PMfun :: Lineage 2 Game Drop Calculator


Skills - Human Fighter

Human Fighter
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 1
Common Craft Common Craft (1) Active 0 0 Free Can read common recipe books.
Lucky Lucky (1) Passive 0 0 Free Prevents the Death Penalty while you are Level 9 or lower.
Level 5
Mortal Blow Mortal Blow (1) Active 9 40 50 A potentially deadly attack. Requires a dagger. Power 73.
Mortal Blow Mortal Blow (2) Active 9 40 50 A potentially deadly attack. Requires a dagger. Power 80.
Mortal Blow Mortal Blow (3) Active 10 40 50 A potentially deadly attack. Requires a dagger. Power 88.
Power Shot Power Shot (1) Active 19 700 50 A damage-dealing volley from a bow. Over-hit is possible. Power 65.
Power Shot Power Shot (2) Active 20 700 50 A damage-dealing volley from a bow. Over-hit is possible. Power 71.
Power Shot Power Shot (3) Active 21 700 50 A damage-dealing volley from a bow. Over-hit is possible. Power 78.
Power Strike Power Strike (1) Active 10 40 50 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 25.
Power Strike Power Strike (2) Active 10 40 50 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 27.
Power Strike Power Strike (3) Active 11 40 50 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 30.
Armor Mastery Armor Mastery (1) Passive 0 0 160 Defense increase.
Create Common Item Create Common Item (1) Passive 0 0 Free Creates level 1 common items.
Weapon Mastery Weapon Mastery (1) Passive 0 0 160 Increases P. Atk.
Relax Relax (1) Toggle 2 0 160 Recovers HP quickly when sitting.
Level 10
Mortal Blow Mortal Blow (4) Active 11 40 370 A potentially deadly attack. Requires a dagger. Power 115.
Mortal Blow Mortal Blow (5) Active 12 40 370 A potentially deadly attack. Requires a dagger. Power 126.
Mortal Blow Mortal Blow (6) Active 13 40 370 A potentially deadly attack. Requires a dagger. Power 137.
Power Shot Power Shot (4) Active 25 700 370 A damage-dealing volley from a bow. Over-hit is possible. Power 102.
Power Shot Power Shot (5) Active 26 700 370 A damage-dealing volley from a bow. Over-hit is possible. Power 112.
Power Shot Power Shot (6) Active 27 700 370 A damage-dealing volley from a bow. Over-hit is possible. Power 122.
Power Strike Power Strike (4) Active 13 40 370 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 39.
Power Strike Power Strike (5) Active 13 40 370 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 42.
Power Strike Power Strike (6) Active 14 40 370 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 46.
Armor Mastery Armor Mastery (2) Passive 0 0 550 Defense increase.
Armor Mastery Armor Mastery (3) Passive 0 0 550 Defense increase.
Weapon Mastery Weapon Mastery (2) Passive 0 0 1100 Increases P. Atk.
Level 15
Mortal Blow Mortal Blow (7) Active 16 40 1300 A potentially deadly attack. Requires a dagger. Power 178.
Mortal Blow Mortal Blow (8) Active 16 40 1300 A potentially deadly attack. Requires a dagger. Power 193.
Mortal Blow Mortal Blow (9) Active 17 40 1300 A potentially deadly attack. Requires a dagger. Power 210.
Power Shot Power Shot (7) Active 34 700 1300 A damage-dealing volley from a bow. Over-hit is possible. Power 158.
Power Shot Power Shot (8) Active 36 700 1300 A damage-dealing volley from a bow. Over-hit is possible. Power 172.
Power Shot Power Shot (9) Active 37 700 1300 A damage-dealing volley from a bow. Over-hit is possible. Power 187.
Power Strike Power Strike (7) Active 17 40 1300 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 60.
Power Strike Power Strike (8) Active 18 40 1300 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 65.
Power Strike Power Strike (9) Active 19 40 1300 Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 70.
Armor Mastery Armor Mastery (4) Passive 0 0 2000 Increases defense when wearing heavy equipment. Increases defense and Evasion when wearing light equipment.
Armor Mastery Armor Mastery (5) Passive 0 0 2000 Increases defense when wearing heavy equipment. Increases defense and Evasion when wearing light equipment.
Weapon Mastery Weapon Mastery (3) Passive 0 0 4000 Increases P. Atk.
Level 20
Create Common Item Create Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise D Expertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 28
Create Common Item Create Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 36
Create Common Item Create Common Item (4) Passive 0 0 Free Creates level 4 common items.
Level 40
Expertise C Expertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Create Common Item Create Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 49
Create Common Item Create Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Expertise B Expertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Create Common Item Create Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 61
Expertise A Expertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Create Common Item Create Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 70
Create Common Item Create Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 75
Aura Bird - Falcon Aura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - Owl Aura Bird - Owl (1) - - Free (no description yet)
Level 76
Expertise S Expertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.
Level 80
Expertise S80 Expertise S80 (6) Passive 0 0 Free You become familiar with S80-Grade equipment.
Level 84
Expertise S84 Expertise S84 (7) Passive 0 0 Free You become familiar with S84-Grade equipment.