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Skills - Kamael Female Warder

Kamael Female Warder
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Abyssal Blaze Abyssal Blaze (1) (spellbook) Active 0 0 2100 Disperses a materialized soul. Consumes 1 Soul. Power 24.
Abyssal Blaze Abyssal Blaze (2) (spellbook) Active 0 0 2100 Disperses a materialized soul. Consumes 1 Soul. Power 26.
Change Weapon Change Weapon (1) (spellbook) Active 0 0 4100 Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Crossbow Mastery Crossbow Mastery (1) Active 0 0 4100 Increases P. Atk. when using a crossbow.
Double Thrust Double Thrust (1) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 90.
Double Thrust Double Thrust (2) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 97.
Double Thrust Double Thrust (3) (spellbook) Active 0 0 1400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 105.
Light Armor Mastery Light Armor Mastery (1) Active 0 0 2100 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Active 0 0 2100 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (6) Active 0 0 2100 Increases M. Def.
Magic Immunity Magic Immunity (7) Active 0 0 2100 Increases M. Def.
Penetrating Shot Penetrating Shot (1) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 179.
Penetrating Shot Penetrating Shot (2) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 194.
Penetrating Shot Penetrating Shot (3) (spellbook) Active 0 0 1400 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 210.
Rapier Mastery Rapier Mastery (1) Active 0 0 4100 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (4) Active 0 0 4100 Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 24
Abyssal Blaze Abyssal Blaze (3) (spellbook) Active 0 0 2300 Disperses a materialized soul. Consumes 1 Soul. Power 28.
Abyssal Blaze Abyssal Blaze (4) (spellbook) Active 0 0 2300 Disperses a materialized soul. Consumes 1 Soul. Power 31.
Crossbow Mastery Crossbow Mastery (2) Active 0 0 4700 Increases P. Atk. when using a crossbow.
Dark Explosion Dark Explosion (1) (spellbook) Active 0 0 4700 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
Death Mark Death Mark (1) (spellbook) Active 0 0 4700 Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
Defuse Trap Defuse Trap (2) (spellbook) Active 0 0 2300 Disarm traps below Level 28. Consumes 1 Soul.
Detect Trap Detect Trap (2) (spellbook) Active 0 0 2300 Detect traps below Level 28. Consumes 1 Soul.
Double Thrust Double Thrust (4) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 123.
Double Thrust Double Thrust (5) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 132.
Double Thrust Double Thrust (6) (spellbook) Active 0 0 1600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 143.
Erase Mark Erase Mark (1) (spellbook) Active 0 0 4700 Cures the death mark for up to Effect 3.
Furious Soul Furious Soul (1) (spellbook) Active 0 0 2200 Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 1.
Hard March Hard March (1) Active 0 0 4700 Increases own speed. Consumes 1 Soul. MP continually decreases.
Increase Range Increase Range (1) Active 0 0 4700 Increases crossbow range.
Light Armor Mastery Light Armor Mastery (3) Active 0 0 2300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Active 0 0 2300 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (8) Active 0 0 2300 Increases M. Def.
Magic Immunity Magic Immunity (9) Active 0 0 2300 Increases M. Def.
Penetrating Shot Penetrating Shot (4) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 245.
Penetrating Shot Penetrating Shot (5) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 264.
Penetrating Shot Penetrating Shot (6) (spellbook) Active 0 0 1600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 285.
Rapier Mastery Rapier Mastery (2) Active 0 0 4700 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (5) Active 0 0 4700 Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Level 28
Abyssal Blaze Abyssal Blaze (5) (spellbook) Active 0 0 5500 Disperses a materialized soul. Consumes 1 Soul. Power 33.
Abyssal Blaze Abyssal Blaze (6) (spellbook) Active 0 0 5500 Disperses a materialized soul. Consumes 1 Soul. Power 35.
Crossbow Mastery Crossbow Mastery (3) Active 0 0 5500 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (4) Active 0 0 5500 Increases P. Atk. when using a crossbow.
Dark Explosion Dark Explosion (2) (spellbook) Active 0 0 10900 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
Double Thrust Double Thrust (7) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 165.
Double Thrust Double Thrust (8) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 177.
Double Thrust Double Thrust (9) (spellbook) Active 0 0 3600 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 191.
Fire Trap Fire Trap (1) (spellbook) Active 0 0 10900 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (5) Active 0 0 3600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Active 0 0 3600 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Active 0 0 3600 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (10) Active 0 0 3600 Increases M. Def.
Magic Immunity Magic Immunity (11) Active 0 0 3600 Increases M. Def.
Magic Immunity Magic Immunity (12) Active 0 0 3600 Increases M. Def.
Penetrating Shot Penetrating Shot (7) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 330.
Penetrating Shot Penetrating Shot (8) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 354.
Penetrating Shot Penetrating Shot (9) (spellbook) Active 0 0 3600 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 381.
Rapier Mastery Rapier Mastery (3) Active 0 0 5500 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (4) Active 0 0 5500 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (6) Active 0 0 10900 Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (1) (spellbook) Active 0 0 10900 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 32
Abyssal Blaze Abyssal Blaze (7) (spellbook) Active 0 0 7200 Disperses a materialized soul. Consumes 1 Soul. Power 38.
Abyssal Blaze Abyssal Blaze (8) (spellbook) Active 0 0 7200 Disperses a materialized soul. Consumes 1 Soul. Power 40.
Crossbow Mastery Crossbow Mastery (5) Active 0 0 7200 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (6) Active 0 0 7200 Increases P. Atk. when using a crossbow.
Dark Armor Dark Armor (1) Active 0 0 14300 Increases resistance to dark attacks. Consumes 1 Soul.
Dark Explosion Dark Explosion (3) (spellbook) Active 0 0 14300 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
Death Mark Death Mark (2) (spellbook) Active 0 0 14300 Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
Double Thrust Double Thrust (10) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 219.
Double Thrust Double Thrust (11) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 235.
Double Thrust Double Thrust (12) (spellbook) Active 0 0 4800 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 251.
Fast Shot Fast Shot (1) (spellbook) Active 0 0 14300 Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 1.
Light Armor Mastery Light Armor Mastery (8) Active 0 0 4800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Active 0 0 4800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Active 0 0 4800 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (13) Active 0 0 4800 Increases M. Def.
Magic Immunity Magic Immunity (14) Active 0 0 4800 Increases M. Def.
Magic Immunity Magic Immunity (15) Active 0 0 4800 Increases M. Def.
Penetrating Shot Penetrating Shot (10) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 438.
Penetrating Shot Penetrating Shot (11) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 469.
Penetrating Shot Penetrating Shot (12) (spellbook) Active 0 0 4800 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 502.
Rapier Mastery Rapier Mastery (5) Active 0 0 7200 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (6) Active 0 0 7200 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (7) Active 0 0 14300 Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (2) (spellbook) Active 0 0 14300 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Warp Warp (1) (spellbook) Active 0 0 14300 Teleports you to the battlefront. Consumes 1 Soul.
Level 36
Abyssal Blaze Abyssal Blaze (9) (spellbook) Active 0 0 10400 Disperses a materialized soul. Consumes 1 Soul. Power 43.
Abyssal Blaze Abyssal Blaze (10) (spellbook) Active 0 0 10400 Disperses a materialized soul. Consumes 1 Soul. Power 46.
Crossbow Mastery Crossbow Mastery (7) Active 0 0 10400 Increases P. Atk. when using a crossbow.
Crossbow Mastery Crossbow Mastery (8) Active 0 0 10400 Increases P. Atk. when using a crossbow.
Dark Blade Dark Blade (1) Active 0 0 20700 Grants the ability to do dark damage. Consumes 1 Soul.
Dark Explosion Dark Explosion (4) (spellbook) Active 0 0 20700 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
Defuse Trap Defuse Trap (3) (spellbook) Active 0 0 10400 Disarm traps below Level 38. Consumes 1 Soul.
Detect Trap Detect Trap (3) (spellbook) Active 0 0 10400 Detect traps below Level 38. Consumes 1 Soul.
Double Thrust Double Thrust (13) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 287.
Double Thrust Double Thrust (14) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 306.
Double Thrust Double Thrust (15) (spellbook) Active 0 0 6900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 326.
Fire Trap Fire Trap (2) (spellbook) Active 0 0 20700 Summon a trap that damages a single target. Consumes 2 soul.
Light Armor Mastery Light Armor Mastery (11) Active 0 0 6900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Active 0 0 6900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Active 0 0 6900 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (16) Active 0 0 6900 Increases M. Def.
Magic Immunity Magic Immunity (17) Active 0 0 6900 Increases M. Def.
Magic Immunity Magic Immunity (18) Active 0 0 6900 Increases M. Def.
Penetrating Shot Penetrating Shot (13) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 573.
Penetrating Shot Penetrating Shot (14) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 611.
Penetrating Shot Penetrating Shot (15) (spellbook) Active 0 0 6900 Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power 651.
Rapier Mastery Rapier Mastery (7) Active 0 0 10400 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (8) Active 0 0 10400 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (8) Active 0 0 20700 Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
Soul Shock Soul Shock (1) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 344.
Soul Shock Soul Shock (2) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 367.
Soul Shock Soul Shock (3) (spellbook) Active 0 0 6900 Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 391.
Surrender to the Unholy Surrender to the Unholy (3) (spellbook) Active 0 0 20700 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Ultimate Escape Ultimate Escape (1) (spellbook) Active 0 0 19000 Greatly increases own Evasion rate and speed instantly. Consumes 3 soul.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.