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Skills - Kamael Male Soldier

Kamael Male Soldier
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 1
Common Craft Common Craft (1) Active 0 0 Free Can read common recipe books.
Guilted Body Guilted Body (1) Active 0 0 Free Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.
Lucky Lucky (1) Passive 0 0 Free Prevents the Death Penalty while you are Level 9 or lower.
Level 5
Armor Mastery Armor Mastery (1) Active 0 0 160 Increases P. Def.
Fallen Arrow Fallen Arrow (1) (spellbook) Active 0 0 80 Release an arrow infused with darkness. Consumes 1 Soul. Power 13.
Fallen Arrow Fallen Arrow (2) (spellbook) Active 0 0 80 Release an arrow infused with darkness. Consumes 1 Soul. Power 14.
Fallen Attack Fallen Attack (1) (spellbook) Active 0 0 50 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 20.
Fallen Attack Fallen Attack (2) (spellbook) Active 0 0 50 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 22.
Fallen Attack Fallen Attack (3) (spellbook) Active 0 0 50 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 24.
Magic Immunity Magic Immunity (1) Active 0 0 160 Increases M. Def.
Soul Mastery Soul Mastery (1) Active 0 0 160 Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
Weapon Mastery Weapon Mastery (1) Active 0 0 160 Attack power increase.
Create Common Item Create Common Item (1) Passive 0 0 Free Creates level 1 common items.
Level 10
Armor Mastery Armor Mastery (2) Active 0 0 390 Increases P. Def.
Armor Mastery Armor Mastery (3) Active 0 0 390 Increases P. Def.
Fallen Arrow Fallen Arrow (3) (spellbook) Active 0 0 390 Release an arrow infused with darkness. Consumes 1 Soul. Power 16.
Fallen Arrow Fallen Arrow (4) (spellbook) Active 0 0 390 Release an arrow infused with darkness. Consumes 1 Soul. Power 18.
Fallen Attack Fallen Attack (4) (spellbook) Active 0 0 260 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 31.
Fallen Attack Fallen Attack (5) (spellbook) Active 0 0 260 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 34.
Fallen Attack Fallen Attack (6) (spellbook) Active 0 0 260 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 37.
Increase Power Increase Power (1) (spellbook) Active 0 0 790 Temporarily increase your P. Atk. Consumes 1 Soul. Effect 1.
Magic Immunity Magic Immunity (2) Active 0 0 390 Increases M. Def.
Magic Immunity Magic Immunity (3) Active 0 0 390 Increases M. Def.
Soul Mastery Soul Mastery (2) Active 0 0 790 Absorbs a soul. 147 or more Exp is needed to absorb a soul. Maximum of 7 souls can be absorbed.
Weapon Mastery Weapon Mastery (2) Active 0 0 790 Attack power increase.
Level 15
Armor Mastery Armor Mastery (4) Active 0 0 1700 Increases P. Def. and Evasion.
Armor Mastery Armor Mastery (5) Active 0 0 1700 Increases P. Def. and Evasion.
Fallen Arrow Fallen Arrow (5) (spellbook) Active 0 0 1700 Release an arrow infused with darkness. Consumes 1 Soul. Power 20.
Fallen Arrow Fallen Arrow (6) (spellbook) Active 0 0 1700 Release an arrow infused with darkness. Consumes 1 Soul. Power 22.
Fallen Attack Fallen Attack (7) (spellbook) Active 0 0 1100 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 48.
Fallen Attack Fallen Attack (8) (spellbook) Active 0 0 1100 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 52.
Fallen Attack Fallen Attack (9) (spellbook) Active 0 0 1100 Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power 56.
Magic Immunity Magic Immunity (4) Active 0 0 1700 Increases M. Def.
Magic Immunity Magic Immunity (5) Active 0 0 1700 Increases M. Def.
Soul Mastery Soul Mastery (3) Active 0 0 3300 Absorbs a soul. 220 or more Exp is needed to absorb a soul. Maximum of 9 souls can be absorbed.
Weapon Mastery Weapon Mastery (3) Active 0 0 3300 Attack power increase.
Level 20
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 28
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 36
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Level 40
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 49
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 61
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 70
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Final Flying Form Final Flying Form (1) - - Free (no description yet)
Level 76
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.
Level 80
Expertise S80 Expertise S80 (6) Passive 0 0 Free You become familiar with S80-Grade equipment.
Level 84
Expertise S84 Expertise S84 (7) Passive 0 0 Free You become familiar with S84-Grade equipment.