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 984.
Twin Shot Twin Shot (2) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1046.
Twin Shot Twin Shot (3) (spellbook) Active 0 0 12000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1110.
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Fast Recovery Fast Recovery (1) - - 33000 (no description yet)
Bleeding Shot Bleeding Shot (1) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 530.
Bleeding Shot Bleeding Shot (2) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 562.
Bleeding Shot Bleeding Shot (3) (spellbook) Active 0 0 11000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 595.
Create Special Bolt Create Special Bolt (1) (spellbook) Active 0 0 33000 Creates a bolt to be used with a special skill.
Critical Sense Critical Sense (1) Active 0 0 33000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (12) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (13) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (14) Active 0 0 11000 Increases P. Atk. when using a crossbow.
Decoy Decoy (1) (spellbook) Active 0 0 33000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Fire Trap Fire Trap (3) (spellbook) Active 0 0 33000 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (17) Active 0 0 11000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (18) Active 0 0 11000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (19) Active 0 0 11000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (22) Active 0 0 11000 Increases M. Def.
Magic Immunity Magic Immunity (23) Active 0 0 11000 Increases M. Def.
Magic Immunity Magic Immunity (24) Active 0 0 11000 Increases M. Def.
Soul Mastery Soul Mastery (10) Active 0 0 33000 Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Soul Shock Soul Shock (7) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 530.
Soul Shock Soul Shock (8) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 562.
Soul Shock Soul Shock (9) (spellbook) Active 0 0 12000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 595.
Twin Shot Twin Shot (4) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1178.
Twin Shot Twin Shot (5) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1249.
Twin Shot Twin Shot (6) (spellbook) Active 0 0 11000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1322.
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 46
Binding Trap Binding Trap (2) (spellbook) Active 0 0 50000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (4) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 630.
Bleeding Shot Bleeding Shot (5) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 666.
Bleeding Shot Bleeding Shot (6) (spellbook) Active 0 0 17000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 703.
Crossbow Mastery Crossbow Mastery (15) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (16) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (17) Active 0 0 17000 Increases P. Atk. when using a crossbow.
Defuse Trap Defuse Trap (4) (spellbook) Active 0 0 50000 Disarm traps below Level 48. Consumes 1 Soul.
Light Armor Mastery Light Armor Mastery (20) Active 0 0 17000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (21) Active 0 0 17000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (22) Active 0 0 17000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (25) Active 0 0 17000 Increases M. Def.
Magic Immunity Magic Immunity (26) Active 0 0 17000 Increases M. Def.
Magic Immunity Magic Immunity (27) Active 0 0 17000 Increases M. Def.
Rising Shot Rising Shot (1) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 350.
Rising Shot Rising Shot (2) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 370.
Rising Shot Rising Shot (3) (spellbook) Active 0 0 17000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 391.
Soul Gathering Soul Gathering (1) (spellbook) Active 0 0 50000 Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
Soul Mastery Soul Mastery (11) Active 0 0 50000 Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Soul Shock Soul Shock (10) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 630.
Soul Shock Soul Shock (11) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 666.
Soul Shock Soul Shock (12) (spellbook) Active 0 0 17000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 703.
Twin Shot Twin Shot (7) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1399.
Twin Shot Twin Shot (8) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1479.
Twin Shot Twin Shot (9) (spellbook) Active 0 0 17000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1562.
Level 49
Bleeding Shot Bleeding Shot (7) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 742.
Bleeding Shot Bleeding Shot (8) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 782.
Bleeding Shot Bleeding Shot (9) (spellbook) Active 0 0 27000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 823.
Crossbow Mastery Crossbow Mastery (18) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (19) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (20) Active 0 0 27000 Increases P. Atk. when using a crossbow.
Fire Trap Fire Trap (4) (spellbook) Active 0 0 82000 Summon a trap that damages a single target. Consumes 2 soul.
Life to Soul Life to Soul (2) (spellbook) Active 0 0 82000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (23) Active 0 0 27000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (24) Active 0 0 27000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (25) Active 0 0 27000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (28) Active 0 0 27000 Increases M. Def.
Magic Immunity Magic Immunity (29) Active 0 0 27000 Increases M. Def.
Magic Immunity Magic Immunity (30) Active 0 0 27000 Increases M. Def.
Poison Trap Poison Trap (1) (spellbook) Active 0 0 82000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (4) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 412.
Rising Shot Rising Shot (5) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 434.
Rising Shot Rising Shot (6) (spellbook) Active 0 0 27000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 457.
Soul Mastery Soul Mastery (12) Active 0 0 82000 Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Soul Shock Soul Shock (13) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 742.
Soul Shock Soul Shock (14) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 782.
Soul Shock Soul Shock (15) (spellbook) Active 0 0 27000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 823.
Temptation Temptation (1) (spellbook) Active 0 0 82000 Quietly lures an enemy. Consumes 1 Soul.
Twin Shot Twin Shot (10) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1647.
Twin Shot Twin Shot (11) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1736.
Twin Shot Twin Shot (12) (spellbook) Active 0 0 27000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1828.
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Ultimate Escape Ultimate Escape (2) (spellbook) Active 0 0 100000 Greatly increases own Evasion rate and speed instantly. Consumes 3 soul.
Binding Trap Binding Trap (3) (spellbook) Active 0 0 107000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (10) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 866.
Bleeding Shot Bleeding Shot (11) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 910.
Bleeding Shot Bleeding Shot (12) (spellbook) Active 0 0 36000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 955.
Critical Sense Critical Sense (2) Active 0 0 107000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (21) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (22) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (23) Active 0 0 36000 Increases P. Atk. when using a crossbow.
Decoy Decoy (2) (spellbook) Active 0 0 107000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Divine Inspiration Divine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Light Armor Mastery Light Armor Mastery (26) Active 0 0 36000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (27) Active 0 0 36000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (28) Active 0 0 36000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (31) Active 0 0 36000 Increases M. Def.
Magic Immunity Magic Immunity (32) Active 0 0 36000 Increases M. Def.
Magic Immunity Magic Immunity (33) Active 0 0 36000 Increases M. Def.
Quiver of Bolts - Grade B Quiver of Bolts - Grade B (1) (spellbook) Active 0 0 107000 Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade.
Real Target Real Target (2) (spellbook) Active 0 0 107000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 2.
Rising Shot Rising Shot (7) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 481.
Rising Shot Rising Shot (8) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 506.
Rising Shot Rising Shot (9) (spellbook) Active 0 0 36000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 531.
Slow Trap Slow Trap (1) (spellbook) Active 0 0 107000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (13) Active 0 0 107000 Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Soul Shock Soul Shock (16) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 866.
Soul Shock Soul Shock (17) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 910.
Soul Shock Soul Shock (18) (spellbook) Active 0 0 36000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 955.
Twin Shot Twin Shot (13) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1923.
Twin Shot Twin Shot (14) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2021.
Twin Shot Twin Shot (15) (spellbook) Active 0 0 36000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2123.
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Bleeding Shot Bleeding Shot (13) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1002.
Bleeding Shot Bleeding Shot (14) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1050.
Bleeding Shot Bleeding Shot (15) (spellbook) Active 0 0 52000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1100.
Crossbow Mastery Crossbow Mastery (24) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (25) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (26) Active 0 0 52000 Increases P. Atk. when using a crossbow.
Defuse Trap Defuse Trap (5) (spellbook) Active 0 0 157000 Disarm traps below Level 58. Consumes 1 Soul.
Fast Shot Fast Shot (2) (spellbook) Active 0 0 157000 Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 2.
Fire Trap Fire Trap (5) (spellbook) Active 0 0 157000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (1) (spellbook) Active 0 0 157000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Light Armor Mastery Light Armor Mastery (29) Active 0 0 52000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (30) Active 0 0 52000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (31) Active 0 0 52000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (34) Active 0 0 52000 Increases M. Def.
Magic Immunity Magic Immunity (35) Active 0 0 52000 Increases M. Def.
Magic Immunity Magic Immunity (36) Active 0 0 52000 Increases M. Def.
Poison Trap Poison Trap (2) (spellbook) Active 0 0 157000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (10) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 557.
Rising Shot Rising Shot (11) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 584.
Rising Shot Rising Shot (12) (spellbook) Active 0 0 52000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 611.
Soul Mastery Soul Mastery (14) Active 0 0 157000 Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Soul Shock Soul Shock (19) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1002.
Soul Shock Soul Shock (20) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1050.
Soul Shock Soul Shock (21) (spellbook) Active 0 0 52000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1100.
Twin Shot Twin Shot (16) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2227.
Twin Shot Twin Shot (17) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2333.
Twin Shot Twin Shot (18) (spellbook) Active 0 0 52000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2443.
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 58
Binding Trap Binding Trap (4) (spellbook) Active 0 0 185000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (16) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1150.
Bleeding Shot Bleeding Shot (17) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1202.
Bleeding Shot Bleeding Shot (18) (spellbook) Active 0 0 62000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1255.
Crossbow Mastery Crossbow Mastery (27) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (28) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (29) Active 0 0 62000 Increases P. Atk. when using a crossbow.
Life to Soul Life to Soul (3) (spellbook) Active 0 0 185000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (32) Active 0 0 62000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (33) Active 0 0 62000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (34) Active 0 0 62000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (37) Active 0 0 62000 Increases M. Def.
Magic Immunity Magic Immunity (38) Active 0 0 62000 Increases M. Def.
Magic Immunity Magic Immunity (39) Active 0 0 62000 Increases M. Def.
Rising Shot Rising Shot (13) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 639.
Rising Shot Rising Shot (14) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 668.
Rising Shot Rising Shot (15) (spellbook) Active 0 0 62000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 697.
Slow Trap Slow Trap (2) (spellbook) Active 0 0 185000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Barrier Soul Barrier (1) (spellbook) Active 0 0 185000 Spread soul shield. Increase resistance to arrow and M. Def. resistance. Consumes 3 souls.
Soul Mastery Soul Mastery (15) Active 0 0 185000 Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Soul Shock Soul Shock (22) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1150.
Soul Shock Soul Shock (23) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1202.
Soul Shock Soul Shock (24) (spellbook) Active 0 0 62000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1255.
Twin Shot Twin Shot (19) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2555.
Twin Shot Twin Shot (20) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2670.
Twin Shot Twin Shot (21) (spellbook) Active 0 0 62000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2788.
Level 60
Bleeding Shot Bleeding Shot (19) (spellbook) Active 0 0 97000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1309.
Bleeding Shot Bleeding Shot (20) (spellbook) Active 0 0 97000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1364.
Critical Sense Critical Sense (3) Active 0 0 193000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (30) Active 0 0 97000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (31) Active 0 0 97000 Increases P. Atk. when using a crossbow.
Decoy Decoy (3) (spellbook) Active 0 0 193000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Fire Trap Fire Trap (6) (spellbook) Active 0 0 193000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (2) (spellbook) Active 0 0 193000 Summon a trap which cancels a nearby target and instantly puts target into shock with intense light. Consumes 2 Souls.
Light Armor Mastery Light Armor Mastery (35) Active 0 0 97000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (36) Active 0 0 97000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (40) Active 0 0 97000 Increases M. Def.
Magic Immunity Magic Immunity (41) Active 0 0 97000 Increases M. Def.
Poison Trap Poison Trap (3) (spellbook) Active 0 0 193000 Summon a trap that sprays poison around. Consumes 2 Souls.
Quiver of Bolts: A-Grade Quiver of Bolts: A-Grade (1) (spellbook) Active 0 0 193000 Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade.
Rising Shot Rising Shot (16) (spellbook) Active 0 0 97000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 727.
Rising Shot Rising Shot (17) (spellbook) Active 0 0 97000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 758.
Sharpshooting Sharpshooting (1) (spellbook) Active 0 0 193000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 1.
Soul Mastery Soul Mastery (16) Active 0 0 193000 Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Soul Shock Soul Shock (25) (spellbook) Active 0 0 97000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1309.
Soul Shock Soul Shock (26) (spellbook) Active 0 0 97000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1364.
Twin Shot Twin Shot (22) (spellbook) Active 0 0 97000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2908.
Twin Shot Twin Shot (23) (spellbook) Active 0 0 97000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3030.
Level 61
Divine Inspiration Divine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Binding Trap Binding Trap (5) (spellbook) Active 0 0 290000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (21) (spellbook) Active 0 0 140000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1420.
Bleeding Shot Bleeding Shot (22) (spellbook) Active 0 0 140000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1476.
Create Dark Seed Create Dark Seed (1) (spellbook) Active 0 0 290000 Transform a soul into a seed of darkness. Consumes 1 Soul.
Crossbow Mastery Crossbow Mastery (32) Active 0 0 140000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (33) Active 0 0 140000 Increases P. Atk. when using a crossbow.
Fire Trap Fire Trap (7) (spellbook) Active 0 0 290000 Summon a trap that damages a single target. Consumes 2 soul.
Imbue Dark Seed Imbue Dark Seed (1) (spellbook) Active 0 0 290000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (37) Active 0 0 140000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (38) Active 0 0 140000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (42) Active 0 0 140000 Increases M. Def.
Magic Immunity Magic Immunity (43) Active 0 0 140000 Increases M. Def.
Real Target Real Target (3) (spellbook) Active 0 0 290000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 3.
Rising Shot Rising Shot (18) (spellbook) Active 0 0 140000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 789.
Rising Shot Rising Shot (19) (spellbook) Active 0 0 140000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 820.
Sharpshooting Sharpshooting (2) (spellbook) Active 0 0 290000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 2.
Slow Trap Slow Trap (3) (spellbook) Active 0 0 290000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (17) Active 0 0 290000 Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Soul Shock Soul Shock (27) (spellbook) Active 0 0 140000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1420.
Soul Shock Soul Shock (28) (spellbook) Active 0 0 140000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1476.
Twin Shot Twin Shot (24) (spellbook) Active 0 0 140000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3154.
Twin Shot Twin Shot (25) (spellbook) Active 0 0 140000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3280.
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 64
Oblivion Trap Oblivion Trap (1) (spellbook) - - 160000 (no description yet)
Bleeding Shot Bleeding Shot (23) (spellbook) Active 0 0 160000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1534.
Bleeding Shot Bleeding Shot (24) (spellbook) Active 0 0 160000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1592.
Crossbow Mastery Crossbow Mastery (34) Active 0 0 160000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (35) Active 0 0 160000 Increases P. Atk. when using a crossbow.
Cure Dark Seed Cure Dark Seed (1) (spellbook) Active 0 0 320000 Eliminates the affliction caused by a dark seed. Consumes 1 Soul.
Flash Trap Flash Trap (3) (spellbook) Active 0 0 320000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (2) (spellbook) Active 0 0 320000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (39) Active 0 0 160000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (40) Active 0 0 160000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (44) Active 0 0 160000 Increases M. Def.
Magic Immunity Magic Immunity (45) Active 0 0 160000 Increases M. Def.
Poison Trap Poison Trap (4) (spellbook) Active 0 0 320000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (20) (spellbook) Active 0 0 160000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 852.
Rising Shot Rising Shot (21) (spellbook) Active 0 0 160000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 885.
Sharpshooting Sharpshooting (3) (spellbook) Active 0 0 320000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 3.
Soul Mastery Soul Mastery (18) Active 0 0 320000 Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Soul Shock Soul Shock (29) (spellbook) Active 0 0 160000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1534.
Soul Shock Soul Shock (30) (spellbook) Active 0 0 160000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1592.
Twin Shot Twin Shot (26) (spellbook) Active 0 0 160000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3408.
Twin Shot Twin Shot (27) (spellbook) Active 0 0 160000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3537.
Level 66
Binding Trap Binding Trap (6) (spellbook) Active 0 0 350000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (25) (spellbook) Active 0 0 180000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1651.
Bleeding Shot Bleeding Shot (26) (spellbook) Active 0 0 180000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1710.
Critical Sense Critical Sense (4) Active 0 0 350000 Increases critical rate and critical attack power.
Crossbow Mastery Crossbow Mastery (36) Active 0 0 180000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (37) Active 0 0 180000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (1) (spellbook) Active 0 0 350000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (4) (spellbook) Active 0 0 350000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Defuse Trap Defuse Trap (6) (spellbook) Active 0 0 350000 Disarm traps below Level 68. Consumes 1 Soul.
Imbue Dark Seed Imbue Dark Seed (3) (spellbook) Active 0 0 350000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Life to Soul Life to Soul (4) (spellbook) Active 0 0 350000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (41) Active 0 0 180000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (42) Active 0 0 180000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (46) Active 0 0 180000 Increases M. Def.
Magic Immunity Magic Immunity (47) Active 0 0 180000 Increases M. Def.
Rising Shot Rising Shot (22) (spellbook) Active 0 0 180000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 917.
Rising Shot Rising Shot (23) (spellbook) Active 0 0 180000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 950.
Sharpshooting Sharpshooting (4) (spellbook) Active 0 0 350000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 4.
Slow Trap Slow Trap (4) (spellbook) Active 0 0 350000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Cleanse Soul Cleanse (1) (spellbook) Active 0 0 350000 Cancel all of your debuffs. Consumes 2 souls.
Soul Mastery Soul Mastery (19) Active 0 0 350000 Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Soul Shock Soul Shock (31) (spellbook) Active 0 0 180000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1651.
Soul Shock Soul Shock (32) (spellbook) Active 0 0 180000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1710.
Twin Shot Twin Shot (28) (spellbook) Active 0 0 180000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3668.
Twin Shot Twin Shot (29) (spellbook) Active 0 0 180000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3800.
Level 68
Imbue Seed of Destruction Imbue Seed of Destruction (1) (spellbook) - - 490000 (no description yet)
Oblivion Trap Oblivion Trap (2) (spellbook) - - 490000 (no description yet)
Bleeding Shot Bleeding Shot (27) (spellbook) Active 0 0 240000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1770.
Bleeding Shot Bleeding Shot (28) (spellbook) Active 0 0 240000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1830.
Crossbow Mastery Crossbow Mastery (38) Active 0 0 240000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (39) Active 0 0 240000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (2) (spellbook) Active 0 0 490000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Fire Trap Fire Trap (8) (spellbook) Active 0 0 490000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (4) (spellbook) Active 0 0 490000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (4) (spellbook) Active 0 0 490000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (43) Active 0 0 240000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (44) Active 0 0 240000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (48) Active 0 0 240000 Increases M. Def.
Magic Immunity Magic Immunity (49) Active 0 0 240000 Increases M. Def.
Poison Trap Poison Trap (5) (spellbook) Active 0 0 490000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (24) (spellbook) Active 0 0 240000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 984.
Rising Shot Rising Shot (25) (spellbook) Active 0 0 240000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1017.
Sharpshooting Sharpshooting (5) (spellbook) Active 0 0 490000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 5.
Soul Mastery Soul Mastery (20) Active 0 0 490000 Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed.
Soul Shock Soul Shock (33) (spellbook) Active 0 0 240000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1770.
Soul Shock Soul Shock (34) (spellbook) Active 0 0 240000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1830.
Twin Shot Twin Shot (30) (spellbook) Active 0 0 240000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3933.
Twin Shot Twin Shot (31) (spellbook) Active 0 0 240000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4067.
Level 70
Imbue Seed of Destruction Imbue Seed of Destruction (2) (spellbook) - - 580000 (no description yet)
Binding Trap Binding Trap (7) (spellbook) Active 0 0 580000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (29) (spellbook) Active 0 0 290000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1891.
Bleeding Shot Bleeding Shot (30) (spellbook) Active 0 0 290000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1951.
Crossbow Mastery Crossbow Mastery (40) Active 0 0 290000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (41) Active 0 0 290000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (3) (spellbook) Active 0 0 580000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (5) (spellbook) Active 0 0 580000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Imbue Dark Seed Imbue Dark Seed (5) (spellbook) Active 0 0 580000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (45) Active 0 0 290000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (46) Active 0 0 290000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (50) Active 0 0 290000 Increases M. Def.
Magic Immunity Magic Immunity (51) Active 0 0 290000 Increases M. Def.
Real Target Real Target (4) (spellbook) Active 0 0 580000 Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 4.
Rising Shot Rising Shot (26) (spellbook) Active 0 0 290000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1051.
Rising Shot Rising Shot (27) (spellbook) Active 0 0 290000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1084.
Sharpshooting Sharpshooting (6) (spellbook) Active 0 0 580000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 6.
Slow Trap Slow Trap (5) (spellbook) Active 0 0 580000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (21) Active 0 0 580000 Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Soul Shock Soul Shock (35) (spellbook) Active 0 0 290000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1891.
Soul Shock Soul Shock (36) (spellbook) Active 0 0 290000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1951.
Twin Shot Twin Shot (32) (spellbook) Active 0 0 290000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4201.
Twin Shot Twin Shot (33) (spellbook) Active 0 0 290000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4336.
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 72
Imbue Seed of Destruction Imbue Seed of Destruction (3) (spellbook) - - 710000 (no description yet)
Oblivion Trap Oblivion Trap (3) (spellbook) - - 710000 (no description yet)
Bleeding Shot Bleeding Shot (31) (spellbook) Active 0 0 350000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2012.
Bleeding Shot Bleeding Shot (32) (spellbook) Active 0 0 350000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2072.
Crossbow Mastery Crossbow Mastery (42) Active 0 0 350000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (43) Active 0 0 350000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (4) (spellbook) Active 0 0 710000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Fire Trap Fire Trap (9) (spellbook) Active 0 0 710000 Summon a trap that damages a single target. Consumes 2 soul.
Flash Trap Flash Trap (5) (spellbook) Active 0 0 710000 Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
Imbue Dark Seed Imbue Dark Seed (6) (spellbook) Active 0 0 710000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Life to Soul Life to Soul (5) (spellbook) Active 0 0 710000 Cannibalizes your own life to increase your soul.
Light Armor Mastery Light Armor Mastery (47) Active 0 0 350000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (48) Active 0 0 350000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (52) Active 0 0 350000 Increases M. Def.
Magic Immunity Magic Immunity (53) Active 0 0 350000 Increases M. Def.
Poison Trap Poison Trap (6) (spellbook) Active 0 0 710000 Summon a trap that sprays poison around. Consumes 2 Souls.
Rising Shot Rising Shot (28) (spellbook) Active 0 0 350000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1118.
Rising Shot Rising Shot (29) (spellbook) Active 0 0 350000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1151.
Sharpshooting Sharpshooting (7) (spellbook) Active 0 0 710000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 7.
Soul Mastery Soul Mastery (22) Active 0 0 710000 Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed.
Soul Shock Soul Shock (37) (spellbook) Active 0 0 350000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2012.
Soul Shock Soul Shock (38) (spellbook) Active 0 0 350000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2072.
Twin Shot Twin Shot (34) (spellbook) Active 0 0 350000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4470.
Twin Shot Twin Shot (35) (spellbook) Active 0 0 350000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4604.
Level 74
Imbue Seed of Destruction Imbue Seed of Destruction (4) (spellbook) - - 1400000 (no description yet)
Binding Trap Binding Trap (8) (spellbook) Active 0 0 1400000 Summon a trap to ensnare the enemy. Consumes 2 Souls.
Bleeding Shot Bleeding Shot (33) (spellbook) Active 0 0 720000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2132.
Bleeding Shot Bleeding Shot (34) (spellbook) Active 0 0 720000 Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2192.
Crossbow Mastery Crossbow Mastery (44) Active 0 0 720000 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (45) Active 0 0 720000 Increases P. Atk. when using a crossbow.
Deadly Roulette Deadly Roulette (5) (spellbook) Active 0 0 1400000 Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
Decoy Decoy (6) (spellbook) Active 0 0 1400000 Summon a mirror image that distracts the enemy. Consumes 4 soul.
Defuse Trap Defuse Trap (7) (spellbook) Active 0 0 1400000 Disarm traps below Level 78. Consumes 1 Soul.
Imbue Dark Seed Imbue Dark Seed (7) (spellbook) Active 0 0 1400000 Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
Light Armor Mastery Light Armor Mastery (49) Active 0 0 720000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (50) Active 0 0 720000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (54) Active 0 0 720000 Increases M. Def.
Magic Immunity Magic Immunity (55) Active 0 0 720000 Increases M. Def.
Quiver of Bolts: S-Grade Quiver of Bolts: S-Grade (1) (spellbook) Active 0 0 720000 Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade.
Rising Shot Rising Shot (30) (spellbook) Active 0 0 720000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1185.
Rising Shot Rising Shot (31) (spellbook) Active 0 0 720000 Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1218.
Sharpshooting Sharpshooting (8) (spellbook) Active 0 0 1400000 Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 8.
Slow Trap Slow Trap (6) (spellbook) Active 0 0 1400000 Summon a trap that slows down nearby enemies. Consumes 2 Souls.
Soul Mastery Soul Mastery (23) Active 0 0 1400000 Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed.
Soul Shock Soul Shock (39) (spellbook) Active 0 0 720000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2132.
Soul Shock Soul Shock (40) (spellbook) Active 0 0 720000 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2192.
Twin Shot Twin Shot (36) (spellbook) Active 0 0 720000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4738.
Twin Shot Twin Shot (37) (spellbook) Active 0 0 720000 Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4870.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Final Flying Form Final Flying Form (1) - - Free (no description yet)
Level 76
Divine Inspiration Divine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine Inspiration Divine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.