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Skills - Elf WindRider

Elf WindRider
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 76
Lethal Blow Lethal Blow (1) Active 85 40 12500000 Potentially deadly attack upon the enemy. Instant kill possible. Usable when one is equipped with a dagger. Power 5773.
Wisdom Wisdom (1) Passive 0 0 12500000 Temporarily increases resistance to Hold and Sleep.
Level 77
Battle Force Battle Force (1) Active 0 0 14670000 Delivers your energy to a party member. The delivery is canceled when you incur damage.
Bluff Bluff (1) Active 35 40 14670000 Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger.
Skill Mastery Skill Mastery (1) Passive 0 0 14670000 Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
Level 78
Assassination Assassination (1) Passive 0 0 16000000 Increases attack strength and the rate of deadly attack while using a dagger.
Focus Chance Focus Chance (1) Active 71 0 16000000 Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.
Focus Death Focus Death (1) Active 71 0 16000000 Temporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon.
Focus Skill Mastery Focus Skill Mastery (1) Toggle 36 0 16000000 Increases skill success rate significantly. MP will be consumed continuously.
Level 79
Critical Wound Critical Wound (1) - - 80000000 (no description yet)
Dodge Dodge (1) Active 29 0 80000000 Temporarily evades a melee physical attack skill.
Level 80
Symbol of the Assassin Symbol of the Assassin (1) (spellbook) Active 0 0 150000000 Generates a signet that maximizes dodge ability and the chance of inflicting a deadly attack. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.