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Skills - Human Wizard

Human Wizard
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Aura Burn Aura Burn (1) (spellbook) Active
Magical
18 150 1400 A short range magical attack. Power 19.
Aura Burn Aura Burn (2) (spellbook) Active
Magical
20 150 1400 A short range magical attack. Power 21.
Blaze Blaze (1) (spellbook) Active
Magical
18 750 1400 Causes your body to erupt in flames to send a ball of fire towards your target. Power 23.
Blaze Blaze (2) (spellbook) Active
Magical
20 750 1400 Causes your body to erupt in flames to send a ball of fire towards your target. Power 26.
Energy Bolt Energy Bolt (1) (spellbook) Active
Magical
10 400 2900 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 13.
Flame Strike Flame Strike (1) (spellbook) Active
Magical
29 500 2900 Toss flame that causes wide area to catch fire. Power 13.
Servitor Heal Servitor Heal (1) (spellbook) Active
Magical
24 600 960 Recovers a servitor's HP. Power 145.
Servitor Heal Servitor Heal (2) (spellbook) Active
Magical
27 600 960 Recovers a servitor's HP. Power 162.
Servitor Heal Servitor Heal (3) (spellbook) Active
Magical
30 600 960 Recovers a servitor's HP. Power 181.
Summon Kat the Cat Summon Kat the Cat (1) (spellbook) Active
Magical
39 0 2900 Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
Summon Mew the Cat Summon Mew the Cat (1) (spellbook) Active
Magical
39 0 2900 Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Vampiric Touch Vampiric Touch (3) (spellbook) Active
Magical
27 600 1400 Absorbs HP. Power 23.
Vampiric Touch Vampiric Touch (4) (spellbook) Active
Magical
29 600 1400 Absorbs HP. Power 26.
Concentration Concentration (1) (spellbook) Active
Magical
20 400 2900 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
Curse: Poison Curse: Poison (2) (spellbook) Active
Magical
20 600 2900 Instantaneous poisonous curse. Effect 3.
Curse: Weakness Curse: Weakness (2) (spellbook) Active
Magical
10 600 2900 Instantaneous curse that reduces target's P. Atk. Effect 2.
Ice Bolt Ice Bolt (5) (spellbook) Active
Magical
18 600 1400 Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.
Ice Bolt Ice Bolt (6) (spellbook) Active
Magical
20 600 1400 Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.
Anti Magic Anti Magic (5) Passive 0 0 1400 Increases M. Def.
Anti Magic Anti Magic (6) Passive 0 0 1400 Increases M. Def.
Boost Mana Boost Mana (1) Passive 0 0 2900 Increases Max. MP.
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Higher Mana Gain Higher Mana Gain (1) Passive 0 0 1400 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (2) Passive 0 0 1400 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle Quick Recycle (1) Passive 0 0 2900 Time between magic reuse shortens.
Robe Mastery Robe Mastery (1) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (2) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (3) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Level 25
Aura Burn Aura Burn (3) (spellbook) Active
Magical
22 150 2800 A short range magical attack. Power 24.
Aura Burn Aura Burn (4) (spellbook) Active
Magical
23 150 2800 A short range magical attack. Power 25.
Blaze Blaze (3) (spellbook) Active
Magical
22 750 2800 Causes your body to erupt in flames to send a ball of fire towards your target. Power 29.
Blaze Blaze (4) (spellbook) Active
Magical
23 750 2800 Causes your body to erupt in flames to send a ball of fire towards your target. Power 32.
Body To Mind Body To Mind (1) (spellbook) Active
Magical
0 0 5500 Sacrifices HP to regenerate MP.
Energy Bolt Energy Bolt (2) (spellbook) Active
Magical
12 400 5500 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 16.
Flame Strike Flame Strike (2) (spellbook) Active
Magical
34 500 5500 Toss flame that causes wide area to catch fire. Power 16.
Servitor Heal Servitor Heal (4) (spellbook) Active
Magical
33 600 1800 Recovers a servitor's HP. Power 212.
Servitor Heal Servitor Heal (5) (spellbook) Active
Magical
35 600 1800 Recovers a servitor's HP. Power 222.
Servitor Heal Servitor Heal (6) (spellbook) Active
Magical
37 600 1800 Recovers a servitor's HP. Power 234.
Servitor Recharge Servitor Recharge (1) (spellbook) Active
Magical
42 400 2800 Recovers a servitor's MP. Power 41.
Servitor Recharge Servitor Recharge (2) (spellbook) Active
Magical
44 400 2800 Recovers a servitor's MP. Power 44.
Summon Kat the Cat Summon Kat the Cat (2) (spellbook) Active
Magical
44 0 5500 Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
Summon Mew the Cat Summon Mew the Cat (2) (spellbook) Active
Magical
44 0 5500 Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Vampiric Touch Vampiric Touch (5) (spellbook) Active
Magical
32 600 2800 Absorbs HP. Power 29.
Vampiric Touch Vampiric Touch (6) (spellbook) Active
Magical
34 600 2800 Absorbs HP. Power 32.
Curse: Weakness Curse: Weakness (3) (spellbook) Active
Magical
12 600 5500 Instantaneous curse that reduces target's P. Atk. Effect 2.
Poisonous Cloud Poisonous Cloud (1) (spellbook) Active
Magical
34 500 5500 Instantly attack with a poison cloud. Effect 3.
Sleep Sleep (1) (spellbook) Active
Magical
22 600 1800 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (2) (spellbook) Active
Magical
22 600 1800 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (3) (spellbook) Active
Magical
23 600 1800 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Surrender To Fire Surrender To Fire (1) Active
Magical
12 750 5500 Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.
Anti Magic Anti Magic (7) Passive 0 0 2800 Increases M. Def.
Anti Magic Anti Magic (8) Passive 0 0 2800 Increases M. Def.
Fast Mana Recovery Fast Mana Recovery (1) Passive 0 0 5500 Increases MP regeneration.
Fast Spell Casting Fast Spell Casting (1) Passive 0 0 5500 Increases spell Casting spd.
Higher Mana Gain Higher Mana Gain (3) Passive 0 0 2800 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (4) Passive 0 0 2800 Increases the recovery rate when MP is being recovered by recharge.
Robe Mastery Robe Mastery (3) Passive 0 0 2800 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (4) Passive 0 0 2800 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (4) Passive 0 0 2800 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (5) Passive 0 0 2800 Increases P. Atk. and M. Atk.
Level 28
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
Aura Burn Aura Burn (5) (spellbook) Active
Magical
25 150 5300 A short range magical attack. Power 28.
Aura Burn Aura Burn (6) (spellbook) Active
Magical
27 150 5300 A short range magical attack. Power 30.
Blaze Blaze (5) (spellbook) Active
Magical
25 750 5300 Causes your body to erupt in flames to send a ball of fire towards your target. Power 35.
Blaze Blaze (6) (spellbook) Active
Magical
27 750 5300 Causes your body to erupt in flames to send a ball of fire towards your target. Power 38.
Corpse Life Drain Corpse Life Drain (1) (spellbook) Active
Magical
14 400 11000 Drains HP from corpses and uses it to restore your HP.
Energy Bolt Energy Bolt (3) (spellbook) Active
Magical
14 400 11000 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 19.
Flame Strike Flame Strike (3) (spellbook) Active
Magical
40 500 11000 Toss flame that causes wide area to catch fire. Power 19.
Servitor Heal Servitor Heal (7) (spellbook) Active
Magical
42 600 3500 Recovers a servitor's HP. Power 269.
Servitor Heal Servitor Heal (8) (spellbook) Active
Magical
44 600 3500 Recovers a servitor's HP. Power 281.
Servitor Heal Servitor Heal (9) (spellbook) Active
Magical
44 600 3500 Recovers a servitor's HP. Power 294.
Servitor Recharge Servitor Recharge (3) (spellbook) Active
Magical
49 400 5300 Recovers a servitor's MP. Power 49.
Servitor Recharge Servitor Recharge (4) (spellbook) Active
Magical
53 400 5300 Recovers a servitor's MP. Power 52.
Summon Kat the Cat Summon Kat the Cat (3) (spellbook) Active
Magical
53 0 11000 Summons Kat the Cat, who provides an additional supply of MP. Requires 1 Crystal: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mew the Cat Summon Mew the Cat (3) (spellbook) Active
Magical
53 0 11000 Summons Mew the Cat to assist in combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Concentration Concentration (2) (spellbook) Active
Magical
27 400 11000 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
Curse: Poison Curse: Poison (3) (spellbook) Active
Magical
27 600 11000 Instantaneous poisonous curse. Effect 4.
Curse: Weakness Curse: Weakness (4) (spellbook) Active
Magical
14 600 11000 Instantaneous curse that reduces target's P. Atk. Effect 2.
Sleep Sleep (4) (spellbook) Active
Magical
25 600 3500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (5) (spellbook) Active
Magical
27 600 3500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (6) (spellbook) Active
Magical
27 600 3500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Surrender To Fire Surrender To Fire (2) Active
Magical
14 750 11000 Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.
Anti Magic Anti Magic (9) Passive 0 0 5300 Increases M. Def.
Anti Magic Anti Magic (10) Passive 0 0 5300 Increases M. Def.
Boost Mana Boost Mana (2) Passive 0 0 11000 Increases Max. MP.
Higher Mana Gain Higher Mana Gain (5) Passive 0 0 5300 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (6) Passive 0 0 5300 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle Quick Recycle (2) Passive 0 0 11000 Time between magic reuse shortens.
Robe Mastery Robe Mastery (5) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (6) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (6) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (7) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Level 35
Aura Burn Aura Burn (7) (spellbook) Active
Magical
29 150 8800 A short range magical attack. Power 33.
Aura Burn Aura Burn (8) (spellbook) Active
Magical
30 150 8800 A short range magical attack. Power 36.
Blaze Blaze (7) (spellbook) Active
Magical
29 750 8800 Causes your body to erupt in flames to send a ball of fire towards your target. Power 42.
Blaze Blaze (8) (spellbook) Active
Magical
30 750 8800 Causes your body to erupt in flames to send a ball of fire towards your target. Power 44.
Corpse Life Drain Corpse Life Drain (2) (spellbook) Active
Magical
15 400 18000 Drains HP from corpses and uses it to restore your HP.
Energy Bolt Energy Bolt (4) (spellbook) Active
Magical
15 400 18000 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 22.
Servitor Heal Servitor Heal (10) (spellbook) Active
Magical
48 600 5900 Recovers a servitor's HP. Power 333.
Servitor Heal Servitor Heal (11) (spellbook) Active
Magical
50 600 5900 Recovers a servitor's HP. Power 347.
Servitor Heal Servitor Heal (12) (spellbook) Active
Magical
52 600 5900 Recovers a servitor's HP. Power 361.
Servitor Recharge Servitor Recharge (5) (spellbook) Active
Magical
57 400 8800 Recovers a servitor's MP. Power 57.
Servitor Recharge Servitor Recharge (6) (spellbook) Active
Magical
60 400 8800 Recovers a servitor's MP. Power 60.
Summon Kat the Cat Summon Kat the Cat (4) (spellbook) Active
Magical
60 0 18000 Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mew the Cat Summon Mew the Cat (4) (spellbook) Active
Magical
60 0 18000 Summons Mew the Cat to assist in combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Curse Chaos Curse Chaos (1) (spellbook) Active
Magical
15 600 18000 Instantaneous curse that reduces an enemy's Accuracy. Effect 2.
Curse: Weakness Curse: Weakness (5) (spellbook) Active
Magical
15 600 18000 Instantaneous curse that reduces target's P. Atk. Effect 2.
Poisonous Cloud Poisonous Cloud (2) (spellbook) Active
Magical
45 500 18000 Instantly attack with a poison cloud. Effect 4.
Servitor Wind Walk Servitor Wind Walk (1) (spellbook) Active
Magical
30 400 18000 Temporarily increases servitor's Speed. Effect 1.
Sleep Sleep (7) (spellbook) Active
Magical
29 600 5900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (8) (spellbook) Active
Magical
30 600 5900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Sleep Sleep (9) (spellbook) Active
Magical
30 600 5900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Slow Slow (1) (spellbook) Active
Magical
30 600 18000 Temporarily decreases the enemy's speed. Effect 2.
Surrender To Fire Surrender To Fire (3) Active
Magical
15 750 18000 Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.
Anti Magic Anti Magic (11) Passive 0 0 8800 Increases M. Def.
Anti Magic Anti Magic (12) Passive 0 0 8800 Increases M. Def.
Fast HP Recovery Fast HP Recovery (1) Passive 0 0 18000 Increases HP regeneration.
Fast Mana Recovery Fast Mana Recovery (2) Passive 0 0 18000 Increases MP regeneration.
Higher Mana Gain Higher Mana Gain (7) Passive 0 0 8800 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana Gain Higher Mana Gain (8) Passive 0 0 8800 Increases the recovery rate when MP is being recovered by recharge.
Robe Mastery Robe Mastery (7) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Robe Mastery Robe Mastery (8) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Weapon Mastery Weapon Mastery (8) Passive 0 0 8800 Increases P. Atk. and M. Atk.
Weapon Mastery Weapon Mastery (9) Passive 0 0 8800 Increases P. Atk. and M. Atk.