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Skills - Kamael Male Trooper

Kamael Male Trooper
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Abyssal Blaze Abyssal Blaze (1) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 24.
Abyssal Blaze Abyssal Blaze (2) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 26.
Ancient Sword Mastery Ancient Sword Mastery (1) Active 0 0 3700 Increases P. Atk. when using an ancient sword.
Change Weapon Change Weapon (1) (spellbook) Active 0 0 3700 Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Dark Strike Dark Strike (1) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 90.
Dark Strike Dark Strike (2) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 97.
Dark Strike Dark Strike (3) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 105.
Double Thrust Double Thrust (1) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 90.
Double Thrust Double Thrust (2) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 97.
Double Thrust Double Thrust (3) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 105.
Light Armor Mastery Light Armor Mastery (1) Active 0 0 1800 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (2) Active 0 0 1800 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (6) Active 0 0 1800 Increases M. Def.
Magic Immunity Magic Immunity (7) Active 0 0 1800 Increases M. Def.
Rapier Mastery Rapier Mastery (1) Active 0 0 4100 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (4) Active 0 0 3700 Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
Strike Back Strike Back (1) Active 0 0 3700 Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active. Consumes 1 Soul.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 24
Abyssal Blaze Abyssal Blaze (3) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 28.
Abyssal Blaze Abyssal Blaze (4) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 31.
Ancient Sword Mastery Ancient Sword Mastery (2) Active 0 0 5800 Increases P. Atk. when using an ancient sword.
Dark Explosion Dark Explosion (1) (spellbook) Active 0 0 5800 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
Dark Strike Dark Strike (4) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 123.
Dark Strike Dark Strike (5) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 132.
Dark Strike Dark Strike (6) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 143.
Death Mark Death Mark (1) (spellbook) Active 0 0 5800 Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
Double Thrust Double Thrust (4) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 123.
Double Thrust Double Thrust (5) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 132.
Double Thrust Double Thrust (6) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 143.
Erase Mark Erase Mark (1) (spellbook) Active 0 0 5800 Cures the death mark for up to Effect 3.
Furious Soul Furious Soul (1) (spellbook) Active 0 0 5800 Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 1.
Light Armor Mastery Light Armor Mastery (3) Active 0 0 2900 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (4) Active 0 0 2900 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (8) Active 0 0 2900 Increases M. Def.
Magic Immunity Magic Immunity (9) Active 0 0 2900 Increases M. Def.
Rapier Mastery Rapier Mastery (2) Active 0 0 5800 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (5) Active 0 0 5800 Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Level 28
Abyssal Blaze Abyssal Blaze (5) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 33.
Abyssal Blaze Abyssal Blaze (6) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 35.
Ancient Sword Mastery Ancient Sword Mastery (3) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (4) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Dark Explosion Dark Explosion (2) (spellbook) Active 0 0 10000 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
Dark Strike Dark Strike (7) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 165.
Dark Strike Dark Strike (8) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 177.
Dark Strike Dark Strike (9) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 191.
Double Thrust Double Thrust (7) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 165.
Double Thrust Double Thrust (8) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 177.
Double Thrust Double Thrust (9) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 191.
Hard March Hard March (1) Active 0 0 10000 Increases own speed. Consumes 1 Soul. MP continually decreases.
Increase Power Increase Power (2) (spellbook) Active 0 0 10000 Temporarily increase your P. Atk. Consumes 1 Soul. Effect 2.
Light Armor Mastery Light Armor Mastery (5) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (6) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (7) Active 0 0 3300 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (10) Active 0 0 3300 Increases M. Def.
Magic Immunity Magic Immunity (11) Active 0 0 3300 Increases M. Def.
Magic Immunity Magic Immunity (12) Active 0 0 3300 Increases M. Def.
Rapier Mastery Rapier Mastery (3) Active 0 0 5000 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (4) Active 0 0 5000 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (6) Active 0 0 10000 Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (1) (spellbook) Active 0 0 10000 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 32
Abyssal Blaze Abyssal Blaze (7) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 38.
Abyssal Blaze Abyssal Blaze (8) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 40.
Ancient Sword Mastery Ancient Sword Mastery (5) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (6) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Dark Armor Dark Armor (1) Active 0 0 15300 Increases resistance to dark attacks. Consumes 1 Soul.
Dark Explosion Dark Explosion (3) (spellbook) Active 0 0 15300 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
Dark Strike Dark Strike (10) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 219.
Dark Strike Dark Strike (11) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 235.
Dark Strike Dark Strike (12) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 251.
Death Mark Death Mark (2) (spellbook) Active 0 0 15300 Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
Double Thrust Double Thrust (10) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 219.
Double Thrust Double Thrust (11) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 235.
Double Thrust Double Thrust (12) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 251.
Light Armor Mastery Light Armor Mastery (8) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (9) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (10) Active 0 0 5000 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (13) Active 0 0 5000 Increases M. Def.
Magic Immunity Magic Immunity (14) Active 0 0 5000 Increases M. Def.
Magic Immunity Magic Immunity (15) Active 0 0 5000 Increases M. Def.
Rapier Mastery Rapier Mastery (5) Active 0 0 7700 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (6) Active 0 0 7700 Increases P. Atk. when using rapiers.
Rush Rush (1) (spellbook) Active 0 0 15300 Charge an enemy. Requires an ancient sword or short sword. Consumes 1 Soul.
Soul Mastery Soul Mastery (7) Active 0 0 15300 Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (2) (spellbook) Active 0 0 15300 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Level 36
Abyssal Blaze Abyssal Blaze (9) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 43.
Abyssal Blaze Abyssal Blaze (10) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 46.
Ancient Sword Mastery Ancient Sword Mastery (7) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
Ancient Sword Mastery Ancient Sword Mastery (8) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
Courage Courage (1) (spellbook) Active 0 0 22100 Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 1.
Dark Blade Dark Blade (1) Active 0 0 22100 Grants the ability to do dark damage. Consumes 1 Soul.
Dark Explosion Dark Explosion (4) (spellbook) Active 0 0 22100 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
Dark Strike Dark Strike (13) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 287.
Dark Strike Dark Strike (14) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 306.
Dark Strike Dark Strike (15) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 326.
Disarm Disarm (1) (spellbook) Active 0 0 22100 Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 Soul.
Double Thrust Double Thrust (13) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 287.
Double Thrust Double Thrust (14) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 306.
Double Thrust Double Thrust (15) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 326.
Light Armor Mastery Light Armor Mastery (11) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (12) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor Mastery Light Armor Mastery (13) Active 0 0 7400 Increases P. Def. when wearing light armor.
Magic Immunity Magic Immunity (16) Active 0 0 7400 Increases M. Def.
Magic Immunity Magic Immunity (17) Active 0 0 7400 Increases M. Def.
Magic Immunity Magic Immunity (18) Active 0 0 7400 Increases M. Def.
Rapier Mastery Rapier Mastery (7) Active 0 0 11000 Increases P. Atk. when using rapiers.
Rapier Mastery Rapier Mastery (8) Active 0 0 11000 Increases P. Atk. when using rapiers.
Soul Mastery Soul Mastery (8) Active 0 0 22100 Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
Surrender to the Unholy Surrender to the Unholy (3) (spellbook) Active 0 0 22100 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Sword Shield Sword Shield (1) (spellbook) Active 0 0 22100 Greatly increases own P. Def instantly. Greatly decreases own speed while duration of effect lasts. Consumes 2 soul. Effect 1.
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.